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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
16 lines
664 B
C
16 lines
664 B
C
#ifndef COMMON_2D_CANVAS_INTERFACE_H
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#define COMMON_2D_CANVAS_INTERFACE_H
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struct Common2dCanvasInterface
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{
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virtual ~Common2dCanvasInterface() {}
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virtual int createCanvas(const char* canvasName, int width, int height, int xPos, int yPos) = 0;
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virtual void destroyCanvas(int canvasId) = 0;
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virtual void setPixel(int canvasId, int x, int y, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha) = 0;
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virtual void getPixel(int canvasId, int x, int y, unsigned char& red, unsigned char& green, unsigned char& blue, unsigned char& alpha) = 0;
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virtual void refreshImageData(int canvasId) = 0;
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};
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#endif //COMMON_2D_CANVAS_INTERFACE_H
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