Removed glfwIsWindow.
This commit is contained in:
parent
1736132bb2
commit
2972cdfeb1
@ -43,6 +43,7 @@
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void init( void );
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void display( void );
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void reshape( GLFWwindow window, int w, int h );
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int window_close_callback(GLFWwindow window);
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void DrawBoingBall( void );
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void BounceBall( double dt );
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void DrawBoingBallBand( GLfloat long_lo, GLfloat long_hi );
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@ -89,6 +90,7 @@ DRAW_BALL_ENUM drawBallHow;
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double t;
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double t_old = 0.f;
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double dt;
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static GLboolean running = GL_TRUE;
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/* Random number generator */
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#ifndef RAND_MAX
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@ -245,6 +247,16 @@ void reshape( GLFWwindow window, int w, int h )
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}
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/*****************************************************************************
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* Window close callback
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*****************************************************************************/
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int window_close_callback(GLFWwindow window)
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{
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running = GL_FALSE;
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return GL_TRUE;
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}
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/*****************************************************************************
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* Draw the Boing ball.
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*
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@ -567,7 +579,6 @@ void DrawGrid( void )
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int main( void )
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{
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int running;
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GLFWwindow window;
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/* Init GLFW */
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@ -587,6 +598,7 @@ int main( void )
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exit( EXIT_FAILURE );
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}
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glfwSetWindowCloseCallback( window_close_callback );
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glfwSetWindowSizeCallback( reshape );
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glfwSetInputMode( window, GLFW_STICKY_KEYS, GL_TRUE );
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glfwSwapInterval( 1 );
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@ -610,7 +622,8 @@ int main( void )
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glfwPollEvents();
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/* Check if we are still running */
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running = glfwIsWindow(window) && !glfwGetKey( window, GLFW_KEY_ESCAPE );
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if (glfwGetKey( window, GLFW_KEY_ESCAPE ))
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running = GL_FALSE;
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}
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while( running );
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@ -267,6 +267,14 @@ void reshape( GLFWwindow window, int width, int height )
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}
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/* close callback */
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int window_close_callback(GLFWwindow window)
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{
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running = 0;
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return GL_TRUE;
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}
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/* program & OpenGL initialization */
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static void init(int argc, char *argv[])
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{
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@ -346,6 +354,7 @@ int main(int argc, char *argv[])
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init(argc, argv);
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// Set callback functions
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glfwSetWindowCloseCallback(window_close_callback);
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glfwSetWindowSizeCallback( reshape );
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glfwSetKeyCallback( key );
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@ -361,12 +370,6 @@ int main(int argc, char *argv[])
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// Swap buffers
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glfwSwapBuffers();
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glfwPollEvents();
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// Was the window closed?
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if( !glfwIsWindow( window ) )
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{
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running = 0;
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}
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}
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// Terminate GLFW
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@ -42,6 +42,9 @@ static int rot_x = 0, rot_y = 0, rot_z = 0;
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// Do redraw?
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static int do_redraw = 1;
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// Keep running?
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static GLboolean running = GL_TRUE;
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//========================================================================
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// Draw a solid torus (use a display list for the model)
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@ -435,6 +438,17 @@ static void mouseButtonFun(GLFWwindow window, int button, int action)
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}
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//========================================================================
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// Window close callback function
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//========================================================================
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static int windowCloseFun(GLFWwindow window)
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{
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running = GL_FALSE;
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return GL_TRUE;
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}
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//========================================================================
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// main
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//========================================================================
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@ -470,6 +484,7 @@ int main(void)
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glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
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// Set callback functions
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glfwSetWindowCloseCallback(windowCloseFun);
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glfwSetWindowSizeCallback(windowSizeFun);
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glfwSetWindowRefreshCallback(windowRefreshFun);
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glfwSetCursorPosCallback(cursorPosFun);
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@ -493,9 +508,11 @@ int main(void)
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// Wait for new events
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glfwWaitEvents();
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if (glfwGetKey(window, GLFW_KEY_ESCAPE))
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running = GL_FALSE;
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} // Check if the ESC key was pressed or the window was closed
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while (glfwIsWindow(window) &&
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glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS);
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while (running);
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// Close OpenGL window and terminate GLFW
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glfwTerminate();
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@ -10,6 +10,14 @@
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#define GLFW_INCLUDE_GLU
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#include <GL/glfw3.h>
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static GLboolean running = GL_TRUE;
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static int window_close_callback(GLFWwindow window)
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{
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running = GL_FALSE;
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return GL_TRUE;
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}
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int main(void)
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{
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int width, height, x;
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@ -36,6 +44,8 @@ int main(void)
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// Enable vertical sync (on cards that support it)
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glfwSwapInterval(1);
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glfwSetWindowCloseCallback(window_close_callback);
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do
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{
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double t = glfwGetTime();
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@ -82,9 +92,11 @@ int main(void)
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glfwSwapBuffers();
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glfwPollEvents();
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if (glfwGetKey(window, GLFW_KEY_ESCAPE))
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running = GL_FALSE;
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} // Check if the ESC key was pressed or the window was closed
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while (glfwIsWindow(window) &&
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glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS);
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while (running);
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// Close OpenGL window and terminate GLFW
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glfwTerminate();
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@ -372,6 +372,17 @@ void window_resize_callback(GLFWwindow window, int width, int height)
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}
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//========================================================================
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// Callback function for window close events
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//========================================================================
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static int window_close_callback(GLFWwindow window)
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{
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running = GL_FALSE;
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return GL_TRUE;
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}
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//========================================================================
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// main
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//========================================================================
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@ -401,6 +412,7 @@ int main(int argc, char* argv[])
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glfwSetInputMode(window, GLFW_KEY_REPEAT, GL_TRUE);
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// Window resize handler
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glfwSetWindowCloseCallback(window_close_callback);
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glfwSetWindowSizeCallback(window_resize_callback);
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glfwSetMouseButtonCallback(mouse_button_callback);
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glfwSetCursorPosCallback(cursor_position_callback);
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@ -441,9 +453,6 @@ int main(int argc, char* argv[])
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draw_scene();
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glfwPollEvents();
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// Still running?
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running = running && glfwIsWindow(window);
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}
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exit(EXIT_SUCCESS);
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@ -529,7 +529,6 @@ GLFWAPI void glfwSetGammaRamp(const GLFWgammaramp* ramp);
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/* Window handling */
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GLFWAPI GLFWwindow glfwOpenWindow(int width, int height, int mode, const char* title, GLFWwindow share);
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GLFWAPI void glfwOpenWindowHint(int target, int hint);
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GLFWAPI int glfwIsWindow(GLFWwindow window);
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GLFWAPI void glfwCloseWindow(GLFWwindow window);
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GLFWAPI void glfwSetWindowTitle(GLFWwindow, const char* title);
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GLFWAPI void glfwGetWindowSize(GLFWwindow, int* width, int* height);
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@ -268,7 +268,6 @@ version of GLFW.</p>
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<h3>v3.0</h3>
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<ul>
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<li>Added <code>GLFWwindow</code> window handle type and updated window-related functions and callbacks to take a window handle</li>
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<li>Added <code>glfwIsWindow</code> function for verifying that a given window handle is (still) valid</li>
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<li>Added <code>glfwMakeContextCurrent</code> function for making the context of the specified window current</li>
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<li>Added <code>glfwGetError</code> and <code>glfwErrorString</code> error reporting functions and a number of error tokens</li>
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<li>Added <code>glfwSetErrorCallback</code> function and <code>GLFWerrorfun</code> type for receiving more specific and/or nested errors</li>
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28
src/window.c
28
src/window.c
@ -350,34 +350,6 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
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}
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//========================================================================
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// Returns GL_TRUE if the specified window handle is an actual window
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//========================================================================
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GLFWAPI int glfwIsWindow(GLFWwindow handle)
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{
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_GLFWwindow* entry;
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return GL_FALSE;
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}
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if (window == NULL)
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return GL_FALSE;
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for (entry = _glfwLibrary.windowListHead; entry; entry = entry->next)
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{
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if (entry == window)
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return GL_TRUE;
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}
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return GL_FALSE;
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}
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//========================================================================
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// Set hints for opening the window
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//========================================================================
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@ -79,7 +79,7 @@ int main(void)
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glfwSetWindowSizeCallback(window_size_callback);
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glfwSwapInterval(1);
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while (glfwIsWindow(window))
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while (glfwGetCurrentContext())
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{
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glClear(GL_COLOR_BUFFER_BIT);
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@ -136,7 +136,7 @@ int main(int argc, char** argv)
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glClearColor(0.5f, 0.5f, 0.5f, 0);
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while (glfwIsWindow(window))
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while (glfwGetCurrentContext())
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{
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glClear(GL_COLOR_BUFFER_BIT);
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@ -385,7 +385,7 @@ int main(void)
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printf("Main loop starting\n");
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while (glfwIsWindow(window) == GL_TRUE)
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while (glfwGetCurrentContext())
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glfwWaitEvents();
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glfwTerminate();
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@ -127,7 +127,7 @@ int main(int argc, char** argv)
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gluOrtho2D(0.f, 1.f, 0.f, 0.5f);
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glMatrixMode(GL_MODELVIEW);
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while (glfwIsWindow(window))
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while (glfwGetCurrentContext())
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{
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GLfloat time = (GLfloat) glfwGetTime();
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@ -68,6 +68,7 @@ static void window_key_callback(GLFWwindow window, int key, int action)
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static int window_close_callback(GLFWwindow window)
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{
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printf("%0.3f: User closed window\n", glfwGetTime());
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running = GL_FALSE;
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return GL_TRUE;
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}
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@ -97,7 +98,7 @@ int main(void)
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glfwSetKeyCallback(window_key_callback);
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glfwSetWindowCloseCallback(window_close_callback);
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while (running && glfwIsWindow(window) == GL_TRUE)
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while (running)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers();
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@ -151,7 +151,7 @@ int main(int argc, char** argv)
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glClearColor(0.5f, 0.5f, 0.5f, 0);
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while (glfwIsWindow(window))
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while (glfwGetCurrentContext())
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{
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glClear(GL_COLOR_BUFFER_BIT);
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@ -126,7 +126,7 @@ int main(int argc, char** argv)
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glEnable(GL_SCISSOR_TEST);
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while (glfwIsWindow(window))
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while (glfwGetCurrentContext())
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{
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int width, height;
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@ -44,7 +44,6 @@ typedef struct Joystick
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} Joystick;
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static Joystick joysticks[GLFW_JOYSTICK_LAST - GLFW_JOYSTICK_1 + 1];
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static int joystick_count = 0;
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static void window_size_callback(GLFWwindow window, int width, int height)
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@ -199,7 +198,7 @@ int main(void)
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glfwSetWindowSizeCallback(window_size_callback);
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glfwSwapInterval(1);
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while (glfwIsWindow(window))
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while (glfwGetCurrentContext())
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{
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glClear(GL_COLOR_BUFFER_BIT);
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@ -127,7 +127,7 @@ int main(void)
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glClearColor(0.f, 0.f, 0.f, 0.f);
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while (glfwIsWindow(window_handle))
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while (glfwGetCurrentContext())
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{
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glClear(GL_COLOR_BUFFER_BIT);
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@ -36,12 +36,30 @@
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#define WIDTH 400
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#define HEIGHT 400
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static GLFWwindow windows[2];
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static void key_callback(GLFWwindow window, int key, int action)
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{
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if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
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glfwCloseWindow(window);
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}
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static int window_close_callback(GLFWwindow window)
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{
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int i;
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for (i = 0; i < 2; i++)
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{
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if (windows[i] == window)
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{
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windows[i] = NULL;
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break;
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}
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}
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return GL_TRUE;
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}
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static GLFWwindow open_window(const char* title, GLFWwindow share)
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{
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GLFWwindow window;
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@ -50,6 +68,7 @@ static GLFWwindow open_window(const char* title, GLFWwindow share)
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if (!window)
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return NULL;
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glfwSetWindowCloseCallback(window_close_callback);
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glfwSetKeyCallback(key_callback);
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glfwSwapInterval(1);
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@ -112,7 +131,6 @@ static void draw_quad(GLuint texture)
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int main(int argc, char** argv)
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{
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GLFWwindow windows[2];
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GLuint texture;
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int x, y;
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@ -150,7 +168,7 @@ int main(int argc, char** argv)
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glfwGetWindowPos(windows[0], &x, &y);
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glfwSetWindowPos(windows[1], x + WIDTH + 50, y);
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while (glfwIsWindow(windows[0]) && glfwIsWindow(windows[1]))
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while (windows[0] && windows[1])
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{
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glfwMakeContextCurrent(windows[0]);
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draw_quad(texture);
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@ -87,7 +87,7 @@ int main(void)
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glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f);
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glMatrixMode(GL_MODELVIEW);
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while (glfwIsWindow(window) == GL_TRUE)
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while (glfwGetCurrentContext())
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{
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glClear(GL_COLOR_BUFFER_BIT);
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@ -58,7 +58,7 @@ int main(void)
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glfwSetWindowSizeCallback(window_size_callback);
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while (glfwIsWindow(window) == GL_TRUE)
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while (glfwGetCurrentContext())
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers();
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@ -32,6 +32,14 @@
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#include <stdio.h>
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#include <stdlib.h>
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static GLboolean running = GL_TRUE;
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static int window_close_callback(GLFWwindow window)
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{
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running = GL_FALSE;
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return GL_TRUE;
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}
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static const char* titles[] =
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{
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"Foo",
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@ -43,7 +51,6 @@ static const char* titles[] =
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int main(void)
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{
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int i;
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GLboolean running = GL_TRUE;
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GLFWwindow windows[4];
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if (!glfwInit())
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@ -53,6 +60,8 @@ int main(void)
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exit(EXIT_FAILURE);
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}
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glfwSetWindowCloseCallback(window_close_callback);
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for (i = 0; i < 4; i++)
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{
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windows[i] = glfwOpenWindow(200, 200, GLFW_WINDOWED, titles[i], NULL);
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@ -82,12 +91,6 @@ int main(void)
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}
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glfwPollEvents();
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for (i = 0; i < 4; i++)
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{
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if (!glfwIsWindow(windows[i]))
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running = GL_FALSE;
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}
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}
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glfwTerminate();
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