mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-11 01:40:10 +00:00
a7eca49065
Speeded up collision detection significantly.
46 lines
880 B
C++
46 lines
880 B
C++
|
|
/*
|
|
High precision clocks.
|
|
*/
|
|
|
|
class Clock
|
|
{
|
|
double start ;
|
|
double now ;
|
|
double delta ;
|
|
double last_time ;
|
|
double max_delta ;
|
|
|
|
#ifdef GPUP_WIN32
|
|
static double res ;
|
|
static int perf_timer ;
|
|
void initPerformanceTimer () ;
|
|
#endif
|
|
|
|
double getRawTime () const ;
|
|
|
|
public:
|
|
|
|
Clock () { reset () ; }
|
|
|
|
void reset ()
|
|
{
|
|
#ifdef GPUP_WIN32
|
|
initPerformanceTimer () ;
|
|
#endif
|
|
start = getRawTime () ;
|
|
now = 0.0 ;
|
|
max_delta = 0.2 ;
|
|
delta = 0.0000001 ; /* Faked so stoopid programs won't div0 */
|
|
last_time = 0.0 ;
|
|
}
|
|
|
|
void setMaxDelta ( double maxDelta ) { max_delta = maxDelta ; }
|
|
double getMaxDelta () const { return max_delta ; }
|
|
void update () ;
|
|
double getAbsTime () const { return now ; }
|
|
double getDeltaTime () const { return delta ; }
|
|
double getFrameRate () const { return 1.0 / delta ; }
|
|
} ;
|
|
|