mirror of
https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
180 lines
6.4 KiB
C++
180 lines
6.4 KiB
C++
#include "GpuSphereScene.h"
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#include "GpuRigidBodyDemo.h"
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#include "OpenGLWindow/ShapeData.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "Bullet3Common/b3Quaternion.h"
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#include "OpenGLWindow/b3gWindowInterface.h"
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#include "Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h"
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#include "../GpuDemoInternalData.h"
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#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
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#include "OpenGLWindow/OpenGLInclude.h"
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#include "OpenGLWindow/GLInstanceRendererInternalData.h"
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#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
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#include "Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h"
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#include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
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#include "GpuRigidBodyDemoInternalData.h"
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#include "Bullet3AppSupport/gwenUserInterface.h"
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void GpuSphereScene::setupScene(const ConstructionInfo& ci)
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{
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int strideInBytes = 9 * sizeof(float);
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int numVertices = sizeof(cube_vertices) / strideInBytes;
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int numIndices = sizeof(cube_indices) / sizeof(int);
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//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int group = 1;
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int mask = 1;
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int index = 0;
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bool writeInstanceToGpu = false;
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if (0)
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{
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float radius = 60;
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int prevGraphicsShapeIndex = -1;
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{
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if (1) //radius>=100)
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{
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int numVertices = sizeof(detailed_sphere_vertices) / strideInBytes;
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int numIndices = sizeof(detailed_sphere_indices) / sizeof(int);
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prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&detailed_sphere_vertices[0], numVertices, detailed_sphere_indices, numIndices);
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}
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else
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{
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bool usePointSprites = false;
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if (usePointSprites)
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{
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int numVertices = sizeof(point_sphere_vertices) / strideInBytes;
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int numIndices = sizeof(point_sphere_indices) / sizeof(int);
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prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&point_sphere_vertices[0], numVertices, point_sphere_indices, numIndices, B3_GL_POINTS);
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}
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else
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{
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if (radius >= 10)
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{
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int numVertices = sizeof(medium_sphere_vertices) / strideInBytes;
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int numIndices = sizeof(medium_sphere_indices) / sizeof(int);
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prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&medium_sphere_vertices[0], numVertices, medium_sphere_indices, numIndices);
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}
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else
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{
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int numVertices = sizeof(low_sphere_vertices) / strideInBytes;
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int numIndices = sizeof(low_sphere_indices) / sizeof(int);
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prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&low_sphere_vertices[0], numVertices, low_sphere_indices, numIndices);
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}
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}
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}
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}
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b3Vector4 colors[4] =
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{
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b3MakeVector4(1, 0, 0, 1),
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b3MakeVector4(0, 1, 0, 1),
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b3MakeVector4(0, 1, 1, 1),
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b3MakeVector4(1, 1, 0, 1),
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};
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int curColor = 0;
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//int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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int colIndex = m_data->m_np->registerSphereShape(radius); //>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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float mass = 0.f;
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//b3Vector3 position((j&1)+i*2.2,1+j*2.,(j&1)+k*2.2);
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b3Vector3 position = b3MakeVector3(0, 0, 0);
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b3Quaternion orn(0, 0, 0, 1);
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b3Vector4 color = colors[curColor];
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curColor++;
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curColor &= 3;
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b3Vector4 scaling = b3MakeVector4(radius, radius, radius, 1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex, position, orn, color, scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass, position, orn, colIndex, index, writeInstanceToGpu);
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index++;
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}
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b3Vector4 colors[4] =
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{
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b3MakeVector4(1, 0, 0, 1),
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b3MakeVector4(0, 1, 0, 1),
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b3MakeVector4(0, 1, 1, 1),
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b3MakeVector4(1, 1, 0, 1),
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};
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int curColor = 0;
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float radius = 61;
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//int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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int colIndex = m_data->m_np->registerSphereShape(radius); //>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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int prevGraphicsShapeIndex = registerGraphicsSphereShape(ci, radius, false);
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//for (int i=0;i<ci.arraySizeX;i++)
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{
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// for (int j=0;j<ci.arraySizeY;j++)
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{
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// for (int k=0;k<ci.arraySizeZ;k++)
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{
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int i = 0, j = 0, k = 0;
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float mass = 0.f;
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b3Vector3 position = b3MakeVector3(0, 0, 0);
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//b3Vector3 position((j&1)+i*142.2,-51+j*142.,(j&1)+k*142.2);
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//b3Vector3 position(0,-41,0);//0,0,0);//i*radius*3,-41+j*radius*3,k*radius*3);
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b3Quaternion orn(0, 0, 0, 1);
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b3Vector4 color = colors[curColor];
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curColor++;
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curColor &= 3;
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b3Vector4 scaling = b3MakeVector4(radius, radius, radius, 1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex, position, orn, color, scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass, position, orn, colIndex, index, writeInstanceToGpu);
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index++;
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}
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}
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}
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if (1)
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{
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int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0], numVertices, cube_indices, numIndices);
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b3Vector4 scaling = b3MakeVector4(0.5, 0.5, 0.5, 1); //1,1,1,1);//0.1,0.1,0.1,1);
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int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0], strideInBytes, numVertices, scaling);
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b3Vector3 normal = b3MakeVector3(0, -1, 0);
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float constant = 2;
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for (int j = -10; j < 10; j++)
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for (int i = -10; i < 10; i++)
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for (int k = 0; k < 30; k++)
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//int i=0;int j=0;
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{
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//int colIndex = m_data->m_np->registerPlaneShape(normal,constant);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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b3Vector4 position = b3MakeVector4(2 * i, 70 + k * 2, 2 * j + 8, 0);
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//b3Quaternion orn(0,0,0,1);
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b3Quaternion orn(b3MakeVector3(1, 0, 0), 0.3);
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b3Vector4 color = b3MakeVector4(0, 0, 1, 1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId, position, orn, color, scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(1.f, position, orn, colIndex, index, false);
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index++;
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}
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}
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if (!writeInstanceToGpu)
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{
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m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
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}
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float camPos[4] = {ci.arraySizeX, ci.arraySizeY / 2, ci.arraySizeZ, 0};
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->setCameraTargetPosition(camPos);
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m_instancingRenderer->setCameraDistance(130);
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char msg[1024];
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int numInstances = index;
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sprintf(msg, "Num objects = %d", numInstances);
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ci.m_gui->setStatusBarMessage(msg, true);
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}
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