[base] Clean up trigonometric core.
* src/base/fttrigon.c: Document the algorithm in a large comment. (FT_TRIG_COSCALE): Remove macro. (FT_Tan: Use `FT_TRIG_SCALE' instead. (FT_Cos, FT_Vector_Unit): Ditto and round the return values.
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@ -1,3 +1,12 @@
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2013-01-08 Alexei Podtelezhnikov <apodtele@gmail.com>
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[base] Clean up trigonometric core.
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* src/base/fttrigon.c: Document the algorithm in a large comment.
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(FT_TRIG_COSCALE): Remove macro.
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(FT_Tan: Use `FT_TRIG_SCALE' instead.
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(FT_Cos, FT_Vector_Unit): Ditto and round the return values.
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2013-01-02 Alexei Podtelezhnikov <apodtele@gmail.com>
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[base] Use rounding in CORDIC iterations.
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@ -15,6 +15,19 @@
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/* */
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/***************************************************************************/
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/*************************************************************************/
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/* */
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/* This is a fixed-point CORDIC implementation of trigonometric */
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/* functions as well as transformations between Cartesian and polar */
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/* coordinates. The angles are represented as a 16.16 fixed-point value */
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/* in degrees, i.e., the angular resolution is 2^-16 degrees. Note that */
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/* only vectors longer than 2^16*180/pi (or at least 22 bits) on a */
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/* discrete Cartesian greed can have the same or better angular */
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/* resolution. Therefore, to maintain this precision, some functions */
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/* require the interim upscaling of the vectors, whereas others operate */
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/* with 24-bit long vectors from the start. */
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/* */
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/*************************************************************************/
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#include <ft2build.h>
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#include FT_INTERNAL_OBJECTS_H
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@ -29,9 +42,6 @@
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/* the Cordic shrink factor 0.858785336480436 * 2^32 */
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#define FT_TRIG_SCALE 0xDBD95B16UL
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/* the following is 0.858785336480436 * 2^30 */
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#define FT_TRIG_COSCALE 0x36F656C6UL
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/* this table was generated for FT_PI = 180L << 16, i.e. degrees */
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#define FT_TRIG_MAX_ITERS 23
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@ -326,11 +336,11 @@
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FT_Vector v;
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v.x = FT_TRIG_COSCALE >> 2;
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v.x = FT_TRIG_SCALE >> 8;
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v.y = 0;
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ft_trig_pseudo_rotate( &v, angle );
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return v.x / ( 1 << 12 );
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return ( v.x + 0x80L ) >> 8;
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}
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@ -351,7 +361,7 @@
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FT_Vector v;
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v.x = FT_TRIG_COSCALE >> 2;
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v.x = FT_TRIG_SCALE >> 8;
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v.y = 0;
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ft_trig_pseudo_rotate( &v, angle );
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@ -386,11 +396,11 @@
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FT_Vector_Unit( FT_Vector* vec,
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FT_Angle angle )
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{
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vec->x = FT_TRIG_COSCALE >> 2;
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vec->x = FT_TRIG_SCALE >> 8;
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vec->y = 0;
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ft_trig_pseudo_rotate( vec, angle );
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vec->x >>= 12;
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vec->y >>= 12;
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vec->x = ( vec->x + 0x80L ) >> 8;
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vec->y = ( vec->y + 0x80L ) >> 8;
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}
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