bullet3/test/collision/premake4.lua
erwincoumans 6c9ce344ea fix shadowmap crash on some Intel GPUs, see https://github.com/bulletphysics/bullet3/issues/4
remove targetdir from all libraries in premake, so it is much easier to create a separate folder for all binary+lib
transmit the serialized btMultiBody data back from server to client, after the server loads a URDF file. This includes base+link+joint names
tweak the serialization routines, so it is easier to skip pointers and to serialize directly to a shared memory buffer
also tweak the serialization code to allow to process data without 'DNA' schema data (assuming file-DNA = memory DNA)
2015-07-10 22:20:06 -07:00

47 lines
1.1 KiB
Lua

project "Test_BulletCollision"
kind "ConsoleApp"
-- defines { }
includedirs
{
".",
"../../src",
"../gtest-1.7.0/include"
}
if os.is("Windows") then
--see http://stackoverflow.com/questions/12558327/google-test-in-visual-studio-2012
defines {"_VARIADIC_MAX=10"}
end
links {"LinearMath", "gtest"}
files {
"**.cpp",
"**.h",
"../../src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp",
"../../src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h",
-- the *Shape.* files are not strictly necessary if you provide your own 'support' function
"../../src/BulletCollision/CollisionShapes/btSphereShape.cpp",
"../../src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp",
"../../src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp",
"../../src/BulletCollision/CollisionShapes/btConvexShape.cpp",
"../../src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp",
"../../src/BulletCollision/CollisionShapes/btCollisionShape.cpp",
"../../src/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp",
}
if os.is("Linux") then
links {"pthread"}
end