add item for 1.0.1 release

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Josh Coalson 2001-11-15 19:20:27 +00:00
parent 7140a1cd74
commit 33c7a84d91
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<TABLE WIDTH="100%" CELLPADDING="0" CELLSPACING="0" BORDER="0"><TR BGCOLOR="#000000"><TD><IMG SRC="images/1x1.gif" WIDTH="1" HEIGHT="1" ALT=""></TD></TR></TABLE>
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<P>FLAC 1.0 is out! It's been a long time coming but it's finally here. Thanks to everyone who made it possible. FLAC is now clearly the strongest open source lossless audio codec and will continue to improve through the work of the open-source community.</P>
<P>The differences since 0.10 are mostly bug fixes but there is a new feature for aligning encoded files on sector boundaries. The complete list of changes is <A HREF="news.html#20010720">here</A>.</P>
<P>FLAC 1.0 has been through a huge amount of testing now, including tens-of-thousands of unit and regression tests, and thousands of real-life CD audio tracks. However, if you're paranoid like me you can keep using the verify option (-V) when archiving.</P>
<P>FLAC 1.0.1 is out. There are a few new features and a few bugfixes. There is a new Winamp 3 plugin. Also, FLAC can now read and write FLAC streams using Ogg as the transport layer. See <A HREF="news.html#20010720">here</A> for more.</P>
<P>If you use FLAC and have suggestions or patches, please <A HREF="http://sourceforge.net/mail/?group_id=13478">join the mailing list</A> or <A HREF="http://sourceforge.net/project/memberlist.php?group_id=13478">developers group</A>. Bugs can be filed <A HREF="http://sourceforge.net/bugs/?func=addbug&group_id=13478">here</A>.</P>
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<P>
I came up with FLAC because no audio compression format I could find did everything I needed. Since I couldn't mash them all together (most are closed-source), I solidified all my requirements (now the FLAC <A HREF="goals.html">goals</A>) and wrote the first implementation. I intended to open-source it from the beginning for two reasons: 1) so that people who knew more about audio compression than me could help improve it; and 2) I wanted to give something back to the OS community, whose huge body of work I rely on so much.
I developed FLAC because no audio compression format I could find did everything I needed. Since I couldn't mash them all together (most are closed-source), I solidified all my requirements (now the FLAC <A HREF="goals.html">goals</A>) and wrote the first implementation. I intended to open-source it from the beginning for two reasons: 1) so that people who knew more about audio compression than me could help improve it; and 2) I wanted to give something back to the OS community, whose huge body of work I rely on so much.
</P>
<P>
So I started the FLAC project on SourceForge as soon as I had a relatively complete first implementation. Now I'm the maintainer of the FLAC project. You can get in touch with me about it through the <A HREF="http://sourceforge.net/mail/?group_id=13478">mailing list</A> or <A HREF="mailto:jcoalson@users.sourceforge.net">directly</A>
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<TR><TD BGCOLOR="#EEEED4"><SMALL><FONT FACE="Lucida,Verdana,Helvetica,Arial"><A HREF="news.html#20011114">14-Nov-2001</A> :<BR>&nbsp;&nbsp;Version 1.0.1 released<BR></FONT></SMALL></TD></TR>
<TR><TD BGCOLOR="#EEEED4"><SMALL><FONT FACE="Lucida,Verdana,Helvetica,Arial"><A HREF="news.html#20010720">20-Jul-2001</A> :<BR>&nbsp;&nbsp;FLAC 1.0 is here!<BR></FONT></SMALL></TD></TR>
<TR><TD BGCOLOR="#EEEED4"><SMALL><FONT FACE="Lucida,Verdana,Helvetica,Arial"><A HREF="news.html#20010607">06-Jun-2001</A> :<BR>&nbsp;&nbsp;Version 0.10 released<BR></FONT></SMALL></TD></TR>
<TR><TD BGCOLOR="#EEEED4"><SMALL><FONT FACE="Lucida,Verdana,Helvetica,Arial"><A HREF="news.html#20010331">31-Mar-2001</A> :<BR>&nbsp;&nbsp;Version 0.9 released<BR></FONT></SMALL></TD></TR>

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<P>
<A NAME="20011114">14-Nov-2001:</A>
</P>
<P>
<UL>
<LI>
<B>FLAC 1.0.1 released</B>&nbsp;&nbsp;The core codec is unchanged but there have been some features added and some bugs fixed:
<P>
New features for users:
<UL>
<LI>Support for Ogg-FLAC, i.e. <B><TT>flac</TT></B> can now read and write FLAC streams using Ogg as the transport layer.</LI>
<LI>New Winamp 3 plugin based on the Wasabi Beta 1 SDK.</LI>
<LI>New utilities for adding FLAC support to the Monkey's Audio GUI (see <A HREF="documentation.html#monkey">how</A>).</LI>
<LI>Mac OS X support. The download area now contains an OS X binary release.</LI>
<LI>Mingw32 support.</LI>
<LI>Better handling of MS-specific 'fmt' chunks in WAVE files.</LI>
</UL>
<P>
New features for developers:
<UL>
<LI>Added a SeekableStreamDecoder layer between StreamDecoder and FileDecoder. This makes it easier to use libFLAC in situations where files have been abstracted away. See the latest <A HREF="documentation.html#libflac">documentation</A> for more. The interface for the StreamDecoder and FileDecoder remain the same and are still binary-compatible with libFLAC 1.0.</LI>
<LI>Drastically reduced the stack requirements of the encoder.</LI>
</UL>
<P>
Bug fixes:
<UL>
<LI>Fixed a serious bug with <B><TT>flac</TT></B> and raw input where the encoder was trying to rewind when it shouldn't, which would add 12 junk samples to the encoded file. This was not present in WAVE encoding.</LI>
<LI>Fixed a minor bug in <B><TT>libFLAC</TT></B> with setting the file name to stdin on a file decoder.</LI>
<LI>Fixed a minor bug in <B><TT>libFLAC</TT></B> where multiple calls to setting the file name on a file decoder caused leaked memory.</LI>
<LI>Fixed a minor bug in <B><TT>metaflac</TT></B>, now correctly skips an id3v2 tag if present.</LI>
<LI>Fixed a minor bug in <B><TT>metaflac</TT></B>, now correctly skips long metadata blocks.</LI>
</UL>
</LI>
</UL>
</P>
<P>
<A NAME="20010720">20-Jul-2001:</A>
</P>