updated the "smooth" anti-aliaser. By increasing the number
of segments used to decompose a bezier curve, we get rid of the "fuzz-fuzz" factor. it's also faster than the standard renderer after tweaking. Note that it isn't completed yet..
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@ -79,7 +79,7 @@
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#endif
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#define PIXEL_BITS 7
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#define PIXEL_BITS 8
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#define ONE_PIXEL (1L << PIXEL_BITS)
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#define PIXEL_MASK (-1L << PIXEL_BITS)
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#define TRUNC(x) ((x) >> PIXEL_BITS)
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@ -479,7 +479,7 @@ int render_conic( RAS_ARG_ FT_Vector* control, FT_Vector* to )
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if (dx < dy) dx = dy;
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level = 1;
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dx = dx/32;
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dx = dx/16;
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while ( dx > 0 )
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{
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dx >>= 1;
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@ -573,6 +573,8 @@ int render_cubic( RAS_ARG_ FT_Vector* control1,
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db = dx;
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level = 1;
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da = da/16;
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db = db/32;
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while ( da > 0 || db > 0 )
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{
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da >>= 1;
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