mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 06:00:12 +00:00
158 lines
5.0 KiB
CMake
158 lines
5.0 KiB
CMake
INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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${BULLET_PHYSICS_SOURCE_DIR}/examples
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${BULLET_PHYSICS_SOURCE_DIR}/examples/SharedMemory
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/enet/include
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/clsocket/src
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)
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SET(RobotSimulator_SRCS
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RobotSimulatorMain.cpp
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b3RobotSimulatorClientAPI.cpp
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b3RobotSimulatorClientAPI.h
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MinitaurSetup.cpp
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MinitaurSetup.h
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../../examples/ExampleBrowser/InProcessExampleBrowser.cpp
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../SharedMemory/GraphicsServerExample.cpp
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../SharedMemory/GraphicsClientExample.cpp
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../SharedMemory/RemoteGUIHelper.cpp
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../SharedMemory/GraphicsServerExample.h
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../SharedMemory/GraphicsClientExample.h
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../SharedMemory/RemoteGUIHelper.h
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../SharedMemory/GraphicsSharedMemoryCommands.h
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../SharedMemory/GraphicsSharedMemoryPublic.h
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../../examples/SharedMemory/PhysicsServerExample.cpp
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../../examples/SharedMemory/PhysicsServerExampleBullet2.cpp
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../../examples/SharedMemory/SharedMemoryInProcessPhysicsC_API.cpp
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)
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IF(BUILD_CLSOCKET)
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ADD_DEFINITIONS(-DBT_ENABLE_CLSOCKET)
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ENDIF(BUILD_CLSOCKET)
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#some code to support OpenGL and Glew cross platform
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IF (WIN32)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows
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)
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ADD_DEFINITIONS(-DGLEW_STATIC)
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LINK_LIBRARIES( ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} )
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ELSE(WIN32)
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IF(APPLE)
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find_library(COCOA NAMES Cocoa)
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MESSAGE(${COCOA})
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link_libraries(${COCOA} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
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ELSE(APPLE)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows
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)
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ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1")
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ADD_DEFINITIONS("-DGLEW_STATIC")
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ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1")
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LINK_LIBRARIES( pthread ${DL} )
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ENDIF(APPLE)
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ENDIF(WIN32)
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ADD_EXECUTABLE(App_RobotSimulator ${RobotSimulator_SRCS})
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SET_TARGET_PROPERTIES(App_RobotSimulator PROPERTIES VERSION ${BULLET_VERSION})
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SET_TARGET_PROPERTIES(App_RobotSimulator PROPERTIES DEBUG_POSTFIX "_d")
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SET_TARGET_PROPERTIES(App_RobotSimulator PROPERTIES COMPILE_DEFINITIONS "B3_USE_ROBOTSIM_GUI")
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TARGET_LINK_LIBRARIES(App_RobotSimulator BulletRobotics BulletExampleBrowserLib BulletFileLoader BulletWorldImporter BulletSoftBody BulletDynamics BulletCollision BulletInverseDynamicsUtils BulletInverseDynamics LinearMath OpenGLWindow gwen Bullet3Common)
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IF(WIN32)
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IF(BUILD_ENET OR BUILD_CLSOCKET)
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TARGET_LINK_LIBRARIES(App_RobotSimulator ws2_32 Winmm)
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ENDIF(BUILD_ENET OR BUILD_CLSOCKET)
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ENDIF(WIN32)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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${BULLET_PHYSICS_SOURCE_DIR}/examples
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${BULLET_PHYSICS_SOURCE_DIR}/examples/SharedMemory
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/enet/include
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/clsocket/src
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)
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SET(RobotSimulator_NoGUI_SRCS
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RobotSimulatorMain.cpp
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MinitaurSetup.cpp
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MinitaurSetup.h
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)
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ADD_EXECUTABLE(App_RobotSimulator_NoGUI ${RobotSimulator_NoGUI_SRCS})
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SET_TARGET_PROPERTIES(App_RobotSimulator_NoGUI PROPERTIES VERSION ${BULLET_VERSION})
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SET_TARGET_PROPERTIES(App_RobotSimulator_NoGUI PROPERTIES DEBUG_POSTFIX "_d")
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TARGET_LINK_LIBRARIES(App_RobotSimulator_NoGUI BulletRobotics BulletFileLoader BulletWorldImporter BulletSoftBody BulletDynamics BulletCollision BulletInverseDynamicsUtils BulletInverseDynamics LinearMath Bullet3Common)
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IF(WIN32)
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IF(BUILD_ENET OR BUILD_CLSOCKET)
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TARGET_LINK_LIBRARIES(App_RobotSimulator_NoGUI ws2_32 Winmm)
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ENDIF(BUILD_ENET OR BUILD_CLSOCKET)
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ELSE()
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IF(APPLE)
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ELSE(APPLE)
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TARGET_LINK_LIBRARIES( App_RobotSimulator_NoGUI pthread ${DL} )
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ENDIF(APPLE)
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ENDIF(WIN32)
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########
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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${BULLET_PHYSICS_SOURCE_DIR}/examples
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${BULLET_PHYSICS_SOURCE_DIR}/examples/SharedMemory
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/enet/include
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/clsocket/src
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)
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SET(App_HelloBulletRobotics_SRCS
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HelloBulletRobotics.cpp
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)
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ADD_EXECUTABLE(App_HelloBulletRobotics ${App_HelloBulletRobotics_SRCS})
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SET_TARGET_PROPERTIES(App_HelloBulletRobotics PROPERTIES VERSION ${BULLET_VERSION})
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SET_TARGET_PROPERTIES(App_HelloBulletRobotics PROPERTIES DEBUG_POSTFIX "_d")
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TARGET_LINK_LIBRARIES(App_HelloBulletRobotics BulletRobotics BulletFileLoader BulletWorldImporter BulletSoftBody BulletDynamics BulletCollision BulletInverseDynamicsUtils BulletInverseDynamics LinearMath Bullet3Common)
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IF(WIN32)
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IF(BUILD_ENET OR BUILD_CLSOCKET)
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TARGET_LINK_LIBRARIES(App_HelloBulletRobotics ws2_32 Winmm)
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ENDIF(BUILD_ENET OR BUILD_CLSOCKET)
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ELSE()
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IF(APPLE)
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ELSE(APPLE)
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TARGET_LINK_LIBRARIES( App_HelloBulletRobotics pthread ${DL} )
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ENDIF(APPLE)
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ENDIF(WIN32)
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IF(WIN32)
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TARGET_LINK_LIBRARIES(App_RobotSimulator ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
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ENDIF(WIN32)
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