Renamed GLFW_SAMPLES and GLFW_SHOULD_CLOSE.
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8db1528c74
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21f41a2bb7
@ -614,7 +614,7 @@ int main( void )
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/* Check if we are still running */
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if (glfwGetKey( window, GLFW_KEY_ESCAPE ))
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break;
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if (glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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if (glfwGetWindowParam(window, GLFW_SHOULD_CLOSE))
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break;
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}
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@ -502,7 +502,7 @@ int main(void)
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// Check if the ESC key was pressed or the window should be closed
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if (glfwGetKey(window, GLFW_KEY_ESCAPE))
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break;
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if (glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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if (glfwGetWindowParam(window, GLFW_SHOULD_CLOSE))
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break;
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}
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@ -90,7 +90,7 @@ int main(void)
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// Check if the ESC key was pressed or the window should be closed
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if (glfwGetKey(window, GLFW_KEY_ESCAPE))
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break;
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if (glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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if (glfwGetWindowParam(window, GLFW_SHOULD_CLOSE))
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break;
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}
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@ -481,11 +481,11 @@ extern "C" {
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* otherwise.
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* @see glfwGetWindowParam
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*/
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#define GLFW_CLOSE_REQUESTED 0x00020003
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#define GLFW_SHOULD_CLOSE 0x00020003
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/*! @brief The client API version revision.
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* @see glfwGetWindowParam
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*/
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#define GLFW_CONTEXT_REVISION 0x00020004
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#define GLFW_CONTEXT_REVISION 0x00020004
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/*! @brief The bit depth of the red component of the color buffer.
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* @see glfwWindowHint
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@ -543,7 +543,7 @@ extern "C" {
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* zero to disable multisampling.
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* @see glfwWindowHint
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*/
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#define GLFW_FSAA_SAMPLES 0x0002100E
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#define GLFW_SAMPLES 0x0002100E
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/*! @brief @c GL_TRUE if the framebuffer should be sRGB capable, or @c GL_FALSE
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* otherwise.
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* @see glfwWindowHint
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@ -1075,8 +1075,8 @@ GLFWAPI void glfwDefaultWindowHints(void);
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*
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* The @ref GLFW_STEREO hint specifies whether to use stereoscopic rendering.
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*
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* The @ref GLFW_FSAA_SAMPLES hint specifies the desired number of samples to
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* use for multisampling.
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* The @ref GLFW_SAMPLES hint specifies the desired number of samples to use
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* for multisampling.
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*
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* The @ref GLFW_SRGB_CAPABLE hint specifies whether the framebuffer should be
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* sRGB capable.
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@ -1304,7 +1304,7 @@ GLFWAPI void glfwHideWindow(GLFWwindow window);
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* The @ref GLFW_RESIZABLE property indicates whether the window is resizable
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* by the user.
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*
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* The @ref GLFW_CLOSE_REQUESTED property indicates whether the window has been
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* The @ref GLFW_SHOULD_CLOSE property indicates whether the window has been
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* requested by the user to close.
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*
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* The @ref GLFW_REFRESH_RATE property will be replaced when the @c
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@ -1383,7 +1383,7 @@ GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow window, GLFWwindowsizefun cbfu
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* callback to be called.
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*
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* The return value of the close callback becomes the new value of the @ref
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* GLFW_CLOSE_REQUESTED window parameter.
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* GLFW_SHOULD_CLOSE window parameter.
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*/
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GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow window, GLFWwindowclosefun cbfun);
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@ -301,6 +301,7 @@ version of GLFW.</p>
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<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
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<li>Renamed <code>glfwOpenWindowHint</code> to <code>glfwWindowHint</code></li>
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<li>Renamed <code>GLFW_ACTIVE</code> to <code>GLFW_FOCUSED</code></li>
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<li>Renamed <code>GLFW_FSAA_SAMPLES</code> to <code>GLFW_SAMPLES</code></li>
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<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
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<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_RESIZABLE</code></li>
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<li>Renamed <code>GLFW_BUILD_DLL</code> to <code>_GLFW_BUILD_DLL</code></li>
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@ -314,7 +315,7 @@ version of GLFW.</p>
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<li>Replaced mouse wheel interface with two-dimensional, floating point scrolling interface</li>
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<li>Replaced <code>glfwEnable</code> and <code>glfwDisable</code> with <code>glfwGetInputMode</code> and <code>glfwSetInputMode</code></li>
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<li>Replaced <code>joystick</code> test with graphical version</li>
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<li>Replaced automatic closing of windows with <code>GLFW_CLOSE_REQUESTED</code> window parameter</li>
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<li>Replaced automatic closing of windows with <code>GLFW_SHOULD_CLOSE</code> window parameter</li>
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<li>Removed the <code>GLFW_KEY_REPEAT</code> input option</li>
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<li>Removed event auto-polling and the <code>GLFW_AUTO_POLL_EVENTS</code> window enable</li>
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<li>Removed the Win32 port .def files</li>
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@ -442,7 +442,7 @@ GLFWAPI void glfwWindowHint(int target, int hint)
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case GLFW_POSITION_Y:
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_glfwLibrary.hints.positionY = hint;
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break;
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case GLFW_FSAA_SAMPLES:
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case GLFW_SAMPLES:
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_glfwLibrary.hints.samples = hint;
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break;
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case GLFW_SRGB_CAPABLE:
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@ -715,7 +715,7 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
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return window == _glfwLibrary.focusedWindow;
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case GLFW_ICONIFIED:
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return window->iconified;
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case GLFW_CLOSE_REQUESTED:
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case GLFW_SHOULD_CLOSE:
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return window->closeRequested;
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case GLFW_REFRESH_RATE:
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return window->refreshRate;
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@ -108,7 +108,7 @@ int main(void)
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set_swap_interval(window, swap_interval);
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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while (!glfwGetWindowParam(window, GLFW_SHOULD_CLOSE))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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@ -386,7 +386,7 @@ int main(void)
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printf("Main loop starting\n");
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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while (!glfwGetWindowParam(window, GLFW_SHOULD_CLOSE))
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glfwWaitEvents();
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glfwTerminate();
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@ -97,7 +97,7 @@ int main(int argc, char** argv)
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else
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printf("Requesting that FSAA not be available\n");
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glfwWindowHint(GLFW_FSAA_SAMPLES, samples);
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glfwWindowHint(GLFW_SAMPLES, samples);
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window = glfwCreateWindow(800, 400, GLFW_WINDOWED, "Aliasing Detector", NULL);
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if (!window)
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@ -128,7 +128,7 @@ int main(int argc, char** argv)
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gluOrtho2D(0.f, 1.f, 0.f, 0.5f);
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glMatrixMode(GL_MODELVIEW);
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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while (!glfwGetWindowParam(window, GLFW_SHOULD_CLOSE))
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{
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GLfloat time = (GLfloat) glfwGetTime();
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@ -207,7 +207,7 @@ int main(void)
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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while (!glfwGetWindowParam(window, GLFW_SHOULD_CLOSE))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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@ -129,7 +129,7 @@ int main(void)
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glClearColor(0.f, 0.f, 0.f, 0.f);
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while (!glfwGetWindowParam(window_handle, GLFW_CLOSE_REQUESTED))
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while (!glfwGetWindowParam(window_handle, GLFW_SHOULD_CLOSE))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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@ -91,7 +91,7 @@ int main(void)
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glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f);
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glMatrixMode(GL_MODELVIEW);
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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while (!glfwGetWindowParam(window, GLFW_SHOULD_CLOSE))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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@ -122,7 +122,7 @@ int main(void)
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for (i = 0; i < count; i++)
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{
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if (glfwGetWindowParam(threads[i].window, GLFW_CLOSE_REQUESTED))
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if (glfwGetWindowParam(threads[i].window, GLFW_SHOULD_CLOSE))
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running = GL_FALSE;
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}
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}
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@ -63,7 +63,7 @@ int main(void)
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glfwSetWindowSizeCallback(window, window_size_callback);
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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while (!glfwGetWindowParam(window, GLFW_SHOULD_CLOSE))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(windows[i]);
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if (glfwGetWindowParam(windows[i], GLFW_CLOSE_REQUESTED))
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if (glfwGetWindowParam(windows[i], GLFW_SHOULD_CLOSE))
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running = GL_FALSE;
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}
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