mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 05:40:05 +00:00
68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
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#include "PassiveSocket.h" // Include header for active socket object definition
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#define MAX_PACKET 4096
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int main(int argc, char **argv)
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{
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CPassiveSocket socket;
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CActiveSocket *pClient = NULL;
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//--------------------------------------------------------------------------
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// Initialize our socket object
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//--------------------------------------------------------------------------
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socket.Initialize();
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socket.Listen("localhost", 6667);
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while (true)
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{
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if ((pClient = socket.Accept()) != NULL)
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{
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int clientPort = socket.GetClientPort();
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printf("connected from %s:%d\n", socket.GetClientAddr(),clientPort);
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//----------------------------------------------------------------------
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// Receive request from the client.
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//----------------------------------------------------------------------
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while (1)
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{
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//printf("try receive\n");
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bool receivedData = false;
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int recBytes = 0;
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recBytes = pClient->Receive(MAX_PACKET);
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if (recBytes)
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{
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char* msg = (char*) pClient->GetData();
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msg[recBytes]=0;
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printf("received message [%s]\n",msg);
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//------------------------------------------------------------------
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// Send response to client and close connection to the client.
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//------------------------------------------------------------------
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pClient->Send( pClient->GetData(), pClient->GetBytesReceived() );
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receivedData = true;
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if (strncmp(msg,"stop",4)==0)
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{
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printf("Stop request received\n");
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break;
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}
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}
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if (!receivedData)
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{
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printf("Didn't receive data.\n");
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break;
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}
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}
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printf("Disconnecting client.\n");
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pClient->Close();
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delete pClient;
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}
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}
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//-----------------------------------------------------------------------------
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// Receive request from the client.
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//-----------------------------------------------------------------------------
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socket.Close();
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return 1;
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}
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