bullet3/examples/OpenGLWindow/Shaders
erwin coumans 29f3afe2a4 don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
optimize gpu upload (use glBufferSubData instead of glMapBuffer
Avoid checking char array against zero.
2016-10-14 15:06:09 -07:00
..
createShadowMapInstancingPS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
createShadowMapInstancingPS.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
createShadowMapInstancingVS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
createShadowMapInstancingVS.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
instancingPS.glsl Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00
instancingPS.h Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00
instancingVS.glsl Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00
instancingVS.h Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00
linesPS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
linesPS.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
linesVS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
linesVS.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
pointSpritePS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
pointSpritePS.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
pointSpriteVS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
pointSpriteVS.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
useShadowMapInstancingPS.glsl don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps 2016-10-14 15:06:09 -07:00
useShadowMapInstancingPS.h don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps 2016-10-14 15:06:09 -07:00
useShadowMapInstancingVS.glsl Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00
useShadowMapInstancingVS.h Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00