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plugins
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add option to statically link a plugin, select the postFix (to avoid naming conflict of multiple plugins functions ('initPlugin' becomes initPlugin_postFix)
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2017-10-03 15:00:52 -07:00 |
tcp
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add some missing files for premake, thanks to Jeff Bingham for the report
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2017-09-24 16:10:14 -07:00 |
udp
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add some missing files for premake, thanks to Jeff Bingham for the report
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2017-09-24 16:10:14 -07:00 |
b3PluginManager.cpp
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remove debug printf
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2017-10-03 16:16:09 -07:00 |
b3PluginManager.h
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add option to statically link a plugin, select the postFix (to avoid naming conflict of multiple plugins functions ('initPlugin' becomes initPlugin_postFix)
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2017-10-03 15:00:52 -07:00 |
BodyJointInfoUtility.h
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use explicit size for name, to avoid issue converting/marshalling data to C#
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2017-10-03 18:01:53 -07:00 |
CMakeLists.txt
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fix Mac OSX build, openvr 32bit/64bit was not selected, library out-of-date
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2017-10-11 17:20:26 -07:00 |
IKTrajectoryHelper.cpp
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Expose IK solver options including DLS and SDLS.
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2017-10-19 14:00:53 -07:00 |
IKTrajectoryHelper.h
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Expose IK solver options including DLS and SDLS.
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2017-10-19 14:00:53 -07:00 |
InProcessMemory.cpp
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Allow InProcessExampleBrowser to use a malloc allocated memory block, instead of system shared memory.
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2016-03-10 14:36:46 -08:00 |
InProcessMemory.h
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Allow InProcessExampleBrowser to use a malloc allocated memory block, instead of system shared memory.
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2016-03-10 14:36:46 -08:00 |
main.cpp
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Prepare/allow for non-Bullet2-based physics command processor in pybullet/Bullet-C-API
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2017-05-30 19:54:55 -07:00 |
PhysicsClient.cpp
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sync repo
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2015-11-11 12:44:26 -08:00 |
PhysicsClient.h
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store mass matrix in streaming part of shared memory (no support for unlimited mass matrix sizes at the moment)
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2017-10-05 08:23:10 -07:00 |
PhysicsClientC_API.cpp
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Merge branch 'master' of https://github.com/erwincoumans/bullet3
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2017-10-25 08:15:14 -07:00 |
PhysicsClientC_API.h
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Merge branch 'master' of https://github.com/erwincoumans/bullet3
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2017-10-25 08:15:14 -07:00 |
PhysicsClientExample.cpp
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prepare to train racecar using ZED camera pixels (CNN+DQN)
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2017-06-13 16:04:50 -07:00 |
PhysicsClientExample.h
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make one of the cubes in two_cubes.sdf static (immovable) using the <static> tag in SDF
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2016-06-03 19:03:56 -07:00 |
PhysicsClientSharedMemory2_C_API.cpp
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remove some memory leaks in example code.
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2017-01-10 14:57:16 -08:00 |
PhysicsClientSharedMemory2_C_API.h
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work-in-progress
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2016-11-04 13:15:10 -07:00 |
PhysicsClientSharedMemory2.cpp
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remove some memory leaks in example code.
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2017-01-10 14:57:16 -08:00 |
PhysicsClientSharedMemory2.h
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work-in-progress
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2016-11-04 13:15:10 -07:00 |
PhysicsClientSharedMemory_C_API.cpp
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Quick first prototype/test to integrate pybullet into Unity,
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2017-09-20 23:18:18 -07:00 |
PhysicsClientSharedMemory_C_API.h
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Quick first prototype/test to integrate pybullet into Unity,
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2017-09-20 23:18:18 -07:00 |
PhysicsClientSharedMemory.cpp
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Merge branch 'master' of https://github.com/erwincoumans/bullet3
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2017-10-25 08:15:14 -07:00 |
PhysicsClientSharedMemory.h
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store mass matrix in streaming part of shared memory (no support for unlimited mass matrix sizes at the moment)
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2017-10-05 08:23:10 -07:00 |
PhysicsClientTCP_C_API.cpp
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add B3_SHARED_API to the remaining PhysicsClientC_API APIs
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2017-09-21 16:40:19 -07:00 |
PhysicsClientTCP_C_API.h
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add B3_SHARED_API to the remaining PhysicsClientC_API APIs
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2017-09-21 16:40:19 -07:00 |
PhysicsClientTCP.cpp
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Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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2017-05-16 12:19:03 -07:00 |
PhysicsClientTCP.h
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Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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2017-05-16 12:19:03 -07:00 |
PhysicsClientUDP_C_API.cpp
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add B3_SHARED_API to the remaining PhysicsClientC_API APIs
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2017-09-21 16:40:19 -07:00 |
PhysicsClientUDP_C_API.h
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add B3_SHARED_API to the remaining PhysicsClientC_API APIs
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2017-09-21 16:40:19 -07:00 |
PhysicsClientUDP.cpp
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Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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2017-05-16 12:19:03 -07:00 |
PhysicsClientUDP.h
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Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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2017-05-16 12:19:03 -07:00 |
PhysicsCommandProcessorInterface.h
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allow to disable/enable default keyboard shortcuts ('w', 'd' 's' etc) and default mouse picking
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2017-06-17 13:29:14 -07:00 |
PhysicsDirect.cpp
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Also added fix for Direct.
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2017-10-22 16:07:00 -07:00 |
PhysicsDirect.h
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store mass matrix in streaming part of shared memory (no support for unlimited mass matrix sizes at the moment)
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2017-10-05 08:23:10 -07:00 |
PhysicsDirectC_API.cpp
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add B3_SHARED_API to the remaining PhysicsClientC_API APIs
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2017-09-21 16:40:19 -07:00 |
PhysicsDirectC_API.h
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add B3_SHARED_API to the remaining PhysicsClientC_API APIs
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2017-09-21 16:40:19 -07:00 |
PhysicsLoopBack.cpp
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store mass matrix in streaming part of shared memory (no support for unlimited mass matrix sizes at the moment)
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2017-10-05 08:23:10 -07:00 |
PhysicsLoopBack.h
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store mass matrix in streaming part of shared memory (no support for unlimited mass matrix sizes at the moment)
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2017-10-05 08:23:10 -07:00 |
PhysicsLoopBackC_API.cpp
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fix many warnings
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2017-01-15 22:26:11 -08:00 |
PhysicsLoopBackC_API.h
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consistent *API.* in examples/SharedMemory
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2015-11-23 08:00:42 -08:00 |
PhysicsServer.cpp
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add physics server loopback (both client and server in the same process, using shared memory)
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2015-11-22 20:50:32 -08:00 |
PhysicsServer.h
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print better error warning, in case the physics client/server version mismatch.
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2017-05-28 17:05:18 -07:00 |
PhysicsServerCommandProcessor.cpp
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Merge branch 'master' of https://github.com/erwincoumans/bullet3
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2017-10-25 08:15:14 -07:00 |
PhysicsServerCommandProcessor.h
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More work on the C/C++ plugin system for pybullet/C-API:
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2017-09-23 18:05:23 -07:00 |
PhysicsServerExample.cpp
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pybullet: allow to replace existing text, to avoid flickering (remove/add)
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2017-10-25 08:15:01 -07:00 |
PhysicsServerExample.h
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Prepare/allow for non-Bullet2-based physics command processor in pybullet/Bullet-C-API
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2017-05-30 19:54:55 -07:00 |
PhysicsServerExampleBullet2.cpp
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Prepare/allow for non-Bullet2-based physics command processor in pybullet/Bullet-C-API
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2017-05-30 19:54:55 -07:00 |
PhysicsServerExampleBullet2.h
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Prepare/allow for non-Bullet2-based physics command processor in pybullet/Bullet-C-API
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2017-05-30 19:54:55 -07:00 |
PhysicsServerSharedMemory.cpp
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allow to disable/enable default keyboard shortcuts ('w', 'd' 's' etc) and default mouse picking
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2017-06-17 13:29:14 -07:00 |
PhysicsServerSharedMemory.h
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allow to disable/enable default keyboard shortcuts ('w', 'd' 's' etc) and default mouse picking
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2017-06-17 13:29:14 -07:00 |
PosixSharedMemory.cpp
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re-enable shared memory connection for pybullet Gym envs (with fallback to GUI or DIRECT)
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2017-09-13 09:56:39 -07:00 |
PosixSharedMemory.h
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make OSX/Unix version of PosixSharedMemory work
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2015-07-14 16:23:01 -07:00 |
premake4.lua
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premake4 add option --enable_static_vr_plugin to statically link the VR sync plugin
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2017-10-25 10:00:45 -07:00 |
RobotControlExample.cpp
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remove duplicate definitions of SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE
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2016-09-11 08:40:58 +01:00 |
RobotControlExample.h
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add a robot joint sensor example, reading joint reaction forces/torques using the shared memory API
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2015-08-24 15:26:29 -07:00 |
SharedMemoryBlock.h
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Replace large timeout (1024*1024*1024) using real-time clock timeout (10 seconds default)
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2017-02-22 09:33:30 -08:00 |
SharedMemoryCommandProcessor.cpp
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print better error warning, in case the physics client/server version mismatch.
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2017-05-28 17:05:18 -07:00 |
SharedMemoryCommandProcessor.h
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Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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2017-05-16 12:19:03 -07:00 |
SharedMemoryCommands.h
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expose COV_ENABLE_Y_AXIS_UP to pybullet
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2017-11-04 12:51:13 -07:00 |
SharedMemoryCommon.h
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add command-line argument for example browser and shared memory app, --shared_memory_key=<int>
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2015-08-07 00:13:26 -07:00 |
SharedMemoryInProcessPhysicsC_API.cpp
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Quick first prototype/test to integrate pybullet into Unity,
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2017-09-20 23:18:18 -07:00 |
SharedMemoryInProcessPhysicsC_API.h
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Quick first prototype/test to integrate pybullet into Unity,
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2017-09-20 23:18:18 -07:00 |
SharedMemoryInterface.h
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minor refactoring
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2015-07-23 11:51:25 -07:00 |
SharedMemoryPublic.h
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expose COV_ENABLE_Y_AXIS_UP to pybullet
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2017-11-04 12:51:13 -07:00 |
TinyRendererVisualShapeConverter.cpp
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Simplify the depth value transformations to reduce the number of operations
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2017-11-17 15:15:11 +01:00 |
TinyRendererVisualShapeConverter.h
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fix TinyRenderer activateShapeTexture
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2017-10-06 17:19:14 -07:00 |
Win32SharedMemory.cpp
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fix _WIN32 lacking #include <inttypes.h>
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2017-01-06 10:19:19 -08:00 |
Win32SharedMemory.h
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Refactor of PhysicsClient/PhysicsServer, to separate from the example browser code.
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2015-07-14 15:30:17 -07:00 |