mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 05:40:05 +00:00
27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
#include "UnitTest.h"
|
|
#include "Gwen/Controls/PanelListPanel.h"
|
|
#include "Gwen/Controls/StatusBar.h"
|
|
#include "Gwen/Utility.h"
|
|
|
|
using namespace Gwen;
|
|
|
|
class PanelListPanel : public GUnit
|
|
{
|
|
public:
|
|
|
|
GWEN_CONTROL_INLINE( PanelListPanel, GUnit )
|
|
{
|
|
m_PLP = new Gwen::Controls::PanelListPanel( this );
|
|
m_PLP->Dock( Pos::Fill );
|
|
m_PLP->SetPadding( Gwen::Padding( 10, 10 ));
|
|
m_PLP->SetVertical();
|
|
m_PLP->SetSizeToChildren( false );
|
|
|
|
for ( int i = 0; i < 16; i++)
|
|
{
|
|
Gwen::String testName = "TEST" + Utility::ToString( i );
|
|
Gwen::Controls::Button* testButton = new Gwen::Controls::Button( m_PLP );
|
|
testButton->SetText( testName );
|
|
}
|
|
|
|
Gwen::Controls::StatusBar* pStatus = new Gwen::Controls::StatusBar( this );
|
|
pStatus->Dock( Pos::Bottom );
|
|
|
|
{
|
|
Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
|
|
pButton->SetText( "Horizontal" );
|
|
pButton->onPress.Add( this, &PanelListPanel::GoHorizontal );
|
|
pStatus->AddControl( pButton, false );
|
|
}
|
|
|
|
{
|
|
Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus );
|
|
pButton->SetText( "Vertical" );
|
|
pButton->onPress.Add( this, &PanelListPanel::GoVertical );
|
|
pStatus->AddControl( pButton, true );
|
|
}
|
|
}
|
|
|
|
|
|
void GoVertical( Gwen::Controls::Base* pFromPanel )
|
|
{
|
|
m_PLP->SetVertical();
|
|
}
|
|
|
|
void GoHorizontal( Gwen::Controls::Base* pFromPanel )
|
|
{
|
|
m_PLP->SetHorizontal();
|
|
}
|
|
|
|
Gwen::Controls::PanelListPanel* m_PLP;
|
|
};
|
|
|
|
|
|
|
|
DEFINE_UNIT_TEST( PanelListPanel, L"PanelListPanel" ); |