mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 06:00:12 +00:00
0d50d8c73b
it works without OpenGL dependency now, so it runs in the cloud :-) Add scaling support for TinyRenderer, remove some un-used normal mapping in TinyRenderer shader, expose light_dir_world, remove accidental hard-coded path in tga write_tga_file, Fix InverseDynamicsExampleCreateFunc, enum has to start at 0 |
||
---|---|---|
.. | ||
CoordinateSystemDemo.cpp | ||
CoordinateSystemDemo.h | ||
RaytracerSetup.cpp | ||
RaytracerSetup.h | ||
RenderInstancingDemo.cpp | ||
RenderInstancingDemo.h | ||
TimeSeriesCanvas.cpp | ||
TimeSeriesCanvas.h | ||
TimeSeriesExample.cpp | ||
TimeSeriesExample.h | ||
TimeSeriesFontData.cpp | ||
TimeSeriesFontData.h | ||
TinyRendererSetup.cpp | ||
TinyRendererSetup.h |