bullet3/examples/RobotSimulator/CMakeLists.txt
2019-06-15 10:30:48 -07:00

158 lines
5.0 KiB
CMake

INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src
${BULLET_PHYSICS_SOURCE_DIR}/examples
${BULLET_PHYSICS_SOURCE_DIR}/examples/SharedMemory
${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs
${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/enet/include
${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/clsocket/src
)
SET(RobotSimulator_SRCS
RobotSimulatorMain.cpp
b3RobotSimulatorClientAPI.cpp
b3RobotSimulatorClientAPI.h
MinitaurSetup.cpp
MinitaurSetup.h
../../examples/ExampleBrowser/InProcessExampleBrowser.cpp
../SharedMemory/GraphicsServerExample.cpp
../SharedMemory/GraphicsClientExample.cpp
../SharedMemory/RemoteGUIHelper.cpp
../SharedMemory/GraphicsServerExample.h
../SharedMemory/GraphicsClientExample.h
../SharedMemory/RemoteGUIHelper.h
../SharedMemory/GraphicsSharedMemoryCommands.h
../SharedMemory/GraphicsSharedMemoryPublic.h
../../examples/SharedMemory/PhysicsServerExample.cpp
../../examples/SharedMemory/PhysicsServerExampleBullet2.cpp
../../examples/SharedMemory/SharedMemoryInProcessPhysicsC_API.cpp
)
IF(BUILD_CLSOCKET)
ADD_DEFINITIONS(-DBT_ENABLE_CLSOCKET)
ENDIF(BUILD_CLSOCKET)
#some code to support OpenGL and Glew cross platform
IF (WIN32)
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows
)
ADD_DEFINITIONS(-DGLEW_STATIC)
LINK_LIBRARIES( ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} )
ELSE(WIN32)
IF(APPLE)
find_library(COCOA NAMES Cocoa)
MESSAGE(${COCOA})
link_libraries(${COCOA} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
ELSE(APPLE)
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows
)
ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1")
ADD_DEFINITIONS("-DGLEW_STATIC")
ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1")
LINK_LIBRARIES( pthread ${DL} )
ENDIF(APPLE)
ENDIF(WIN32)
ADD_EXECUTABLE(App_RobotSimulator ${RobotSimulator_SRCS})
SET_TARGET_PROPERTIES(App_RobotSimulator PROPERTIES VERSION ${BULLET_VERSION})
SET_TARGET_PROPERTIES(App_RobotSimulator PROPERTIES DEBUG_POSTFIX "_d")
SET_TARGET_PROPERTIES(App_RobotSimulator PROPERTIES COMPILE_DEFINITIONS "B3_USE_ROBOTSIM_GUI")
TARGET_LINK_LIBRARIES(App_RobotSimulator BulletRobotics BulletExampleBrowserLib BulletFileLoader BulletWorldImporter BulletSoftBody BulletDynamics BulletCollision BulletInverseDynamicsUtils BulletInverseDynamics LinearMath OpenGLWindow gwen Bullet3Common)
IF(WIN32)
IF(BUILD_ENET OR BUILD_CLSOCKET)
TARGET_LINK_LIBRARIES(App_RobotSimulator ws2_32 Winmm)
ENDIF(BUILD_ENET OR BUILD_CLSOCKET)
ENDIF(WIN32)
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src
${BULLET_PHYSICS_SOURCE_DIR}/examples
${BULLET_PHYSICS_SOURCE_DIR}/examples/SharedMemory
${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs
${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/enet/include
${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/clsocket/src
)
SET(RobotSimulator_NoGUI_SRCS
RobotSimulatorMain.cpp
MinitaurSetup.cpp
MinitaurSetup.h
)
ADD_EXECUTABLE(App_RobotSimulator_NoGUI ${RobotSimulator_NoGUI_SRCS})
SET_TARGET_PROPERTIES(App_RobotSimulator_NoGUI PROPERTIES VERSION ${BULLET_VERSION})
SET_TARGET_PROPERTIES(App_RobotSimulator_NoGUI PROPERTIES DEBUG_POSTFIX "_d")
TARGET_LINK_LIBRARIES(App_RobotSimulator_NoGUI BulletRobotics BulletFileLoader BulletWorldImporter BulletSoftBody BulletDynamics BulletCollision BulletInverseDynamicsUtils BulletInverseDynamics LinearMath Bullet3Common)
IF(WIN32)
IF(BUILD_ENET OR BUILD_CLSOCKET)
TARGET_LINK_LIBRARIES(App_RobotSimulator_NoGUI ws2_32 Winmm)
ENDIF(BUILD_ENET OR BUILD_CLSOCKET)
ELSE()
IF(APPLE)
ELSE(APPLE)
TARGET_LINK_LIBRARIES( App_RobotSimulator_NoGUI pthread ${DL} )
ENDIF(APPLE)
ENDIF(WIN32)
########
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src
${BULLET_PHYSICS_SOURCE_DIR}/examples
${BULLET_PHYSICS_SOURCE_DIR}/examples/SharedMemory
${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs
${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/enet/include
${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/clsocket/src
)
SET(App_HelloBulletRobotics_SRCS
HelloBulletRobotics.cpp
)
ADD_EXECUTABLE(App_HelloBulletRobotics ${App_HelloBulletRobotics_SRCS})
SET_TARGET_PROPERTIES(App_HelloBulletRobotics PROPERTIES VERSION ${BULLET_VERSION})
SET_TARGET_PROPERTIES(App_HelloBulletRobotics PROPERTIES DEBUG_POSTFIX "_d")
TARGET_LINK_LIBRARIES(App_HelloBulletRobotics BulletRobotics BulletFileLoader BulletWorldImporter BulletSoftBody BulletDynamics BulletCollision BulletInverseDynamicsUtils BulletInverseDynamics LinearMath Bullet3Common)
IF(WIN32)
IF(BUILD_ENET OR BUILD_CLSOCKET)
TARGET_LINK_LIBRARIES(App_HelloBulletRobotics ws2_32 Winmm)
ENDIF(BUILD_ENET OR BUILD_CLSOCKET)
ELSE()
IF(APPLE)
ELSE(APPLE)
TARGET_LINK_LIBRARIES( App_HelloBulletRobotics pthread ${DL} )
ENDIF(APPLE)
ENDIF(WIN32)
IF(WIN32)
TARGET_LINK_LIBRARIES(App_RobotSimulator ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
ENDIF(WIN32)