flac/include/FLAC++/metadata.h

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/* libFLAC++ - Free Lossless Audio Codec library
* Copyright (C) 2002 Josh Coalson
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef FLACPP__METADATA_H
#define FLACPP__METADATA_H
#include "FLAC/metadata.h"
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// ===============================================================
//
// Full documentation for the metadata interface can be found
// in the C layer in include/FLAC/metadata.h
//
// ===============================================================
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namespace FLAC {
namespace Metadata {
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// ============================================================
//
// Metadata objects
//
// ============================================================
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// NOTE: When the get_*() methods return you a const pointer,
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// DO NOT disobey and write into it. Always use the set_*()
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// methods.
// base class for all metadata blocks
class Prototype {
protected:
Prototype(::FLAC__StreamMetaData *object, bool copy);
virtual ~Prototype();
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void operator=(const Prototype &);
void operator=(const ::FLAC__StreamMetaData &);
void operator=(const ::FLAC__StreamMetaData *);
virtual void clear();
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::FLAC__StreamMetaData *object_;
public:
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friend class SimpleIterator;
friend class Iterator;
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inline bool is_valid() const { return 0 != object_; }
inline operator bool() const { return is_valid(); }
bool get_is_last() const;
FLAC__MetaDataType get_type() const;
unsigned get_length() const; // NOTE: does not include the header, per spec
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private:
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Prototype(); // Private and undefined so you can't use it
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// These are used only by Iterator
bool is_reference_;
inline void set_reference(bool x) { is_reference_ = x; }
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};
class StreamInfo : public Prototype {
public:
StreamInfo();
StreamInfo(::FLAC__StreamMetaData *object, bool copy = false);
~StreamInfo();
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inline void operator=(const StreamInfo &object) { Prototype::operator=(object); }
inline void operator=(const ::FLAC__StreamMetaData &object) { Prototype::operator=(object); }
inline void operator=(const ::FLAC__StreamMetaData *object) { Prototype::operator=(object); }
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unsigned get_min_blocksize() const;
unsigned get_max_blocksize() const;
unsigned get_min_framesize() const;
unsigned get_max_framesize() const;
unsigned get_sample_rate() const;
unsigned get_channels() const;
unsigned get_bits_per_sample() const;
FLAC__uint64 get_total_samples() const;
const FLAC__byte *get_md5sum() const;
void set_min_blocksize(unsigned value);
void set_max_blocksize(unsigned value);
void set_min_framesize(unsigned value);
void set_max_framesize(unsigned value);
void set_sample_rate(unsigned value);
void set_channels(unsigned value);
void set_bits_per_sample(unsigned value);
void set_total_samples(FLAC__uint64 value);
void set_md5sum(const FLAC__byte value[16]);
};
class Padding : public Prototype {
public:
Padding();
Padding(::FLAC__StreamMetaData *object, bool copy = false);
~Padding();
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inline void operator=(const Padding &object) { Prototype::operator=(object); }
inline void operator=(const ::FLAC__StreamMetaData &object) { Prototype::operator=(object); }
inline void operator=(const ::FLAC__StreamMetaData *object) { Prototype::operator=(object); }
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};
class Application : public Prototype {
public:
Application();
Application(::FLAC__StreamMetaData *object, bool copy = false);
~Application();
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inline void operator=(const Application &object) { Prototype::operator=(object); }
inline void operator=(const ::FLAC__StreamMetaData &object) { Prototype::operator=(object); }
inline void operator=(const ::FLAC__StreamMetaData *object) { Prototype::operator=(object); }
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const FLAC__byte *get_id() const;
const FLAC__byte *get_data() const;
void set_id(FLAC__byte value[4]);
bool set_data(FLAC__byte *data, unsigned length, bool copy = false);
};
class SeekTable : public Prototype {
public:
SeekTable();
SeekTable(::FLAC__StreamMetaData *object, bool copy = false);
~SeekTable();
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inline void operator=(const SeekTable &object) { Prototype::operator=(object); }
inline void operator=(const ::FLAC__StreamMetaData &object) { Prototype::operator=(object); }
inline void operator=(const ::FLAC__StreamMetaData *object) { Prototype::operator=(object); }
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};
class VorbisComment : public Prototype {
public:
VorbisComment();
VorbisComment(::FLAC__StreamMetaData *object, bool copy = false);
~VorbisComment();
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inline void operator=(const VorbisComment &object) { Prototype::operator=(object); }
inline void operator=(const ::FLAC__StreamMetaData &object) { Prototype::operator=(object); }
inline void operator=(const ::FLAC__StreamMetaData *object) { Prototype::operator=(object); }
};
// ============================================================
//
// Level 0
//
// ============================================================
bool get_streaminfo(const char *filename, StreamInfo &streaminfo);
// ============================================================
//
// Level 1
//
// ----------------------------------------------------------
//
// The flow through the iterator in the C++ layer is similar
// to the C layer:
//
// * Create a SimpleIterator instance
// * Check SimpleIterator::is_valid()
// * Call SimpleIterator::init() and check the return
// * Traverse and/or edit. Edits are written to file
// immediately.
// * Destroy the SimpleIterator instance
//
// ----------------------------------------------------------
//
// The ownership of pointers in the C++ layer follows that in
// the C layer, i.e.
// * The objects returned by get_block() are yours to
// modify, but changes are not reflected in the FLAC file
// until you call set_block(). The objects are also
// yours to delete; they are not automatically deleted
// when passed to set_block() or insert_block_after().
//
// ============================================================
class SimpleIterator {
public:
class Status {
public:
inline Status(::FLAC__MetaData_SimpleIteratorStatus status): status_(status) { }
inline operator ::FLAC__MetaData_SimpleIteratorStatus() const { return status_; }
inline const char *as_cstring() const { return ::FLAC__MetaData_SimpleIteratorStatusString[status_]; }
protected:
::FLAC__MetaData_SimpleIteratorStatus status_;
};
SimpleIterator();
virtual ~SimpleIterator();
bool init(const char *filename, bool preserve_file_stats = false);
bool is_valid() const;
inline operator bool() const { return is_valid(); }
Status status();
bool is_writable() const;
bool next();
bool prev();
::FLAC__MetaDataType get_block_type() const;
Prototype *get_block();
bool set_block(Prototype *block, bool use_padding = true);
bool insert_block_after(Prototype *block, bool use_padding = true);
bool delete_block(bool use_padding = true);
protected:
::FLAC__MetaData_SimpleIterator *iterator_;
void clear();
};
// ============================================================
//
// Level 2
//
// ----------------------------------------------------------
//
// The flow through the iterator in the C++ layer is similar
// to the C layer:
//
// * Create a Chain instance
// * Check Chain::is_valid()
// * Call Chain::read() and check the return
// * Traverse and/or edit with an Iterator or with
// Chain::merge_padding() or Chain::sort_padding()
// * Write changes back to FLAC file with Chain::write()
// * Destroy the Chain instance
//
// ----------------------------------------------------------
//
// The ownership of pointers in the C++ layer follows that in
// the C layer, i.e.
// * The objects returned by Iterator::get_block() are
// owned by the iterator and should not be deleted.
// When you modify the block, you are directly editing
// what's in the chain and do not need to call
// Iterator::set_block(). However the changes will not
// be reflected in the FLAC file until the chain is
// written with Chain::write().
//
// * When you pass an object to Iterator::set_block(),
// Iterator::insert_block_before(), or
// Iterator::insert_block_after(), the iterator takes
// ownership of the block and it will be deleted with the
// chain.
//
// ============================================================
class Chain {
public:
class Status {
public:
inline Status(::FLAC__MetaData_ChainStatus status): status_(status) { }
inline operator ::FLAC__MetaData_ChainStatus() const { return status_; }
inline const char *as_cstring() const { return ::FLAC__MetaData_ChainStatusString[status_]; }
protected:
::FLAC__MetaData_ChainStatus status_;
};
Chain();
virtual ~Chain();
friend class Iterator;
bool is_valid() const;
inline operator bool() const { return is_valid(); }
Status status();
bool read(const char *filename);
bool write(bool use_padding = true, bool preserve_file_stats = false);
void merge_padding();
void sort_padding();
protected:
::FLAC__MetaData_Chain *chain_;
virtual void clear();
};
class Iterator {
public:
Iterator();
virtual ~Iterator();
bool is_valid() const;
inline operator bool() const { return is_valid(); }
void init(Chain *chain);
bool next();
bool prev();
::FLAC__MetaDataType get_block_type() const;
Prototype *get_block();
bool set_block(Prototype *block);
bool delete_block(bool replace_with_padding);
bool insert_block_before(Prototype *block);
bool insert_block_after(Prototype *block);
protected:
::FLAC__MetaData_Iterator *iterator_;
virtual void clear();
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};
};
};
#endif