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https://github.com/bulletphysics/bullet3
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27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
65 lines
1.2 KiB
C++
65 lines
1.2 KiB
C++
/*
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GWEN
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Copyright (c) 2011 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_UNITTEST_UNITTEST_H
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#define GWEN_UNITTEST_UNITTEST_H
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#include "Gwen/Gwen.h"
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#include "Gwen/Align.h"
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#include "Gwen/Utility.h"
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#include "Gwen/Controls/WindowControl.h"
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#include "Gwen/Controls/TabControl.h"
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#include "Gwen/Controls/ListBox.h"
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class UnitTest;
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class GUnit : public Gwen::Controls::Base
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{
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public:
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GWEN_CONTROL_INLINE( GUnit, Gwen::Controls::Base )
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{
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m_pUnitTest = NULL;
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}
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void SetUnitTest( UnitTest* u ){ m_pUnitTest = u; }
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void UnitPrint( const Gwen::UnicodeString& str );
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void UnitPrint( const Gwen::String& str );
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UnitTest* m_pUnitTest;
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};
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class UnitTest : public Gwen::Controls::WindowControl
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{
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public:
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GWEN_CONTROL( UnitTest, Gwen::Controls::WindowControl );
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void PrintText( const Gwen::UnicodeString& str );
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void Render( Gwen::Skin::Base* skin );
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private:
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Gwen::Controls::TabControl* m_TabControl;
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Gwen::Controls::ListBox* m_TextOutput;
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unsigned int m_iFrames;
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float m_fLastSecond;
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};
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#define DEFINE_UNIT_TEST( name, displayname ) GUnit* RegisterUnitTest_##name( Gwen::Controls::TabControl* tab ){ GUnit* u = new name( tab ); tab->AddPage( displayname, u ); return u; }
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#endif
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