.. |
createShadowMapInstancingPS.glsl
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
createShadowMapInstancingPS.h
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expose shadowmap intensity to PyBullet API
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2020-09-07 16:52:14 -07:00 |
createShadowMapInstancingVS.glsl
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PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
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2018-09-30 07:10:40 -07:00 |
createShadowMapInstancingVS.h
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expose shadowmap intensity to PyBullet API
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2020-09-07 16:52:14 -07:00 |
instancingPS.glsl
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Add kiva_shelf to prepare for picking/grasping task
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2016-07-14 00:05:57 -07:00 |
instancingPS.h
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expose shadowmap intensity to PyBullet API
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2020-09-07 16:52:14 -07:00 |
instancingVS.glsl
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PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
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2018-09-30 07:10:40 -07:00 |
instancingVS.h
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expose shadowmap intensity to PyBullet API
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2020-09-07 16:52:14 -07:00 |
linesPS.glsl
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
linesPS.h
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expose shadowmap intensity to PyBullet API
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2020-09-07 16:52:14 -07:00 |
linesVS.glsl
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
linesVS.h
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expose shadowmap intensity to PyBullet API
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2020-09-07 16:52:14 -07:00 |
pointSpritePS.glsl
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
pointSpritePS.h
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expose shadowmap intensity to PyBullet API
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2020-09-07 16:52:14 -07:00 |
pointSpriteVS.glsl
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PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
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2018-09-30 07:10:40 -07:00 |
pointSpriteVS.h
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expose shadowmap intensity to PyBullet API
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2020-09-07 16:52:14 -07:00 |
projectiveTextureInstancingPS.glsl
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Fixed a bug in projective texture shader.
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2018-05-03 10:46:59 -07:00 |
projectiveTextureInstancingPS.h
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expose shadowmap intensity to PyBullet API
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2020-09-07 16:52:14 -07:00 |
projectiveTextureInstancingVS.glsl
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PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
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2018-09-30 07:10:40 -07:00 |
projectiveTextureInstancingVS.h
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expose shadowmap intensity to PyBullet API
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2020-09-07 16:52:14 -07:00 |
segmentationMaskInstancingPS.glsl
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expose shadowmap intensity to PyBullet API
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2020-09-07 16:52:14 -07:00 |
segmentationMaskInstancingPS.h
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expose shadowmap intensity to PyBullet API
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2020-09-07 16:52:14 -07:00 |
segmentationMaskInstancingVS.glsl
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PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
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2018-09-30 07:10:40 -07:00 |
segmentationMaskInstancingVS.h
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expose shadowmap intensity to PyBullet API
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2020-09-07 16:52:14 -07:00 |
useShadowMapInstancingPS.glsl
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expose shadowmap intensity to PyBullet API
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2020-09-07 16:52:14 -07:00 |
useShadowMapInstancingPS.h
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expose shadowmap intensity to PyBullet API
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2020-09-07 16:52:14 -07:00 |
useShadowMapInstancingVS.glsl
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expose shadowmap intensity to PyBullet API
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2020-09-07 16:52:14 -07:00 |
useShadowMapInstancingVS.h
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expose shadowmap intensity to PyBullet API
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2020-09-07 16:52:14 -07:00 |