mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 14:10:11 +00:00
27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
28 lines
675 B
C++
28 lines
675 B
C++
#include "UnitTest.h"
|
|
#include "Gwen/Controls/StatusBar.h"
|
|
#include "Gwen/Controls/Label.h"
|
|
|
|
using namespace Gwen;
|
|
|
|
class StatusBar : public GUnit
|
|
{
|
|
public:
|
|
|
|
GWEN_CONTROL_INLINE( StatusBar, GUnit )
|
|
{
|
|
Gwen::Controls::StatusBar* pStatus = new Gwen::Controls::StatusBar( this );
|
|
pStatus->Dock( Pos::Bottom );
|
|
|
|
Gwen::Controls::Label* pLeft = new Gwen::Controls::Label( pStatus );
|
|
pLeft->SetText(L"Label Added to left");
|
|
pStatus->AddControl( pLeft, false );
|
|
|
|
Gwen::Controls::Label* pRight = new Gwen::Controls::Label( pStatus );
|
|
pRight->SetText(L"Label Added to Right");
|
|
pStatus->AddControl( pRight, true );
|
|
}
|
|
};
|
|
|
|
|
|
|
|
DEFINE_UNIT_TEST( StatusBar, L"StatusBar" ); |