Add headless OSMesa backend
Allows creation and drawing to in-memory OpenGL contexts. This backend does not provide input. Related to #850.
This commit is contained in:
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a90ee65f7b
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18
CMake/modules/Findosmesa.cmake
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18
CMake/modules/Findosmesa.cmake
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@ -0,0 +1,18 @@
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# Try to find OSMesa on a Unix system
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#
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# This will define:
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#
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# OSMESA_LIBRARIES - Link these to use OSMesa
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# OSMESA_INCLUDE_DIR - Include directory for OSMesa
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#
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# Copyright (c) 2014 Brandon Schaefer <brandon.schaefer@canonical.com>
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if (NOT WIN32)
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find_package (PkgConfig)
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pkg_check_modules (PKG_OSMESA QUIET osmesa)
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set (OSMESA_INCLUDE_DIR ${PKG_OSMESA_INCLUDE_DIRS})
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set (OSMESA_LIBRARIES ${PKG_OSMESA_LIBRARIES})
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endif ()
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@ -41,6 +41,7 @@ endif()
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if (UNIX AND NOT APPLE)
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option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF)
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option(GLFW_USE_MIR "Use Mir for window creation" OFF)
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option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF)
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endif()
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if (MSVC)
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@ -154,6 +155,9 @@ elseif (UNIX)
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elseif (GLFW_USE_MIR)
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set(_GLFW_MIR 1)
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message(STATUS "Using Mir for window creation")
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elseif (GLFW_USE_OSMESA)
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set(_GLFW_OSMESA 1)
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message(STATUS "Using OSMesa for windowless context creation")
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else()
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set(_GLFW_X11 1)
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message(STATUS "Using X11 for window creation")
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@ -318,6 +322,18 @@ if (_GLFW_MIR)
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list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}")
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endif()
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#--------------------------------------------------------------------
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# Use OSMesa for offscreen context creation
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#--------------------------------------------------------------------
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if (_GLFW_OSMESA)
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find_package(osmesa REQUIRED)
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list(APPEND glfw_PKG_DEPS "osmesa")
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list(APPEND glfw_INCLUDE_DIRS "${OSMESA_INCLUDE_DIR}")
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list(APPEND glfw_LIBRARIES "${OSMESA_LIBRARIES}"
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"${CMAKE_THREAD_LIBS_INIT}")
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endif()
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#--------------------------------------------------------------------
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# Use Cocoa for window creation and NSOpenGL for context creation
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#--------------------------------------------------------------------
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@ -448,6 +448,30 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
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GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
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/*! @brief Returns the color buffer associated with the specified window.
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*
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* @param[out] width The width of the color buffer.
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* @param[out] height The height of the color buffer.
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* @param[out] format The pixel format of the color buffer (OSMESA_FORMAT_*).
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* @param[out] buffer The buffer data.
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* @return 1 if successful, or 0 if not.
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*/
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GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width,
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int* height, int* format, void** buffer);
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/*! @brief Returns the depth buffer associated with the specified window.
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*
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* @param[out] width The width of the depth buffer.
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* @param[out] height The height of the depth buffer.
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* @param[out] bytesPerValue The number of bytes per depth buffer element.
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* @param[out] buffer The buffer data.
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* @return 1 if successful, or 0 if not.
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*/
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GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width,
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int* height, int* bytesPerValue, void** buffer);
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#endif
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#ifdef __cplusplus
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}
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#endif
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@ -45,6 +45,12 @@ elseif (_GLFW_MIR)
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set(glfw_SOURCES ${common_SOURCES} mir_init.c mir_monitor.c mir_window.c
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linux_joystick.c posix_time.c posix_tls.c xkb_unicode.c
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egl_context.c)
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elseif (_GLFW_OSMESA)
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set(glfw_HEADERS ${common_HEADERS} osmesa_platform.h
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posix_time.h posix_tls.h osmesa_context.h)
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set(glfw_SOURCES ${common_SOURCES} osmesa_init.c osmesa_monitor.c
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osmesa_window.c posix_time.c posix_tls.c
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osmesa_context.c)
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endif()
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if (APPLE)
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@ -44,6 +44,8 @@
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#cmakedefine _GLFW_WAYLAND
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// Define this to 1 if building GLFW for Mir
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#cmakedefine _GLFW_MIR
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// Define this to 1 if building GLFW for OSMesa
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#cmakedefine _GLFW_OSMESA
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// Define this to 1 if building as a shared library / dynamic library / DLL
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#cmakedefine _GLFW_BUILD_DLL
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@ -172,6 +172,8 @@ typedef void (APIENTRY * PFN_vkVoidFunction)(void);
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#include "wl_platform.h"
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#elif defined(_GLFW_MIR)
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#include "mir_platform.h"
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#elif defined(_GLFW_OSMESA)
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#include "osmesa_platform.h"
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#else
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#error "No supported window creation API selected"
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#endif
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213
src/osmesa_context.c
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213
src/osmesa_context.c
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@ -0,0 +1,213 @@
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#include <stdlib.h>
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#include <string.h>
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#include "internal.h"
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#include "osmesa_context.h"
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static void makeContextCurrentOSMesa(_GLFWwindow* window)
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{
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if (window)
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{
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// Check to see if we need to allocate a new buffer.
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if ((window->context.osmesa.buffer == NULL) ||
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(window->osmesa.width != window->context.osmesa.width) ||
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(window->osmesa.height != window->context.osmesa.height))
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{
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// Free the current buffer, if necessary.
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if (window->context.osmesa.buffer != NULL)
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{
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free(window->context.osmesa.buffer);
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}
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// Allocate the new buffer (width * height * 1 byte per RGBA
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// channel).
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window->context.osmesa.buffer = (unsigned char *) malloc(
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window->osmesa.width * window->osmesa.height * 4);
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// Update the context size.
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window->context.osmesa.width = window->osmesa.width;
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window->context.osmesa.height = window->osmesa.height;
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}
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// Make the context current.
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if (!OSMesaMakeCurrent(window->context.osmesa.handle,
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window->context.osmesa.buffer,
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0x1401, // GL_UNSIGNED_BYTE
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window->osmesa.width, window->osmesa.height))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"OSMesa: Failed to make context current.");
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return;
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}
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}
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else
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"OSMesa: Releasing the current context is not supported.");
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}
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_glfwPlatformSetCurrentContext(window);
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}
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static GLFWglproc getProcAddressOSMesa(const char* procname)
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{
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_GLFWwindow* window = _glfwPlatformGetCurrentContext();
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if (window->context.osmesa.handle)
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{
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return (GLFWglproc) OSMesaGetProcAddress(procname);
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}
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return NULL;
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}
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static void destroyContextOSMesa(_GLFWwindow* window)
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{
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if (window->context.osmesa.handle != NULL)
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{
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OSMesaDestroyContext(window->context.osmesa.handle);
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window->context.osmesa.handle = NULL;
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}
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if (window->context.osmesa.buffer != NULL)
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{
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free(window->context.osmesa.buffer);
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window->context.osmesa.width = 0;
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window->context.osmesa.height = 0;
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}
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}
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static void swapBuffersOSMesa(_GLFWwindow* window) {}
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static void swapIntervalOSMesa(int interval) {}
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static int extensionSupportedOSMesa()
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{
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return GLFW_FALSE;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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GLFWbool _glfwInitOSMesa(void)
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{
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int i;
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const char* sonames[] =
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{
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#if defined(_GLFW_WIN32)
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"libOSMesa.dll",
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"OSMesa.dll",
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#elif defined(_GLFW_COCOA)
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"libOSMesa.dylib",
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#else
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"libOSMesa.so.6",
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#endif
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NULL
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};
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if (_glfw.osmesa.handle)
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return GLFW_TRUE;
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for (i = 0; sonames[i]; i++)
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{
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_glfw.osmesa.handle = _glfw_dlopen(sonames[i]);
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if (_glfw.osmesa.handle)
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break;
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}
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if (!_glfw.osmesa.handle)
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{
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_glfwInputError(GLFW_API_UNAVAILABLE, "OSMesa: Library not found");
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return GLFW_FALSE;
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}
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_glfw.osmesa.prefix = (strncmp(sonames[i], "lib", 3) == 0);
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_glfw.osmesa.CreateContext = (PFNOSMESACREATECONTEXTPROC)
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_glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContext");
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_glfw.osmesa.DestroyContext = (PFNOSMESADESTROYCONTEXTPROC)
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_glfw_dlsym(_glfw.osmesa.handle, "OSMesaDestroyContext");
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_glfw.osmesa.MakeCurrent = (PFNOSMESAMAKECURRENTPROC)
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_glfw_dlsym(_glfw.osmesa.handle, "OSMesaMakeCurrent");
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_glfw.osmesa.GetCurrentContext = (PFNOSMESAGETCURRENTCONTEXTPROC)
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_glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetCurrentContext");
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_glfw.osmesa.PixelStore = (PFNOSMESAPIXELSTOREPROC)
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_glfw_dlsym(_glfw.osmesa.handle, "OSMesaPixelStore");
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_glfw.osmesa.GetIntegerv = (PFNOSMESAGETINTEGERVPROC)
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_glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetIntegerv");
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_glfw.osmesa.GetColorBuffer = (PFNOSMESAGETCOLORBUFFERPROC)
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_glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetColorBuffer");
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_glfw.osmesa.GetDepthBuffer = (PFNOSMESAGETDEPTHBUFFERPROC)
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_glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetDepthBuffer");
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_glfw.osmesa.GetProcAddress = (PFNOSMESAGETPROCADDRESSPROC)
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_glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetProcAddress");
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if (!_glfw.osmesa.CreateContext ||
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!_glfw.osmesa.DestroyContext ||
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!_glfw.osmesa.MakeCurrent ||
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!_glfw.osmesa.GetCurrentContext ||
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!_glfw.osmesa.PixelStore ||
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!_glfw.osmesa.GetIntegerv ||
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!_glfw.osmesa.GetColorBuffer ||
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!_glfw.osmesa.GetDepthBuffer ||
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!_glfw.osmesa.GetProcAddress)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"OSMesa: Failed to load required entry points");
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_glfwTerminateOSMesa();
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return GLFW_FALSE;
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}
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return GLFW_TRUE;
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}
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void _glfwTerminateOSMesa(void)
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{
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if (_glfw.osmesa.handle)
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{
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_glfw_dlclose(_glfw.osmesa.handle);
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_glfw.osmesa.handle = NULL;
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}
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}
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GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig)
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{
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OSMesaContext share;
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if (ctxconfig->share)
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share = ctxconfig->share->context.osmesa.handle;
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// Initialize the context.
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window->context.osmesa.buffer = NULL;
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window->context.osmesa.width = 0;
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window->context.osmesa.height = 0;
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// Create to create an OSMesa context.
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window->context.osmesa.handle = OSMesaCreateContext(OSMESA_RGBA, share);
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if (window->context.osmesa.handle == 0)
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{
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_glfwInputError(GLFW_VERSION_UNAVAILABLE,
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"OSMesa: Failed to create context.");
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return GLFW_FALSE;
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}
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// Set up the context API.
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window->context.makeCurrent = makeContextCurrentOSMesa;
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window->context.swapBuffers = swapBuffersOSMesa;
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window->context.swapInterval = swapIntervalOSMesa;
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window->context.extensionSupported = extensionSupportedOSMesa;
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window->context.getProcAddress = getProcAddressOSMesa;
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window->context.destroy = destroyContextOSMesa;
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return GLFW_TRUE;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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87
src/osmesa_context.h
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87
src/osmesa_context.h
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#ifndef _glfw3_osmesa_context_h_
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#define _glfw3_osmesa_context_h_
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#define OSMESA_COLOR_INDEX GL_COLOR_INDEX
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#define OSMESA_RGBA 0x1908
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#define OSMESA_BGRA 0x1
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#define OSMESA_ARGB 0x2
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#define OSMESA_RGB 0x1907
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#define OSMESA_BGR 0x4
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#define OSMESA_RGB_565 0x5
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#define OSMESA_ROW_LENGTH 0x10
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#define OSMESA_Y_UP 0x11
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#define OSMESA_WIDTH 0x20
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#define OSMESA_HEIGHT 0x21
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#define OSMESA_FORMAT 0x22
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#define OSMESA_TYPE 0x23
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#define OSMESA_MAX_WIDTH 0x24
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#define OSMESA_MAX_HEIGHT 0x25
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typedef void* OSMesaContext;
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typedef void (*OSMESAproc)();
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typedef OSMesaContext (* PFNOSMESACREATECONTEXTPROC)(GLenum, OSMesaContext);
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typedef void (* PFNOSMESADESTROYCONTEXTPROC)(OSMesaContext);
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typedef int (* PFNOSMESAMAKECURRENTPROC)(OSMesaContext, void*, int, int, int);
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typedef OSMesaContext (* PFNOSMESAGETCURRENTCONTEXTPROC)();
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typedef void (* PFNOSMESAPIXELSTOREPROC)(int, int);
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typedef void (* PFNOSMESAGETINTEGERVPROC)(int, int*);
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typedef int (* PFNOSMESAGETCOLORBUFFERPROC)(OSMesaContext, int*, int*, int*, void**);
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typedef int (* PFNOSMESAGETDEPTHBUFFERPROC)(OSMesaContext, int*, int*, int*, void**);
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typedef GLFWglproc (* PFNOSMESAGETPROCADDRESSPROC)(const char*);
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#define OSMesaCreateContext _glfw.osmesa.CreateContext
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#define OSMesaDestroyContext _glfw.osmesa.DestroyContext
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#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent
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#define OSMesaGetCurrentContext _glfw.osmesa.GetCurrentContext
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#define OSMesaPixelStore _glfw.osmesa.PixelStore
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#define OSMesaGetIntegerv _glfw.osmesa.GetIntegerv
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#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer
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#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer
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#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextOSMesa osmesa
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#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWctxlibraryOSMesa osmesa
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// OSMesa-specific per-context data
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//
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typedef struct _GLFWcontextOSMesa
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{
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OSMesaContext handle;
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int width;
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int height;
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void * buffer;
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} _GLFWcontextOSMesa;
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// OSMesa-specific global data
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//
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typedef struct _GLFWctxlibraryOSMesa
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{
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GLFWbool prefix;
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void* handle;
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PFNOSMESACREATECONTEXTPROC CreateContext;
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PFNOSMESADESTROYCONTEXTPROC DestroyContext;
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PFNOSMESAMAKECURRENTPROC MakeCurrent;
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PFNOSMESAGETCURRENTCONTEXTPROC GetCurrentContext;
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PFNOSMESAPIXELSTOREPROC PixelStore;
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PFNOSMESAGETINTEGERVPROC GetIntegerv;
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PFNOSMESAGETCOLORBUFFERPROC GetColorBuffer;
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PFNOSMESAGETDEPTHBUFFERPROC GetDepthBuffer;
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PFNOSMESAGETPROCADDRESSPROC GetProcAddress;
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} _GLFWctxlibraryOSMesa;
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GLFWbool _glfwInitOSMesa(void);
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void _glfwTerminateOSMesa(void);
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GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig);
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#endif // _glfw3_osmesa_context_h_
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src/osmesa_init.c
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35
src/osmesa_init.c
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#include "internal.h"
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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int _glfwPlatformInit(void)
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{
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if (!_glfwInitThreadLocalStoragePOSIX()) {
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return GLFW_FALSE;
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}
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_glfwInitTimerPOSIX();
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return GLFW_TRUE;
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}
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void _glfwPlatformTerminate(void)
|
||||
{
|
||||
_glfwTerminateOSMesa();
|
||||
_glfwTerminateThreadLocalStoragePOSIX();
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetVersionString(void)
|
||||
{
|
||||
const char* version = _GLFW_VERSION_NUMBER " OSMESA";
|
||||
return version;
|
||||
}
|
||||
|
43
src/osmesa_monitor.c
Normal file
43
src/osmesa_monitor.c
Normal file
@ -0,0 +1,43 @@
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
_GLFWmonitor** _glfwPlatformGetMonitors(int* count)
|
||||
{
|
||||
// OSMesa is headless, so no monitors.
|
||||
_GLFWmonitor** monitors = NULL;
|
||||
if (count != NULL) {
|
||||
*count = 0;
|
||||
}
|
||||
return monitors;
|
||||
}
|
||||
|
||||
int _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos) {}
|
||||
|
||||
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode) {}
|
||||
|
||||
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp) {}
|
||||
|
||||
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor,
|
||||
const GLFWgammaramp* ramp) {}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
61
src/osmesa_platform.h
Normal file
61
src/osmesa_platform.h
Normal file
@ -0,0 +1,61 @@
|
||||
|
||||
#ifndef _osmesa_platform_h_
|
||||
#define _osmesa_platform_h_
|
||||
|
||||
#include <dlfcn.h>
|
||||
|
||||
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowOSMesa osmesa
|
||||
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorOSMesa osmesa
|
||||
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorOSMesa osmesa
|
||||
|
||||
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWwinlibraryOSMesa osmesawin
|
||||
|
||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE
|
||||
#define _GLFW_EGL_CONTEXT_STATE
|
||||
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE
|
||||
|
||||
#include "osmesa_context.h"
|
||||
#include "posix_time.h"
|
||||
#include "posix_tls.h"
|
||||
|
||||
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
|
||||
#define _glfw_dlclose(handle) dlclose(handle)
|
||||
#define _glfw_dlsym(handle, name) dlsym(handle, name)
|
||||
|
||||
// TODO(dalyj) "PLACEHOLDER" variables are there to silence "empty struct"
|
||||
// warnings
|
||||
|
||||
// OSMesa-specific per-window data
|
||||
//
|
||||
typedef struct _GLFWwindowOSMesa
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
} _GLFWwindowOSMesa;
|
||||
|
||||
|
||||
// OSMesa-specific global data
|
||||
//
|
||||
typedef struct _GLFWwinlibraryOSMesa
|
||||
{
|
||||
int PLACEHOLDER;
|
||||
} _GLFWwinlibraryOSMesa;
|
||||
|
||||
|
||||
// OSMesa-specific per-monitor data
|
||||
//
|
||||
typedef struct _GLFWmonitorOSMesa
|
||||
{
|
||||
int PLACEHOLDER;
|
||||
} _GLFWmonitorOSMesa;
|
||||
|
||||
|
||||
// OSMesa-specific per-cursor data
|
||||
//
|
||||
typedef struct _GLFWcursorOSMesa
|
||||
{
|
||||
int PLACEHOLDER;
|
||||
} _GLFWcursorOSMesa;
|
||||
|
||||
|
||||
#endif // _osmesa_platform_h_
|
259
src/osmesa_window.c
Normal file
259
src/osmesa_window.c
Normal file
@ -0,0 +1,259 @@
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
int createWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig)
|
||||
{
|
||||
window->osmesa.width = wndconfig->width;
|
||||
window->osmesa.height = wndconfig->height;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||
const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig)
|
||||
{
|
||||
if (!_glfwInitOSMesa())
|
||||
return GLFW_FALSE;
|
||||
|
||||
if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
|
||||
return GLFW_FALSE;
|
||||
|
||||
if (!createWindow(window, wndconfig))
|
||||
return GLFW_FALSE;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
|
||||
{
|
||||
if (window->context.destroy)
|
||||
window->context.destroy(window);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) {}
|
||||
|
||||
void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count,
|
||||
const GLFWimage* images) {}
|
||||
|
||||
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
|
||||
_GLFWmonitor* monitor,
|
||||
int xpos, int ypos,
|
||||
int width, int height,
|
||||
int refreshRate) {}
|
||||
|
||||
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
|
||||
{
|
||||
if (xpos != NULL) *xpos = 0;
|
||||
if (ypos != NULL) *ypos = 0;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) {}
|
||||
|
||||
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
|
||||
{
|
||||
if (width != NULL) *width = window->osmesa.width;
|
||||
if (height != NULL) *height = window->osmesa.height;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
|
||||
{
|
||||
window->osmesa.width = width;
|
||||
window->osmesa.height = height;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
|
||||
int minwidth, int minheight,
|
||||
int maxwidth, int maxheight) {}
|
||||
|
||||
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int n, int d) {}
|
||||
|
||||
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width,
|
||||
int* height)
|
||||
{
|
||||
if (width != NULL) *width = window->osmesa.width;
|
||||
if (height != NULL) *height = window->osmesa.height;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top,
|
||||
int* right, int* bottom)
|
||||
{
|
||||
if (left != NULL) *left = 0;
|
||||
if (top != NULL) *top = 0;
|
||||
if (right != NULL) *right = window->osmesa.width;
|
||||
if (bottom != NULL) *top = window->osmesa.height;
|
||||
}
|
||||
|
||||
void _glfwPlatformIconifyWindow(_GLFWwindow* window) {}
|
||||
|
||||
void _glfwPlatformRestoreWindow(_GLFWwindow* window) {}
|
||||
|
||||
void _glfwPlatformMaximizeWindow(_GLFWwindow* window) {}
|
||||
|
||||
int _glfwPlatformWindowMaximized(_GLFWwindow* window) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void _glfwPlatformShowWindow(_GLFWwindow* window) {}
|
||||
|
||||
void _glfwPlatformUnhideWindow(_GLFWwindow* window) {}
|
||||
|
||||
void _glfwPlatformHideWindow(_GLFWwindow* window) {}
|
||||
|
||||
void _glfwPlatformFocusWindow(_GLFWwindow* window) {}
|
||||
|
||||
int _glfwPlatformWindowFocused(_GLFWwindow* window) { return GLFW_FALSE; }
|
||||
|
||||
int _glfwPlatformWindowIconified(_GLFWwindow* window) { return GLFW_FALSE; }
|
||||
|
||||
int _glfwPlatformWindowVisible(_GLFWwindow* window) { return GLFW_FALSE; }
|
||||
|
||||
void _glfwPlatformPollEvents(void) {}
|
||||
|
||||
void _glfwPlatformWaitEvents(void) {}
|
||||
|
||||
void _glfwPlatformWaitEventsTimeout(double timeout) {}
|
||||
|
||||
void _glfwPlatformPostEmptyEvent(void) {}
|
||||
|
||||
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos) {
|
||||
if (xpos != NULL) *xpos = 0;
|
||||
if (ypos != NULL) *ypos = 0;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) {}
|
||||
|
||||
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) {}
|
||||
|
||||
void _glfwPlatformApplyCursorMode(_GLFWwindow* window) {}
|
||||
|
||||
int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image,
|
||||
int xhot, int yhot)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor) {}
|
||||
|
||||
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor) {}
|
||||
|
||||
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) {}
|
||||
|
||||
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetKeyName(int key, int scancode) { return ""; }
|
||||
|
||||
int _glfwPlatformJoystickPresent(int joy) { return 0; }
|
||||
|
||||
const float* _glfwPlatformGetJoystickAxes(int joy, int* count)
|
||||
{
|
||||
if (count != NULL) *count = 0;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)
|
||||
{
|
||||
if (count != NULL) *count = 0;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetJoystickName(int joy) { return NULL; }
|
||||
|
||||
char** _glfwPlatformGetRequiredInstanceExtensions(uint32_t* count)
|
||||
{
|
||||
if (count != NULL) *count = 0;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
|
||||
VkPhysicalDevice device,
|
||||
uint32_t queuefamily)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
|
||||
_GLFWwindow* window,
|
||||
const VkAllocationCallbacks* allocator,
|
||||
VkSurfaceKHR* surface)
|
||||
{
|
||||
// This seems like the most appropriate error to return here.
|
||||
return VK_ERROR_INITIALIZATION_FAILED;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width,
|
||||
int* height, int* format, void** buffer)
|
||||
{
|
||||
GLint mesaWidth;
|
||||
GLint mesaHeight;
|
||||
GLint mesaFormat;
|
||||
void* mesaBuffer;
|
||||
|
||||
assert(window != NULL);
|
||||
|
||||
OSMesaContext ctx = ((_GLFWwindow*) window)->context.osmesa.handle;
|
||||
|
||||
// Query OSMesa for the color buffer data.
|
||||
int result = OSMesaGetColorBuffer(
|
||||
ctx, &mesaWidth, &mesaHeight, &mesaFormat, &mesaBuffer);
|
||||
if (result) {
|
||||
// Copy the values returned by OSMesa.
|
||||
if (width != NULL) *width = mesaWidth;
|
||||
if (height != NULL) *height = mesaHeight;
|
||||
if (format != NULL) *format = mesaFormat;
|
||||
if (buffer != NULL) *buffer = mesaBuffer;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width,
|
||||
int* height, int* bytesPerValue,
|
||||
void** buffer)
|
||||
{
|
||||
GLint mesaWidth;
|
||||
GLint mesaHeight;
|
||||
GLint mesaBytes;
|
||||
void* mesaBuffer;
|
||||
|
||||
assert(window != NULL);
|
||||
|
||||
OSMesaContext ctx = ((_GLFWwindow*) window)->context.osmesa.handle;
|
||||
|
||||
// Query OSMesa for the color buffer data.
|
||||
int result = OSMesaGetDepthBuffer(
|
||||
ctx, &mesaWidth, &mesaHeight, &mesaBytes, &mesaBuffer);
|
||||
if (result) {
|
||||
// Copy the values returned by OSMesa.
|
||||
if (width != NULL) *width = mesaWidth;
|
||||
if (height != NULL) *height = mesaHeight;
|
||||
if (bytesPerValue != NULL) *bytesPerValue = mesaBytes;
|
||||
if (buffer != NULL) *buffer = mesaBuffer;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user