bullet3/test/GwenOpenGLTest/premake4.lua

70 lines
1.7 KiB
Lua

project "Test_Gwen_OpenGL"
kind "ConsoleApp"
flags {"Unicode"}
defines { "GWEN_COMPILE_STATIC" , "_HAS_EXCEPTIONS=0", "_STATIC_CPPLIB" }
defines { "DONT_USE_GLUT"}
targetdir "../../bin"
includedirs
{
"../../examples/ThirdPartyLibs",
"../../examples",
".",
}
initOpenGL()
initGlew()
links {
"gwen",
}
files {
"../../examples/OpenGLWindow/OpenSans.cpp",
"../../examples/OpenGLWindow/TwFonts.cpp",
"../../examples/OpenGLWindow/TwFonts.h",
"../../examples/OpenGLWindow/LoadShader.cpp",
"../../examples/OpenGLWindow/LoadShader.h",
"../../examples/OpenGLWindow/GLPrimitiveRenderer.cpp",
"../../examples/OpenGLWindow/GLPrimitiveRenderer.h",
"../../examples/OpenGLWindow/GwenOpenGL3CoreRenderer.h",
"../../examples/OpenGLWindow/fontstash.cpp",
"../../examples/OpenGLWindow/fontstash.h",
"../../examples/OpenGLWindow/opengl_fontstashcallbacks.cpp",
"../../examples/OpenGLWindow/opengl_fontstashcallbacks.h",
"../../examples/Utils/b3Clock.cpp",
"../../examples/Utils/b3Clock.h",
"**.cpp",
"**.h",
}
if os.is("Windows") then
files {
"../../examples/OpenGLWindow/Win32OpenGLWindow.cpp",
"../../examples/OpenGLWindow/Win32OpenGLWindow.h",
"../../examples/OpenGLWindow/Win32Window.cpp",
"../../examples/OpenGLWindow/Win32Window.h",
}
end
if os.is("Linux") then
initX11()
files{
"../../examples/OpenGLWindow/X11OpenGLWindow.h",
"../../examples/OpenGLWindow/X11OpenGLWindow.cpp"
}
links{"pthread"}
end
if os.is("MacOSX") then
links{"Cocoa.framework"}
print("hello!")
files{
"../../examples/OpenGLWindow/MacOpenGLWindow.mm",
"../../examples/OpenGLWindow/MacOpenGLWindow.h",
}
end