..
BodyJointInfoUtility.h
add infrastructure float btMultiBodyLink m_jointDamping, m_jointFriction (actual damping/friction is in a separate commit)
2016-03-17 14:54:46 -07:00
InProcessMemory.cpp
Allow InProcessExampleBrowser to use a malloc allocated memory block, instead of system shared memory.
2016-03-10 14:36:46 -08:00
InProcessMemory.h
Allow InProcessExampleBrowser to use a malloc allocated memory block, instead of system shared memory.
2016-03-10 14:36:46 -08:00
main.cpp
re-enable command log and playback in physics server
2016-04-08 18:17:17 -07:00
PhysicsClient.cpp
sync repo
2015-11-11 12:44:26 -08:00
PhysicsClient.h
initial support for multiple robots in shared memory API
2015-10-13 11:32:25 -07:00
PhysicsClientC_API.cpp
work-in-progress tinyrenderer -> shared memory API synthetic camera image
2016-05-17 23:57:19 -07:00
PhysicsClientC_API.h
work-in-progress tinyrenderer -> shared memory API synthetic camera image
2016-05-17 23:57:19 -07:00
PhysicsClientExample.cpp
Expose a better API to allow any render engine to be used for the physics simulation when loading URDF/SDF files.
2016-05-19 18:37:15 -07:00
PhysicsClientExample.h
add option to embed a physics server in the physics client example, for easier debugging
2016-05-18 09:34:42 -07:00
PhysicsClientSharedMemory.cpp
Expose a better API to allow any render engine to be used for the physics simulation when loading URDF/SDF files.
2016-05-19 18:37:15 -07:00
PhysicsClientSharedMemory.h
Allow InProcessExampleBrowser to use a malloc allocated memory block, instead of system shared memory.
2016-03-10 14:36:46 -08:00
PhysicsDirect.cpp
add physics server loopback (both client and server in the same process, using shared memory)
2015-11-22 20:50:32 -08:00
PhysicsDirect.h
add physics server loopback (both client and server in the same process, using shared memory)
2015-11-22 20:50:32 -08:00
PhysicsDirectC_API.cpp
add physics server loopback (both client and server in the same process, using shared memory)
2015-11-22 20:50:32 -08:00
PhysicsDirectC_API.h
add physics server loopback (both client and server in the same process, using shared memory)
2015-11-22 20:50:32 -08:00
PhysicsLoopBack.cpp
add physics server loopback (both client and server in the same process, using shared memory)
2015-11-22 20:50:32 -08:00
PhysicsLoopBack.h
Create a PhysicsLoopBack that includes both PhysicsClient and PhysicsServer over shared memory.
2015-10-26 17:56:21 -07:00
PhysicsLoopBackC_API.cpp
consistent *API.* in examples/SharedMemory
2015-11-23 08:00:42 -08:00
PhysicsLoopBackC_API.h
consistent *API.* in examples/SharedMemory
2015-11-23 08:00:42 -08:00
PhysicsServer.cpp
add physics server loopback (both client and server in the same process, using shared memory)
2015-11-22 20:50:32 -08:00
PhysicsServer.h
add physics server loopback (both client and server in the same process, using shared memory)
2015-11-22 20:50:32 -08:00
PhysicsServerCommandProcessor.cpp
Expose a better API to allow any render engine to be used for the physics simulation when loading URDF/SDF files.
2016-05-19 18:37:15 -07:00
PhysicsServerCommandProcessor.h
add joint damping in PhysicsServerCommandProcessor
2016-04-13 17:21:43 -07:00
PhysicsServerExample.cpp
add combobox to select software/opengl rendering to compare
2016-05-18 17:57:13 -07:00
PhysicsServerExample.h
disable RTC update for Physics Server by default
2016-05-18 16:21:40 -07:00
PhysicsServerSharedMemory.cpp
re-enable command log and playback in physics server
2016-04-08 18:17:17 -07:00
PhysicsServerSharedMemory.h
Allow InProcessExampleBrowser to use a malloc allocated memory block, instead of system shared memory.
2016-03-10 14:36:46 -08:00
PosixSharedMemory.cpp
Detach posix shared memory correctly
2015-09-09 12:35:26 +09:00
PosixSharedMemory.h
make OSX/Unix version of PosixSharedMemory work
2015-07-14 16:23:01 -07:00
premake4.lua
Expose a better API to allow any render engine to be used for the physics simulation when loading URDF/SDF files.
2016-05-19 18:37:15 -07:00
RobotControlExample.cpp
another step closer to useable shared memory C API
2015-09-16 23:09:10 -07:00
RobotControlExample.h
add a robot joint sensor example, reading joint reaction forces/torques using the shared memory API
2015-08-24 15:26:29 -07:00
SharedMemoryBlock.h
add physics server loopback (both client and server in the same process, using shared memory)
2015-11-22 20:50:32 -08:00
SharedMemoryCommands.h
expose the local inertial frame for each link in the shared memory API
2016-04-29 14:46:25 -07:00
SharedMemoryCommon.h
add command-line argument for example browser and shared memory app, --shared_memory_key=<int>
2015-08-07 00:13:26 -07:00
SharedMemoryInProcessPhysicsC_API.cpp
handle window closing in InProcessPhysicsClientSharedMemoryMainThread
2016-04-19 08:29:20 -07:00
SharedMemoryInProcessPhysicsC_API.h
run GUI on main thread for Mac OSX/__APPLE__, due to OS limitation
2016-04-14 08:51:20 -07:00
SharedMemoryInterface.h
minor refactoring
2015-07-23 11:51:25 -07:00
SharedMemoryPublic.h
Expose a better API to allow any render engine to be used for the physics simulation when loading URDF/SDF files.
2016-05-19 18:37:15 -07:00
Win32SharedMemory.cpp
small progress towards shared memory C-api and test.c.
2015-07-30 23:22:44 -07:00
Win32SharedMemory.h
Refactor of PhysicsClient/PhysicsServer, to separate from the example browser code.
2015-07-14 15:30:17 -07:00