bullet3/src
Erwin Coumans 1452cae641 * add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth.
1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested)
2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples
3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage
   data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH)
4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048
5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED)
6) fix GripperGraspExample, model not found
7) Fix deformable anchor not attaching to multibody with object unique id of 0
8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid)
9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce
10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes
11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh
12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables)
13) fix a few premake targets
14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally
    for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake
2020-09-12 01:03:04 -07:00
..
Bullet3Collision Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
Bullet3Common make it a one-liner, so clang-cl doesn't fail on Windows 2019-12-11 14:04:55 -08:00
Bullet3Dynamics Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
Bullet3Geometry Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
Bullet3OpenCL extend BVH and GImpact algorithms to accept meshes with UCHAR indices 2020-04-28 00:00:07 -07:00
Bullet3Serialize/Bullet2FileLoader Fix parameter check in bFile::safeSwapPtr 2020-06-13 10:59:16 -04:00
BulletCollision * add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth. 2020-09-12 01:03:04 -07:00
BulletDynamics applied const modifiers to RigitBody getters 2020-07-16 13:31:16 +03:00
BulletInverseDynamics fix compile issues 2019-01-23 16:33:06 -08:00
BulletSoftBody * add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth. 2020-09-12 01:03:04 -07:00
clew Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
LinearMath Add ability to get the original vertex index from the convex hull (#3018) 2020-08-31 15:05:27 -07:00
btBulletCollisionAll.cpp add btCollisionDispatcherMt,cpp on unity build 2019-12-31 23:07:03 +01:00
btBulletCollisionCommon.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
btBulletDynamicsAll.cpp create some 'Unity Build' cpp files, to work-around setuptools on Windows creating >32k command-line 2019-01-24 10:32:15 -08:00
btBulletDynamicsCommon.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
btLinearMathAll.cpp set appropriate repulsion stiffness for pybullet torus demo 2020-04-27 20:05:16 -07:00
CMakeLists.txt Add Extras/BulletRobotics, will be installed as 'Extra Libs' using CMake 2017-09-06 13:18:39 -07:00