mirror of
https://github.com/bulletphysics/bullet3
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44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_PLATFORM_H
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#define GWEN_PLATFORM_H
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#include "Gwen/Structures.h"
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#include "Gwen/Events.h"
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namespace Gwen
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{
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namespace Platform
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{
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//
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// Set the system cursor to iCursor
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// Cursors are defined in Structures.h
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//
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void GWEN_EXPORT SetCursor( unsigned char iCursor );
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//
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// Used by copy/paste
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//
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UnicodeString GWEN_EXPORT GetClipboardText();
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bool GWEN_EXPORT SetClipboardText( const UnicodeString& str );
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//
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// Needed for things like double click
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//
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float GWEN_EXPORT GetTimeInSeconds();
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//
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// System Dialogs ( Can return false if unhandled )
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//
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bool GWEN_EXPORT FileOpen( const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler, Event::Handler::FunctionStr fnCallback );
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bool GWEN_EXPORT FileSave( const String& Name, const String& StartPath, const String& Extension, Gwen::Event::Handler* pHandler, Event::Handler::FunctionStr fnCallback );
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}
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}
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#endif
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