diff --git a/src/cocoa_window.m b/src/cocoa_window.m index 7d8cb991..284cbf4b 100644 --- a/src/cocoa_window.m +++ b/src/cocoa_window.m @@ -589,7 +589,7 @@ static GLboolean createContext(_GLFWwindow* window, ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers); if (fbconfig->stereo) - ADD_ATTR(NSOpenGLPFAStereo ); + ADD_ATTR(NSOpenGLPFAStereo); if (fbconfig->samples > 0) { @@ -607,7 +607,7 @@ static GLboolean createContext(_GLFWwindow* window, if (window->NSGL.pixelFormat == nil) { _glfwSetError(GLFW_PLATFORM_ERROR, - "Cocoa/NSOpenGL: Failed to create pixel format"); + "Cocoa/NSOpenGL: Failed to create OpenGL pixel format"); return GL_FALSE; } @@ -640,8 +640,8 @@ static GLboolean createContext(_GLFWwindow* window, //======================================================================== int _glfwPlatformOpenWindow(_GLFWwindow* window, - const _GLFWwndconfig *wndconfig, - const _GLFWfbconfig *fbconfig) + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig) { // We can only have one application delegate, but we only allocate it the // first time we create a window to keep all window code in this file @@ -674,12 +674,6 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window, else if (colorBits < 15) colorBits = 15; - // Ignored hints: - // OpenGLMajor, OpenGLMinor, OpenGLForward: - // pending Mac OS X support for OpenGL 3.x - // OpenGLDebug - // pending it meaning anything on Mac OS X - // Don't use accumulation buffer support; it's not accelerated // Aux buffers probably aren't accelerated either @@ -718,11 +712,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window, { CGCaptureAllDisplays(); CGDisplaySwitchToMode(CGMainDisplayID(), fullscreenMode); - } - if (wndconfig->mode == GLFW_FULLSCREEN) - { - // TODO: Make this work on pre-Leopard systems [[window->NS.window contentView] enterFullScreenMode:[NSScreen mainScreen] withOptions:nil]; }