mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 22:20:12 +00:00
93 lines
2.5 KiB
Lua
93 lines
2.5 KiB
Lua
function createProject(vendor)
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hasCL = findOpenCL(vendor)
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if (hasCL) then
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project ("OpenCL_GUI_Intialize_" .. vendor)
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initOpenCL(vendor)
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language "C++"
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kind "ConsoleApp"
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targetdir "../../bin"
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includedirs {
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"..",
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"../../opencl",
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"../../btgui",
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"../../src",
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}
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links {
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"gwen"
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}
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initOpenGL()
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initGlew()
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files {
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"main.cpp",
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"../../src/Bullet3OpenCL/Initialize/b3OpenCLUtils.cpp",
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"../../src/Bullet3OpenCL/Initialize/b3OpenCLUtils.h",
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"../../btgui/OpenGLWindow/GLInstancingRenderer.cpp",
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"../../btgui/OpenGLWindow/GLInstancingRenderer.h",
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"../../btgui/OpenGLWindow/GLRenderToTexture.cpp",
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"../../btgui/OpenGLWindow/GLRenderToTexture.h",
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"../../btgui/OpenGLWindow/GLPrimitiveRenderer.h",
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"../../btgui/OpenGLWindow/GLPrimitiveRenderer.cpp",
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"../../btgui/OpenGLWindow/LoadShader.cpp",
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"../../btgui/OpenGLWindow/LoadShader.h",
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"../../btgui/OpenGLWindow/TwFonts.cpp",
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"../../btgui/OpenGLWindow/TwFonts.h",
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"../../btgui/OpenGLWindow/GwenOpenGL3CoreRenderer.h",
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"../../btgui/FontFiles/OpenSans.cpp",
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"../../btgui/OpenGLTrueTypeFont/fontstash.cpp",
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"../../btgui/OpenGLTrueTypeFont/fontstash.h",
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"../../btgui/OpenGLTrueTypeFont/opengl_fontstashcallbacks.cpp",
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"../../btgui/OpenGLTrueTypeFont/opengl_fontstashcallbacks.h",
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"../../src/Bullet3Geometry/b3ConvexHullComputer.cpp",
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"../../src/Bullet3Geometry/b3ConvexHullComputer.h",
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"../../src/Bullet3Common/b3AlignedAllocator.cpp",
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"../../src/Bullet3Common/b3Logging.cpp",
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"../../src/Bullet3Common/b3Logging.h",
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"../../btgui/Timing/b3Quickprof.cpp",
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"../../btgui/Timing/b3Quickprof.h",
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"../../btgui/Timing/b3Clock.cpp",
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"../../btgui/Timing/b3Clock.h",
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}
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if os.is("Windows") then
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files{
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"../../btgui/OpenGLWindow/Win32OpenGLWindow.cpp",
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"../../btgui/OpenGLWindow/Win32OpenGLWindow.h",
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"../../btgui/OpenGLWindow/Win32Window.cpp",
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"../../btgui/OpenGLWindow/Win32Window.h",
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}
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end
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if os.is("Linux") then
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links {"X11"}
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files {
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"../../btgui/OpenGLWindow/X11OpenGLWindow.cpp",
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"../../btgui/OpenGLWindow/X11OpenGLWindows.h"
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}
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end
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if os.is("MacOSX") then
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links {"Cocoa.framework"}
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files {
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"../../btgui/OpenGLWindow/MacOpenGLWindow.h",
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"../../btgui/OpenGLWindow/MacOpenGLWindow.mm",
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}
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end
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end
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end
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createProject("clew")
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createProject("Apple")
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createProject("AMD")
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createProject("Intel")
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createProject("NVIDIA")
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