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https://github.com/bulletphysics/bullet3
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3e2529fcb5
Also comment-out some code for __SPU__ to reduce code size Added btContactConstraint (only used on PS3 SPU right now, better to use btPersistentManifold directly for contact constraints) Improved readblend utility library (see also usage in http://gamekit.googlecode.com with Irrlicht) Fix for btConvexConvexAlgorithm, potential division by zero Thanks linzner http://code.google.com/p/bullet/issues/detail?id=260 |
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abs-file.h | ||
blendtype.h | ||
LICENSE.txt | ||
Makefile | ||
readblend.c | ||
readblend.h | ||
ReadBlend.sln | ||
ReadBlend.vcproj | ||
README.blendstruct | ||
testblend.c |
ReadBlend, a data extraction API for Blender's .blend files quick notes on the logical .blend file format as presented by readblend: BLENDFILE | |--BLENDFILE_VERSION | |--NUM_BLOCKS ... number of blocks in the file |--BLOCK[NUM_BLOCKS] ... array of blocks | |--BLOCK_TAG ... general 'DATA', otherwise specialized type | |--OBJECT_TYPE ... the block is an array of objects of this type |--OBJECT_COUNT ... this is the number of objects in the block |--OBJECT[OBJECT_COUNT] ... array of objects | |--OBJECT an OBJECT... = ATOMIC type (uchar, float, etc) or = STRUCTURE (array of assorted OBJECTs, nested) or = POINTER (a reference to another BLOCK)