mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 06:00:12 +00:00
dc491936a2
fix some relative path issues for loading assets
669 lines
38 KiB
XML
669 lines
38 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<bullet_physics version=281 itemcount = 9>
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<btDynamicsWorldFloatData pointer=2>
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<m_solverInfo type="btContactSolverInfoFloatData">
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<m_tau type="float"> 0.600000 </m_tau>
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<m_damping type="float"> 1.000000 </m_damping>
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<m_friction type="float"> 0.300000 </m_friction>
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<m_timeStep type="float"> 0.016667 </m_timeStep>
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<m_restitution type="float"> 0.000000 </m_restitution>
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<m_maxErrorReduction type="float"> 20.000000 </m_maxErrorReduction>
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<m_sor type="float"> 1.000000 </m_sor>
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<m_erp type="float"> 0.200000 </m_erp>
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<m_erp2 type="float"> 0.800000 </m_erp2>
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<m_globalCfm type="float"> 0.000000 </m_globalCfm>
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<m_splitImpulsePenetrationThreshold type="float"> -0.040000 </m_splitImpulsePenetrationThreshold>
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<m_splitImpulseTurnErp type="float"> 0.100000 </m_splitImpulseTurnErp>
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<m_linearSlop type="float"> 0.000000 </m_linearSlop>
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<m_warmstartingFactor type="float"> 0.850000 </m_warmstartingFactor>
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<m_maxGyroscopicForce type="float"> 100.000000 </m_maxGyroscopicForce>
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<m_singleAxisRollingFrictionThreshold type="float"> 1000000015047466200000000000000.000000 </m_singleAxisRollingFrictionThreshold>
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<m_numIterations type="int"> 10 </m_numIterations>
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<m_solverMode type="int"> 260 </m_solverMode>
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<m_restingContactRestitutionThreshold type="int"> 2 </m_restingContactRestitutionThreshold>
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<m_minimumSolverBatchSize type="int"> 128 </m_minimumSolverBatchSize>
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<m_splitImpulse type="int"> 1 </m_splitImpulse>
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<m_padding type="char" count=4> 0 0 0 0 </m_padding>
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</m_solverInfo>
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<m_gravity type="btVector3FloatData">
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</m_gravity>
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</btDynamicsWorldFloatData>
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<btRigidBodyFloatData pointer=4>
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<m_name type="pointer"> 0 </m_name>
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</m_interpolationAngularVelocity>
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</m_anisotropicFriction>
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<m_contactProcessingThreshold type="float"> 999999984306749440.000000 </m_contactProcessingThreshold>
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<m_deactivationTime type="float"> 0.000000 </m_deactivationTime>
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<m_friction type="float"> 0.500000 </m_friction>
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<m_rollingFriction type="float"> -431602080.000000 </m_rollingFriction>
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<m_restitution type="float"> 0.000000 </m_restitution>
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<m_hitFraction type="float"> 1.000000 </m_hitFraction>
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<m_ccdSweptSphereRadius type="float"> 0.000000 </m_ccdSweptSphereRadius>
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<m_ccdMotionThreshold type="float"> 0.000000 </m_ccdMotionThreshold>
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<m_hasAnisotropicFriction type="int"> 0 </m_hasAnisotropicFriction>
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<m_companionId type="int"> -2 </m_companionId>
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</m_collisionObjectData>
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</m_linearVelocity>
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</m_linearFactor>
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<m_gravity type="btVector3FloatData">
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<m_floats type="float" count=4> 0.000000 0.000000 0.000000 0.000000 </m_floats>
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</m_gravity>
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<m_gravity_acceleration type="btVector3FloatData">
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<m_floats type="float" count=4> 0.000000 0.000000 0.000000 0.000000 </m_floats>
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</m_gravity_acceleration>
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<m_invInertiaLocal type="btVector3FloatData">
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</m_invInertiaLocal>
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<m_totalForce type="btVector3FloatData">
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<m_floats type="float" count=4> 0.000000 0.000000 0.000000 0.000000 </m_floats>
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</m_totalForce>
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<m_totalTorque type="btVector3FloatData">
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<m_floats type="float" count=4> 0.000000 0.000000 0.000000 0.000000 </m_floats>
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</m_totalTorque>
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<m_inverseMass type="float"> 0.000000 </m_inverseMass>
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<m_linearDamping type="float"> 0.000000 </m_linearDamping>
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<m_angularDamping type="float"> 0.000000 </m_angularDamping>
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<m_additionalDampingFactor type="float"> 0.005000 </m_additionalDampingFactor>
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<m_additionalLinearDampingThresholdSqr type="float"> 0.010000 </m_additionalLinearDampingThresholdSqr>
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<m_additionalAngularDampingThresholdSqr type="float"> 0.010000 </m_additionalAngularDampingThresholdSqr>
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<m_additionalAngularDampingFactor type="float"> 0.010000 </m_additionalAngularDampingFactor>
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<m_linearSleepingThreshold type="float"> 0.800000 </m_linearSleepingThreshold>
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<m_angularSleepingThreshold type="float"> 1.000000 </m_angularSleepingThreshold>
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<m_additionalDamping type="int"> 0 </m_additionalDamping>
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</btRigidBodyFloatData>
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<m_worldTransform type="btTransformFloatData">
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<m_gravity type="btVector3FloatData">
|
|
<m_floats type="float" count=4> 0.000000 -10.000000 0.000000 0.000000 </m_floats>
|
|
</m_gravity>
|
|
<m_gravity_acceleration type="btVector3FloatData">
|
|
<m_floats type="float" count=4> 0.000000 -10.000000 0.000000 0.000000 </m_floats>
|
|
</m_gravity_acceleration>
|
|
<m_invInertiaLocal type="btVector3FloatData">
|
|
<m_floats type="float" count=4> 1.500000 1.500000 1.500000 0.000000 </m_floats>
|
|
</m_invInertiaLocal>
|
|
<m_totalForce type="btVector3FloatData">
|
|
<m_floats type="float" count=4> 0.000000 0.000000 0.000000 0.000000 </m_floats>
|
|
</m_totalForce>
|
|
<m_totalTorque type="btVector3FloatData">
|
|
<m_floats type="float" count=4> 0.000000 0.000000 0.000000 0.000000 </m_floats>
|
|
</m_totalTorque>
|
|
<m_inverseMass type="float"> 1.000000 </m_inverseMass>
|
|
<m_linearDamping type="float"> 0.000000 </m_linearDamping>
|
|
<m_angularDamping type="float"> 0.000000 </m_angularDamping>
|
|
<m_additionalDampingFactor type="float"> 0.005000 </m_additionalDampingFactor>
|
|
<m_additionalLinearDampingThresholdSqr type="float"> 0.010000 </m_additionalLinearDampingThresholdSqr>
|
|
<m_additionalAngularDampingThresholdSqr type="float"> 0.010000 </m_additionalAngularDampingThresholdSqr>
|
|
<m_additionalAngularDampingFactor type="float"> 0.010000 </m_additionalAngularDampingFactor>
|
|
<m_linearSleepingThreshold type="float"> 0.800000 </m_linearSleepingThreshold>
|
|
<m_angularSleepingThreshold type="float"> 1.000000 </m_angularSleepingThreshold>
|
|
<m_additionalDamping type="int"> 0 </m_additionalDamping>
|
|
</btRigidBodyFloatData>
|
|
<btConvexInternalShapeData pointer=3>
|
|
<m_collisionShapeData type="btCollisionShapeData">
|
|
<m_name type="pointer"> 0 </m_name>
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|
<m_shapeType type="int"> 0 </m_shapeType>
|
|
<m_padding type="char" count=4> -51 -51 -51 -51 </m_padding>
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|
</m_collisionShapeData>
|
|
<m_localScaling type="btVector3FloatData">
|
|
<m_floats type="float" count=4> 1.000000 1.000000 1.000000 0.000000 </m_floats>
|
|
</m_localScaling>
|
|
<m_implicitShapeDimensions type="btVector3FloatData">
|
|
<m_floats type="float" count=4> 49.959999 49.959999 49.959999 0.000000 </m_floats>
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|
</m_implicitShapeDimensions>
|
|
<m_collisionMargin type="float"> 0.040000 </m_collisionMargin>
|
|
<m_padding type="int"> -842150451 </m_padding>
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|
</btConvexInternalShapeData>
|
|
<btConvexInternalShapeData pointer=5>
|
|
<m_collisionShapeData type="btCollisionShapeData">
|
|
<m_name type="pointer"> 0 </m_name>
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|
<m_shapeType type="int"> 0 </m_shapeType>
|
|
<m_padding type="char" count=4> -51 -51 -51 -51 </m_padding>
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|
</m_collisionShapeData>
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|
<m_localScaling type="btVector3FloatData">
|
|
<m_floats type="float" count=4> 1.000000 1.000000 1.000000 0.000000 </m_floats>
|
|
</m_localScaling>
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|
<m_implicitShapeDimensions type="btVector3FloatData">
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|
<m_floats type="float" count=4> 0.960000 0.960000 0.960000 0.000000 </m_floats>
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|
</m_implicitShapeDimensions>
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|
<m_collisionMargin type="float"> 0.040000 </m_collisionMargin>
|
|
<m_padding type="int"> -842150451 </m_padding>
|
|
</btConvexInternalShapeData>
|
|
</bullet_physics>
|