255 lines
10 KiB
Plaintext
255 lines
10 KiB
Plaintext
/* FLAC - Free Lossless Audio Codec
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* Copyright (C) 2001,2002,2003,2004,2005,2006,2007 Josh Coalson
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*
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* This file is part the FLAC project. FLAC is comprised of several
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* components distributed under difference licenses. The codec libraries
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* are distributed under Xiph.Org's BSD-like license (see the file
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* COPYING.Xiph in this distribution). All other programs, libraries, and
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* plugins are distributed under the LGPL or GPL (see COPYING.LGPL and
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* COPYING.GPL). The documentation is distributed under the Gnu FDL (see
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* COPYING.FDL). Each file in the FLAC distribution contains at the top the
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* terms under which it may be distributed.
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*
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* Since this particular file is relevant to all components of FLAC,
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* it may be distributed under the Xiph.Org license, which is the least
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* restrictive of those mentioned above. See the file COPYING.Xiph in this
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* distribution.
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*/
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FLAC (http://flac.sourceforge.net/) is an Open Source lossless audio
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codec developed by Josh Coalson.
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FLAC is comprised of
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* `libFLAC', a library which implements reference encoders and
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decoders for native FLAC and Ogg FLAC, and a metadata interface
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* `libFLAC++', a C++ object wrapper library around libFLAC
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* `flac', a command-line program for encoding and decoding files
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* `metaflac', a command-line program for viewing and editing FLAC
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metadata
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* player plugins for XMMS and Winamp
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* user and API documentation
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The libraries (libFLAC, libFLAC++) are
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licensed under Xiph.org's BSD-like license (see COPYING.Xiph). All other
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programs and plugins are licensed under the GNU General Public License
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(see COPYING.GPL). The documentation is licensed under the GNU Free
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Documentation License (see COPYING.FDL).
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===============================================================================
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FLAC - 1.2.0 - Contents
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===============================================================================
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- Introduction
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- Prerequisites
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- Note to embedded developers
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- Building in a GNU environment
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- Building with Makefile.lite
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- Building with MSVC
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- Building on Mac OS X
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===============================================================================
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Introduction
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===============================================================================
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This is the source release for the FLAC project. See
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doc/html/index.html
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for full documentation.
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A brief description of the directory tree:
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doc/ the HTML documentation
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include/ public include files for libFLAC and libFLAC++
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man/ the man page for `flac'
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src/ the source code and private headers
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test/ the test scripts
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===============================================================================
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Prerequisites
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===============================================================================
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To build FLAC with support for Ogg FLAC you must have built and installed
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libogg according to the specific instructions below. You must have
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libogg 1.1.2 or greater, or there will be seeking problems with Ogg FLAC.
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If you are building on x86 and want the assembly optimizations, you will
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need to have NASM >= 0.98.30 installed according to the specific instructions
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below.
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===============================================================================
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Note to embedded developers
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===============================================================================
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libFLAC has grown larger over time as more functionality has been
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included, but much of it may be unnecessary for a particular embedded
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implementation. Unused parts may be pruned by some simple editing of
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configure.in and src/libFLAC/Makefile.am; the following dependency
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graph shows which modules may be pruned without breaking things
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further down:
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metadata.h
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stream_decoder.h
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format.h
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stream_encoder.h
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stream_decoder.h
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format.h
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stream_decoder.h
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format.h
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In other words, for pure decoding applications, both the stream encoder
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and metadata editing interfaces can be safely removed.
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There is a section dedicated to embedded use in the libFLAC API
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HTML documentation (see doc/html/api/index.html).
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Also, there are several places in the libFLAC code with comments marked
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with "OPT:" where a #define can be changed to enable code that might be
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faster on a specific platform. Experimenting with these can yield faster
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binaries.
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===============================================================================
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Building in a GNU environment
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===============================================================================
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FLAC uses autoconf and libtool for configuring and building.
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Better documentation for these will be forthcoming, but in
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general, this should work:
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./configure && make && make check && make install
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The 'make check' step is optional; omit it to skip all the tests,
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which can take several hours and use around 70-80 megs of disk space.
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Even though it will stop with an explicit message on any failure, it
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does print out a lot of stuff so you might want to capture the output
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to a file if you're having a problem. Also, don't run 'make check'
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as root because it confuses some of the tests.
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NOTE: Despite our best efforts it's entirely possible to have
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problems when using older versions of autoconf, automake, or
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libtool. If you have the latest versions and still can't get it
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to work, see the next section on Makefile.lite.
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There are a few FLAC-specific arguments you can give to
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`configure':
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--enable-debug : Builds everything with debug symbols and some
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extra (and more verbose) error checking.
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--disable-asm-optimizations : Disables the compilation of the
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assembly routines. Many routines have assembly versions for
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speed and `configure' is pretty good about knowing what is
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supported, but you can use this option to build only from the
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C sources.
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--enable-sse : If you are building for an x86 CPU that supports
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SSE instructions, you can enable some of the faster routines
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if your operating system also supports SSE instructions. flac
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can tell if the CPU supports the instructions but currently has
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no way to test if the OS does, so if it does, you must pass
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this argument to configure to use the SSE routines. If flac
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crashes when built with this option you will have to go back and
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configure without --enable-sse. Note that
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--disable-asm-optimizations implies --disable-sse.
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--enable-local-xmms-plugin : Installs the FLAC XMMS plugin in
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$HOME/.xmms/Plugins, instead of the global XMMS plugin area
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(usually /usr/lib/xmms/Input).
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--with-ogg=
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--with-xmms-prefix=
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--with-libiconv-prefix=
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Use these if you have these packages but configure can't find them.
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If you want to build completely from scratch (i.e. starting with just
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configure.in and Makefile.am) you should be able to just run 'autogen.sh'
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but make sure and read the comments in that file first.
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===============================================================================
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Building with Makefile.lite
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===============================================================================
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There is a more lightweight build system for do-it-yourself-ers.
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It is also useful if configure isn't working, which may be the
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case since lately we've had some problems with different versions
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of automake and libtool. The Makefile.lite system should work
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on GNU systems with few or no adjustments.
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From the top level just 'make -f Makefile.lite'. You can
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specify zero or one optional target from 'release', 'debug',
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'test', or 'clean'. The default is 'release'. There is no
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'install' target but everything you need will end up in the
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obj/ directory.
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If you are not on an x86 system or you don't have nasm, you
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may have to change the DEFINES in src/libFLAC/Makefile.lite. If
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you don't have nasm, remove -DFLAC__HAS_NASM. If your target is
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not an x86, change -DFLAC__CPU_IA32 to -DFLAC__CPU_UNKNOWN.
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===============================================================================
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Building with MSVC
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===============================================================================
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There are .dsp projects and a master FLAC.dsw workspace to build all
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the libraries and executables with MSVC6. There are also .vcproj
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projects and a master FLAC.sln solution to build all the libraries and
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executables with VC++ 2005.
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Prerequisite: you must have the Ogg libraries installed as described
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later.
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Prerequisite: you must have nasm installed, and nasmw.exe must be in
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your PATH, or the path to nasmw.exe must be added to the list of
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directories for executable files in the MSVC global options.
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MSVC6:
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To build everything, run Developer Studio, do File|Open Workspace,
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and open FLAC.dsw. Select "Build | Set active configuration..."
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from the menu, then in the dialog, select "All - Win32 Release" (or
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Debug if you prefer). Click "Ok" then hit F7 to build.
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VC++ 2005:
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To build everything, run Visual Studio, do File|Open and open FLAC.sln.
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From the dropdown in the toolbar, select "Release" instead of "Debug",
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then hit F7 to build.
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Either way, this will build all libraries both statically (e.g.
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obj\release\lib\libFLAC_static.lib) and as DLLs (e.g.
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obj\release\lib\libFLAC.dll), and it will build all binaries, statically
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linked (e.g. obj\release\bin\flac.exe).
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Everything will end up in the "obj" directory. DLLs and .exe files
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are all that are needed and can be copied to an installation area and
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added to the PATH. The plugins have to be copied to their appropriate
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place in the player area. For Winamp2 this is <winamp2-dir>\Plugins.
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By default the code is configured with Ogg support. Before building FLAC
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you will need to get the Ogg source distribution
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(see http://xiph.org/ogg/vorbis/download/), build ogg_static.lib (load and
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build win32\ogg_static.dsp), copy ogg_static.lib into FLAC's
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'obj\release\lib' directory, and copy the entire include\ogg tree into
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FLAC's 'include' directory (so that there is an 'ogg' directory in FLAC's
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'include' directory with the files ogg.h, os_types.h and config_types.h).
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If you want to build without Ogg support, instead edit all .dsp or
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.vcproj files and remove any occurrences of "/D FLAC__HAS_OGG".
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===============================================================================
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Building on Mac OS X
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===============================================================================
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If you have Fink or a recent version of OS X with the proper autotooles,
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the GNU flow above should work. The Project Builder project has been
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deprecated but we are working on replacing it with an Xcode equivalent.
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