bullet3/examples/pybullet/gym
2017-08-16 22:43:40 +02:00
..
agents update to the latest agent and environment. 2017-05-24 11:20:42 -07:00
data/agent/tf_graph_data update to the latest agent and environment. 2017-05-24 11:20:42 -07:00
envs Unversion manipulators for now. They come back as they are ready. 2017-08-16 22:43:40 +02:00
cartpole_bullet_gym_example.py add gym examples 2017-03-10 11:22:38 -08:00
enjoy_kuka_grasping.py hook up kuka grasping to OpenAI dqn 2017-06-14 23:42:14 -07:00
enjoy_pybullet_cartpole.py fix gym/envs/bullet/cartpole_bullet.py (velocity hyperparameter still needs to be tuned) 2017-06-16 17:06:11 -07:00
enjoy_pybullet_racecar.py train_pybullet_racecar.py works, self-driving car drives towards the ball using OpenAI baselines DQN :-) 2017-06-10 18:46:36 -07:00
enjoy_pybullet_zed_racecar.py use cnn_to_mlp to allow training of racecar using (extremely simplified) ZED camera pixel data using OpenAI baselines. 2017-06-13 18:33:32 -07:00
enjoy_TF_AntBulletEnv_v0_2017may.py Remove duplicate assets and use other assets. Rename classes appropriately for robot-scene-env split refactoring. 2017-08-15 15:31:24 +02:00
enjoy_TF_HalfCheetahBulletEnv_v0_2017may.py Remove duplicate assets and use other assets. Rename classes appropriately for robot-scene-env split refactoring. 2017-08-15 15:31:24 +02:00
enjoy_TF_HopperBulletEnv_v0_2017may.py Split locomotion environments. 2017-08-16 08:08:24 +02:00
enjoy_TF_HumanoidBulletEnv_v0_2017may.py Remove duplicate assets and use other assets. Rename classes appropriately for robot-scene-env split refactoring. 2017-08-15 15:31:24 +02:00
enjoy_TF_InvertedDoublePendulumBulletEnv_v0_2017may.py Remove duplicate assets and use other assets. Rename classes appropriately for robot-scene-env split refactoring. 2017-08-15 15:31:24 +02:00
enjoy_TF_InvertedPendulumBulletEnv_v0_2017may.py Remove duplicate assets and use other assets. Rename classes appropriately for robot-scene-env split refactoring. 2017-08-15 15:31:24 +02:00
enjoy_TF_InvertedPendulumSwingupBulletEnv_v0_2017may.py Remove duplicate assets and use other assets. Rename classes appropriately for robot-scene-env split refactoring. 2017-08-15 15:31:24 +02:00
enjoy_TF_Walker2DBulletEnv_v0_2017may.py Remove duplicate assets and use other assets. Rename classes appropriately for robot-scene-env split refactoring. 2017-08-15 15:31:24 +02:00
humanoidGymEnvTest.py add humanoid and kuka gym environments (experimental) 2017-06-14 00:54:41 -07:00
kukaGymEnvTest.py hook up kuka grasping to OpenAI dqn 2017-06-14 23:42:14 -07:00
kukaJointSpaceGymEnvTest.py add nicer meshes to kuka_with_gripper.sdf and add kuka_with_gripper2.sdf that can rotate without messing up IK 2017-06-14 19:34:33 -07:00
minitaurGymEnvTest.py update to the latest agent and environment. 2017-05-24 11:20:42 -07:00
racecarGymEnvTest.py add debug view for getCameraImage (RGB, depth, segmentation mask) 2017-06-13 10:53:24 -07:00
racecarZEDGymEnvTest.py add humanoid and kuka gym environments (experimental) 2017-06-14 00:54:41 -07:00
train_kuka_cam_grasping.py add kukaCamGymEnv.py with camera observations (preliminary) 2017-06-21 09:33:46 -07:00
train_kuka_grasping.py hook up kuka grasping to OpenAI dqn 2017-06-14 23:42:14 -07:00
train_pybullet_cartpole.py add a few more discrete actions to cartpole_bullet.py so it trains faster + add option to train without rendering, enjoy with rendering. 2017-06-22 16:49:14 -07:00
train_pybullet_racecar.py train_pybullet_racecar.py works, self-driving car drives towards the ball using OpenAI baselines DQN :-) 2017-06-10 18:46:36 -07:00
train_pybullet_zed_racecar.py use cnn_to_mlp to allow training of racecar using (extremely simplified) ZED camera pixel data using OpenAI baselines. 2017-06-13 18:33:32 -07:00
trpo_cartpole_bullet_gym.py remove the stub calls from rllab 2017-03-10 13:41:05 -08:00
trpo_tf_cartpole_bullet_gym.py remove the stub calls from rllab 2017-03-10 13:41:05 -08:00