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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
#include "UnitTest.h"
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using namespace Gwen;
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class Button : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE(Button, GUnit)
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{
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// Normal button
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Controls::Button* pButtonA = new Controls::Button(this);
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pButtonA->SetText(L"Event Tester");
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pButtonA->onPress.Add(this, &Button::onButtonA);
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{
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Controls::Button* pButtonA = new Controls::Button(this);
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pButtonA->SetBounds(200, 30, 300, 200);
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pButtonA->SetText(L"Event Tester");
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pButtonA->onPress.Add(this, &Button::onButtonA);
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}
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// Unicode test
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Controls::Button* pButtonB = new Controls::Button(this);
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pButtonB->SetText(L"\u0417\u0430\u043C\u0435\u0436\u043D\u0430\u044F \u043C\u043E\u0432\u0430");
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Gwen::Align::PlaceBelow(pButtonB, pButtonA, 10);
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// Image with text
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Controls::Button* pButtonC = new Controls::Button(this);
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pButtonC->SetText(L"Image Button");
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pButtonC->SetImage(L"test16.png");
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Gwen::Align::PlaceBelow(pButtonC, pButtonB, 10);
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// Just image
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Controls::Button* pButtonD = new Controls::Button(this);
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pButtonD->SetText(L"");
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pButtonD->SetImage(L"test16.png");
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pButtonD->SetSize(20, 20);
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Gwen::Align::PlaceBelow(pButtonD, pButtonC, 10);
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// Toggle button
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Controls::Button* pButtonE = new Controls::Button(this);
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pButtonE->SetText(L"Toggle Me");
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pButtonE->SetIsToggle(true);
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pButtonE->onToggle.Add(this, &Button::OnToggle);
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pButtonE->onToggleOn.Add(this, &Button::OnToggleOn);
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pButtonE->onToggleOff.Add(this, &Button::OnToggleOff);
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Gwen::Align::PlaceBelow(pButtonE, pButtonD, 10);
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}
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void onButtonA(Controls::Base* pControl)
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{
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UnitPrint(L"Button Pressed (using 'OnPress' event)");
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}
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void OnToggle(Controls::Base* pControl)
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{
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UnitPrint(L"Button Toggled (using 'OnToggle' event)");
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}
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void OnToggleOn(Controls::Base* pControl)
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{
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UnitPrint(L"Button Toggled ON (using 'OnToggleOn' event)");
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}
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void OnToggleOff(Controls::Base* pControl)
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{
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UnitPrint(L"Button Toggled Off (using 'OnToggleOff' event)");
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}
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};
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DEFINE_UNIT_TEST(Button, L"Button"); |