mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-05 15:21:06 +00:00
dc491936a2
fix some relative path issues for loading assets
82 lines
2.0 KiB
CMake
82 lines
2.0 KiB
CMake
# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
|
|
|
|
|
|
# For every executable you have with a main method you should have an add_executable line below.
|
|
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
|
|
|
|
|
|
# This is the variable for Windows. I use this to define the root of my directory structure.
|
|
SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
|
|
|
|
# You shouldn't have to modify anything below this line
|
|
########################################################
|
|
|
|
INCLUDE_DIRECTORIES(
|
|
${BULLET_PHYSICS_SOURCE_DIR}/src
|
|
../OpenGL
|
|
${GLUT_INCLUDE_DIR}
|
|
)
|
|
|
|
|
|
|
|
IF (USE_GLUT)
|
|
LINK_LIBRARIES(
|
|
OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
|
|
)
|
|
|
|
IF (WIN32)
|
|
ADD_EXECUTABLE(AppFractureDemo
|
|
main.cpp
|
|
FractureDemo.cpp
|
|
FractureDemo.h
|
|
btFractureBody.h
|
|
btFractureBody.cpp
|
|
btFractureDynamicsWorld.cpp
|
|
btFractureDynamicsWorld.h
|
|
${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc
|
|
)
|
|
ELSE()
|
|
ADD_EXECUTABLE(AppFractureDemo
|
|
main.cpp
|
|
FractureDemo.cpp
|
|
FractureDemo.h
|
|
btFractureBody.h
|
|
btFractureBody.cpp
|
|
btFractureDynamicsWorld.cpp
|
|
btFractureDynamicsWorld.h
|
|
)
|
|
ENDIF()
|
|
|
|
|
|
|
|
|
|
ELSE (USE_GLUT)
|
|
|
|
|
|
|
|
LINK_LIBRARIES(
|
|
OpenGLSupport BulletDynamics BulletCollision LinearMath ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
|
|
)
|
|
|
|
|
|
ADD_EXECUTABLE(AppFractureDemo
|
|
WIN32
|
|
../OpenGL/Win32AppMain.cpp
|
|
Win32FractureDemo.cpp
|
|
FractureDemo.cpp
|
|
FractureDemo.h
|
|
btFractureBody.h
|
|
btFractureBody.cpp
|
|
btFractureDynamicsWorld.cpp
|
|
btFractureDynamicsWorld.h
|
|
${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc
|
|
)
|
|
|
|
|
|
ENDIF (USE_GLUT)
|
|
|
|
IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
|
|
SET_TARGET_PROPERTIES(AppFractureDemo PROPERTIES DEBUG_POSTFIX "_Debug")
|
|
SET_TARGET_PROPERTIES(AppFractureDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
|
|
SET_TARGET_PROPERTIES(AppFractureDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
|
|
ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES) |