mirror of
https://github.com/bulletphysics/bullet3
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f8e5481612
virtual void getAllContactManifolds(btManifoldArray& manifoldArray) See Demos/CharacterDemo/CharacterDemo.cpp for example usage of getAllContactManifolds Added btDbvtBroadphase to btBulletCollisionCommon.h headerfile Enable soft body vs concave (albeit slow) Improved contact point debug rendering (moved from constraint solver into debugDrawWorld) |
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Demos | ||
Extras | ||
Glut | ||
jam-2.5 | ||
lib | ||
mk | ||
msvc | ||
src | ||
AUTHORS | ||
autogen.sh | ||
BspDemo.bsp | ||
Bullet_Faq.pdf | ||
Bullet_User_Manual.pdf | ||
bullet.pc.in | ||
BulletLicense.txt | ||
BulletSpuOptimized.pdf | ||
ChangeLog.txt | ||
CMakeLists.txt | ||
config.h.in | ||
configure | ||
configure.ac | ||
convex0.bin | ||
Doxyfile | ||
file.obj | ||
glew32.dll | ||
GLUT32.DLL | ||
heightfield128x128.raw | ||
INSTALL | ||
Jamfile.in | ||
Jamrules | ||
jenga.dae | ||
LICENSE | ||
Makefile.am | ||
Makefile.in | ||
NEWS | ||
README | ||
VERSION |
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com