add support for building with VC++ 2005
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README
25
README
@ -167,8 +167,10 @@ not an x86, change -DFLAC__CPU_IA32 to -DFLAC__CPU_UNKNOWN.
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Building with MSVC
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===============================================================================
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There are now .dsp projects and a master FLAC.dsw workspace to build
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all the libraries and executables.
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There are .dsp projects and a master FLAC.dsw workspace to build all
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the libraries and executables with MSVC6. There are also .vcproj
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projects and a master FLAC.sln solution to build all the libraries and
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executables with VC++ 2005.
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Prerequisite: you must have the Ogg libraries installed as described
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later.
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@ -177,13 +179,21 @@ Prerequisite: you must have nasm installed, and nasmw.exe must be in
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your PATH, or the path to nasmw.exe must be added to the list of
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directories for executable files in the MSVC global options.
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MSVC6:
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To build everything, run Developer Studio, do File|Open Workspace,
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and open FLAC.dsw. Select "Build | Set active configuration..."
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from the menu, then in the dialog, select "All - Win32 Release" (or
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Debug if you prefer). Click "Ok" then hit F7 to build. This will build
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all libraries both statically (e.g. obj\release\lib\libFLAC_static.lib)
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and as DLLs (e.g. obj\release\bin\libFLAC.dll), and it will build all
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binaries, statically linked (e.g. obj\release\bin\flac.exe).
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Debug if you prefer). Click "Ok" then hit F7 to build.
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VC++ 2005:
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To build everything, run Visual Studio, do File|Open and open FLAC.sln.
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From the dropdown in the toolbar, select "Release" instead of "Debug",
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then hit F7 to build.
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Either way, this will build all libraries both statically (e.g.
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obj\release\lib\libFLAC_static.lib) and as DLLs (e.g.
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obj\release\lib\libFLAC.dll), and it will build all binaries, statically
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linked (e.g. obj\release\bin\flac.exe).
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Everything will end up in the "obj" directory. DLLs and .exe files
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are all that are needed and can be copied to an installation area and
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@ -198,6 +208,9 @@ build win32\ogg_static.dsp), copy ogg_static.lib into FLAC's
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FLAC's 'include' directory (so that there is an 'ogg' directory in FLAC's
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'include' directory with the files ogg.h, os_types.h and config_types.h).
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If you want to build without Ogg support, instead edit all .dsp or
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.vcproj files and remove any occurrences of "/D FLAC__HAS_OGG".
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===============================================================================
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Building on Mac OS X
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@ -53,6 +53,88 @@
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<br />
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<!-- @@@@@@
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<a name="flac_1_1_5"><b>FLAC 1.1.5</b></a>
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<br />
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<ul>
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<li>
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General:
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<ul>
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<li>(none)</li>
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</ul>
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</li>
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<li>
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FLAC format:
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<ul>
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<li>(none)</li>
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</ul>
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</li>
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<li>
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Ogg FLAC format:
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<ul>
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<li>(none)</li>
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</ul>
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</li>
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<li>
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flac:
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<ul>
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<li>(none)</li>
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</ul>
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</li>
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<li>
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metaflac:
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<ul>
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<li>(none)</li>
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</ul>
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</li>
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<li>
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plugins:
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<ul>
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<li>(none)</li>
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</ul>
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</li>
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<li>
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build system:
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<ul>
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<li>Added solution and project files for building with VC++ 2005</li>
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</ul>
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</li>
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<li>
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libraries:
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<ul>
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<li>(none)</li>
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</ul>
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</li>
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<li>
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Interface changes (see also the <a href="http://flac.sourceforge.net/api/group__porting__1__1__4__to__1__1__5.html">porting guide</a> for specific instructions on porting to FLAC 1.1.5):
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<ul>
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<li>
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all libraries;
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<ul>
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<li>(none)</li>
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</ul>
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</li>
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<li>
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libFLAC:
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<ul>
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<li>(none)</li>
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</ul>
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</li>
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<li>
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libFLAC++:
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<ul>
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<li>(none)</li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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<br />
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@@@@@@ -->
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<a name="flac_1_1_4"><b>FLAC 1.1.4</b></a>
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<br />
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