Added multi-window support to events test.
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69e10b88b0
commit
135ee0d93f
175
tests/events.c
175
tests/events.c
@ -41,12 +41,25 @@
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#include "getopt.h"
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// These must match the input mode defaults
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static GLboolean closeable = GL_TRUE;
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// Event index
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static unsigned int counter = 0;
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typedef struct
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{
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GLFWwindow* window;
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int number;
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int closeable;
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} Slot;
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static void usage(void)
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{
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printf("Usage: events [-f] [-h] [-n WINDOWS]\n");
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printf("Options:\n");
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printf(" -f use full screen\n");
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printf(" -h show this help\n");
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printf(" -n the number of windows to create\n");
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}
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static const char* get_key_name(int key)
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{
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switch (key)
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@ -248,8 +261,9 @@ static void error_callback(int error, const char* description)
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static void window_pos_callback(GLFWwindow* window, int x, int y)
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{
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printf("%08x at %0.3f: Window position: %i %i\n",
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printf("%08x to %i at %0.3f: Window position: %i %i\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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x,
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y);
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@ -257,8 +271,9 @@ static void window_pos_callback(GLFWwindow* window, int x, int y)
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static void window_size_callback(GLFWwindow* window, int width, int height)
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{
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printf("%08x at %0.3f: Window size: %i %i\n",
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printf("%08x to %i at %0.3f: Window size: %i %i\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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width,
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height);
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@ -266,8 +281,9 @@ static void window_size_callback(GLFWwindow* window, int width, int height)
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static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
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{
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printf("%08x at %0.3f: Framebuffer size: %i %i\n",
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printf("%08x to %i at %0.3f: Framebuffer size: %i %i\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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width,
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height);
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@ -277,34 +293,42 @@ static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
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static void window_close_callback(GLFWwindow* window)
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{
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printf("%08x at %0.3f: Window close\n", counter++, glfwGetTime());
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Slot* slot = glfwGetWindowUserPointer(window);
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glfwSetWindowShouldClose(window, closeable);
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printf("%08x to %i at %0.3f: Window close\n",
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counter++,
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slot->number,
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glfwGetTime());
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glfwSetWindowShouldClose(window, slot->closeable);
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}
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static void window_refresh_callback(GLFWwindow* window)
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{
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printf("%08x at %0.3f: Window refresh\n", counter++, glfwGetTime());
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printf("%08x to %i at %0.3f: Window refresh\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime());
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if (glfwGetCurrentContext())
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{
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glfwMakeContextCurrent(window);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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}
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}
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static void window_focus_callback(GLFWwindow* window, int focused)
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{
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printf("%08x at %0.3f: Window %s\n",
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printf("%08x to %i at %0.3f: Window %s\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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focused ? "focused" : "defocused");
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}
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static void window_iconify_callback(GLFWwindow* window, int iconified)
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{
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printf("%08x at %0.3f: Window was %s\n",
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printf("%08x to %i at %0.3f: Window was %s\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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iconified ? "iconified" : "restored");
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}
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@ -313,7 +337,11 @@ static void mouse_button_callback(GLFWwindow* window, int button, int action, in
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{
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const char* name = get_button_name(button);
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printf("%08x at %0.3f: Mouse button %i", counter++, glfwGetTime(), button);
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printf("%08x to %i at %0.3f: Mouse button %i",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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button);
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if (name)
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printf(" (%s)", name);
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@ -326,28 +354,39 @@ static void mouse_button_callback(GLFWwindow* window, int button, int action, in
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static void cursor_position_callback(GLFWwindow* window, double x, double y)
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{
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printf("%08x at %0.3f: Cursor position: %f %f\n", counter++, glfwGetTime(), x, y);
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printf("%08x to %i at %0.3f: Cursor position: %f %f\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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x, y);
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}
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static void cursor_enter_callback(GLFWwindow* window, int entered)
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{
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printf("%08x at %0.3f: Cursor %s window\n",
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printf("%08x to %i at %0.3f: Cursor %s window\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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entered ? "entered" : "left");
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}
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static void scroll_callback(GLFWwindow* window, double x, double y)
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{
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printf("%08x at %0.3f: Scroll: %0.3f %0.3f\n", counter++, glfwGetTime(), x, y);
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printf("%08x to %i at %0.3f: Scroll: %0.3f %0.3f\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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x, y);
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}
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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const char* name = get_key_name(key);
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x at %0.3f: Key 0x%04x Scancode 0x%04x",
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counter++, glfwGetTime(), key, scancode);
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printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x",
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counter++, slot->number, glfwGetTime(),
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key, scancode);
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if (name)
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printf(" (%s)", name);
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@ -364,9 +403,9 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
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{
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case GLFW_KEY_C:
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{
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closeable = !closeable;
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slot->closeable = !slot->closeable;
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printf("(( closing %s ))\n", closeable ? "enabled" : "disabled");
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printf("(( closing %s ))\n", slot->closeable ? "enabled" : "disabled");
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break;
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}
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}
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@ -374,8 +413,9 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
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static void char_callback(GLFWwindow* window, unsigned int codepoint)
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{
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printf("%08x at %0.3f: Character 0x%08x (%s) input\n",
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printf("%08x to %i at %0.3f: Character 0x%08x (%s) input\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime(),
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codepoint,
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get_character_string(codepoint));
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@ -385,7 +425,10 @@ static void drop_callback(GLFWwindow* window, int count, const char** names)
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{
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int i;
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printf("%08x at %0.3f: Drop input\n", counter++, glfwGetTime());
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printf("%08x to %i at %0.3f: Drop input\n",
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counter++,
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((Slot*) glfwGetWindowUserPointer(window))->number,
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glfwGetTime());
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for (i = 0; i < count; i++)
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printf(" %i: \"%s\"\n", i, names[i]);
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@ -420,9 +463,9 @@ void monitor_callback(GLFWmonitor* monitor, int event)
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int main(int argc, char** argv)
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{
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GLFWwindow* window;
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Slot* slots;
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GLFWmonitor* monitor = NULL;
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int ch, width, height;
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int ch, i, count = 1;
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setlocale(LC_ALL, "");
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@ -433,58 +476,92 @@ int main(int argc, char** argv)
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printf("Library initialized\n");
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while ((ch = getopt(argc, argv, "f")) != -1)
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while ((ch = getopt(argc, argv, "hfn:")) != -1)
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{
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switch (ch)
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{
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case 'h':
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usage();
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exit(EXIT_SUCCESS);
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case 'f':
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monitor = glfwGetPrimaryMonitor();
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break;
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case 'n':
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count = (int) strtol(optarg, NULL, 10);
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break;
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}
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}
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window = glfwCreateWindow(640, 480, "Event Linter", monitor, NULL);
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if (!window)
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if (!count)
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{
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fprintf(stderr, "Invalid user\n");
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exit(EXIT_FAILURE);
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}
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slots = calloc(count, sizeof(Slot));
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for (i = 0; i < count; i++)
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{
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char title[128];
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slots[i].closeable = GL_TRUE;
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slots[i].number = i + 1;
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sprintf(title, "Event Linter (Window %i)", slots[i].number);
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slots[i].window = glfwCreateWindow(640, 480, title, monitor, NULL);
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if (!slots[i].window)
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{
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free(slots);
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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printf("Window opened\n");
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glfwSetWindowUserPointer(slots[i].window, slots + i);
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glfwSetMonitorCallback(monitor_callback);
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glfwSetWindowPosCallback(window, window_pos_callback);
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glfwSetWindowSizeCallback(window, window_size_callback);
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glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
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glfwSetWindowCloseCallback(window, window_close_callback);
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glfwSetWindowRefreshCallback(window, window_refresh_callback);
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glfwSetWindowFocusCallback(window, window_focus_callback);
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glfwSetWindowIconifyCallback(window, window_iconify_callback);
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glfwSetMouseButtonCallback(window, mouse_button_callback);
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glfwSetCursorPosCallback(window, cursor_position_callback);
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glfwSetCursorEnterCallback(window, cursor_enter_callback);
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glfwSetScrollCallback(window, scroll_callback);
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glfwSetKeyCallback(window, key_callback);
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glfwSetCharCallback(window, char_callback);
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glfwSetDropCallback(window, drop_callback);
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glfwSetWindowPosCallback(slots[i].window, window_pos_callback);
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glfwSetWindowSizeCallback(slots[i].window, window_size_callback);
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glfwSetFramebufferSizeCallback(slots[i].window, framebuffer_size_callback);
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glfwSetWindowCloseCallback(slots[i].window, window_close_callback);
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glfwSetWindowRefreshCallback(slots[i].window, window_refresh_callback);
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glfwSetWindowFocusCallback(slots[i].window, window_focus_callback);
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glfwSetWindowIconifyCallback(slots[i].window, window_iconify_callback);
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glfwSetMouseButtonCallback(slots[i].window, mouse_button_callback);
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glfwSetCursorPosCallback(slots[i].window, cursor_position_callback);
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glfwSetCursorEnterCallback(slots[i].window, cursor_enter_callback);
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glfwSetScrollCallback(slots[i].window, scroll_callback);
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glfwSetKeyCallback(slots[i].window, key_callback);
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glfwSetCharCallback(slots[i].window, char_callback);
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glfwSetDropCallback(slots[i].window, drop_callback);
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glfwMakeContextCurrent(window);
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glfwMakeContextCurrent(slots[i].window);
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glfwSwapInterval(1);
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glfwGetWindowSize(window, &width, &height);
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printf("Window size should be %ix%i\n", width, height);
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}
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printf("Main loop starting\n");
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while (!glfwWindowShouldClose(window))
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for (;;)
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{
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for (i = 0; i < count; i++)
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{
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if (glfwWindowShouldClose(slots[i].window))
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break;
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}
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if (i < count)
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break;
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glfwWaitEvents();
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// Workaround for an issue with msvcrt and mintty
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fflush(stdout);
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}
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free(slots);
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glfwTerminate();
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exit(EXIT_SUCCESS);
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}
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