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https://github.com/bulletphysics/bullet3
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27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
115 lines
2.8 KiB
C++
115 lines
2.8 KiB
C++
#include "UnitTest.h"
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#include "Gwen/Controls/CrossSplitter.h"
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#include "Gwen/Controls/StatusBar.h"
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#include "Gwen/Controls/Button.h"
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using namespace Gwen;
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class CrossSplitter : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( CrossSplitter, GUnit )
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{
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m_bSplittersVisible = false;
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m_iCurZoom = 0;
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m_Splitter = new Gwen::Controls::CrossSplitter( this );
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m_Splitter->SetPos(0, 0);
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m_Splitter->Dock( Pos::Fill );
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{
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Gwen::Controls::Button* testButton = new Gwen::Controls::Button( m_Splitter );
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testButton->SetText( "TOPLEFT");
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m_Splitter->SetPanel( 0, testButton );
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}
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{
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Gwen::Controls::Button* testButton = new Gwen::Controls::Button( m_Splitter );
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testButton->SetText( "TOPRIGHT");
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m_Splitter->SetPanel( 1, testButton );
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}
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{
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Gwen::Controls::Button* testButton = new Gwen::Controls::Button( m_Splitter );
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testButton->SetText( "BOTTOMRIGHT");
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m_Splitter->SetPanel( 2, testButton );
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}
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{
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Gwen::Controls::Button* testButton = new Gwen::Controls::Button( m_Splitter );
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testButton->SetText( "BOTTOMLEFT");
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m_Splitter->SetPanel( 3, testButton );
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}
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//Status bar to hold unit testing buttons
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Gwen::Controls::StatusBar* pStatus = new Gwen::Controls::StatusBar( this );
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pStatus->Dock( Pos::Bottom );
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{
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Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
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pButton->SetText( "Zoom" );
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pButton->onPress.Add( this, &CrossSplitter::ZoomTest );
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pStatus->AddControl( pButton, false );
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}
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{
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Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
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pButton->SetText( "UnZoom" );
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pButton->onPress.Add( this, &CrossSplitter::UnZoomTest );
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pStatus->AddControl( pButton, false );
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}
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{
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Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
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pButton->SetText( "CenterPanels" );
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pButton->onPress.Add( this, &CrossSplitter::CenterPanels );
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pStatus->AddControl( pButton, true );
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}
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{
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Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
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pButton->SetText( "Splitters" );
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pButton->onPress.Add( this, &CrossSplitter::ToggleSplitters );
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pStatus->AddControl( pButton, true );
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}
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}
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void ZoomTest( Gwen::Controls::Base* pFromPanel )
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{
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m_Splitter->Zoom(m_iCurZoom);
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m_iCurZoom++;
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if (m_iCurZoom == 4)
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m_iCurZoom = 0;
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}
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void UnZoomTest( Gwen::Controls::Base* pFromPanel )
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{
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m_Splitter->UnZoom();
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}
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void CenterPanels( Gwen::Controls::Base* pFromPanel )
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{
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m_Splitter->CenterPanels();
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m_Splitter->UnZoom();
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}
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void ToggleSplitters( Gwen::Controls::Base* pFromPanel )
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{
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m_Splitter->SetSplittersVisible( !m_bSplittersVisible );
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m_bSplittersVisible = !m_bSplittersVisible;
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}
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bool m_bSplittersVisible;
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int m_iCurZoom;
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Controls::CrossSplitter* m_Splitter;
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};
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DEFINE_UNIT_TEST( CrossSplitter, L"CrossSplitter" ); |