From 7d518fd8187e696646ff0253e5706cb968fa1311 Mon Sep 17 00:00:00 2001 From: Josh Coalson Date: Fri, 18 Oct 2002 05:57:06 +0000 Subject: [PATCH] minor comments --- README | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/README b/README index 1479e70a..55f93018 100644 --- a/README +++ b/README @@ -150,10 +150,8 @@ not an x86, change -DFLAC__CPU_IA32 to -DFLAC__CPU_UNKNOWN. Building with MSVC =============================================================================== -@@@@ write instructions for FLAC.dsw and *.dsp, need %NASW% set to -@@@@ full path to nasmw.exe, location of ogg static libs and headers - There are two ways to build with MSVC: +@@@@Prerequisite: Ogg headers/libs 1. Project Files Prerequisite: you must have nasm installed, and have the environment @@ -163,8 +161,9 @@ There are two ways to build with MSVC: To build everything, run Developer Studio, do File|Open Workspace, and open FLAC.dsw. Switch to the 'Files' tab, select 'all files' from the tree, do right-mouse-button and 'Set as active project'. - @@@@Debug/Release@@@@ Then do Project|Build. The libraries will - be built as both libs@@@@ and DLLs. + The default build mode will probably be Debug; to change to release + do Build|Set Active Configuration and select 'all - Win32 Release'. + Then do Project|Build. The libraries will be built as both .libs and DLLs. 2. nmake Prerequisite: you must have nasm installed and nasmw.exe must be in @@ -187,8 +186,8 @@ There are two ways to build with MSVC: Everything will end up in the 'obj' directory. DLLs and .exe files are all that are needed and can be copied to an installation area an added to the PATH. The plugins have to be copied to their appropriate -place in the player area. For Winamp2 this is \Plugins@@@@ -and for Winamp3 this is @@@@. +place in the player area. For Winamp2 this is \Plugins +and for Winamp3 this is \Wacs. ===============================================================================