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Erwin Coumans fa4394c378 remove bullet2.patch, the file is not necessary anymore.
You can use Bullet 3.x standalone, or you can use Bullet3+Bullet2 by checking out the source code of both repositories at the same location,
and then use premake --bullet2gpu gmake (or vs2010, xcode4) to generate the combined project, with App_BasicGpuDemo_* test app.
2013-06-19 23:14:02 -07:00
btgui fix Linux build 2013-06-17 21:57:04 -07:00
build3 move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
data prepare for GPU cloth/softbody 2013-05-06 18:35:34 -07:00
Demos3 move binary to bin folder 2013-06-19 15:03:29 -07:00
docs bt -> b3 rename 2013-04-15 18:26:09 -07:00
src Add support for b3Generic6DofConstraint in Bullet, CPU only for now. Also the b3GpuDynamicsWorld supports conversion of this constraint. 2013-06-19 12:28:51 -07:00
test Linux fixes 2013-06-17 22:45:59 -07:00
readme.txt bt -> b3 rename 2013-04-15 18:26:09 -07:00

Bullet 3.x GPU rigid body pipeline.

See docs folder for information, 
including how to build the project.