[-] Bloat
This commit is contained in:
parent
533b642c47
commit
36ad56ecdf
@ -1,47 +0,0 @@
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image:
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- Visual Studio 2015
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branches:
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only:
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- ci
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- master
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||||
- latest
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||||
- 3.3-stable
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||||
skip_tags: true
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||||
environment:
|
||||
matrix:
|
||||
- GENERATOR: MinGW Makefiles
|
||||
BUILD_SHARED_LIBS: ON
|
||||
CFLAGS: -Werror
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||||
- GENERATOR: MinGW Makefiles
|
||||
BUILD_SHARED_LIBS: OFF
|
||||
CFLAGS: -Werror
|
||||
- GENERATOR: Visual Studio 10 2010
|
||||
BUILD_SHARED_LIBS: ON
|
||||
CFLAGS: /WX
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||||
- GENERATOR: Visual Studio 10 2010
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||||
BUILD_SHARED_LIBS: OFF
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||||
CFLAGS: /WX
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||||
matrix:
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||||
fast_finish: true
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||||
for:
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||||
-
|
||||
matrix:
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||||
only:
|
||||
- GENERATOR: MinGW Makefiles
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||||
build_script:
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||||
- set PATH=%PATH:C:\Program Files\Git\usr\bin=C:\MinGW\bin%
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- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
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- cmake --build build
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-
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||||
matrix:
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only:
|
||||
- GENERATOR: Visual Studio 10 2010
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||||
build_script:
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||||
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
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- cmake --build build --target glfw
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notifications:
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||||
- provider: Email
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||||
to:
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||||
- ci@glfw.org
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on_build_failure: true
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||||
on_build_success: false
|
5
.gitattributes
vendored
5
.gitattributes
vendored
@ -1,5 +0,0 @@
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||||
*.m linguist-language=Objective-C
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.gitignore export-ignore
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.gitattributes export-ignore
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||||
.travis.yml export-ignore
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||||
.appveyor.yml export-ignore
|
10
.github/CODEOWNERS
vendored
10
.github/CODEOWNERS
vendored
@ -1,10 +0,0 @@
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||||
|
||||
* @elmindreda
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|
||||
src/wl_* @linkmauve
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docs/*.css @glfw/webdev
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||||
docs/*.scss @glfw/webdev
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||||
docs/*.html @glfw/webdev
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||||
docs/*.xml @glfw/webdev
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||||
|
94
.github/workflows/build.yml
vendored
94
.github/workflows/build.yml
vendored
@ -1,94 +0,0 @@
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||||
name: Build
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on:
|
||||
pull_request:
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push:
|
||||
branches: [ ci, master, latest, 3.3-stable ]
|
||||
workflow_dispatch:
|
||||
permissions:
|
||||
statuses: write
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
build-linux-x11-clang:
|
||||
name: X11 (Linux, Clang)
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||||
runs-on: ubuntu-latest
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||||
env:
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||||
CC: clang
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||||
CFLAGS: -Werror
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||||
steps:
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||||
- uses: actions/checkout@v3
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- name: Install dependencies
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run: |
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||||
sudo apt update
|
||||
sudo apt install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libxext-dev
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||||
|
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- name: Configure static library
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run: cmake -S . -B build-static
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- name: Build static library
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run: cmake --build build-static --parallel
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||||
|
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- name: Configure shared library
|
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run: cmake -S . -B build-shared -D BUILD_SHARED_LIBS=ON
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- name: Build shared library
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||||
run: cmake --build build-shared --parallel
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||||
|
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build-linux-full-clang:
|
||||
name: X11+Wayland (Linux, Clang)
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
CC: clang
|
||||
CFLAGS: -Werror
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||||
steps:
|
||||
- uses: actions/checkout@v3
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||||
- name: Install dependencies
|
||||
run: |
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||||
sudo apt update
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||||
sudo apt install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libxext-dev wayland-protocols libwayland-dev libxkbcommon-dev
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|
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- name: Configure static library
|
||||
run: cmake -S . -B build-static -D GLFW_BUILD_WAYLAND=ON
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- name: Build static library
|
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run: cmake --build build-static --parallel
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||||
|
||||
- name: Configure shared library
|
||||
run: cmake -S . -B build-shared -D GLFW_BUILD_WAYLAND=ON -D BUILD_SHARED_LIBS=ON
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||||
- name: Build shared library
|
||||
run: cmake --build build-shared --parallel
|
||||
|
||||
build-macos-cocoa-clang:
|
||||
name: Cocoa (macOS, Clang)
|
||||
runs-on: macos-latest
|
||||
env:
|
||||
CFLAGS: -Werror
|
||||
MACOSX_DEPLOYMENT_TARGET: 10.8
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
|
||||
- name: Configure static library
|
||||
run: cmake -S . -B build-static
|
||||
- name: Build static library
|
||||
run: cmake --build build-static --parallel
|
||||
|
||||
- name: Configure shared library
|
||||
run: cmake -S . -B build-shared -D BUILD_SHARED_LIBS=ON
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||||
- name: Build shared library
|
||||
run: cmake --build build-shared --parallel
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||||
|
||||
build-windows-win32-vs2022:
|
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name: Win32 (Windows, VS2022)
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runs-on: windows-latest
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||||
env:
|
||||
CFLAGS: /WX
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
|
||||
- name: Configure static library
|
||||
run: cmake -S . -B build-static -G "Visual Studio 17 2022"
|
||||
- name: Build static library
|
||||
run: cmake --build build-static --parallel
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||||
|
||||
- name: Configure shared library
|
||||
run: cmake -S . -B build-shared -G "Visual Studio 17 2022" -D BUILD_SHARED_LIBS=ON
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- name: Build shared library
|
||||
run: cmake --build build-shared --parallel
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|
10
.mailmap
10
.mailmap
@ -1,10 +0,0 @@
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Camilla Löwy <elmindreda@glfw.org> <elmindreda@users.sourceforge.net>
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Camilla Löwy <elmindreda@glfw.org> <elmindreda@elmindreda.org>
|
||||
Camilla Löwy <elmindreda@glfw.org>
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||||
|
||||
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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||||
|
||||
Marcus Geelnard <m@bitsnbites.eu> <marcus256@users.sourceforge.net>
|
||||
Marcus Geelnard <m@bitsnbites.eu> <marcus@geelnards-pc.(none)>
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||||
Marcus Geelnard <m@bitsnbites.eu>
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|
@ -1,48 +0,0 @@
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||||
# Usage:
|
||||
# cmake -P GenerateMappings.cmake <path/to/mappings.h.in> <path/to/mappings.h>
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||||
|
||||
set(source_url "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt")
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||||
set(source_path "${CMAKE_CURRENT_BINARY_DIR}/gamecontrollerdb.txt")
|
||||
set(template_path "${CMAKE_ARGV3}")
|
||||
set(target_path "${CMAKE_ARGV4}")
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||||
|
||||
if (NOT EXISTS "${template_path}")
|
||||
message(FATAL_ERROR "Failed to find template file ${template_path}")
|
||||
endif()
|
||||
|
||||
file(DOWNLOAD "${source_url}" "${source_path}"
|
||||
STATUS download_status
|
||||
TLS_VERIFY on)
|
||||
|
||||
list(GET download_status 0 status_code)
|
||||
list(GET download_status 1 status_message)
|
||||
|
||||
if (status_code)
|
||||
message(FATAL_ERROR "Failed to download ${source_url}: ${status_message}")
|
||||
endif()
|
||||
|
||||
file(STRINGS "${source_path}" lines)
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||||
foreach(line ${lines})
|
||||
if (line MATCHES "^[0-9a-fA-F]")
|
||||
if (line MATCHES "platform:Windows")
|
||||
if (GLFW_WIN32_MAPPINGS)
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||||
string(APPEND GLFW_WIN32_MAPPINGS "\n")
|
||||
endif()
|
||||
string(APPEND GLFW_WIN32_MAPPINGS "\"${line}\",")
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||||
elseif (line MATCHES "platform:Mac OS X")
|
||||
if (GLFW_COCOA_MAPPINGS)
|
||||
string(APPEND GLFW_COCOA_MAPPINGS "\n")
|
||||
endif()
|
||||
string(APPEND GLFW_COCOA_MAPPINGS "\"${line}\",")
|
||||
elseif (line MATCHES "platform:Linux")
|
||||
if (GLFW_LINUX_MAPPINGS)
|
||||
string(APPEND GLFW_LINUX_MAPPINGS "\n")
|
||||
endif()
|
||||
string(APPEND GLFW_LINUX_MAPPINGS "\"${line}\",")
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
configure_file("${template_path}" "${target_path}" @ONLY NEWLINE_STYLE UNIX)
|
||||
file(REMOVE "${source_path}")
|
||||
|
@ -1,38 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleGetInfoString</key>
|
||||
<string>${MACOSX_BUNDLE_INFO_STRING}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>${MACOSX_BUNDLE_ICON_FILE}</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleLongVersionString</key>
|
||||
<string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>LSRequiresCarbon</key>
|
||||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
|
||||
<key>NSHighResolutionCapable</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
@ -1,29 +0,0 @@
|
||||
|
||||
if (NOT EXISTS "@GLFW_BINARY_DIR@/install_manifest.txt")
|
||||
message(FATAL_ERROR "Cannot find install manifest: \"@GLFW_BINARY_DIR@/install_manifest.txt\"")
|
||||
endif()
|
||||
|
||||
file(READ "@GLFW_BINARY_DIR@/install_manifest.txt" files)
|
||||
string(REGEX REPLACE "\n" ";" files "${files}")
|
||||
|
||||
foreach (file ${files})
|
||||
message(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"")
|
||||
if (EXISTS "$ENV{DESTDIR}${file}")
|
||||
exec_program("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
|
||||
OUTPUT_VARIABLE rm_out
|
||||
RETURN_VALUE rm_retval)
|
||||
if (NOT "${rm_retval}" STREQUAL 0)
|
||||
MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"")
|
||||
endif()
|
||||
elseif (IS_SYMLINK "$ENV{DESTDIR}${file}")
|
||||
EXEC_PROGRAM("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
|
||||
OUTPUT_VARIABLE rm_out
|
||||
RETURN_VALUE rm_retval)
|
||||
if (NOT "${rm_retval}" STREQUAL 0)
|
||||
message(FATAL_ERROR "Problem when removing symlink \"$ENV{DESTDIR}${file}\"")
|
||||
endif()
|
||||
else()
|
||||
message(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.")
|
||||
endif()
|
||||
endforeach()
|
||||
|
@ -1,13 +0,0 @@
|
||||
prefix=@CMAKE_INSTALL_PREFIX@
|
||||
exec_prefix=${prefix}
|
||||
includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@
|
||||
libdir=@CMAKE_INSTALL_FULL_LIBDIR@
|
||||
|
||||
Name: GLFW
|
||||
Description: A multi-platform library for OpenGL, window and input
|
||||
Version: @GLFW_VERSION@
|
||||
URL: https://www.glfw.org/
|
||||
Requires.private: @GLFW_PKG_CONFIG_REQUIRES_PRIVATE@
|
||||
Libs: -L${libdir} -l@GLFW_LIB_NAME@
|
||||
Libs.private: @GLFW_PKG_CONFIG_LIBS_PRIVATE@
|
||||
Cflags: -I${includedir}
|
@ -1,3 +0,0 @@
|
||||
include(CMakeFindDependencyMacro)
|
||||
find_dependency(Threads)
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake")
|
@ -1,13 +0,0 @@
|
||||
# Define the environment for cross-compiling with 32-bit MinGW-w64 Clang
|
||||
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
|
||||
SET(CMAKE_SYSTEM_VERSION 1)
|
||||
SET(CMAKE_C_COMPILER "i686-w64-mingw32-clang")
|
||||
SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-clang++")
|
||||
SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
@ -1,13 +0,0 @@
|
||||
# Define the environment for cross-compiling with 32-bit MinGW-w64 GCC
|
||||
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
|
||||
SET(CMAKE_SYSTEM_VERSION 1)
|
||||
SET(CMAKE_C_COMPILER "i686-w64-mingw32-gcc")
|
||||
SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-g++")
|
||||
SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
@ -1,17 +0,0 @@
|
||||
# Find EpollShim
|
||||
# Once done, this will define
|
||||
#
|
||||
# EPOLLSHIM_FOUND - System has EpollShim
|
||||
# EPOLLSHIM_INCLUDE_DIRS - The EpollShim include directories
|
||||
# EPOLLSHIM_LIBRARIES - The libraries needed to use EpollShim
|
||||
|
||||
find_path(EPOLLSHIM_INCLUDE_DIRS NAMES sys/epoll.h sys/timerfd.h HINTS /usr/local/include/libepoll-shim)
|
||||
find_library(EPOLLSHIM_LIBRARIES NAMES epoll-shim libepoll-shim HINTS /usr/local/lib)
|
||||
|
||||
if (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
|
||||
set(EPOLLSHIM_FOUND TRUE)
|
||||
endif (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(EpollShim DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS)
|
||||
mark_as_advanced(EPOLLSHIM_INCLUDE_DIRS EPOLLSHIM_LIBRARIES)
|
@ -1,18 +0,0 @@
|
||||
# Try to find OSMesa on a Unix system
|
||||
#
|
||||
# This will define:
|
||||
#
|
||||
# OSMESA_LIBRARIES - Link these to use OSMesa
|
||||
# OSMESA_INCLUDE_DIR - Include directory for OSMesa
|
||||
#
|
||||
# Copyright (c) 2014 Brandon Schaefer <brandon.schaefer@canonical.com>
|
||||
|
||||
if (NOT WIN32)
|
||||
|
||||
find_package (PkgConfig)
|
||||
pkg_check_modules (PKG_OSMESA QUIET osmesa)
|
||||
|
||||
set (OSMESA_INCLUDE_DIR ${PKG_OSMESA_INCLUDE_DIRS})
|
||||
set (OSMESA_LIBRARIES ${PKG_OSMESA_LIBRARIES})
|
||||
|
||||
endif ()
|
@ -1,13 +0,0 @@
|
||||
# Define the environment for cross-compiling with 64-bit MinGW-w64 Clang
|
||||
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
|
||||
SET(CMAKE_SYSTEM_VERSION 1)
|
||||
SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-clang")
|
||||
SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-clang++")
|
||||
SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
@ -1,13 +0,0 @@
|
||||
# Define the environment for cross-compiling with 64-bit MinGW-w64 GCC
|
||||
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
|
||||
SET(CMAKE_SYSTEM_VERSION 1)
|
||||
SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc")
|
||||
SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-g++")
|
||||
SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
171
CMakeLists.txt
171
CMakeLists.txt
@ -1,171 +0,0 @@
|
||||
cmake_minimum_required(VERSION 3.4...3.20 FATAL_ERROR)
|
||||
|
||||
project(GLFW VERSION 3.4.0 LANGUAGES C)
|
||||
|
||||
if (POLICY CMP0069)
|
||||
cmake_policy(SET CMP0069 NEW)
|
||||
endif()
|
||||
|
||||
if (POLICY CMP0077)
|
||||
cmake_policy(SET CMP0077 NEW)
|
||||
endif()
|
||||
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
||||
|
||||
string(COMPARE EQUAL "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_SOURCE_DIR}" GLFW_STANDALONE)
|
||||
|
||||
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
|
||||
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE})
|
||||
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ${GLFW_STANDALONE})
|
||||
option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
|
||||
option(GLFW_INSTALL "Generate installation target" ON)
|
||||
|
||||
include(GNUInstallDirs)
|
||||
include(CMakeDependentOption)
|
||||
|
||||
if (GLFW_USE_OSMESA)
|
||||
message(FATAL_ERROR "GLFW_USE_OSMESA has been removed; set the GLFW_PLATFORM init hint")
|
||||
endif()
|
||||
|
||||
cmake_dependent_option(GLFW_BUILD_WIN32 "Build support for Win32" ON "WIN32" OFF)
|
||||
cmake_dependent_option(GLFW_BUILD_COCOA "Build support for Cocoa" ON "APPLE" OFF)
|
||||
cmake_dependent_option(GLFW_BUILD_X11 "Build support for X11" ON "UNIX;NOT APPLE" OFF)
|
||||
cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland"
|
||||
"${GLFW_USE_WAYLAND}" "UNIX;NOT APPLE" OFF)
|
||||
|
||||
cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF
|
||||
"WIN32" OFF)
|
||||
cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
|
||||
"MSVC" OFF)
|
||||
|
||||
set(GLFW_LIBRARY_TYPE "${GLFW_LIBRARY_TYPE}" CACHE STRING
|
||||
"Library type override for GLFW (SHARED, STATIC, OBJECT, or empty to follow BUILD_SHARED_LIBS)")
|
||||
|
||||
if (GLFW_LIBRARY_TYPE)
|
||||
if (GLFW_LIBRARY_TYPE STREQUAL "SHARED")
|
||||
set(GLFW_BUILD_SHARED_LIBRARY TRUE)
|
||||
else()
|
||||
set(GLFW_BUILD_SHARED_LIBRARY FALSE)
|
||||
endif()
|
||||
else()
|
||||
set(GLFW_BUILD_SHARED_LIBRARY ${BUILD_SHARED_LIBS})
|
||||
endif()
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
|
||||
|
||||
find_package(Threads REQUIRED)
|
||||
|
||||
if (GLFW_BUILD_DOCS)
|
||||
set(DOXYGEN_SKIP_DOT TRUE)
|
||||
find_package(Doxygen)
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Report backend selection
|
||||
#--------------------------------------------------------------------
|
||||
if (GLFW_BUILD_WIN32)
|
||||
message(STATUS "Including Win32 support")
|
||||
endif()
|
||||
if (GLFW_BUILD_COCOA)
|
||||
message(STATUS "Including Cocoa support")
|
||||
endif()
|
||||
if (GLFW_BUILD_WAYLAND)
|
||||
message(STATUS "Including Wayland support")
|
||||
endif()
|
||||
if (GLFW_BUILD_X11)
|
||||
message(STATUS "Including X11 support")
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Apply Microsoft C runtime library option
|
||||
# This is here because it also applies to tests and examples
|
||||
#--------------------------------------------------------------------
|
||||
if (MSVC AND NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
|
||||
if (CMAKE_VERSION VERSION_LESS 3.15)
|
||||
foreach (flag CMAKE_C_FLAGS
|
||||
CMAKE_C_FLAGS_DEBUG
|
||||
CMAKE_C_FLAGS_RELEASE
|
||||
CMAKE_C_FLAGS_MINSIZEREL
|
||||
CMAKE_C_FLAGS_RELWITHDEBINFO)
|
||||
|
||||
if (flag MATCHES "/MD")
|
||||
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
|
||||
endif()
|
||||
if (flag MATCHES "/MDd")
|
||||
string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}")
|
||||
endif()
|
||||
|
||||
endforeach()
|
||||
else()
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Create generated files
|
||||
#--------------------------------------------------------------------
|
||||
include(CMakePackageConfigHelpers)
|
||||
|
||||
set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_LIBDIR}/cmake/glfw3")
|
||||
|
||||
configure_package_config_file(CMake/glfw3Config.cmake.in
|
||||
src/glfw3Config.cmake
|
||||
INSTALL_DESTINATION "${GLFW_CONFIG_PATH}"
|
||||
NO_CHECK_REQUIRED_COMPONENTS_MACRO)
|
||||
|
||||
write_basic_package_version_file(src/glfw3ConfigVersion.cmake
|
||||
VERSION ${GLFW_VERSION}
|
||||
COMPATIBILITY SameMajorVersion)
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Add subdirectories
|
||||
#--------------------------------------------------------------------
|
||||
add_subdirectory(src)
|
||||
|
||||
if (GLFW_BUILD_EXAMPLES)
|
||||
add_subdirectory(examples)
|
||||
endif()
|
||||
|
||||
if (GLFW_BUILD_TESTS)
|
||||
add_subdirectory(tests)
|
||||
endif()
|
||||
|
||||
if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
|
||||
add_subdirectory(docs)
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Install files other than the library
|
||||
# The library is installed by src/CMakeLists.txt
|
||||
#--------------------------------------------------------------------
|
||||
if (GLFW_INSTALL)
|
||||
install(DIRECTORY include/GLFW DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
|
||||
FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
|
||||
|
||||
install(FILES "${GLFW_BINARY_DIR}/src/glfw3Config.cmake"
|
||||
"${GLFW_BINARY_DIR}/src/glfw3ConfigVersion.cmake"
|
||||
DESTINATION "${GLFW_CONFIG_PATH}")
|
||||
|
||||
install(EXPORT glfwTargets FILE glfw3Targets.cmake
|
||||
EXPORT_LINK_INTERFACE_LIBRARIES
|
||||
DESTINATION "${GLFW_CONFIG_PATH}")
|
||||
install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
|
||||
DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
|
||||
|
||||
if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
|
||||
install(DIRECTORY "${GLFW_BINARY_DIR}/docs/html"
|
||||
DESTINATION "${CMAKE_INSTALL_DOCDIR}")
|
||||
endif()
|
||||
|
||||
# Only generate this target if no higher-level project already has
|
||||
if (NOT TARGET uninstall)
|
||||
configure_file(CMake/cmake_uninstall.cmake.in
|
||||
cmake_uninstall.cmake IMMEDIATE @ONLY)
|
||||
|
||||
add_custom_target(uninstall
|
||||
"${CMAKE_COMMAND}" -P
|
||||
"${GLFW_BINARY_DIR}/cmake_uninstall.cmake")
|
||||
set_target_properties(uninstall PROPERTIES FOLDER "GLFW3")
|
||||
endif()
|
||||
endif()
|
||||
|
272
CONTRIBUTORS.md
272
CONTRIBUTORS.md
@ -1,272 +0,0 @@
|
||||
# Acknowledgements
|
||||
|
||||
GLFW exists because people around the world donated their time and lent their
|
||||
skills. This list only includes contributions to the main repository and
|
||||
excludes other invaluable contributions like language bindings and text and
|
||||
video tutorials.
|
||||
|
||||
- Bobyshev Alexander
|
||||
- Laurent Aphecetche
|
||||
- Matt Arsenault
|
||||
- Takuro Ashie
|
||||
- ashishgamedev
|
||||
- David Avedissian
|
||||
- Luca Bacci
|
||||
- Keith Bauer
|
||||
- John Bartholomew
|
||||
- Coşku Baş
|
||||
- Niklas Behrens
|
||||
- Andrew Belt
|
||||
- Nevyn Bengtsson
|
||||
- Niklas Bergström
|
||||
- Denis Bernard
|
||||
- BiBi
|
||||
- Doug Binks
|
||||
- blanco
|
||||
- Waris Boonyasiriwat
|
||||
- Kyle Brenneman
|
||||
- Rok Breulj
|
||||
- TheBrokenRail
|
||||
- Kai Burjack
|
||||
- Martin Capitanio
|
||||
- Nicolas Caramelli
|
||||
- David Carlier
|
||||
- Arturo Castro
|
||||
- Chi-kwan Chan
|
||||
- TheChocolateOre
|
||||
- Ali Chraghi
|
||||
- Joseph Chua
|
||||
- Ian Clarkson
|
||||
- Michał Cichoń
|
||||
- Lambert Clara
|
||||
- Anna Clarke
|
||||
- Josh Codd
|
||||
- Yaron Cohen-Tal
|
||||
- Omar Cornut
|
||||
- Andrew Corrigan
|
||||
- Bailey Cosier
|
||||
- Noel Cower
|
||||
- CuriouserThing
|
||||
- Jason Daly
|
||||
- danhambleton
|
||||
- Jarrod Davis
|
||||
- Olivier Delannoy
|
||||
- Paul R. Deppe
|
||||
- Michael Dickens
|
||||
- Роман Донченко
|
||||
- Mario Dorn
|
||||
- Wolfgang Draxinger
|
||||
- Jonathan Dummer
|
||||
- Ralph Eastwood
|
||||
- Fredrik Ehnbom
|
||||
- Robin Eklind
|
||||
- Jan Ekström
|
||||
- Siavash Eliasi
|
||||
- Ahmad Fatoum
|
||||
- Nikita Fediuchin
|
||||
- Felipe Ferreira
|
||||
- Michael Fogleman
|
||||
- Jason Francis
|
||||
- Gerald Franz
|
||||
- Mário Freitas
|
||||
- Daijiro Fukuda
|
||||
- GeO4d
|
||||
- Marcus Geelnard
|
||||
- ghuser404
|
||||
- Charles Giessen
|
||||
- Ryan C. Gordon
|
||||
- Stephen Gowen
|
||||
- Kovid Goyal
|
||||
- Kevin Grandemange
|
||||
- Eloi Marín Gratacós
|
||||
- Stefan Gustavson
|
||||
- Andrew Gutekanst
|
||||
- Stephen Gutekanst
|
||||
- Jonathan Hale
|
||||
- hdf89shfdfs
|
||||
- Sylvain Hellegouarch
|
||||
- Björn Hempel
|
||||
- Matthew Henry
|
||||
- heromyth
|
||||
- Lucas Hinderberger
|
||||
- Paul Holden
|
||||
- Hajime Hoshi
|
||||
- Warren Hu
|
||||
- Charles Huber
|
||||
- Brent Huisman
|
||||
- Ryo Ichinose
|
||||
- illustris
|
||||
- InKryption
|
||||
- IntellectualKitty
|
||||
- Aaron Jacobs
|
||||
- JannikGM
|
||||
- Erik S. V. Jansson
|
||||
- jjYBdx4IL
|
||||
- Toni Jovanoski
|
||||
- Arseny Kapoulkine
|
||||
- Cem Karan
|
||||
- Osman Keskin
|
||||
- Koray Kilinc
|
||||
- Josh Kilmer
|
||||
- Byunghoon Kim
|
||||
- Cameron King
|
||||
- Peter Knut
|
||||
- Christoph Kubisch
|
||||
- Yasutaka Kumei
|
||||
- Yuri Kunde Schlesner
|
||||
- Rokas Kupstys
|
||||
- Konstantin Käfer
|
||||
- Eric Larson
|
||||
- Francis Lecavalier
|
||||
- Jong Won Lee
|
||||
- Robin Leffmann
|
||||
- Glenn Lewis
|
||||
- Shane Liesegang
|
||||
- Anders Lindqvist
|
||||
- Leon Linhart
|
||||
- Marco Lizza
|
||||
- Eyal Lotem
|
||||
- Aaron Loucks
|
||||
- Luflosi
|
||||
- lukect
|
||||
- Tristam MacDonald
|
||||
- Hans Mackowiak
|
||||
- Ramiro Magno
|
||||
- Дмитри Малышев
|
||||
- Zbigniew Mandziejewicz
|
||||
- Adam Marcus
|
||||
- Célestin Marot
|
||||
- Kyle McDonald
|
||||
- David V. McKay
|
||||
- David Medlock
|
||||
- Bryce Mehring
|
||||
- Jonathan Mercier
|
||||
- Marcel Metz
|
||||
- Liam Middlebrook
|
||||
- Ave Milia
|
||||
- Jonathan Miller
|
||||
- Kenneth Miller
|
||||
- Bruce Mitchener
|
||||
- Jack Moffitt
|
||||
- Ravi Mohan
|
||||
- Jeff Molofee
|
||||
- Alexander Monakov
|
||||
- Pierre Morel
|
||||
- Jon Morton
|
||||
- Pierre Moulon
|
||||
- Martins Mozeiko
|
||||
- Pascal Muetschard
|
||||
- James Murphy
|
||||
- Julian Møller
|
||||
- ndogxj
|
||||
- F. Nedelec
|
||||
- n3rdopolis
|
||||
- Kristian Nielsen
|
||||
- Joel Niemelä
|
||||
- Kamil Nowakowski
|
||||
- onox
|
||||
- Denis Ovod
|
||||
- Ozzy
|
||||
- Andri Pálsson
|
||||
- luz paz
|
||||
- Peoro
|
||||
- Braden Pellett
|
||||
- Christopher Pelloux
|
||||
- Michael Pennington
|
||||
- Arturo J. Pérez
|
||||
- Vladimir Perminov
|
||||
- Olivier Perret
|
||||
- Anthony Pesch
|
||||
- Orson Peters
|
||||
- Emmanuel Gil Peyrot
|
||||
- Cyril Pichard
|
||||
- Pilzschaf
|
||||
- Keith Pitt
|
||||
- Stanislav Podgorskiy
|
||||
- Konstantin Podsvirov
|
||||
- Nathan Poirier
|
||||
- Alexandre Pretyman
|
||||
- Pablo Prietz
|
||||
- przemekmirek
|
||||
- pthom
|
||||
- Martin Pulec
|
||||
- Guillaume Racicot
|
||||
- Juan Ramos
|
||||
- Christian Rauch
|
||||
- Philip Rideout
|
||||
- Eddie Ringle
|
||||
- Max Risuhin
|
||||
- Joe Roback
|
||||
- Jorge Rodriguez
|
||||
- Jari Ronkainen
|
||||
- Luca Rood
|
||||
- Ed Ropple
|
||||
- Aleksey Rybalkin
|
||||
- Mikko Rytkönen
|
||||
- Riku Salminen
|
||||
- Yoshinori Sano
|
||||
- Brandon Schaefer
|
||||
- Sebastian Schuberth
|
||||
- Christian Sdunek
|
||||
- Matt Sealey
|
||||
- Steve Sexton
|
||||
- Arkady Shapkin
|
||||
- Ali Sherief
|
||||
- Yoshiki Shibukawa
|
||||
- Dmitri Shuralyov
|
||||
- Joao da Silva
|
||||
- Daniel Sieger
|
||||
- Daniel Skorupski
|
||||
- Slemmie
|
||||
- Anthony Smith
|
||||
- Bradley Smith
|
||||
- Cliff Smolinsky
|
||||
- Patrick Snape
|
||||
- Erlend Sogge Heggen
|
||||
- Olivier Sohn
|
||||
- Julian Squires
|
||||
- Johannes Stein
|
||||
- Pontus Stenetorp
|
||||
- Michael Stocker
|
||||
- Justin Stoecker
|
||||
- Elviss Strazdins
|
||||
- Paul Sultana
|
||||
- Nathan Sweet
|
||||
- TTK-Bandit
|
||||
- Jared Tiala
|
||||
- Sergey Tikhomirov
|
||||
- Arthur Tombs
|
||||
- TronicLabs
|
||||
- Ioannis Tsakpinis
|
||||
- Samuli Tuomola
|
||||
- Matthew Turner
|
||||
- urraka
|
||||
- Elias Vanderstuyft
|
||||
- Stef Velzel
|
||||
- Jari Vetoniemi
|
||||
- Ricardo Vieira
|
||||
- Nicholas Vitovitch
|
||||
- Simon Voordouw
|
||||
- Corentin Wallez
|
||||
- Torsten Walluhn
|
||||
- Patrick Walton
|
||||
- Xo Wang
|
||||
- Andre Weissflog
|
||||
- Jay Weisskopf
|
||||
- Frank Wille
|
||||
- Andy Williams
|
||||
- Joel Winarske
|
||||
- Richard A. Wilkes
|
||||
- xfangfang
|
||||
- Tatsuya Yatagawa
|
||||
- Ryogo Yoshimura
|
||||
- Lukas Zanner
|
||||
- Andrey Zholos
|
||||
- Aihui Zhu
|
||||
- Santi Zupancic
|
||||
- Jonas Ådahl
|
||||
- Lasse Öörni
|
||||
- Leonard König
|
||||
- All the unmentioned and anonymous contributors in the GLFW community, for bug
|
||||
reports, patches, feedback, testing and encouragement
|
||||
|
230
deps/getopt.c
vendored
230
deps/getopt.c
vendored
@ -1,230 +0,0 @@
|
||||
/* Copyright (c) 2012, Kim Gräsman
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Kim Gräsman nor the names of contributors may be used
|
||||
* to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include "getopt.h"
|
||||
|
||||
#include <stddef.h>
|
||||
#include <string.h>
|
||||
|
||||
const int no_argument = 0;
|
||||
const int required_argument = 1;
|
||||
const int optional_argument = 2;
|
||||
|
||||
char* optarg;
|
||||
int optopt;
|
||||
/* The variable optind [...] shall be initialized to 1 by the system. */
|
||||
int optind = 1;
|
||||
int opterr;
|
||||
|
||||
static char* optcursor = NULL;
|
||||
|
||||
/* Implemented based on [1] and [2] for optional arguments.
|
||||
optopt is handled FreeBSD-style, per [3].
|
||||
Other GNU and FreeBSD extensions are purely accidental.
|
||||
|
||||
[1] http://pubs.opengroup.org/onlinepubs/000095399/functions/getopt.html
|
||||
[2] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
|
||||
[3] http://www.freebsd.org/cgi/man.cgi?query=getopt&sektion=3&manpath=FreeBSD+9.0-RELEASE
|
||||
*/
|
||||
int getopt(int argc, char* const argv[], const char* optstring) {
|
||||
int optchar = -1;
|
||||
const char* optdecl = NULL;
|
||||
|
||||
optarg = NULL;
|
||||
opterr = 0;
|
||||
optopt = 0;
|
||||
|
||||
/* Unspecified, but we need it to avoid overrunning the argv bounds. */
|
||||
if (optind >= argc)
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called argv[optind] is a null pointer, getopt()
|
||||
shall return -1 without changing optind. */
|
||||
if (argv[optind] == NULL)
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called *argv[optind] is not the character '-',
|
||||
getopt() shall return -1 without changing optind. */
|
||||
if (*argv[optind] != '-')
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called argv[optind] points to the string "-",
|
||||
getopt() shall return -1 without changing optind. */
|
||||
if (strcmp(argv[optind], "-") == 0)
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called argv[optind] points to the string "--",
|
||||
getopt() shall return -1 after incrementing optind. */
|
||||
if (strcmp(argv[optind], "--") == 0) {
|
||||
++optind;
|
||||
goto no_more_optchars;
|
||||
}
|
||||
|
||||
if (optcursor == NULL || *optcursor == '\0')
|
||||
optcursor = argv[optind] + 1;
|
||||
|
||||
optchar = *optcursor;
|
||||
|
||||
/* FreeBSD: The variable optopt saves the last known option character
|
||||
returned by getopt(). */
|
||||
optopt = optchar;
|
||||
|
||||
/* The getopt() function shall return the next option character (if one is
|
||||
found) from argv that matches a character in optstring, if there is
|
||||
one that matches. */
|
||||
optdecl = strchr(optstring, optchar);
|
||||
if (optdecl) {
|
||||
/* [I]f a character is followed by a colon, the option takes an
|
||||
argument. */
|
||||
if (optdecl[1] == ':') {
|
||||
optarg = ++optcursor;
|
||||
if (*optarg == '\0') {
|
||||
/* GNU extension: Two colons mean an option takes an
|
||||
optional arg; if there is text in the current argv-element
|
||||
(i.e., in the same word as the option name itself, for example,
|
||||
"-oarg"), then it is returned in optarg, otherwise optarg is set
|
||||
to zero. */
|
||||
if (optdecl[2] != ':') {
|
||||
/* If the option was the last character in the string pointed to by
|
||||
an element of argv, then optarg shall contain the next element
|
||||
of argv, and optind shall be incremented by 2. If the resulting
|
||||
value of optind is greater than argc, this indicates a missing
|
||||
option-argument, and getopt() shall return an error indication.
|
||||
|
||||
Otherwise, optarg shall point to the string following the
|
||||
option character in that element of argv, and optind shall be
|
||||
incremented by 1.
|
||||
*/
|
||||
if (++optind < argc) {
|
||||
optarg = argv[optind];
|
||||
} else {
|
||||
/* If it detects a missing option-argument, it shall return the
|
||||
colon character ( ':' ) if the first character of optstring
|
||||
was a colon, or a question-mark character ( '?' ) otherwise.
|
||||
*/
|
||||
optarg = NULL;
|
||||
optchar = (optstring[0] == ':') ? ':' : '?';
|
||||
}
|
||||
} else {
|
||||
optarg = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
optcursor = NULL;
|
||||
}
|
||||
} else {
|
||||
/* If getopt() encounters an option character that is not contained in
|
||||
optstring, it shall return the question-mark ( '?' ) character. */
|
||||
optchar = '?';
|
||||
}
|
||||
|
||||
if (optcursor == NULL || *++optcursor == '\0')
|
||||
++optind;
|
||||
|
||||
return optchar;
|
||||
|
||||
no_more_optchars:
|
||||
optcursor = NULL;
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Implementation based on [1].
|
||||
|
||||
[1] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
|
||||
*/
|
||||
int getopt_long(int argc, char* const argv[], const char* optstring,
|
||||
const struct option* longopts, int* longindex) {
|
||||
const struct option* o = longopts;
|
||||
const struct option* match = NULL;
|
||||
int num_matches = 0;
|
||||
size_t argument_name_length = 0;
|
||||
const char* current_argument = NULL;
|
||||
int retval = -1;
|
||||
|
||||
optarg = NULL;
|
||||
optopt = 0;
|
||||
|
||||
if (optind >= argc)
|
||||
return -1;
|
||||
|
||||
if (strlen(argv[optind]) < 3 || strncmp(argv[optind], "--", 2) != 0)
|
||||
return getopt(argc, argv, optstring);
|
||||
|
||||
/* It's an option; starts with -- and is longer than two chars. */
|
||||
current_argument = argv[optind] + 2;
|
||||
argument_name_length = strcspn(current_argument, "=");
|
||||
for (; o->name; ++o) {
|
||||
if (strncmp(o->name, current_argument, argument_name_length) == 0) {
|
||||
match = o;
|
||||
++num_matches;
|
||||
}
|
||||
}
|
||||
|
||||
if (num_matches == 1) {
|
||||
/* If longindex is not NULL, it points to a variable which is set to the
|
||||
index of the long option relative to longopts. */
|
||||
if (longindex)
|
||||
*longindex = (int) (match - longopts);
|
||||
|
||||
/* If flag is NULL, then getopt_long() shall return val.
|
||||
Otherwise, getopt_long() returns 0, and flag shall point to a variable
|
||||
which shall be set to val if the option is found, but left unchanged if
|
||||
the option is not found. */
|
||||
if (match->flag)
|
||||
*(match->flag) = match->val;
|
||||
|
||||
retval = match->flag ? 0 : match->val;
|
||||
|
||||
if (match->has_arg != no_argument) {
|
||||
optarg = strchr(argv[optind], '=');
|
||||
if (optarg != NULL)
|
||||
++optarg;
|
||||
|
||||
if (match->has_arg == required_argument) {
|
||||
/* Only scan the next argv for required arguments. Behavior is not
|
||||
specified, but has been observed with Ubuntu and Mac OSX. */
|
||||
if (optarg == NULL && ++optind < argc) {
|
||||
optarg = argv[optind];
|
||||
}
|
||||
|
||||
if (optarg == NULL)
|
||||
retval = ':';
|
||||
}
|
||||
} else if (strchr(argv[optind], '=')) {
|
||||
/* An argument was provided to a non-argument option.
|
||||
I haven't seen this specified explicitly, but both GNU and BSD-based
|
||||
implementations show this behavior.
|
||||
*/
|
||||
retval = '?';
|
||||
}
|
||||
} else {
|
||||
/* Unknown option or ambiguous match. */
|
||||
retval = '?';
|
||||
}
|
||||
|
||||
++optind;
|
||||
return retval;
|
||||
}
|
57
deps/getopt.h
vendored
57
deps/getopt.h
vendored
@ -1,57 +0,0 @@
|
||||
/* Copyright (c) 2012, Kim Gräsman
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Kim Gräsman nor the names of contributors may be used
|
||||
* to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_GETOPT_PORT_H
|
||||
#define INCLUDED_GETOPT_PORT_H
|
||||
|
||||
#if defined(__cplusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern const int no_argument;
|
||||
extern const int required_argument;
|
||||
extern const int optional_argument;
|
||||
|
||||
extern char* optarg;
|
||||
extern int optind, opterr, optopt;
|
||||
|
||||
struct option {
|
||||
const char* name;
|
||||
int has_arg;
|
||||
int* flag;
|
||||
int val;
|
||||
};
|
||||
|
||||
int getopt(int argc, char* const argv[], const char* optstring);
|
||||
|
||||
int getopt_long(int argc, char* const argv[],
|
||||
const char* optstring, const struct option* longopts, int* longindex);
|
||||
|
||||
#if defined(__cplusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // INCLUDED_GETOPT_PORT_H
|
5996
deps/glad/gl.h
vendored
5996
deps/glad/gl.h
vendored
File diff suppressed because it is too large
Load Diff
1805
deps/glad/gles2.h
vendored
1805
deps/glad/gles2.h
vendored
File diff suppressed because it is too large
Load Diff
6330
deps/glad/vulkan.h
vendored
6330
deps/glad/vulkan.h
vendored
File diff suppressed because it is too large
Load Diff
606
deps/linmath.h
vendored
606
deps/linmath.h
vendored
@ -1,606 +0,0 @@
|
||||
#ifndef LINMATH_H
|
||||
#define LINMATH_H
|
||||
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
|
||||
/* 2021-03-21 Camilla Löwy <elmindreda@elmindreda.org>
|
||||
* - Replaced double constants with float equivalents
|
||||
*/
|
||||
|
||||
#ifdef LINMATH_NO_INLINE
|
||||
#define LINMATH_H_FUNC static
|
||||
#else
|
||||
#define LINMATH_H_FUNC static inline
|
||||
#endif
|
||||
|
||||
#define LINMATH_H_DEFINE_VEC(n) \
|
||||
typedef float vec##n[n]; \
|
||||
LINMATH_H_FUNC void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i] + b[i]; \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i] - b[i]; \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_scale(vec##n r, vec##n const v, float const s) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = v[i] * s; \
|
||||
} \
|
||||
LINMATH_H_FUNC float vec##n##_mul_inner(vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
float p = 0.f; \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
p += b[i]*a[i]; \
|
||||
return p; \
|
||||
} \
|
||||
LINMATH_H_FUNC float vec##n##_len(vec##n const v) \
|
||||
{ \
|
||||
return sqrtf(vec##n##_mul_inner(v,v)); \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_norm(vec##n r, vec##n const v) \
|
||||
{ \
|
||||
float k = 1.f / vec##n##_len(v); \
|
||||
vec##n##_scale(r, v, k); \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_min(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i]<b[i] ? a[i] : b[i]; \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_max(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i]>b[i] ? a[i] : b[i]; \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_dup(vec##n r, vec##n const src) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = src[i]; \
|
||||
}
|
||||
|
||||
LINMATH_H_DEFINE_VEC(2)
|
||||
LINMATH_H_DEFINE_VEC(3)
|
||||
LINMATH_H_DEFINE_VEC(4)
|
||||
|
||||
LINMATH_H_FUNC void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
|
||||
{
|
||||
r[0] = a[1]*b[2] - a[2]*b[1];
|
||||
r[1] = a[2]*b[0] - a[0]*b[2];
|
||||
r[2] = a[0]*b[1] - a[1]*b[0];
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
|
||||
{
|
||||
float p = 2.f * vec3_mul_inner(v, n);
|
||||
int i;
|
||||
for(i=0;i<3;++i)
|
||||
r[i] = v[i] - p*n[i];
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void vec4_mul_cross(vec4 r, vec4 const a, vec4 const b)
|
||||
{
|
||||
r[0] = a[1]*b[2] - a[2]*b[1];
|
||||
r[1] = a[2]*b[0] - a[0]*b[2];
|
||||
r[2] = a[0]*b[1] - a[1]*b[0];
|
||||
r[3] = 1.f;
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 const v, vec4 const n)
|
||||
{
|
||||
float p = 2.f*vec4_mul_inner(v, n);
|
||||
int i;
|
||||
for(i=0;i<4;++i)
|
||||
r[i] = v[i] - p*n[i];
|
||||
}
|
||||
|
||||
typedef vec4 mat4x4[4];
|
||||
LINMATH_H_FUNC void mat4x4_identity(mat4x4 M)
|
||||
{
|
||||
int i, j;
|
||||
for(i=0; i<4; ++i)
|
||||
for(j=0; j<4; ++j)
|
||||
M[i][j] = i==j ? 1.f : 0.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_dup(mat4x4 M, mat4x4 const N)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_dup(M[i], N[i]);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_row(vec4 r, mat4x4 const M, int i)
|
||||
{
|
||||
int k;
|
||||
for(k=0; k<4; ++k)
|
||||
r[k] = M[k][i];
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_col(vec4 r, mat4x4 const M, int i)
|
||||
{
|
||||
int k;
|
||||
for(k=0; k<4; ++k)
|
||||
r[k] = M[i][k];
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_transpose(mat4x4 M, mat4x4 const N)
|
||||
{
|
||||
// Note: if M and N are the same, the user has to
|
||||
// explicitly make a copy of M and set it to N.
|
||||
int i, j;
|
||||
for(j=0; j<4; ++j)
|
||||
for(i=0; i<4; ++i)
|
||||
M[i][j] = N[j][i];
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_add(mat4x4 M, mat4x4 const a, mat4x4 const b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_add(M[i], a[i], b[i]);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_sub(mat4x4 M, mat4x4 const a, mat4x4 const b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_sub(M[i], a[i], b[i]);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_scale(mat4x4 M, mat4x4 const a, float k)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_scale(M[i], a[i], k);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_scale_aniso(mat4x4 M, mat4x4 const a, float x, float y, float z)
|
||||
{
|
||||
vec4_scale(M[0], a[0], x);
|
||||
vec4_scale(M[1], a[1], y);
|
||||
vec4_scale(M[2], a[2], z);
|
||||
vec4_dup(M[3], a[3]);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 const a, mat4x4 const b)
|
||||
{
|
||||
mat4x4 temp;
|
||||
int k, r, c;
|
||||
for(c=0; c<4; ++c) for(r=0; r<4; ++r) {
|
||||
temp[c][r] = 0.f;
|
||||
for(k=0; k<4; ++k)
|
||||
temp[c][r] += a[k][r] * b[c][k];
|
||||
}
|
||||
mat4x4_dup(M, temp);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 const M, vec4 const v)
|
||||
{
|
||||
int i, j;
|
||||
for(j=0; j<4; ++j) {
|
||||
r[j] = 0.f;
|
||||
for(i=0; i<4; ++i)
|
||||
r[j] += M[i][j] * v[i];
|
||||
}
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_translate(mat4x4 T, float x, float y, float z)
|
||||
{
|
||||
mat4x4_identity(T);
|
||||
T[3][0] = x;
|
||||
T[3][1] = y;
|
||||
T[3][2] = z;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
|
||||
{
|
||||
vec4 t = {x, y, z, 0};
|
||||
vec4 r;
|
||||
int i;
|
||||
for (i = 0; i < 4; ++i) {
|
||||
mat4x4_row(r, M, i);
|
||||
M[3][i] += vec4_mul_inner(r, t);
|
||||
}
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 const a, vec3 const b)
|
||||
{
|
||||
int i, j;
|
||||
for(i=0; i<4; ++i) for(j=0; j<4; ++j)
|
||||
M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate(mat4x4 R, mat4x4 const M, float x, float y, float z, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
vec3 u = {x, y, z};
|
||||
|
||||
if(vec3_len(u) > 1e-4) {
|
||||
vec3_norm(u, u);
|
||||
mat4x4 T;
|
||||
mat4x4_from_vec3_mul_outer(T, u, u);
|
||||
|
||||
mat4x4 S = {
|
||||
{ 0, u[2], -u[1], 0},
|
||||
{-u[2], 0, u[0], 0},
|
||||
{ u[1], -u[0], 0, 0},
|
||||
{ 0, 0, 0, 0}
|
||||
};
|
||||
mat4x4_scale(S, S, s);
|
||||
|
||||
mat4x4 C;
|
||||
mat4x4_identity(C);
|
||||
mat4x4_sub(C, C, T);
|
||||
|
||||
mat4x4_scale(C, C, c);
|
||||
|
||||
mat4x4_add(T, T, C);
|
||||
mat4x4_add(T, T, S);
|
||||
|
||||
T[3][3] = 1.f;
|
||||
mat4x4_mul(R, M, T);
|
||||
} else {
|
||||
mat4x4_dup(R, M);
|
||||
}
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 const M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
mat4x4 R = {
|
||||
{1.f, 0.f, 0.f, 0.f},
|
||||
{0.f, c, s, 0.f},
|
||||
{0.f, -s, c, 0.f},
|
||||
{0.f, 0.f, 0.f, 1.f}
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 const M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
mat4x4 R = {
|
||||
{ c, 0.f, -s, 0.f},
|
||||
{ 0.f, 1.f, 0.f, 0.f},
|
||||
{ s, 0.f, c, 0.f},
|
||||
{ 0.f, 0.f, 0.f, 1.f}
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 const M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
mat4x4 R = {
|
||||
{ c, s, 0.f, 0.f},
|
||||
{ -s, c, 0.f, 0.f},
|
||||
{ 0.f, 0.f, 1.f, 0.f},
|
||||
{ 0.f, 0.f, 0.f, 1.f}
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 const M)
|
||||
{
|
||||
float s[6];
|
||||
float c[6];
|
||||
s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1];
|
||||
s[1] = M[0][0]*M[1][2] - M[1][0]*M[0][2];
|
||||
s[2] = M[0][0]*M[1][3] - M[1][0]*M[0][3];
|
||||
s[3] = M[0][1]*M[1][2] - M[1][1]*M[0][2];
|
||||
s[4] = M[0][1]*M[1][3] - M[1][1]*M[0][3];
|
||||
s[5] = M[0][2]*M[1][3] - M[1][2]*M[0][3];
|
||||
|
||||
c[0] = M[2][0]*M[3][1] - M[3][0]*M[2][1];
|
||||
c[1] = M[2][0]*M[3][2] - M[3][0]*M[2][2];
|
||||
c[2] = M[2][0]*M[3][3] - M[3][0]*M[2][3];
|
||||
c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2];
|
||||
c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3];
|
||||
c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3];
|
||||
|
||||
/* Assumes it is invertible */
|
||||
float idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
|
||||
|
||||
T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet;
|
||||
T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet;
|
||||
T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet;
|
||||
T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet;
|
||||
|
||||
T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet;
|
||||
T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet;
|
||||
T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet;
|
||||
T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet;
|
||||
|
||||
T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet;
|
||||
T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet;
|
||||
T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet;
|
||||
T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet;
|
||||
|
||||
T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet;
|
||||
T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet;
|
||||
T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
|
||||
T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_orthonormalize(mat4x4 R, mat4x4 const M)
|
||||
{
|
||||
mat4x4_dup(R, M);
|
||||
float s = 1.f;
|
||||
vec3 h;
|
||||
|
||||
vec3_norm(R[2], R[2]);
|
||||
|
||||
s = vec3_mul_inner(R[1], R[2]);
|
||||
vec3_scale(h, R[2], s);
|
||||
vec3_sub(R[1], R[1], h);
|
||||
vec3_norm(R[1], R[1]);
|
||||
|
||||
s = vec3_mul_inner(R[0], R[2]);
|
||||
vec3_scale(h, R[2], s);
|
||||
vec3_sub(R[0], R[0], h);
|
||||
|
||||
s = vec3_mul_inner(R[0], R[1]);
|
||||
vec3_scale(h, R[1], s);
|
||||
vec3_sub(R[0], R[0], h);
|
||||
vec3_norm(R[0], R[0]);
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
|
||||
{
|
||||
M[0][0] = 2.f*n/(r-l);
|
||||
M[0][1] = M[0][2] = M[0][3] = 0.f;
|
||||
|
||||
M[1][1] = 2.f*n/(t-b);
|
||||
M[1][0] = M[1][2] = M[1][3] = 0.f;
|
||||
|
||||
M[2][0] = (r+l)/(r-l);
|
||||
M[2][1] = (t+b)/(t-b);
|
||||
M[2][2] = -(f+n)/(f-n);
|
||||
M[2][3] = -1.f;
|
||||
|
||||
M[3][2] = -2.f*(f*n)/(f-n);
|
||||
M[3][0] = M[3][1] = M[3][3] = 0.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
|
||||
{
|
||||
M[0][0] = 2.f/(r-l);
|
||||
M[0][1] = M[0][2] = M[0][3] = 0.f;
|
||||
|
||||
M[1][1] = 2.f/(t-b);
|
||||
M[1][0] = M[1][2] = M[1][3] = 0.f;
|
||||
|
||||
M[2][2] = -2.f/(f-n);
|
||||
M[2][0] = M[2][1] = M[2][3] = 0.f;
|
||||
|
||||
M[3][0] = -(r+l)/(r-l);
|
||||
M[3][1] = -(t+b)/(t-b);
|
||||
M[3][2] = -(f+n)/(f-n);
|
||||
M[3][3] = 1.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
|
||||
{
|
||||
/* NOTE: Degrees are an unhandy unit to work with.
|
||||
* linmath.h uses radians for everything! */
|
||||
float const a = 1.f / tanf(y_fov / 2.f);
|
||||
|
||||
m[0][0] = a / aspect;
|
||||
m[0][1] = 0.f;
|
||||
m[0][2] = 0.f;
|
||||
m[0][3] = 0.f;
|
||||
|
||||
m[1][0] = 0.f;
|
||||
m[1][1] = a;
|
||||
m[1][2] = 0.f;
|
||||
m[1][3] = 0.f;
|
||||
|
||||
m[2][0] = 0.f;
|
||||
m[2][1] = 0.f;
|
||||
m[2][2] = -((f + n) / (f - n));
|
||||
m[2][3] = -1.f;
|
||||
|
||||
m[3][0] = 0.f;
|
||||
m[3][1] = 0.f;
|
||||
m[3][2] = -((2.f * f * n) / (f - n));
|
||||
m[3][3] = 0.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 const eye, vec3 const center, vec3 const up)
|
||||
{
|
||||
/* Adapted from Android's OpenGL Matrix.java. */
|
||||
/* See the OpenGL GLUT documentation for gluLookAt for a description */
|
||||
/* of the algorithm. We implement it in a straightforward way: */
|
||||
|
||||
/* TODO: The negation of of can be spared by swapping the order of
|
||||
* operands in the following cross products in the right way. */
|
||||
vec3 f;
|
||||
vec3_sub(f, center, eye);
|
||||
vec3_norm(f, f);
|
||||
|
||||
vec3 s;
|
||||
vec3_mul_cross(s, f, up);
|
||||
vec3_norm(s, s);
|
||||
|
||||
vec3 t;
|
||||
vec3_mul_cross(t, s, f);
|
||||
|
||||
m[0][0] = s[0];
|
||||
m[0][1] = t[0];
|
||||
m[0][2] = -f[0];
|
||||
m[0][3] = 0.f;
|
||||
|
||||
m[1][0] = s[1];
|
||||
m[1][1] = t[1];
|
||||
m[1][2] = -f[1];
|
||||
m[1][3] = 0.f;
|
||||
|
||||
m[2][0] = s[2];
|
||||
m[2][1] = t[2];
|
||||
m[2][2] = -f[2];
|
||||
m[2][3] = 0.f;
|
||||
|
||||
m[3][0] = 0.f;
|
||||
m[3][1] = 0.f;
|
||||
m[3][2] = 0.f;
|
||||
m[3][3] = 1.f;
|
||||
|
||||
mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]);
|
||||
}
|
||||
|
||||
typedef float quat[4];
|
||||
#define quat_add vec4_add
|
||||
#define quat_sub vec4_sub
|
||||
#define quat_norm vec4_norm
|
||||
#define quat_scale vec4_scale
|
||||
#define quat_mul_inner vec4_mul_inner
|
||||
|
||||
LINMATH_H_FUNC void quat_identity(quat q)
|
||||
{
|
||||
q[0] = q[1] = q[2] = 0.f;
|
||||
q[3] = 1.f;
|
||||
}
|
||||
LINMATH_H_FUNC void quat_mul(quat r, quat const p, quat const q)
|
||||
{
|
||||
vec3 w;
|
||||
vec3_mul_cross(r, p, q);
|
||||
vec3_scale(w, p, q[3]);
|
||||
vec3_add(r, r, w);
|
||||
vec3_scale(w, q, p[3]);
|
||||
vec3_add(r, r, w);
|
||||
r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
|
||||
}
|
||||
LINMATH_H_FUNC void quat_conj(quat r, quat const q)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<3; ++i)
|
||||
r[i] = -q[i];
|
||||
r[3] = q[3];
|
||||
}
|
||||
LINMATH_H_FUNC void quat_rotate(quat r, float angle, vec3 const axis) {
|
||||
vec3 axis_norm;
|
||||
vec3_norm(axis_norm, axis);
|
||||
float s = sinf(angle / 2);
|
||||
float c = cosf(angle / 2);
|
||||
vec3_scale(r, axis_norm, s);
|
||||
r[3] = c;
|
||||
}
|
||||
LINMATH_H_FUNC void quat_mul_vec3(vec3 r, quat const q, vec3 const v)
|
||||
{
|
||||
/*
|
||||
* Method by Fabian 'ryg' Giessen (of Farbrausch)
|
||||
t = 2 * cross(q.xyz, v)
|
||||
v' = v + q.w * t + cross(q.xyz, t)
|
||||
*/
|
||||
vec3 t;
|
||||
vec3 q_xyz = {q[0], q[1], q[2]};
|
||||
vec3 u = {q[0], q[1], q[2]};
|
||||
|
||||
vec3_mul_cross(t, q_xyz, v);
|
||||
vec3_scale(t, t, 2);
|
||||
|
||||
vec3_mul_cross(u, q_xyz, t);
|
||||
vec3_scale(t, t, q[3]);
|
||||
|
||||
vec3_add(r, v, t);
|
||||
vec3_add(r, r, u);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat const q)
|
||||
{
|
||||
float a = q[3];
|
||||
float b = q[0];
|
||||
float c = q[1];
|
||||
float d = q[2];
|
||||
float a2 = a*a;
|
||||
float b2 = b*b;
|
||||
float c2 = c*c;
|
||||
float d2 = d*d;
|
||||
|
||||
M[0][0] = a2 + b2 - c2 - d2;
|
||||
M[0][1] = 2.f*(b*c + a*d);
|
||||
M[0][2] = 2.f*(b*d - a*c);
|
||||
M[0][3] = 0.f;
|
||||
|
||||
M[1][0] = 2*(b*c - a*d);
|
||||
M[1][1] = a2 - b2 + c2 - d2;
|
||||
M[1][2] = 2.f*(c*d + a*b);
|
||||
M[1][3] = 0.f;
|
||||
|
||||
M[2][0] = 2.f*(b*d + a*c);
|
||||
M[2][1] = 2.f*(c*d - a*b);
|
||||
M[2][2] = a2 - b2 - c2 + d2;
|
||||
M[2][3] = 0.f;
|
||||
|
||||
M[3][0] = M[3][1] = M[3][2] = 0.f;
|
||||
M[3][3] = 1.f;
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void mat4x4o_mul_quat(mat4x4 R, mat4x4 const M, quat const q)
|
||||
{
|
||||
/* XXX: The way this is written only works for orthogonal matrices. */
|
||||
/* TODO: Take care of non-orthogonal case. */
|
||||
quat_mul_vec3(R[0], q, M[0]);
|
||||
quat_mul_vec3(R[1], q, M[1]);
|
||||
quat_mul_vec3(R[2], q, M[2]);
|
||||
|
||||
R[3][0] = R[3][1] = R[3][2] = 0.f;
|
||||
R[0][3] = M[0][3];
|
||||
R[1][3] = M[1][3];
|
||||
R[2][3] = M[2][3];
|
||||
R[3][3] = M[3][3]; // typically 1.0, but here we make it general
|
||||
}
|
||||
LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 const M)
|
||||
{
|
||||
float r=0.f;
|
||||
int i;
|
||||
|
||||
int perm[] = { 0, 1, 2, 0, 1 };
|
||||
int *p = perm;
|
||||
|
||||
for(i = 0; i<3; i++) {
|
||||
float m = M[i][i];
|
||||
if( m < r )
|
||||
continue;
|
||||
m = r;
|
||||
p = &perm[i];
|
||||
}
|
||||
|
||||
r = sqrtf(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
|
||||
|
||||
if(r < 1e-6) {
|
||||
q[0] = 1.f;
|
||||
q[1] = q[2] = q[3] = 0.f;
|
||||
return;
|
||||
}
|
||||
|
||||
q[0] = r/2.f;
|
||||
q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.f*r);
|
||||
q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.f*r);
|
||||
q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 const M, vec2 const _a, vec2 const _b, float s)
|
||||
{
|
||||
vec2 a; memcpy(a, _a, sizeof(a));
|
||||
vec2 b; memcpy(b, _b, sizeof(b));
|
||||
|
||||
float z_a = 0.f;
|
||||
float z_b = 0.f;
|
||||
|
||||
if(vec2_len(a) < 1.f) {
|
||||
z_a = sqrtf(1.f - vec2_mul_inner(a, a));
|
||||
} else {
|
||||
vec2_norm(a, a);
|
||||
}
|
||||
|
||||
if(vec2_len(b) < 1.f) {
|
||||
z_b = sqrtf(1.f - vec2_mul_inner(b, b));
|
||||
} else {
|
||||
vec2_norm(b, b);
|
||||
}
|
||||
|
||||
vec3 a_ = {a[0], a[1], z_a};
|
||||
vec3 b_ = {b[0], b[1], z_b};
|
||||
|
||||
vec3 c_;
|
||||
vec3_mul_cross(c_, a_, b_);
|
||||
|
||||
float const angle = acos(vec3_mul_inner(a_, b_)) * s;
|
||||
mat4x4_rotate(R, M, c_[0], c_[1], c_[2], angle);
|
||||
}
|
||||
#endif
|
117
deps/mingw/_mingw_dxhelper.h
vendored
117
deps/mingw/_mingw_dxhelper.h
vendored
@ -1,117 +0,0 @@
|
||||
/**
|
||||
* This file has no copyright assigned and is placed in the Public Domain.
|
||||
* This file is part of the mingw-w64 runtime package.
|
||||
* No warranty is given; refer to the file DISCLAIMER within this package.
|
||||
*/
|
||||
|
||||
#if defined(_MSC_VER) && !defined(_MSC_EXTENSIONS)
|
||||
#define NONAMELESSUNION 1
|
||||
#endif
|
||||
#if defined(NONAMELESSSTRUCT) && \
|
||||
!defined(NONAMELESSUNION)
|
||||
#define NONAMELESSUNION 1
|
||||
#endif
|
||||
#if defined(NONAMELESSUNION) && \
|
||||
!defined(NONAMELESSSTRUCT)
|
||||
#define NONAMELESSSTRUCT 1
|
||||
#endif
|
||||
#if !defined(__GNU_EXTENSION)
|
||||
#if defined(__GNUC__) || defined(__GNUG__)
|
||||
#define __GNU_EXTENSION __extension__
|
||||
#else
|
||||
#define __GNU_EXTENSION
|
||||
#endif
|
||||
#endif /* __extension__ */
|
||||
|
||||
#ifndef __ANONYMOUS_DEFINED
|
||||
#define __ANONYMOUS_DEFINED
|
||||
#if defined(__GNUC__) || defined(__GNUG__)
|
||||
#define _ANONYMOUS_UNION __extension__
|
||||
#define _ANONYMOUS_STRUCT __extension__
|
||||
#else
|
||||
#define _ANONYMOUS_UNION
|
||||
#define _ANONYMOUS_STRUCT
|
||||
#endif
|
||||
#ifndef NONAMELESSUNION
|
||||
#define _UNION_NAME(x)
|
||||
#define _STRUCT_NAME(x)
|
||||
#else /* NONAMELESSUNION */
|
||||
#define _UNION_NAME(x) x
|
||||
#define _STRUCT_NAME(x) x
|
||||
#endif
|
||||
#endif /* __ANONYMOUS_DEFINED */
|
||||
|
||||
#ifndef DUMMYUNIONNAME
|
||||
# ifdef NONAMELESSUNION
|
||||
# define DUMMYUNIONNAME u
|
||||
# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
|
||||
# define DUMMYUNIONNAME2 u2
|
||||
# define DUMMYUNIONNAME3 u3
|
||||
# define DUMMYUNIONNAME4 u4
|
||||
# define DUMMYUNIONNAME5 u5
|
||||
# define DUMMYUNIONNAME6 u6
|
||||
# define DUMMYUNIONNAME7 u7
|
||||
# define DUMMYUNIONNAME8 u8
|
||||
# define DUMMYUNIONNAME9 u9
|
||||
# else /* NONAMELESSUNION */
|
||||
# define DUMMYUNIONNAME
|
||||
# define DUMMYUNIONNAME1 /* Wine uses this variant */
|
||||
# define DUMMYUNIONNAME2
|
||||
# define DUMMYUNIONNAME3
|
||||
# define DUMMYUNIONNAME4
|
||||
# define DUMMYUNIONNAME5
|
||||
# define DUMMYUNIONNAME6
|
||||
# define DUMMYUNIONNAME7
|
||||
# define DUMMYUNIONNAME8
|
||||
# define DUMMYUNIONNAME9
|
||||
# endif
|
||||
#endif /* DUMMYUNIONNAME */
|
||||
|
||||
#if !defined(DUMMYUNIONNAME1) /* MinGW does not define this one */
|
||||
# ifdef NONAMELESSUNION
|
||||
# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
|
||||
# else
|
||||
# define DUMMYUNIONNAME1 /* Wine uses this variant */
|
||||
# endif
|
||||
#endif /* DUMMYUNIONNAME1 */
|
||||
|
||||
#ifndef DUMMYSTRUCTNAME
|
||||
# ifdef NONAMELESSUNION
|
||||
# define DUMMYSTRUCTNAME s
|
||||
# define DUMMYSTRUCTNAME1 s1 /* Wine uses this variant */
|
||||
# define DUMMYSTRUCTNAME2 s2
|
||||
# define DUMMYSTRUCTNAME3 s3
|
||||
# define DUMMYSTRUCTNAME4 s4
|
||||
# define DUMMYSTRUCTNAME5 s5
|
||||
# else
|
||||
# define DUMMYSTRUCTNAME
|
||||
# define DUMMYSTRUCTNAME1 /* Wine uses this variant */
|
||||
# define DUMMYSTRUCTNAME2
|
||||
# define DUMMYSTRUCTNAME3
|
||||
# define DUMMYSTRUCTNAME4
|
||||
# define DUMMYSTRUCTNAME5
|
||||
# endif
|
||||
#endif /* DUMMYSTRUCTNAME */
|
||||
|
||||
/* These are for compatibility with the Wine source tree */
|
||||
|
||||
#ifndef WINELIB_NAME_AW
|
||||
# ifdef __MINGW_NAME_AW
|
||||
# define WINELIB_NAME_AW __MINGW_NAME_AW
|
||||
# else
|
||||
# ifdef UNICODE
|
||||
# define WINELIB_NAME_AW(func) func##W
|
||||
# else
|
||||
# define WINELIB_NAME_AW(func) func##A
|
||||
# endif
|
||||
# endif
|
||||
#endif /* WINELIB_NAME_AW */
|
||||
|
||||
#ifndef DECL_WINELIB_TYPE_AW
|
||||
# ifdef __MINGW_TYPEDEF_AW
|
||||
# define DECL_WINELIB_TYPE_AW __MINGW_TYPEDEF_AW
|
||||
# else
|
||||
# define DECL_WINELIB_TYPE_AW(type) typedef WINELIB_NAME_AW(type) type;
|
||||
# endif
|
||||
#endif /* DECL_WINELIB_TYPE_AW */
|
||||
|
2467
deps/mingw/dinput.h
vendored
2467
deps/mingw/dinput.h
vendored
File diff suppressed because it is too large
Load Diff
239
deps/mingw/xinput.h
vendored
239
deps/mingw/xinput.h
vendored
@ -1,239 +0,0 @@
|
||||
/*
|
||||
* The Wine project - Xinput Joystick Library
|
||||
* Copyright 2008 Andrew Fenn
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#ifndef __WINE_XINPUT_H
|
||||
#define __WINE_XINPUT_H
|
||||
|
||||
#include <windef.h>
|
||||
|
||||
/*
|
||||
* Bitmasks for the joysticks buttons, determines what has
|
||||
* been pressed on the joystick, these need to be mapped
|
||||
* to whatever device you're using instead of an xbox 360
|
||||
* joystick
|
||||
*/
|
||||
|
||||
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
|
||||
#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
|
||||
#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
|
||||
#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
|
||||
#define XINPUT_GAMEPAD_START 0x0010
|
||||
#define XINPUT_GAMEPAD_BACK 0x0020
|
||||
#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
|
||||
#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
|
||||
#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
|
||||
#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
|
||||
#define XINPUT_GAMEPAD_A 0x1000
|
||||
#define XINPUT_GAMEPAD_B 0x2000
|
||||
#define XINPUT_GAMEPAD_X 0x4000
|
||||
#define XINPUT_GAMEPAD_Y 0x8000
|
||||
|
||||
/*
|
||||
* Defines the flags used to determine if the user is pushing
|
||||
* down on a button, not holding a button, etc
|
||||
*/
|
||||
|
||||
#define XINPUT_KEYSTROKE_KEYDOWN 0x0001
|
||||
#define XINPUT_KEYSTROKE_KEYUP 0x0002
|
||||
#define XINPUT_KEYSTROKE_REPEAT 0x0004
|
||||
|
||||
/*
|
||||
* Defines the codes which are returned by XInputGetKeystroke
|
||||
*/
|
||||
|
||||
#define VK_PAD_A 0x5800
|
||||
#define VK_PAD_B 0x5801
|
||||
#define VK_PAD_X 0x5802
|
||||
#define VK_PAD_Y 0x5803
|
||||
#define VK_PAD_RSHOULDER 0x5804
|
||||
#define VK_PAD_LSHOULDER 0x5805
|
||||
#define VK_PAD_LTRIGGER 0x5806
|
||||
#define VK_PAD_RTRIGGER 0x5807
|
||||
#define VK_PAD_DPAD_UP 0x5810
|
||||
#define VK_PAD_DPAD_DOWN 0x5811
|
||||
#define VK_PAD_DPAD_LEFT 0x5812
|
||||
#define VK_PAD_DPAD_RIGHT 0x5813
|
||||
#define VK_PAD_START 0x5814
|
||||
#define VK_PAD_BACK 0x5815
|
||||
#define VK_PAD_LTHUMB_PRESS 0x5816
|
||||
#define VK_PAD_RTHUMB_PRESS 0x5817
|
||||
#define VK_PAD_LTHUMB_UP 0x5820
|
||||
#define VK_PAD_LTHUMB_DOWN 0x5821
|
||||
#define VK_PAD_LTHUMB_RIGHT 0x5822
|
||||
#define VK_PAD_LTHUMB_LEFT 0x5823
|
||||
#define VK_PAD_LTHUMB_UPLEFT 0x5824
|
||||
#define VK_PAD_LTHUMB_UPRIGHT 0x5825
|
||||
#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
|
||||
#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
|
||||
#define VK_PAD_RTHUMB_UP 0x5830
|
||||
#define VK_PAD_RTHUMB_DOWN 0x5831
|
||||
#define VK_PAD_RTHUMB_RIGHT 0x5832
|
||||
#define VK_PAD_RTHUMB_LEFT 0x5833
|
||||
#define VK_PAD_RTHUMB_UPLEFT 0x5834
|
||||
#define VK_PAD_RTHUMB_UPRIGHT 0x5835
|
||||
#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
|
||||
#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
|
||||
|
||||
/*
|
||||
* Deadzones are for analogue joystick controls on the joypad
|
||||
* which determine when input should be assumed to be in the
|
||||
* middle of the pad. This is a threshold to stop a joypad
|
||||
* controlling the game when the player isn't touching the
|
||||
* controls.
|
||||
*/
|
||||
|
||||
#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
|
||||
#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
|
||||
#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
|
||||
|
||||
|
||||
/*
|
||||
* Defines what type of abilities the type of joystick has
|
||||
* DEVTYPE_GAMEPAD is available for all joysticks, however
|
||||
* there may be more specific identifiers for other joysticks
|
||||
* which are being used.
|
||||
*/
|
||||
|
||||
#define XINPUT_DEVTYPE_GAMEPAD 0x01
|
||||
#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
|
||||
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
|
||||
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
|
||||
#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
|
||||
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
|
||||
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
|
||||
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
|
||||
|
||||
/*
|
||||
* These are used with the XInputGetCapabilities function to
|
||||
* determine the abilities to the joystick which has been
|
||||
* plugged in.
|
||||
*/
|
||||
|
||||
#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
|
||||
#define XINPUT_FLAG_GAMEPAD 0x00000001
|
||||
|
||||
/*
|
||||
* Defines the status of the battery if one is used in the
|
||||
* attached joystick. The first two define if the joystick
|
||||
* supports a battery. Disconnected means that the joystick
|
||||
* isn't connected. Wired shows that the joystick is a wired
|
||||
* joystick.
|
||||
*/
|
||||
|
||||
#define BATTERY_DEVTYPE_GAMEPAD 0x00
|
||||
#define BATTERY_DEVTYPE_HEADSET 0x01
|
||||
#define BATTERY_TYPE_DISCONNECTED 0x00
|
||||
#define BATTERY_TYPE_WIRED 0x01
|
||||
#define BATTERY_TYPE_ALKALINE 0x02
|
||||
#define BATTERY_TYPE_NIMH 0x03
|
||||
#define BATTERY_TYPE_UNKNOWN 0xFF
|
||||
#define BATTERY_LEVEL_EMPTY 0x00
|
||||
#define BATTERY_LEVEL_LOW 0x01
|
||||
#define BATTERY_LEVEL_MEDIUM 0x02
|
||||
#define BATTERY_LEVEL_FULL 0x03
|
||||
|
||||
/*
|
||||
* How many joysticks can be used with this library. Games that
|
||||
* use the xinput library will not go over this number.
|
||||
*/
|
||||
|
||||
#define XUSER_MAX_COUNT 4
|
||||
#define XUSER_INDEX_ANY 0x000000FF
|
||||
|
||||
/*
|
||||
* Defines the structure of an xbox 360 joystick.
|
||||
*/
|
||||
|
||||
typedef struct _XINPUT_GAMEPAD {
|
||||
WORD wButtons;
|
||||
BYTE bLeftTrigger;
|
||||
BYTE bRightTrigger;
|
||||
SHORT sThumbLX;
|
||||
SHORT sThumbLY;
|
||||
SHORT sThumbRX;
|
||||
SHORT sThumbRY;
|
||||
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
|
||||
|
||||
typedef struct _XINPUT_STATE {
|
||||
DWORD dwPacketNumber;
|
||||
XINPUT_GAMEPAD Gamepad;
|
||||
} XINPUT_STATE, *PXINPUT_STATE;
|
||||
|
||||
/*
|
||||
* Defines the structure of how much vibration is set on both the
|
||||
* right and left motors in a joystick. If you're not using a 360
|
||||
* joystick you will have to map these to your device.
|
||||
*/
|
||||
|
||||
typedef struct _XINPUT_VIBRATION {
|
||||
WORD wLeftMotorSpeed;
|
||||
WORD wRightMotorSpeed;
|
||||
} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
|
||||
|
||||
/*
|
||||
* Defines the structure for what kind of abilities the joystick has
|
||||
* such abilities are things such as if the joystick has the ability
|
||||
* to send and receive audio, if the joystick is in fact a driving
|
||||
* wheel or perhaps if the joystick is some kind of dance pad or
|
||||
* guitar.
|
||||
*/
|
||||
|
||||
typedef struct _XINPUT_CAPABILITIES {
|
||||
BYTE Type;
|
||||
BYTE SubType;
|
||||
WORD Flags;
|
||||
XINPUT_GAMEPAD Gamepad;
|
||||
XINPUT_VIBRATION Vibration;
|
||||
} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
|
||||
|
||||
/*
|
||||
* Defines the structure for a joystick input event which is
|
||||
* retrieved using the function XInputGetKeystroke
|
||||
*/
|
||||
typedef struct _XINPUT_KEYSTROKE {
|
||||
WORD VirtualKey;
|
||||
WCHAR Unicode;
|
||||
WORD Flags;
|
||||
BYTE UserIndex;
|
||||
BYTE HidCode;
|
||||
} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
|
||||
|
||||
typedef struct _XINPUT_BATTERY_INFORMATION
|
||||
{
|
||||
BYTE BatteryType;
|
||||
BYTE BatteryLevel;
|
||||
} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void WINAPI XInputEnable(WINBOOL);
|
||||
DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
|
||||
DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
|
||||
DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
|
||||
DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
|
||||
DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
|
||||
DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* __WINE_XINPUT_H */
|
25778
deps/nuklear.h
vendored
25778
deps/nuklear.h
vendored
File diff suppressed because it is too large
Load Diff
381
deps/nuklear_glfw_gl2.h
vendored
381
deps/nuklear_glfw_gl2.h
vendored
@ -1,381 +0,0 @@
|
||||
/*
|
||||
* Nuklear - v1.32.0 - public domain
|
||||
* no warrenty implied; use at your own risk.
|
||||
* authored from 2015-2017 by Micha Mettke
|
||||
*/
|
||||
/*
|
||||
* ==============================================================
|
||||
*
|
||||
* API
|
||||
*
|
||||
* ===============================================================
|
||||
*/
|
||||
#ifndef NK_GLFW_GL2_H_
|
||||
#define NK_GLFW_GL2_H_
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
enum nk_glfw_init_state{
|
||||
NK_GLFW3_DEFAULT = 0,
|
||||
NK_GLFW3_INSTALL_CALLBACKS
|
||||
};
|
||||
NK_API struct nk_context* nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state);
|
||||
NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas);
|
||||
NK_API void nk_glfw3_font_stash_end(void);
|
||||
|
||||
NK_API void nk_glfw3_new_frame(void);
|
||||
NK_API void nk_glfw3_render(enum nk_anti_aliasing);
|
||||
NK_API void nk_glfw3_shutdown(void);
|
||||
|
||||
NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
|
||||
NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* ==============================================================
|
||||
*
|
||||
* IMPLEMENTATION
|
||||
*
|
||||
* ===============================================================
|
||||
*/
|
||||
#ifdef NK_GLFW_GL2_IMPLEMENTATION
|
||||
|
||||
#ifndef NK_GLFW_TEXT_MAX
|
||||
#define NK_GLFW_TEXT_MAX 256
|
||||
#endif
|
||||
#ifndef NK_GLFW_DOUBLE_CLICK_LO
|
||||
#define NK_GLFW_DOUBLE_CLICK_LO 0.02
|
||||
#endif
|
||||
#ifndef NK_GLFW_DOUBLE_CLICK_HI
|
||||
#define NK_GLFW_DOUBLE_CLICK_HI 0.2
|
||||
#endif
|
||||
|
||||
struct nk_glfw_device {
|
||||
struct nk_buffer cmds;
|
||||
struct nk_draw_null_texture null;
|
||||
GLuint font_tex;
|
||||
};
|
||||
|
||||
struct nk_glfw_vertex {
|
||||
float position[2];
|
||||
float uv[2];
|
||||
nk_byte col[4];
|
||||
};
|
||||
|
||||
static struct nk_glfw {
|
||||
GLFWwindow *win;
|
||||
int width, height;
|
||||
int display_width, display_height;
|
||||
struct nk_glfw_device ogl;
|
||||
struct nk_context ctx;
|
||||
struct nk_font_atlas atlas;
|
||||
struct nk_vec2 fb_scale;
|
||||
unsigned int text[NK_GLFW_TEXT_MAX];
|
||||
int text_len;
|
||||
struct nk_vec2 scroll;
|
||||
double last_button_click;
|
||||
int is_double_click_down;
|
||||
struct nk_vec2 double_click_pos;
|
||||
} glfw;
|
||||
|
||||
NK_INTERN void
|
||||
nk_glfw3_device_upload_atlas(const void *image, int width, int height)
|
||||
{
|
||||
struct nk_glfw_device *dev = &glfw.ogl;
|
||||
glGenTextures(1, &dev->font_tex);
|
||||
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, image);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_render(enum nk_anti_aliasing AA)
|
||||
{
|
||||
/* setup global state */
|
||||
struct nk_glfw_device *dev = &glfw.ogl;
|
||||
glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
/* setup viewport/project */
|
||||
glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0f, glfw.width, glfw.height, 0.0f, -1.0f, 1.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
{
|
||||
GLsizei vs = sizeof(struct nk_glfw_vertex);
|
||||
size_t vp = offsetof(struct nk_glfw_vertex, position);
|
||||
size_t vt = offsetof(struct nk_glfw_vertex, uv);
|
||||
size_t vc = offsetof(struct nk_glfw_vertex, col);
|
||||
|
||||
/* convert from command queue into draw list and draw to screen */
|
||||
const struct nk_draw_command *cmd;
|
||||
const nk_draw_index *offset = NULL;
|
||||
struct nk_buffer vbuf, ebuf;
|
||||
|
||||
/* fill convert configuration */
|
||||
struct nk_convert_config config;
|
||||
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
|
||||
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
|
||||
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
|
||||
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
|
||||
{NK_VERTEX_LAYOUT_END}
|
||||
};
|
||||
NK_MEMSET(&config, 0, sizeof(config));
|
||||
config.vertex_layout = vertex_layout;
|
||||
config.vertex_size = sizeof(struct nk_glfw_vertex);
|
||||
config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
|
||||
config.null = dev->null;
|
||||
config.circle_segment_count = 22;
|
||||
config.curve_segment_count = 22;
|
||||
config.arc_segment_count = 22;
|
||||
config.global_alpha = 1.0f;
|
||||
config.shape_AA = AA;
|
||||
config.line_AA = AA;
|
||||
|
||||
/* convert shapes into vertexes */
|
||||
nk_buffer_init_default(&vbuf);
|
||||
nk_buffer_init_default(&ebuf);
|
||||
nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config);
|
||||
|
||||
/* setup vertex buffer pointer */
|
||||
{const void *vertices = nk_buffer_memory_const(&vbuf);
|
||||
glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
|
||||
glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}
|
||||
|
||||
/* iterate over and execute each draw command */
|
||||
offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
|
||||
nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds)
|
||||
{
|
||||
if (!cmd->elem_count) continue;
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
|
||||
glScissor(
|
||||
(GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
|
||||
(GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
|
||||
(GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
|
||||
(GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
|
||||
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
|
||||
offset += cmd->elem_count;
|
||||
}
|
||||
nk_clear(&glfw.ctx);
|
||||
nk_buffer_free(&vbuf);
|
||||
nk_buffer_free(&ebuf);
|
||||
}
|
||||
|
||||
/* default OpenGL state */
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glPopAttrib();
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint)
|
||||
{
|
||||
(void)win;
|
||||
if (glfw.text_len < NK_GLFW_TEXT_MAX)
|
||||
glfw.text[glfw.text_len++] = codepoint;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
|
||||
{
|
||||
(void)win; (void)xoff;
|
||||
glfw.scroll.x += (float)xoff;
|
||||
glfw.scroll.y += (float)yoff;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
double x, y;
|
||||
if (button != GLFW_MOUSE_BUTTON_LEFT) return;
|
||||
glfwGetCursorPos(window, &x, &y);
|
||||
if (action == GLFW_PRESS) {
|
||||
double dt = glfwGetTime() - glfw.last_button_click;
|
||||
if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) {
|
||||
glfw.is_double_click_down = nk_true;
|
||||
glfw.double_click_pos = nk_vec2((float)x, (float)y);
|
||||
}
|
||||
glfw.last_button_click = glfwGetTime();
|
||||
} else glfw.is_double_click_down = nk_false;
|
||||
}
|
||||
|
||||
NK_INTERN void
|
||||
nk_glfw3_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
|
||||
{
|
||||
const char *text = glfwGetClipboardString(glfw.win);
|
||||
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
|
||||
(void)usr;
|
||||
}
|
||||
|
||||
NK_INTERN void
|
||||
nk_glfw3_clipboard_copy(nk_handle usr, const char *text, int len)
|
||||
{
|
||||
char *str = 0;
|
||||
(void)usr;
|
||||
if (!len) return;
|
||||
str = (char*)malloc((size_t)len+1);
|
||||
if (!str) return;
|
||||
NK_MEMCPY(str, text, (size_t)len);
|
||||
str[len] = '\0';
|
||||
glfwSetClipboardString(glfw.win, str);
|
||||
free(str);
|
||||
}
|
||||
|
||||
NK_API struct nk_context*
|
||||
nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
|
||||
{
|
||||
glfw.win = win;
|
||||
if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
|
||||
glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
|
||||
glfwSetCharCallback(win, nk_glfw3_char_callback);
|
||||
glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
|
||||
}
|
||||
nk_init_default(&glfw.ctx, 0);
|
||||
glfw.ctx.clip.copy = nk_glfw3_clipboard_copy;
|
||||
glfw.ctx.clip.paste = nk_glfw3_clipboard_paste;
|
||||
glfw.ctx.clip.userdata = nk_handle_ptr(0);
|
||||
nk_buffer_init_default(&glfw.ogl.cmds);
|
||||
|
||||
glfw.is_double_click_down = nk_false;
|
||||
glfw.double_click_pos = nk_vec2(0, 0);
|
||||
|
||||
return &glfw.ctx;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas)
|
||||
{
|
||||
nk_font_atlas_init_default(&glfw.atlas);
|
||||
nk_font_atlas_begin(&glfw.atlas);
|
||||
*atlas = &glfw.atlas;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_font_stash_end(void)
|
||||
{
|
||||
const void *image; int w, h;
|
||||
image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
|
||||
nk_glfw3_device_upload_atlas(image, w, h);
|
||||
nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.null);
|
||||
if (glfw.atlas.default_font)
|
||||
nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_new_frame(void)
|
||||
{
|
||||
int i;
|
||||
double x, y;
|
||||
struct nk_context *ctx = &glfw.ctx;
|
||||
struct GLFWwindow *win = glfw.win;
|
||||
|
||||
glfwGetWindowSize(win, &glfw.width, &glfw.height);
|
||||
glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
|
||||
glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width;
|
||||
glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height;
|
||||
|
||||
nk_input_begin(ctx);
|
||||
for (i = 0; i < glfw.text_len; ++i)
|
||||
nk_input_unicode(ctx, glfw.text[i]);
|
||||
|
||||
/* optional grabbing behavior */
|
||||
if (ctx->input.mouse.grab)
|
||||
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
else if (ctx->input.mouse.ungrab)
|
||||
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
|
||||
nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS||
|
||||
glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
|
||||
|
||||
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
|
||||
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
|
||||
nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
|
||||
} else {
|
||||
nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_COPY, 0);
|
||||
nk_input_key(ctx, NK_KEY_PASTE, 0);
|
||||
nk_input_key(ctx, NK_KEY_CUT, 0);
|
||||
nk_input_key(ctx, NK_KEY_SHIFT, 0);
|
||||
}
|
||||
|
||||
glfwGetCursorPos(win, &x, &y);
|
||||
nk_input_motion(ctx, (int)x, (int)y);
|
||||
if (ctx->input.mouse.grabbed) {
|
||||
glfwSetCursorPos(glfw.win, (double)ctx->input.mouse.prev.x, (double)ctx->input.mouse.prev.y);
|
||||
ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
|
||||
ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
|
||||
}
|
||||
|
||||
nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw.double_click_pos.x, (int)glfw.double_click_pos.y, glfw.is_double_click_down);
|
||||
nk_input_scroll(ctx, glfw.scroll);
|
||||
nk_input_end(&glfw.ctx);
|
||||
glfw.text_len = 0;
|
||||
glfw.scroll = nk_vec2(0,0);
|
||||
}
|
||||
|
||||
NK_API
|
||||
void nk_glfw3_shutdown(void)
|
||||
{
|
||||
struct nk_glfw_device *dev = &glfw.ogl;
|
||||
nk_font_atlas_clear(&glfw.atlas);
|
||||
nk_free(&glfw.ctx);
|
||||
glDeleteTextures(1, &dev->font_tex);
|
||||
nk_buffer_free(&dev->cmds);
|
||||
NK_MEMSET(&glfw, 0, sizeof(glfw));
|
||||
}
|
||||
|
||||
#endif
|
1724
deps/stb_image_write.h
vendored
1724
deps/stb_image_write.h
vendored
File diff suppressed because it is too large
Load Diff
594
deps/tinycthread.c
vendored
594
deps/tinycthread.c
vendored
@ -1,594 +0,0 @@
|
||||
/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
|
||||
Copyright (c) 2012 Marcus Geelnard
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*/
|
||||
|
||||
/* 2013-01-06 Camilla Löwy <elmindreda@glfw.org>
|
||||
*
|
||||
* Added casts from time_t to DWORD to avoid warnings on VC++.
|
||||
* Fixed time retrieval on POSIX systems.
|
||||
*/
|
||||
|
||||
#include "tinycthread.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
/* Platform specific includes */
|
||||
#if defined(_TTHREAD_POSIX_)
|
||||
#include <signal.h>
|
||||
#include <sched.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/time.h>
|
||||
#include <errno.h>
|
||||
#elif defined(_TTHREAD_WIN32_)
|
||||
#include <process.h>
|
||||
#include <sys/timeb.h>
|
||||
#endif
|
||||
|
||||
/* Standard, good-to-have defines */
|
||||
#ifndef NULL
|
||||
#define NULL (void*)0
|
||||
#endif
|
||||
#ifndef TRUE
|
||||
#define TRUE 1
|
||||
#endif
|
||||
#ifndef FALSE
|
||||
#define FALSE 0
|
||||
#endif
|
||||
|
||||
int mtx_init(mtx_t *mtx, int type)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
mtx->mAlreadyLocked = FALSE;
|
||||
mtx->mRecursive = type & mtx_recursive;
|
||||
InitializeCriticalSection(&mtx->mHandle);
|
||||
return thrd_success;
|
||||
#else
|
||||
int ret;
|
||||
pthread_mutexattr_t attr;
|
||||
pthread_mutexattr_init(&attr);
|
||||
if (type & mtx_recursive)
|
||||
{
|
||||
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
|
||||
}
|
||||
ret = pthread_mutex_init(mtx, &attr);
|
||||
pthread_mutexattr_destroy(&attr);
|
||||
return ret == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
void mtx_destroy(mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
DeleteCriticalSection(&mtx->mHandle);
|
||||
#else
|
||||
pthread_mutex_destroy(mtx);
|
||||
#endif
|
||||
}
|
||||
|
||||
int mtx_lock(mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
EnterCriticalSection(&mtx->mHandle);
|
||||
if (!mtx->mRecursive)
|
||||
{
|
||||
while(mtx->mAlreadyLocked) Sleep(1000); /* Simulate deadlock... */
|
||||
mtx->mAlreadyLocked = TRUE;
|
||||
}
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_mutex_lock(mtx) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
int mtx_timedlock(mtx_t *mtx, const struct timespec *ts)
|
||||
{
|
||||
/* FIXME! */
|
||||
(void)mtx;
|
||||
(void)ts;
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
int mtx_trylock(mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
int ret = TryEnterCriticalSection(&mtx->mHandle) ? thrd_success : thrd_busy;
|
||||
if ((!mtx->mRecursive) && (ret == thrd_success) && mtx->mAlreadyLocked)
|
||||
{
|
||||
LeaveCriticalSection(&mtx->mHandle);
|
||||
ret = thrd_busy;
|
||||
}
|
||||
return ret;
|
||||
#else
|
||||
return (pthread_mutex_trylock(mtx) == 0) ? thrd_success : thrd_busy;
|
||||
#endif
|
||||
}
|
||||
|
||||
int mtx_unlock(mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
mtx->mAlreadyLocked = FALSE;
|
||||
LeaveCriticalSection(&mtx->mHandle);
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_mutex_unlock(mtx) == 0 ? thrd_success : thrd_error;;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
#define _CONDITION_EVENT_ONE 0
|
||||
#define _CONDITION_EVENT_ALL 1
|
||||
#endif
|
||||
|
||||
int cnd_init(cnd_t *cond)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
cond->mWaitersCount = 0;
|
||||
|
||||
/* Init critical section */
|
||||
InitializeCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* Init events */
|
||||
cond->mEvents[_CONDITION_EVENT_ONE] = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||||
if (cond->mEvents[_CONDITION_EVENT_ONE] == NULL)
|
||||
{
|
||||
cond->mEvents[_CONDITION_EVENT_ALL] = NULL;
|
||||
return thrd_error;
|
||||
}
|
||||
cond->mEvents[_CONDITION_EVENT_ALL] = CreateEvent(NULL, TRUE, FALSE, NULL);
|
||||
if (cond->mEvents[_CONDITION_EVENT_ALL] == NULL)
|
||||
{
|
||||
CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
|
||||
cond->mEvents[_CONDITION_EVENT_ONE] = NULL;
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_cond_init(cond, NULL) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
void cnd_destroy(cnd_t *cond)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
if (cond->mEvents[_CONDITION_EVENT_ONE] != NULL)
|
||||
{
|
||||
CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
|
||||
}
|
||||
if (cond->mEvents[_CONDITION_EVENT_ALL] != NULL)
|
||||
{
|
||||
CloseHandle(cond->mEvents[_CONDITION_EVENT_ALL]);
|
||||
}
|
||||
DeleteCriticalSection(&cond->mWaitersCountLock);
|
||||
#else
|
||||
pthread_cond_destroy(cond);
|
||||
#endif
|
||||
}
|
||||
|
||||
int cnd_signal(cnd_t *cond)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
int haveWaiters;
|
||||
|
||||
/* Are there any waiters? */
|
||||
EnterCriticalSection(&cond->mWaitersCountLock);
|
||||
haveWaiters = (cond->mWaitersCount > 0);
|
||||
LeaveCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* If we have any waiting threads, send them a signal */
|
||||
if(haveWaiters)
|
||||
{
|
||||
if (SetEvent(cond->mEvents[_CONDITION_EVENT_ONE]) == 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
}
|
||||
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
int cnd_broadcast(cnd_t *cond)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
int haveWaiters;
|
||||
|
||||
/* Are there any waiters? */
|
||||
EnterCriticalSection(&cond->mWaitersCountLock);
|
||||
haveWaiters = (cond->mWaitersCount > 0);
|
||||
LeaveCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* If we have any waiting threads, send them a signal */
|
||||
if(haveWaiters)
|
||||
{
|
||||
if (SetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
}
|
||||
|
||||
return thrd_success;
|
||||
#else
|
||||
return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
static int _cnd_timedwait_win32(cnd_t *cond, mtx_t *mtx, DWORD timeout)
|
||||
{
|
||||
int result, lastWaiter;
|
||||
|
||||
/* Increment number of waiters */
|
||||
EnterCriticalSection(&cond->mWaitersCountLock);
|
||||
++ cond->mWaitersCount;
|
||||
LeaveCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* Release the mutex while waiting for the condition (will decrease
|
||||
the number of waiters when done)... */
|
||||
mtx_unlock(mtx);
|
||||
|
||||
/* Wait for either event to become signaled due to cnd_signal() or
|
||||
cnd_broadcast() being called */
|
||||
result = WaitForMultipleObjects(2, cond->mEvents, FALSE, timeout);
|
||||
if (result == WAIT_TIMEOUT)
|
||||
{
|
||||
return thrd_timeout;
|
||||
}
|
||||
else if (result == (int)WAIT_FAILED)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
/* Check if we are the last waiter */
|
||||
EnterCriticalSection(&cond->mWaitersCountLock);
|
||||
-- cond->mWaitersCount;
|
||||
lastWaiter = (result == (WAIT_OBJECT_0 + _CONDITION_EVENT_ALL)) &&
|
||||
(cond->mWaitersCount == 0);
|
||||
LeaveCriticalSection(&cond->mWaitersCountLock);
|
||||
|
||||
/* If we are the last waiter to be notified to stop waiting, reset the event */
|
||||
if (lastWaiter)
|
||||
{
|
||||
if (ResetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
}
|
||||
|
||||
/* Re-acquire the mutex */
|
||||
mtx_lock(mtx);
|
||||
|
||||
return thrd_success;
|
||||
}
|
||||
#endif
|
||||
|
||||
int cnd_wait(cnd_t *cond, mtx_t *mtx)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return _cnd_timedwait_win32(cond, mtx, INFINITE);
|
||||
#else
|
||||
return pthread_cond_wait(cond, mtx) == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
struct timespec now;
|
||||
if (clock_gettime(CLOCK_REALTIME, &now) == 0)
|
||||
{
|
||||
DWORD delta = (DWORD) ((ts->tv_sec - now.tv_sec) * 1000 +
|
||||
(ts->tv_nsec - now.tv_nsec + 500000) / 1000000);
|
||||
return _cnd_timedwait_win32(cond, mtx, delta);
|
||||
}
|
||||
else
|
||||
return thrd_error;
|
||||
#else
|
||||
int ret;
|
||||
ret = pthread_cond_timedwait(cond, mtx, ts);
|
||||
if (ret == ETIMEDOUT)
|
||||
{
|
||||
return thrd_timeout;
|
||||
}
|
||||
return ret == 0 ? thrd_success : thrd_error;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/** Information to pass to the new thread (what to run). */
|
||||
typedef struct {
|
||||
thrd_start_t mFunction; /**< Pointer to the function to be executed. */
|
||||
void * mArg; /**< Function argument for the thread function. */
|
||||
} _thread_start_info;
|
||||
|
||||
/* Thread wrapper function. */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
static unsigned WINAPI _thrd_wrapper_function(void * aArg)
|
||||
#elif defined(_TTHREAD_POSIX_)
|
||||
static void * _thrd_wrapper_function(void * aArg)
|
||||
#endif
|
||||
{
|
||||
thrd_start_t fun;
|
||||
void *arg;
|
||||
int res;
|
||||
#if defined(_TTHREAD_POSIX_)
|
||||
void *pres;
|
||||
#endif
|
||||
|
||||
/* Get thread startup information */
|
||||
_thread_start_info *ti = (_thread_start_info *) aArg;
|
||||
fun = ti->mFunction;
|
||||
arg = ti->mArg;
|
||||
|
||||
/* The thread is responsible for freeing the startup information */
|
||||
free((void *)ti);
|
||||
|
||||
/* Call the actual client thread function */
|
||||
res = fun(arg);
|
||||
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return res;
|
||||
#else
|
||||
pres = malloc(sizeof(int));
|
||||
if (pres != NULL)
|
||||
{
|
||||
*(int*)pres = res;
|
||||
}
|
||||
return pres;
|
||||
#endif
|
||||
}
|
||||
|
||||
int thrd_create(thrd_t *thr, thrd_start_t func, void *arg)
|
||||
{
|
||||
/* Fill out the thread startup information (passed to the thread wrapper,
|
||||
which will eventually free it) */
|
||||
_thread_start_info* ti = (_thread_start_info*)malloc(sizeof(_thread_start_info));
|
||||
if (ti == NULL)
|
||||
{
|
||||
return thrd_nomem;
|
||||
}
|
||||
ti->mFunction = func;
|
||||
ti->mArg = arg;
|
||||
|
||||
/* Create the thread */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
*thr = (HANDLE)_beginthreadex(NULL, 0, _thrd_wrapper_function, (void *)ti, 0, NULL);
|
||||
#elif defined(_TTHREAD_POSIX_)
|
||||
if(pthread_create(thr, NULL, _thrd_wrapper_function, (void *)ti) != 0)
|
||||
{
|
||||
*thr = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Did we fail to create the thread? */
|
||||
if(!*thr)
|
||||
{
|
||||
free(ti);
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
return thrd_success;
|
||||
}
|
||||
|
||||
thrd_t thrd_current(void)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return GetCurrentThread();
|
||||
#else
|
||||
return pthread_self();
|
||||
#endif
|
||||
}
|
||||
|
||||
int thrd_detach(thrd_t thr)
|
||||
{
|
||||
/* FIXME! */
|
||||
(void)thr;
|
||||
return thrd_error;
|
||||
}
|
||||
|
||||
int thrd_equal(thrd_t thr0, thrd_t thr1)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return thr0 == thr1;
|
||||
#else
|
||||
return pthread_equal(thr0, thr1);
|
||||
#endif
|
||||
}
|
||||
|
||||
void thrd_exit(int res)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
ExitThread(res);
|
||||
#else
|
||||
void *pres = malloc(sizeof(int));
|
||||
if (pres != NULL)
|
||||
{
|
||||
*(int*)pres = res;
|
||||
}
|
||||
pthread_exit(pres);
|
||||
#endif
|
||||
}
|
||||
|
||||
int thrd_join(thrd_t thr, int *res)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
if (WaitForSingleObject(thr, INFINITE) == WAIT_FAILED)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
if (res != NULL)
|
||||
{
|
||||
DWORD dwRes;
|
||||
GetExitCodeThread(thr, &dwRes);
|
||||
*res = dwRes;
|
||||
}
|
||||
#elif defined(_TTHREAD_POSIX_)
|
||||
void *pres;
|
||||
int ires = 0;
|
||||
if (pthread_join(thr, &pres) != 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
if (pres != NULL)
|
||||
{
|
||||
ires = *(int*)pres;
|
||||
free(pres);
|
||||
}
|
||||
if (res != NULL)
|
||||
{
|
||||
*res = ires;
|
||||
}
|
||||
#endif
|
||||
return thrd_success;
|
||||
}
|
||||
|
||||
int thrd_sleep(const struct timespec *time_point, struct timespec *remaining)
|
||||
{
|
||||
struct timespec now;
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
DWORD delta;
|
||||
#else
|
||||
long delta;
|
||||
#endif
|
||||
|
||||
/* Get the current time */
|
||||
if (clock_gettime(CLOCK_REALTIME, &now) != 0)
|
||||
return -2; // FIXME: Some specific error code?
|
||||
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
/* Delta in milliseconds */
|
||||
delta = (DWORD) ((time_point->tv_sec - now.tv_sec) * 1000 +
|
||||
(time_point->tv_nsec - now.tv_nsec + 500000) / 1000000);
|
||||
if (delta > 0)
|
||||
{
|
||||
Sleep(delta);
|
||||
}
|
||||
#else
|
||||
/* Delta in microseconds */
|
||||
delta = (time_point->tv_sec - now.tv_sec) * 1000000L +
|
||||
(time_point->tv_nsec - now.tv_nsec + 500L) / 1000L;
|
||||
|
||||
/* On some systems, the usleep argument must be < 1000000 */
|
||||
while (delta > 999999L)
|
||||
{
|
||||
usleep(999999);
|
||||
delta -= 999999L;
|
||||
}
|
||||
if (delta > 0L)
|
||||
{
|
||||
usleep((useconds_t)delta);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* We don't support waking up prematurely (yet) */
|
||||
if (remaining)
|
||||
{
|
||||
remaining->tv_sec = 0;
|
||||
remaining->tv_nsec = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void thrd_yield(void)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
Sleep(0);
|
||||
#else
|
||||
sched_yield();
|
||||
#endif
|
||||
}
|
||||
|
||||
int tss_create(tss_t *key, tss_dtor_t dtor)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
/* FIXME: The destructor function is not supported yet... */
|
||||
if (dtor != NULL)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
*key = TlsAlloc();
|
||||
if (*key == TLS_OUT_OF_INDEXES)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
#else
|
||||
if (pthread_key_create(key, dtor) != 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
#endif
|
||||
return thrd_success;
|
||||
}
|
||||
|
||||
void tss_delete(tss_t key)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
TlsFree(key);
|
||||
#else
|
||||
pthread_key_delete(key);
|
||||
#endif
|
||||
}
|
||||
|
||||
void *tss_get(tss_t key)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return TlsGetValue(key);
|
||||
#else
|
||||
return pthread_getspecific(key);
|
||||
#endif
|
||||
}
|
||||
|
||||
int tss_set(tss_t key, void *val)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
if (TlsSetValue(key, val) == 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
#else
|
||||
if (pthread_setspecific(key, val) != 0)
|
||||
{
|
||||
return thrd_error;
|
||||
}
|
||||
#endif
|
||||
return thrd_success;
|
||||
}
|
||||
|
||||
#if defined(_TTHREAD_EMULATE_CLOCK_GETTIME_)
|
||||
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
struct _timeb tb;
|
||||
_ftime(&tb);
|
||||
ts->tv_sec = (time_t)tb.time;
|
||||
ts->tv_nsec = 1000000L * (long)tb.millitm;
|
||||
#else
|
||||
struct timeval tv;
|
||||
gettimeofday(&tv, NULL);
|
||||
ts->tv_sec = (time_t)tv.tv_sec;
|
||||
ts->tv_nsec = 1000L * (long)tv.tv_usec;
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
#endif // _TTHREAD_EMULATE_CLOCK_GETTIME_
|
||||
|
443
deps/tinycthread.h
vendored
443
deps/tinycthread.h
vendored
@ -1,443 +0,0 @@
|
||||
/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
|
||||
Copyright (c) 2012 Marcus Geelnard
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*/
|
||||
|
||||
#ifndef _TINYCTHREAD_H_
|
||||
#define _TINYCTHREAD_H_
|
||||
|
||||
/**
|
||||
* @file
|
||||
* @mainpage TinyCThread API Reference
|
||||
*
|
||||
* @section intro_sec Introduction
|
||||
* TinyCThread is a minimal, portable implementation of basic threading
|
||||
* classes for C.
|
||||
*
|
||||
* They closely mimic the functionality and naming of the C11 standard, and
|
||||
* should be easily replaceable with the corresponding standard variants.
|
||||
*
|
||||
* @section port_sec Portability
|
||||
* The Win32 variant uses the native Win32 API for implementing the thread
|
||||
* classes, while for other systems, the POSIX threads API (pthread) is used.
|
||||
*
|
||||
* @section misc_sec Miscellaneous
|
||||
* The following special keywords are available: #_Thread_local.
|
||||
*
|
||||
* For more detailed information, browse the different sections of this
|
||||
* documentation. A good place to start is:
|
||||
* tinycthread.h.
|
||||
*/
|
||||
|
||||
/* Which platform are we on? */
|
||||
#if !defined(_TTHREAD_PLATFORM_DEFINED_)
|
||||
#if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__)
|
||||
#define _TTHREAD_WIN32_
|
||||
#else
|
||||
#define _TTHREAD_POSIX_
|
||||
#endif
|
||||
#define _TTHREAD_PLATFORM_DEFINED_
|
||||
#endif
|
||||
|
||||
/* Activate some POSIX functionality (e.g. clock_gettime and recursive mutexes) */
|
||||
#if defined(_TTHREAD_POSIX_)
|
||||
#undef _FEATURES_H
|
||||
#if !defined(_GNU_SOURCE)
|
||||
#define _GNU_SOURCE
|
||||
#endif
|
||||
#if !defined(_POSIX_C_SOURCE) || ((_POSIX_C_SOURCE - 0) < 199309L)
|
||||
#undef _POSIX_C_SOURCE
|
||||
#define _POSIX_C_SOURCE 199309L
|
||||
#endif
|
||||
#if !defined(_XOPEN_SOURCE) || ((_XOPEN_SOURCE - 0) < 500)
|
||||
#undef _XOPEN_SOURCE
|
||||
#define _XOPEN_SOURCE 500
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Generic includes */
|
||||
#include <time.h>
|
||||
|
||||
/* Platform specific includes */
|
||||
#if defined(_TTHREAD_POSIX_)
|
||||
#include <sys/time.h>
|
||||
#include <pthread.h>
|
||||
#elif defined(_TTHREAD_WIN32_)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define __UNDEF_LEAN_AND_MEAN
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#ifdef __UNDEF_LEAN_AND_MEAN
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
#undef __UNDEF_LEAN_AND_MEAN
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Workaround for missing TIME_UTC: If time.h doesn't provide TIME_UTC,
|
||||
it's quite likely that libc does not support it either. Hence, fall back to
|
||||
the only other supported time specifier: CLOCK_REALTIME (and if that fails,
|
||||
we're probably emulating clock_gettime anyway, so anything goes). */
|
||||
#ifndef TIME_UTC
|
||||
#ifdef CLOCK_REALTIME
|
||||
#define TIME_UTC CLOCK_REALTIME
|
||||
#else
|
||||
#define TIME_UTC 0
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Workaround for missing clock_gettime (most Windows compilers, afaik) */
|
||||
#if defined(_TTHREAD_WIN32_) || defined(__APPLE_CC__)
|
||||
#define _TTHREAD_EMULATE_CLOCK_GETTIME_
|
||||
/* Emulate struct timespec */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
struct _ttherad_timespec {
|
||||
time_t tv_sec;
|
||||
long tv_nsec;
|
||||
};
|
||||
#define timespec _ttherad_timespec
|
||||
#endif
|
||||
|
||||
/* Emulate clockid_t */
|
||||
typedef int _tthread_clockid_t;
|
||||
#define clockid_t _tthread_clockid_t
|
||||
|
||||
/* Emulate clock_gettime */
|
||||
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts);
|
||||
#define clock_gettime _tthread_clock_gettime
|
||||
#ifndef CLOCK_REALTIME
|
||||
#define CLOCK_REALTIME 0
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
/** TinyCThread version (major number). */
|
||||
#define TINYCTHREAD_VERSION_MAJOR 1
|
||||
/** TinyCThread version (minor number). */
|
||||
#define TINYCTHREAD_VERSION_MINOR 1
|
||||
/** TinyCThread version (full version). */
|
||||
#define TINYCTHREAD_VERSION (TINYCTHREAD_VERSION_MAJOR * 100 + TINYCTHREAD_VERSION_MINOR)
|
||||
|
||||
/**
|
||||
* @def _Thread_local
|
||||
* Thread local storage keyword.
|
||||
* A variable that is declared with the @c _Thread_local keyword makes the
|
||||
* value of the variable local to each thread (known as thread-local storage,
|
||||
* or TLS). Example usage:
|
||||
* @code
|
||||
* // This variable is local to each thread.
|
||||
* _Thread_local int variable;
|
||||
* @endcode
|
||||
* @note The @c _Thread_local keyword is a macro that maps to the corresponding
|
||||
* compiler directive (e.g. @c __declspec(thread)).
|
||||
* @note This directive is currently not supported on Mac OS X (it will give
|
||||
* a compiler error), since compile-time TLS is not supported in the Mac OS X
|
||||
* executable format. Also, some older versions of MinGW (before GCC 4.x) do
|
||||
* not support this directive.
|
||||
* @hideinitializer
|
||||
*/
|
||||
|
||||
/* FIXME: Check for a PROPER value of __STDC_VERSION__ to know if we have C11 */
|
||||
#if !(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201102L)) && !defined(_Thread_local)
|
||||
#if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__)
|
||||
#define _Thread_local __thread
|
||||
#else
|
||||
#define _Thread_local __declspec(thread)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Macros */
|
||||
#define TSS_DTOR_ITERATIONS 0
|
||||
|
||||
/* Function return values */
|
||||
#define thrd_error 0 /**< The requested operation failed */
|
||||
#define thrd_success 1 /**< The requested operation succeeded */
|
||||
#define thrd_timeout 2 /**< The time specified in the call was reached without acquiring the requested resource */
|
||||
#define thrd_busy 3 /**< The requested operation failed because a tesource requested by a test and return function is already in use */
|
||||
#define thrd_nomem 4 /**< The requested operation failed because it was unable to allocate memory */
|
||||
|
||||
/* Mutex types */
|
||||
#define mtx_plain 1
|
||||
#define mtx_timed 2
|
||||
#define mtx_try 4
|
||||
#define mtx_recursive 8
|
||||
|
||||
/* Mutex */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
typedef struct {
|
||||
CRITICAL_SECTION mHandle; /* Critical section handle */
|
||||
int mAlreadyLocked; /* TRUE if the mutex is already locked */
|
||||
int mRecursive; /* TRUE if the mutex is recursive */
|
||||
} mtx_t;
|
||||
#else
|
||||
typedef pthread_mutex_t mtx_t;
|
||||
#endif
|
||||
|
||||
/** Create a mutex object.
|
||||
* @param mtx A mutex object.
|
||||
* @param type Bit-mask that must have one of the following six values:
|
||||
* @li @c mtx_plain for a simple non-recursive mutex
|
||||
* @li @c mtx_timed for a non-recursive mutex that supports timeout
|
||||
* @li @c mtx_try for a non-recursive mutex that supports test and return
|
||||
* @li @c mtx_plain | @c mtx_recursive (same as @c mtx_plain, but recursive)
|
||||
* @li @c mtx_timed | @c mtx_recursive (same as @c mtx_timed, but recursive)
|
||||
* @li @c mtx_try | @c mtx_recursive (same as @c mtx_try, but recursive)
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int mtx_init(mtx_t *mtx, int type);
|
||||
|
||||
/** Release any resources used by the given mutex.
|
||||
* @param mtx A mutex object.
|
||||
*/
|
||||
void mtx_destroy(mtx_t *mtx);
|
||||
|
||||
/** Lock the given mutex.
|
||||
* Blocks until the given mutex can be locked. If the mutex is non-recursive, and
|
||||
* the calling thread already has a lock on the mutex, this call will block
|
||||
* forever.
|
||||
* @param mtx A mutex object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int mtx_lock(mtx_t *mtx);
|
||||
|
||||
/** NOT YET IMPLEMENTED.
|
||||
*/
|
||||
int mtx_timedlock(mtx_t *mtx, const struct timespec *ts);
|
||||
|
||||
/** Try to lock the given mutex.
|
||||
* The specified mutex shall support either test and return or timeout. If the
|
||||
* mutex is already locked, the function returns without blocking.
|
||||
* @param mtx A mutex object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_busy if the resource
|
||||
* requested is already in use, or @ref thrd_error if the request could not be
|
||||
* honored.
|
||||
*/
|
||||
int mtx_trylock(mtx_t *mtx);
|
||||
|
||||
/** Unlock the given mutex.
|
||||
* @param mtx A mutex object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int mtx_unlock(mtx_t *mtx);
|
||||
|
||||
/* Condition variable */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
typedef struct {
|
||||
HANDLE mEvents[2]; /* Signal and broadcast event HANDLEs. */
|
||||
unsigned int mWaitersCount; /* Count of the number of waiters. */
|
||||
CRITICAL_SECTION mWaitersCountLock; /* Serialize access to mWaitersCount. */
|
||||
} cnd_t;
|
||||
#else
|
||||
typedef pthread_cond_t cnd_t;
|
||||
#endif
|
||||
|
||||
/** Create a condition variable object.
|
||||
* @param cond A condition variable object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int cnd_init(cnd_t *cond);
|
||||
|
||||
/** Release any resources used by the given condition variable.
|
||||
* @param cond A condition variable object.
|
||||
*/
|
||||
void cnd_destroy(cnd_t *cond);
|
||||
|
||||
/** Signal a condition variable.
|
||||
* Unblocks one of the threads that are blocked on the given condition variable
|
||||
* at the time of the call. If no threads are blocked on the condition variable
|
||||
* at the time of the call, the function does nothing and return success.
|
||||
* @param cond A condition variable object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int cnd_signal(cnd_t *cond);
|
||||
|
||||
/** Broadcast a condition variable.
|
||||
* Unblocks all of the threads that are blocked on the given condition variable
|
||||
* at the time of the call. If no threads are blocked on the condition variable
|
||||
* at the time of the call, the function does nothing and return success.
|
||||
* @param cond A condition variable object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int cnd_broadcast(cnd_t *cond);
|
||||
|
||||
/** Wait for a condition variable to become signaled.
|
||||
* The function atomically unlocks the given mutex and endeavors to block until
|
||||
* the given condition variable is signaled by a call to cnd_signal or to
|
||||
* cnd_broadcast. When the calling thread becomes unblocked it locks the mutex
|
||||
* before it returns.
|
||||
* @param cond A condition variable object.
|
||||
* @param mtx A mutex object.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int cnd_wait(cnd_t *cond, mtx_t *mtx);
|
||||
|
||||
/** Wait for a condition variable to become signaled.
|
||||
* The function atomically unlocks the given mutex and endeavors to block until
|
||||
* the given condition variable is signaled by a call to cnd_signal or to
|
||||
* cnd_broadcast, or until after the specified time. When the calling thread
|
||||
* becomes unblocked it locks the mutex before it returns.
|
||||
* @param cond A condition variable object.
|
||||
* @param mtx A mutex object.
|
||||
* @param xt A point in time at which the request will time out (absolute time).
|
||||
* @return @ref thrd_success upon success, or @ref thrd_timeout if the time
|
||||
* specified in the call was reached without acquiring the requested resource, or
|
||||
* @ref thrd_error if the request could not be honored.
|
||||
*/
|
||||
int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts);
|
||||
|
||||
/* Thread */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
typedef HANDLE thrd_t;
|
||||
#else
|
||||
typedef pthread_t thrd_t;
|
||||
#endif
|
||||
|
||||
/** Thread start function.
|
||||
* Any thread that is started with the @ref thrd_create() function must be
|
||||
* started through a function of this type.
|
||||
* @param arg The thread argument (the @c arg argument of the corresponding
|
||||
* @ref thrd_create() call).
|
||||
* @return The thread return value, which can be obtained by another thread
|
||||
* by using the @ref thrd_join() function.
|
||||
*/
|
||||
typedef int (*thrd_start_t)(void *arg);
|
||||
|
||||
/** Create a new thread.
|
||||
* @param thr Identifier of the newly created thread.
|
||||
* @param func A function pointer to the function that will be executed in
|
||||
* the new thread.
|
||||
* @param arg An argument to the thread function.
|
||||
* @return @ref thrd_success on success, or @ref thrd_nomem if no memory could
|
||||
* be allocated for the thread requested, or @ref thrd_error if the request
|
||||
* could not be honored.
|
||||
* @note A thread’s identifier may be reused for a different thread once the
|
||||
* original thread has exited and either been detached or joined to another
|
||||
* thread.
|
||||
*/
|
||||
int thrd_create(thrd_t *thr, thrd_start_t func, void *arg);
|
||||
|
||||
/** Identify the calling thread.
|
||||
* @return The identifier of the calling thread.
|
||||
*/
|
||||
thrd_t thrd_current(void);
|
||||
|
||||
/** NOT YET IMPLEMENTED.
|
||||
*/
|
||||
int thrd_detach(thrd_t thr);
|
||||
|
||||
/** Compare two thread identifiers.
|
||||
* The function determines if two thread identifiers refer to the same thread.
|
||||
* @return Zero if the two thread identifiers refer to different threads.
|
||||
* Otherwise a nonzero value is returned.
|
||||
*/
|
||||
int thrd_equal(thrd_t thr0, thrd_t thr1);
|
||||
|
||||
/** Terminate execution of the calling thread.
|
||||
* @param res Result code of the calling thread.
|
||||
*/
|
||||
void thrd_exit(int res);
|
||||
|
||||
/** Wait for a thread to terminate.
|
||||
* The function joins the given thread with the current thread by blocking
|
||||
* until the other thread has terminated.
|
||||
* @param thr The thread to join with.
|
||||
* @param res If this pointer is not NULL, the function will store the result
|
||||
* code of the given thread in the integer pointed to by @c res.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int thrd_join(thrd_t thr, int *res);
|
||||
|
||||
/** Put the calling thread to sleep.
|
||||
* Suspend execution of the calling thread.
|
||||
* @param time_point A point in time at which the thread will resume (absolute time).
|
||||
* @param remaining If non-NULL, this parameter will hold the remaining time until
|
||||
* time_point upon return. This will typically be zero, but if
|
||||
* the thread was woken up by a signal that is not ignored before
|
||||
* time_point was reached @c remaining will hold a positive
|
||||
* time.
|
||||
* @return 0 (zero) on successful sleep, or -1 if an interrupt occurred.
|
||||
*/
|
||||
int thrd_sleep(const struct timespec *time_point, struct timespec *remaining);
|
||||
|
||||
/** Yield execution to another thread.
|
||||
* Permit other threads to run, even if the current thread would ordinarily
|
||||
* continue to run.
|
||||
*/
|
||||
void thrd_yield(void);
|
||||
|
||||
/* Thread local storage */
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
typedef DWORD tss_t;
|
||||
#else
|
||||
typedef pthread_key_t tss_t;
|
||||
#endif
|
||||
|
||||
/** Destructor function for a thread-specific storage.
|
||||
* @param val The value of the destructed thread-specific storage.
|
||||
*/
|
||||
typedef void (*tss_dtor_t)(void *val);
|
||||
|
||||
/** Create a thread-specific storage.
|
||||
* @param key The unique key identifier that will be set if the function is
|
||||
* successful.
|
||||
* @param dtor Destructor function. This can be NULL.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
* @note The destructor function is not supported under Windows. If @c dtor is
|
||||
* not NULL when calling this function under Windows, the function will fail
|
||||
* and return @ref thrd_error.
|
||||
*/
|
||||
int tss_create(tss_t *key, tss_dtor_t dtor);
|
||||
|
||||
/** Delete a thread-specific storage.
|
||||
* The function releases any resources used by the given thread-specific
|
||||
* storage.
|
||||
* @param key The key that shall be deleted.
|
||||
*/
|
||||
void tss_delete(tss_t key);
|
||||
|
||||
/** Get the value for a thread-specific storage.
|
||||
* @param key The thread-specific storage identifier.
|
||||
* @return The value for the current thread held in the given thread-specific
|
||||
* storage.
|
||||
*/
|
||||
void *tss_get(tss_t key);
|
||||
|
||||
/** Set the value for a thread-specific storage.
|
||||
* @param key The thread-specific storage identifier.
|
||||
* @param val The value of the thread-specific storage to set for the current
|
||||
* thread.
|
||||
* @return @ref thrd_success on success, or @ref thrd_error if the request could
|
||||
* not be honored.
|
||||
*/
|
||||
int tss_set(tss_t key, void *val);
|
||||
|
||||
|
||||
#endif /* _TINYTHREAD_H_ */
|
||||
|
247
deps/vs2008/stdint.h
vendored
247
deps/vs2008/stdint.h
vendored
@ -1,247 +0,0 @@
|
||||
// ISO C9x compliant stdint.h for Microsoft Visual Studio
|
||||
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
|
||||
//
|
||||
// Copyright (c) 2006-2008 Alexander Chemeris
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The name of the author may be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _MSC_VER // [
|
||||
#error "Use this header only with Microsoft Visual C++ compilers!"
|
||||
#endif // _MSC_VER ]
|
||||
|
||||
#ifndef _MSC_STDINT_H_ // [
|
||||
#define _MSC_STDINT_H_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include <limits.h>
|
||||
|
||||
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
|
||||
// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
|
||||
// or compiler give many errors like this:
|
||||
// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
# include <wchar.h>
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
// Define _W64 macros to mark types changing their size, like intptr_t.
|
||||
#ifndef _W64
|
||||
# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
|
||||
# define _W64 __w64
|
||||
# else
|
||||
# define _W64
|
||||
# endif
|
||||
#endif
|
||||
|
||||
|
||||
// 7.18.1 Integer types
|
||||
|
||||
// 7.18.1.1 Exact-width integer types
|
||||
|
||||
// Visual Studio 6 and Embedded Visual C++ 4 doesn't
|
||||
// realize that, e.g. char has the same size as __int8
|
||||
// so we give up on __intX for them.
|
||||
#if (_MSC_VER < 1300)
|
||||
typedef signed char int8_t;
|
||||
typedef signed short int16_t;
|
||||
typedef signed int int32_t;
|
||||
typedef unsigned char uint8_t;
|
||||
typedef unsigned short uint16_t;
|
||||
typedef unsigned int uint32_t;
|
||||
#else
|
||||
typedef signed __int8 int8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
#endif
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
|
||||
|
||||
// 7.18.1.2 Minimum-width integer types
|
||||
typedef int8_t int_least8_t;
|
||||
typedef int16_t int_least16_t;
|
||||
typedef int32_t int_least32_t;
|
||||
typedef int64_t int_least64_t;
|
||||
typedef uint8_t uint_least8_t;
|
||||
typedef uint16_t uint_least16_t;
|
||||
typedef uint32_t uint_least32_t;
|
||||
typedef uint64_t uint_least64_t;
|
||||
|
||||
// 7.18.1.3 Fastest minimum-width integer types
|
||||
typedef int8_t int_fast8_t;
|
||||
typedef int16_t int_fast16_t;
|
||||
typedef int32_t int_fast32_t;
|
||||
typedef int64_t int_fast64_t;
|
||||
typedef uint8_t uint_fast8_t;
|
||||
typedef uint16_t uint_fast16_t;
|
||||
typedef uint32_t uint_fast32_t;
|
||||
typedef uint64_t uint_fast64_t;
|
||||
|
||||
// 7.18.1.4 Integer types capable of holding object pointers
|
||||
#ifdef _WIN64 // [
|
||||
typedef signed __int64 intptr_t;
|
||||
typedef unsigned __int64 uintptr_t;
|
||||
#else // _WIN64 ][
|
||||
typedef _W64 signed int intptr_t;
|
||||
typedef _W64 unsigned int uintptr_t;
|
||||
#endif // _WIN64 ]
|
||||
|
||||
// 7.18.1.5 Greatest-width integer types
|
||||
typedef int64_t intmax_t;
|
||||
typedef uint64_t uintmax_t;
|
||||
|
||||
|
||||
// 7.18.2 Limits of specified-width integer types
|
||||
|
||||
#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
|
||||
|
||||
// 7.18.2.1 Limits of exact-width integer types
|
||||
#define INT8_MIN ((int8_t)_I8_MIN)
|
||||
#define INT8_MAX _I8_MAX
|
||||
#define INT16_MIN ((int16_t)_I16_MIN)
|
||||
#define INT16_MAX _I16_MAX
|
||||
#define INT32_MIN ((int32_t)_I32_MIN)
|
||||
#define INT32_MAX _I32_MAX
|
||||
#define INT64_MIN ((int64_t)_I64_MIN)
|
||||
#define INT64_MAX _I64_MAX
|
||||
#define UINT8_MAX _UI8_MAX
|
||||
#define UINT16_MAX _UI16_MAX
|
||||
#define UINT32_MAX _UI32_MAX
|
||||
#define UINT64_MAX _UI64_MAX
|
||||
|
||||
// 7.18.2.2 Limits of minimum-width integer types
|
||||
#define INT_LEAST8_MIN INT8_MIN
|
||||
#define INT_LEAST8_MAX INT8_MAX
|
||||
#define INT_LEAST16_MIN INT16_MIN
|
||||
#define INT_LEAST16_MAX INT16_MAX
|
||||
#define INT_LEAST32_MIN INT32_MIN
|
||||
#define INT_LEAST32_MAX INT32_MAX
|
||||
#define INT_LEAST64_MIN INT64_MIN
|
||||
#define INT_LEAST64_MAX INT64_MAX
|
||||
#define UINT_LEAST8_MAX UINT8_MAX
|
||||
#define UINT_LEAST16_MAX UINT16_MAX
|
||||
#define UINT_LEAST32_MAX UINT32_MAX
|
||||
#define UINT_LEAST64_MAX UINT64_MAX
|
||||
|
||||
// 7.18.2.3 Limits of fastest minimum-width integer types
|
||||
#define INT_FAST8_MIN INT8_MIN
|
||||
#define INT_FAST8_MAX INT8_MAX
|
||||
#define INT_FAST16_MIN INT16_MIN
|
||||
#define INT_FAST16_MAX INT16_MAX
|
||||
#define INT_FAST32_MIN INT32_MIN
|
||||
#define INT_FAST32_MAX INT32_MAX
|
||||
#define INT_FAST64_MIN INT64_MIN
|
||||
#define INT_FAST64_MAX INT64_MAX
|
||||
#define UINT_FAST8_MAX UINT8_MAX
|
||||
#define UINT_FAST16_MAX UINT16_MAX
|
||||
#define UINT_FAST32_MAX UINT32_MAX
|
||||
#define UINT_FAST64_MAX UINT64_MAX
|
||||
|
||||
// 7.18.2.4 Limits of integer types capable of holding object pointers
|
||||
#ifdef _WIN64 // [
|
||||
# define INTPTR_MIN INT64_MIN
|
||||
# define INTPTR_MAX INT64_MAX
|
||||
# define UINTPTR_MAX UINT64_MAX
|
||||
#else // _WIN64 ][
|
||||
# define INTPTR_MIN INT32_MIN
|
||||
# define INTPTR_MAX INT32_MAX
|
||||
# define UINTPTR_MAX UINT32_MAX
|
||||
#endif // _WIN64 ]
|
||||
|
||||
// 7.18.2.5 Limits of greatest-width integer types
|
||||
#define INTMAX_MIN INT64_MIN
|
||||
#define INTMAX_MAX INT64_MAX
|
||||
#define UINTMAX_MAX UINT64_MAX
|
||||
|
||||
// 7.18.3 Limits of other integer types
|
||||
|
||||
#ifdef _WIN64 // [
|
||||
# define PTRDIFF_MIN _I64_MIN
|
||||
# define PTRDIFF_MAX _I64_MAX
|
||||
#else // _WIN64 ][
|
||||
# define PTRDIFF_MIN _I32_MIN
|
||||
# define PTRDIFF_MAX _I32_MAX
|
||||
#endif // _WIN64 ]
|
||||
|
||||
#define SIG_ATOMIC_MIN INT_MIN
|
||||
#define SIG_ATOMIC_MAX INT_MAX
|
||||
|
||||
#ifndef SIZE_MAX // [
|
||||
# ifdef _WIN64 // [
|
||||
# define SIZE_MAX _UI64_MAX
|
||||
# else // _WIN64 ][
|
||||
# define SIZE_MAX _UI32_MAX
|
||||
# endif // _WIN64 ]
|
||||
#endif // SIZE_MAX ]
|
||||
|
||||
// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
|
||||
#ifndef WCHAR_MIN // [
|
||||
# define WCHAR_MIN 0
|
||||
#endif // WCHAR_MIN ]
|
||||
#ifndef WCHAR_MAX // [
|
||||
# define WCHAR_MAX _UI16_MAX
|
||||
#endif // WCHAR_MAX ]
|
||||
|
||||
#define WINT_MIN 0
|
||||
#define WINT_MAX _UI16_MAX
|
||||
|
||||
#endif // __STDC_LIMIT_MACROS ]
|
||||
|
||||
|
||||
// 7.18.4 Limits of other integer types
|
||||
|
||||
#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
|
||||
|
||||
// 7.18.4.1 Macros for minimum-width integer constants
|
||||
|
||||
#define INT8_C(val) val##i8
|
||||
#define INT16_C(val) val##i16
|
||||
#define INT32_C(val) val##i32
|
||||
#define INT64_C(val) val##i64
|
||||
|
||||
#define UINT8_C(val) val##ui8
|
||||
#define UINT16_C(val) val##ui16
|
||||
#define UINT32_C(val) val##ui32
|
||||
#define UINT64_C(val) val##ui64
|
||||
|
||||
// 7.18.4.2 Macros for greatest-width integer constants
|
||||
#define INTMAX_C INT64_C
|
||||
#define UINTMAX_C UINT64_C
|
||||
|
||||
#endif // __STDC_CONSTANT_MACROS ]
|
||||
|
||||
|
||||
#endif // _MSC_STDINT_H_ ]
|
@ -1,83 +0,0 @@
|
||||
|
||||
link_libraries(glfw)
|
||||
|
||||
include_directories("${GLFW_SOURCE_DIR}/deps")
|
||||
|
||||
if (MATH_LIBRARY)
|
||||
link_libraries("${MATH_LIBRARY}")
|
||||
endif()
|
||||
|
||||
# Workaround for the MS CRT deprecating parts of the standard library
|
||||
if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
set(ICON glfw.rc)
|
||||
elseif (APPLE)
|
||||
set(ICON glfw.icns)
|
||||
endif()
|
||||
|
||||
set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h")
|
||||
set(GLAD_GLES2 "${GLFW_SOURCE_DIR}/deps/glad/gles2.h")
|
||||
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
|
||||
"${GLFW_SOURCE_DIR}/deps/getopt.c")
|
||||
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
|
||||
"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
|
||||
|
||||
add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD_GL})
|
||||
add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD_GL})
|
||||
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
|
||||
add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
|
||||
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
|
||||
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
|
||||
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
|
||||
add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
|
||||
add_executable(triangle-opengles WIN32 MACOSX_BUNDLE triangle-opengles.c ${ICON} ${GLAD_GLES2})
|
||||
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
|
||||
add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL})
|
||||
|
||||
target_link_libraries(particles Threads::Threads)
|
||||
if (RT_LIBRARY)
|
||||
target_link_libraries(particles "${RT_LIBRARY}")
|
||||
endif()
|
||||
|
||||
set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
|
||||
triangle-opengl triangle-opengles wave windows)
|
||||
set(CONSOLE_BINARIES offscreen)
|
||||
|
||||
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
|
||||
C_STANDARD 99
|
||||
FOLDER "GLFW3/Examples")
|
||||
|
||||
if (MSVC)
|
||||
# Tell MSVC to use main instead of WinMain
|
||||
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
|
||||
LINK_FLAGS "/ENTRY:mainCRTStartup")
|
||||
elseif (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
|
||||
# Tell Clang using MS CRT to use main instead of WinMain
|
||||
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
|
||||
LINK_FLAGS "-Wl,/entry:mainCRTStartup")
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
|
||||
set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
|
||||
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
|
||||
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
|
||||
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
|
||||
set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
|
||||
set_target_properties(triangle-opengles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL ES Triangle")
|
||||
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
|
||||
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
|
||||
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
|
||||
|
||||
set_source_files_properties(glfw.icns PROPERTIES
|
||||
MACOSX_PACKAGE_LOCATION "Resources")
|
||||
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
|
||||
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
|
||||
MACOSX_BUNDLE_ICON_FILE glfw.icns
|
||||
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in")
|
||||
endif()
|
||||
|
680
examples/boing.c
680
examples/boing.c
@ -1,680 +0,0 @@
|
||||
/*****************************************************************************
|
||||
* Title: GLBoing
|
||||
* Desc: Tribute to Amiga Boing.
|
||||
* Author: Jim Brooks <gfx@jimbrooks.org>
|
||||
* Original Amiga authors were R.J. Mical and Dale Luck.
|
||||
* GLFW conversion by Marcus Geelnard
|
||||
* Notes: - 360' = 2*PI [radian]
|
||||
*
|
||||
* - Distances between objects are created by doing a relative
|
||||
* Z translations.
|
||||
*
|
||||
* - Although OpenGL enticingly supports alpha-blending,
|
||||
* the shadow of the original Boing didn't affect the color
|
||||
* of the grid.
|
||||
*
|
||||
* - [Marcus] Changed timing scheme from interval driven to frame-
|
||||
* time based animation steps (which results in much smoother
|
||||
* movement)
|
||||
*
|
||||
* History of Amiga Boing:
|
||||
*
|
||||
* Boing was demonstrated on the prototype Amiga (codenamed "Lorraine") in
|
||||
* 1985. According to legend, it was written ad-hoc in one night by
|
||||
* R. J. Mical and Dale Luck. Because the bouncing ball animation was so fast
|
||||
* and smooth, attendees did not believe the Amiga prototype was really doing
|
||||
* the rendering. Suspecting a trick, they began looking around the booth for
|
||||
* a hidden computer or VCR.
|
||||
*****************************************************************************/
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
// Make MS math.h define M_PI
|
||||
#define _USE_MATH_DEFINES
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <linmath.h>
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* Various declarations and macros
|
||||
*****************************************************************************/
|
||||
|
||||
/* Prototypes */
|
||||
void init( void );
|
||||
void display( void );
|
||||
void reshape( GLFWwindow* window, int w, int h );
|
||||
void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods );
|
||||
void mouse_button_callback( GLFWwindow* window, int button, int action, int mods );
|
||||
void cursor_position_callback( GLFWwindow* window, double x, double y );
|
||||
void DrawBoingBall( void );
|
||||
void BounceBall( double dt );
|
||||
void DrawBoingBallBand( GLfloat long_lo, GLfloat long_hi );
|
||||
void DrawGrid( void );
|
||||
|
||||
#define RADIUS 70.f
|
||||
#define STEP_LONGITUDE 22.5f /* 22.5 makes 8 bands like original Boing */
|
||||
#define STEP_LATITUDE 22.5f
|
||||
|
||||
#define DIST_BALL (RADIUS * 2.f + RADIUS * 0.1f)
|
||||
|
||||
#define VIEW_SCENE_DIST (DIST_BALL * 3.f + 200.f)/* distance from viewer to middle of boing area */
|
||||
#define GRID_SIZE (RADIUS * 4.5f) /* length (width) of grid */
|
||||
#define BOUNCE_HEIGHT (RADIUS * 2.1f)
|
||||
#define BOUNCE_WIDTH (RADIUS * 2.1f)
|
||||
|
||||
#define SHADOW_OFFSET_X -20.f
|
||||
#define SHADOW_OFFSET_Y 10.f
|
||||
#define SHADOW_OFFSET_Z 0.f
|
||||
|
||||
#define WALL_L_OFFSET 0.f
|
||||
#define WALL_R_OFFSET 5.f
|
||||
|
||||
/* Animation speed (50.0 mimics the original GLUT demo speed) */
|
||||
#define ANIMATION_SPEED 50.f
|
||||
|
||||
/* Maximum allowed delta time per physics iteration */
|
||||
#define MAX_DELTA_T 0.02f
|
||||
|
||||
/* Draw ball, or its shadow */
|
||||
typedef enum { DRAW_BALL, DRAW_BALL_SHADOW } DRAW_BALL_ENUM;
|
||||
|
||||
/* Vertex type */
|
||||
typedef struct {float x; float y; float z;} vertex_t;
|
||||
|
||||
/* Global vars */
|
||||
int windowed_xpos, windowed_ypos, windowed_width, windowed_height;
|
||||
int width, height;
|
||||
GLfloat deg_rot_y = 0.f;
|
||||
GLfloat deg_rot_y_inc = 2.f;
|
||||
int override_pos = GLFW_FALSE;
|
||||
GLfloat cursor_x = 0.f;
|
||||
GLfloat cursor_y = 0.f;
|
||||
GLfloat ball_x = -RADIUS;
|
||||
GLfloat ball_y = -RADIUS;
|
||||
GLfloat ball_x_inc = 1.f;
|
||||
GLfloat ball_y_inc = 2.f;
|
||||
DRAW_BALL_ENUM drawBallHow;
|
||||
double t;
|
||||
double t_old = 0.f;
|
||||
double dt;
|
||||
|
||||
/* Random number generator */
|
||||
#ifndef RAND_MAX
|
||||
#define RAND_MAX 4095
|
||||
#endif
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* Truncate a degree.
|
||||
*****************************************************************************/
|
||||
GLfloat TruncateDeg( GLfloat deg )
|
||||
{
|
||||
if ( deg >= 360.f )
|
||||
return (deg - 360.f);
|
||||
else
|
||||
return deg;
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* Convert a degree (360-based) into a radian.
|
||||
* 360' = 2 * PI
|
||||
*****************************************************************************/
|
||||
double deg2rad( double deg )
|
||||
{
|
||||
return deg / 360 * (2 * M_PI);
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* 360' sin().
|
||||
*****************************************************************************/
|
||||
double sin_deg( double deg )
|
||||
{
|
||||
return sin( deg2rad( deg ) );
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* 360' cos().
|
||||
*****************************************************************************/
|
||||
double cos_deg( double deg )
|
||||
{
|
||||
return cos( deg2rad( deg ) );
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* Compute a cross product (for a normal vector).
|
||||
*
|
||||
* c = a x b
|
||||
*****************************************************************************/
|
||||
void CrossProduct( vertex_t a, vertex_t b, vertex_t c, vertex_t *n )
|
||||
{
|
||||
GLfloat u1, u2, u3;
|
||||
GLfloat v1, v2, v3;
|
||||
|
||||
u1 = b.x - a.x;
|
||||
u2 = b.y - a.y;
|
||||
u3 = b.y - a.z;
|
||||
|
||||
v1 = c.x - a.x;
|
||||
v2 = c.y - a.y;
|
||||
v3 = c.z - a.z;
|
||||
|
||||
n->x = u2 * v3 - v2 * u3;
|
||||
n->y = u3 * v1 - v3 * u1;
|
||||
n->z = u1 * v2 - v1 * u2;
|
||||
}
|
||||
|
||||
|
||||
#define BOING_DEBUG 0
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* init()
|
||||
*****************************************************************************/
|
||||
void init( void )
|
||||
{
|
||||
/*
|
||||
* Clear background.
|
||||
*/
|
||||
glClearColor( 0.55f, 0.55f, 0.55f, 0.f );
|
||||
|
||||
glShadeModel( GL_FLAT );
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* display()
|
||||
*****************************************************************************/
|
||||
void display(void)
|
||||
{
|
||||
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
||||
glPushMatrix();
|
||||
|
||||
drawBallHow = DRAW_BALL_SHADOW;
|
||||
DrawBoingBall();
|
||||
|
||||
DrawGrid();
|
||||
|
||||
drawBallHow = DRAW_BALL;
|
||||
DrawBoingBall();
|
||||
|
||||
glPopMatrix();
|
||||
glFlush();
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* reshape()
|
||||
*****************************************************************************/
|
||||
void reshape( GLFWwindow* window, int w, int h )
|
||||
{
|
||||
mat4x4 projection, view;
|
||||
|
||||
glViewport( 0, 0, (GLsizei)w, (GLsizei)h );
|
||||
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
mat4x4_perspective( projection,
|
||||
2.f * (float) atan2( RADIUS, 200.f ),
|
||||
(float)w / (float)h,
|
||||
1.f, VIEW_SCENE_DIST );
|
||||
glLoadMatrixf((const GLfloat*) projection);
|
||||
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
{
|
||||
vec3 eye = { 0.f, 0.f, VIEW_SCENE_DIST };
|
||||
vec3 center = { 0.f, 0.f, 0.f };
|
||||
vec3 up = { 0.f, -1.f, 0.f };
|
||||
mat4x4_look_at( view, eye, center, up );
|
||||
}
|
||||
glLoadMatrixf((const GLfloat*) view);
|
||||
}
|
||||
|
||||
void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods )
|
||||
{
|
||||
if (action != GLFW_PRESS)
|
||||
return;
|
||||
|
||||
if (key == GLFW_KEY_ESCAPE && mods == 0)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
if ((key == GLFW_KEY_ENTER && mods == GLFW_MOD_ALT) ||
|
||||
(key == GLFW_KEY_F11 && mods == GLFW_MOD_ALT))
|
||||
{
|
||||
if (glfwGetWindowMonitor(window))
|
||||
{
|
||||
glfwSetWindowMonitor(window, NULL,
|
||||
windowed_xpos, windowed_ypos,
|
||||
windowed_width, windowed_height, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
if (monitor)
|
||||
{
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
glfwGetWindowPos(window, &windowed_xpos, &windowed_ypos);
|
||||
glfwGetWindowSize(window, &windowed_width, &windowed_height);
|
||||
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void set_ball_pos ( GLfloat x, GLfloat y )
|
||||
{
|
||||
ball_x = (width / 2) - x;
|
||||
ball_y = y - (height / 2);
|
||||
}
|
||||
|
||||
void mouse_button_callback( GLFWwindow* window, int button, int action, int mods )
|
||||
{
|
||||
if (button != GLFW_MOUSE_BUTTON_LEFT)
|
||||
return;
|
||||
|
||||
if (action == GLFW_PRESS)
|
||||
{
|
||||
override_pos = GLFW_TRUE;
|
||||
set_ball_pos(cursor_x, cursor_y);
|
||||
}
|
||||
else
|
||||
{
|
||||
override_pos = GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
void cursor_position_callback( GLFWwindow* window, double x, double y )
|
||||
{
|
||||
cursor_x = (float) x;
|
||||
cursor_y = (float) y;
|
||||
|
||||
if ( override_pos )
|
||||
set_ball_pos(cursor_x, cursor_y);
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* Draw the Boing ball.
|
||||
*
|
||||
* The Boing ball is sphere in which each facet is a rectangle.
|
||||
* Facet colors alternate between red and white.
|
||||
* The ball is built by stacking latitudinal circles. Each circle is composed
|
||||
* of a widely-separated set of points, so that each facet is noticeably large.
|
||||
*****************************************************************************/
|
||||
void DrawBoingBall( void )
|
||||
{
|
||||
GLfloat lon_deg; /* degree of longitude */
|
||||
double dt_total, dt2;
|
||||
|
||||
glPushMatrix();
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
|
||||
/*
|
||||
* Another relative Z translation to separate objects.
|
||||
*/
|
||||
glTranslatef( 0.0, 0.0, DIST_BALL );
|
||||
|
||||
/* Update ball position and rotation (iterate if necessary) */
|
||||
dt_total = dt;
|
||||
while( dt_total > 0.0 )
|
||||
{
|
||||
dt2 = dt_total > MAX_DELTA_T ? MAX_DELTA_T : dt_total;
|
||||
dt_total -= dt2;
|
||||
BounceBall( dt2 );
|
||||
deg_rot_y = TruncateDeg( deg_rot_y + deg_rot_y_inc*((float)dt2*ANIMATION_SPEED) );
|
||||
}
|
||||
|
||||
/* Set ball position */
|
||||
glTranslatef( ball_x, ball_y, 0.0 );
|
||||
|
||||
/*
|
||||
* Offset the shadow.
|
||||
*/
|
||||
if ( drawBallHow == DRAW_BALL_SHADOW )
|
||||
{
|
||||
glTranslatef( SHADOW_OFFSET_X,
|
||||
SHADOW_OFFSET_Y,
|
||||
SHADOW_OFFSET_Z );
|
||||
}
|
||||
|
||||
/*
|
||||
* Tilt the ball.
|
||||
*/
|
||||
glRotatef( -20.0, 0.0, 0.0, 1.0 );
|
||||
|
||||
/*
|
||||
* Continually rotate ball around Y axis.
|
||||
*/
|
||||
glRotatef( deg_rot_y, 0.0, 1.0, 0.0 );
|
||||
|
||||
/*
|
||||
* Set OpenGL state for Boing ball.
|
||||
*/
|
||||
glCullFace( GL_FRONT );
|
||||
glEnable( GL_CULL_FACE );
|
||||
glEnable( GL_NORMALIZE );
|
||||
|
||||
/*
|
||||
* Build a faceted latitude slice of the Boing ball,
|
||||
* stepping same-sized vertical bands of the sphere.
|
||||
*/
|
||||
for ( lon_deg = 0;
|
||||
lon_deg < 180;
|
||||
lon_deg += STEP_LONGITUDE )
|
||||
{
|
||||
/*
|
||||
* Draw a latitude circle at this longitude.
|
||||
*/
|
||||
DrawBoingBallBand( lon_deg,
|
||||
lon_deg + STEP_LONGITUDE );
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* Bounce the ball.
|
||||
*****************************************************************************/
|
||||
void BounceBall( double delta_t )
|
||||
{
|
||||
GLfloat sign;
|
||||
GLfloat deg;
|
||||
|
||||
if ( override_pos )
|
||||
return;
|
||||
|
||||
/* Bounce on walls */
|
||||
if ( ball_x > (BOUNCE_WIDTH/2 + WALL_R_OFFSET ) )
|
||||
{
|
||||
ball_x_inc = -0.5f - 0.75f * (GLfloat)rand() / (GLfloat)RAND_MAX;
|
||||
deg_rot_y_inc = -deg_rot_y_inc;
|
||||
}
|
||||
if ( ball_x < -(BOUNCE_HEIGHT/2 + WALL_L_OFFSET) )
|
||||
{
|
||||
ball_x_inc = 0.5f + 0.75f * (GLfloat)rand() / (GLfloat)RAND_MAX;
|
||||
deg_rot_y_inc = -deg_rot_y_inc;
|
||||
}
|
||||
|
||||
/* Bounce on floor / roof */
|
||||
if ( ball_y > BOUNCE_HEIGHT/2 )
|
||||
{
|
||||
ball_y_inc = -0.75f - 1.f * (GLfloat)rand() / (GLfloat)RAND_MAX;
|
||||
}
|
||||
if ( ball_y < -BOUNCE_HEIGHT/2*0.85 )
|
||||
{
|
||||
ball_y_inc = 0.75f + 1.f * (GLfloat)rand() / (GLfloat)RAND_MAX;
|
||||
}
|
||||
|
||||
/* Update ball position */
|
||||
ball_x += ball_x_inc * ((float)delta_t*ANIMATION_SPEED);
|
||||
ball_y += ball_y_inc * ((float)delta_t*ANIMATION_SPEED);
|
||||
|
||||
/*
|
||||
* Simulate the effects of gravity on Y movement.
|
||||
*/
|
||||
if ( ball_y_inc < 0 ) sign = -1.0; else sign = 1.0;
|
||||
|
||||
deg = (ball_y + BOUNCE_HEIGHT/2) * 90 / BOUNCE_HEIGHT;
|
||||
if ( deg > 80 ) deg = 80;
|
||||
if ( deg < 10 ) deg = 10;
|
||||
|
||||
ball_y_inc = sign * 4.f * (float) sin_deg( deg );
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* Draw a faceted latitude band of the Boing ball.
|
||||
*
|
||||
* Parms: long_lo, long_hi
|
||||
* Low and high longitudes of slice, resp.
|
||||
*****************************************************************************/
|
||||
void DrawBoingBallBand( GLfloat long_lo,
|
||||
GLfloat long_hi )
|
||||
{
|
||||
vertex_t vert_ne; /* "ne" means south-east, so on */
|
||||
vertex_t vert_nw;
|
||||
vertex_t vert_sw;
|
||||
vertex_t vert_se;
|
||||
vertex_t vert_norm;
|
||||
GLfloat lat_deg;
|
||||
static int colorToggle = 0;
|
||||
|
||||
/*
|
||||
* Iterate through the points of a latitude circle.
|
||||
* A latitude circle is a 2D set of X,Z points.
|
||||
*/
|
||||
for ( lat_deg = 0;
|
||||
lat_deg <= (360 - STEP_LATITUDE);
|
||||
lat_deg += STEP_LATITUDE )
|
||||
{
|
||||
/*
|
||||
* Color this polygon with red or white.
|
||||
*/
|
||||
if ( colorToggle )
|
||||
glColor3f( 0.8f, 0.1f, 0.1f );
|
||||
else
|
||||
glColor3f( 0.95f, 0.95f, 0.95f );
|
||||
#if 0
|
||||
if ( lat_deg >= 180 )
|
||||
if ( colorToggle )
|
||||
glColor3f( 0.1f, 0.8f, 0.1f );
|
||||
else
|
||||
glColor3f( 0.5f, 0.5f, 0.95f );
|
||||
#endif
|
||||
colorToggle = ! colorToggle;
|
||||
|
||||
/*
|
||||
* Change color if drawing shadow.
|
||||
*/
|
||||
if ( drawBallHow == DRAW_BALL_SHADOW )
|
||||
glColor3f( 0.35f, 0.35f, 0.35f );
|
||||
|
||||
/*
|
||||
* Assign each Y.
|
||||
*/
|
||||
vert_ne.y = vert_nw.y = (float) cos_deg(long_hi) * RADIUS;
|
||||
vert_sw.y = vert_se.y = (float) cos_deg(long_lo) * RADIUS;
|
||||
|
||||
/*
|
||||
* Assign each X,Z with sin,cos values scaled by latitude radius indexed by longitude.
|
||||
* Eg, long=0 and long=180 are at the poles, so zero scale is sin(longitude),
|
||||
* while long=90 (sin(90)=1) is at equator.
|
||||
*/
|
||||
vert_ne.x = (float) cos_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE ));
|
||||
vert_se.x = (float) cos_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo ));
|
||||
vert_nw.x = (float) cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE ));
|
||||
vert_sw.x = (float) cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo ));
|
||||
|
||||
vert_ne.z = (float) sin_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE ));
|
||||
vert_se.z = (float) sin_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo ));
|
||||
vert_nw.z = (float) sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE ));
|
||||
vert_sw.z = (float) sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo ));
|
||||
|
||||
/*
|
||||
* Draw the facet.
|
||||
*/
|
||||
glBegin( GL_POLYGON );
|
||||
|
||||
CrossProduct( vert_ne, vert_nw, vert_sw, &vert_norm );
|
||||
glNormal3f( vert_norm.x, vert_norm.y, vert_norm.z );
|
||||
|
||||
glVertex3f( vert_ne.x, vert_ne.y, vert_ne.z );
|
||||
glVertex3f( vert_nw.x, vert_nw.y, vert_nw.z );
|
||||
glVertex3f( vert_sw.x, vert_sw.y, vert_sw.z );
|
||||
glVertex3f( vert_se.x, vert_se.y, vert_se.z );
|
||||
|
||||
glEnd();
|
||||
|
||||
#if BOING_DEBUG
|
||||
printf( "----------------------------------------------------------- \n" );
|
||||
printf( "lat = %f long_lo = %f long_hi = %f \n", lat_deg, long_lo, long_hi );
|
||||
printf( "vert_ne x = %.8f y = %.8f z = %.8f \n", vert_ne.x, vert_ne.y, vert_ne.z );
|
||||
printf( "vert_nw x = %.8f y = %.8f z = %.8f \n", vert_nw.x, vert_nw.y, vert_nw.z );
|
||||
printf( "vert_se x = %.8f y = %.8f z = %.8f \n", vert_se.x, vert_se.y, vert_se.z );
|
||||
printf( "vert_sw x = %.8f y = %.8f z = %.8f \n", vert_sw.x, vert_sw.y, vert_sw.z );
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Toggle color so that next band will opposite red/white colors than this one.
|
||||
*/
|
||||
colorToggle = ! colorToggle;
|
||||
|
||||
/*
|
||||
* This circular band is done.
|
||||
*/
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* Draw the purple grid of lines, behind the Boing ball.
|
||||
* When the Workbench is dropped to the bottom, Boing shows 12 rows.
|
||||
*****************************************************************************/
|
||||
void DrawGrid( void )
|
||||
{
|
||||
int row, col;
|
||||
const int rowTotal = 12; /* must be divisible by 2 */
|
||||
const int colTotal = rowTotal; /* must be same as rowTotal */
|
||||
const GLfloat widthLine = 2.0; /* should be divisible by 2 */
|
||||
const GLfloat sizeCell = GRID_SIZE / rowTotal;
|
||||
const GLfloat z_offset = -40.0;
|
||||
GLfloat xl, xr;
|
||||
GLfloat yt, yb;
|
||||
|
||||
glPushMatrix();
|
||||
glDisable( GL_CULL_FACE );
|
||||
|
||||
/*
|
||||
* Another relative Z translation to separate objects.
|
||||
*/
|
||||
glTranslatef( 0.0, 0.0, DIST_BALL );
|
||||
|
||||
/*
|
||||
* Draw vertical lines (as skinny 3D rectangles).
|
||||
*/
|
||||
for ( col = 0; col <= colTotal; col++ )
|
||||
{
|
||||
/*
|
||||
* Compute co-ords of line.
|
||||
*/
|
||||
xl = -GRID_SIZE / 2 + col * sizeCell;
|
||||
xr = xl + widthLine;
|
||||
|
||||
yt = GRID_SIZE / 2;
|
||||
yb = -GRID_SIZE / 2 - widthLine;
|
||||
|
||||
glBegin( GL_POLYGON );
|
||||
|
||||
glColor3f( 0.6f, 0.1f, 0.6f ); /* purple */
|
||||
|
||||
glVertex3f( xr, yt, z_offset ); /* NE */
|
||||
glVertex3f( xl, yt, z_offset ); /* NW */
|
||||
glVertex3f( xl, yb, z_offset ); /* SW */
|
||||
glVertex3f( xr, yb, z_offset ); /* SE */
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
/*
|
||||
* Draw horizontal lines (as skinny 3D rectangles).
|
||||
*/
|
||||
for ( row = 0; row <= rowTotal; row++ )
|
||||
{
|
||||
/*
|
||||
* Compute co-ords of line.
|
||||
*/
|
||||
yt = GRID_SIZE / 2 - row * sizeCell;
|
||||
yb = yt - widthLine;
|
||||
|
||||
xl = -GRID_SIZE / 2;
|
||||
xr = GRID_SIZE / 2 + widthLine;
|
||||
|
||||
glBegin( GL_POLYGON );
|
||||
|
||||
glColor3f( 0.6f, 0.1f, 0.6f ); /* purple */
|
||||
|
||||
glVertex3f( xr, yt, z_offset ); /* NE */
|
||||
glVertex3f( xl, yt, z_offset ); /* NW */
|
||||
glVertex3f( xl, yb, z_offset ); /* SW */
|
||||
glVertex3f( xr, yb, z_offset ); /* SE */
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/*======================================================================*
|
||||
* main()
|
||||
*======================================================================*/
|
||||
|
||||
int main( void )
|
||||
{
|
||||
GLFWwindow* window;
|
||||
|
||||
/* Init GLFW */
|
||||
if( !glfwInit() )
|
||||
exit( EXIT_FAILURE );
|
||||
|
||||
window = glfwCreateWindow( 400, 400, "Boing (classic Amiga demo)", NULL, NULL );
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit( EXIT_FAILURE );
|
||||
}
|
||||
|
||||
glfwSetWindowAspectRatio(window, 1, 1);
|
||||
|
||||
glfwSetFramebufferSizeCallback(window, reshape);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetMouseButtonCallback(window, mouse_button_callback);
|
||||
glfwSetCursorPosCallback(window, cursor_position_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSwapInterval( 1 );
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
reshape(window, width, height);
|
||||
|
||||
glfwSetTime( 0.0 );
|
||||
|
||||
init();
|
||||
|
||||
/* Main loop */
|
||||
for (;;)
|
||||
{
|
||||
/* Timing */
|
||||
t = glfwGetTime();
|
||||
dt = t - t_old;
|
||||
t_old = t;
|
||||
|
||||
/* Draw one frame */
|
||||
display();
|
||||
|
||||
/* Swap buffers */
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
|
||||
/* Check if we are still running */
|
||||
if (glfwWindowShouldClose(window))
|
||||
break;
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
exit( EXIT_SUCCESS );
|
||||
}
|
||||
|
361
examples/gears.c
361
examples/gears.c
@ -1,361 +0,0 @@
|
||||
/*
|
||||
* 3-D gear wheels. This program is in the public domain.
|
||||
*
|
||||
* Command line options:
|
||||
* -info print GL implementation information
|
||||
* -exit automatically exit after 30 seconds
|
||||
*
|
||||
*
|
||||
* Brian Paul
|
||||
*
|
||||
*
|
||||
* Marcus Geelnard:
|
||||
* - Conversion to GLFW
|
||||
* - Time based rendering (frame rate independent)
|
||||
* - Slightly modified camera that should work better for stereo viewing
|
||||
*
|
||||
*
|
||||
* Camilla Löwy:
|
||||
* - Removed FPS counter (this is not a benchmark)
|
||||
* - Added a few comments
|
||||
* - Enabled vsync
|
||||
*/
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
// Make MS math.h define M_PI
|
||||
#define _USE_MATH_DEFINES
|
||||
#endif
|
||||
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
/**
|
||||
|
||||
Draw a gear wheel. You'll probably want to call this function when
|
||||
building a display list since we do a lot of trig here.
|
||||
|
||||
Input: inner_radius - radius of hole at center
|
||||
outer_radius - radius at center of teeth
|
||||
width - width of gear teeth - number of teeth
|
||||
tooth_depth - depth of tooth
|
||||
|
||||
**/
|
||||
|
||||
static void
|
||||
gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
|
||||
GLint teeth, GLfloat tooth_depth)
|
||||
{
|
||||
GLint i;
|
||||
GLfloat r0, r1, r2;
|
||||
GLfloat angle, da;
|
||||
GLfloat u, v, len;
|
||||
|
||||
r0 = inner_radius;
|
||||
r1 = outer_radius - tooth_depth / 2.f;
|
||||
r2 = outer_radius + tooth_depth / 2.f;
|
||||
|
||||
da = 2.f * (float) M_PI / teeth / 4.f;
|
||||
|
||||
glShadeModel(GL_FLAT);
|
||||
|
||||
glNormal3f(0.f, 0.f, 1.f);
|
||||
|
||||
/* draw front face */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for (i = 0; i <= teeth; i++) {
|
||||
angle = i * 2.f * (float) M_PI / teeth;
|
||||
glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f);
|
||||
if (i < teeth) {
|
||||
glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
|
||||
/* draw front sides of teeth */
|
||||
glBegin(GL_QUADS);
|
||||
da = 2.f * (float) M_PI / teeth / 4.f;
|
||||
for (i = 0; i < teeth; i++) {
|
||||
angle = i * 2.f * (float) M_PI / teeth;
|
||||
|
||||
glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f);
|
||||
glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f);
|
||||
glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
glNormal3f(0.0, 0.0, -1.0);
|
||||
|
||||
/* draw back face */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for (i = 0; i <= teeth; i++) {
|
||||
angle = i * 2.f * (float) M_PI / teeth;
|
||||
glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f);
|
||||
glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f);
|
||||
if (i < teeth) {
|
||||
glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f);
|
||||
glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
|
||||
/* draw back sides of teeth */
|
||||
glBegin(GL_QUADS);
|
||||
da = 2.f * (float) M_PI / teeth / 4.f;
|
||||
for (i = 0; i < teeth; i++) {
|
||||
angle = i * 2.f * (float) M_PI / teeth;
|
||||
|
||||
glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f);
|
||||
glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f);
|
||||
glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
/* draw outward faces of teeth */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for (i = 0; i < teeth; i++) {
|
||||
angle = i * 2.f * (float) M_PI / teeth;
|
||||
|
||||
glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f);
|
||||
u = r2 * (float) cos(angle + da) - r1 * (float) cos(angle);
|
||||
v = r2 * (float) sin(angle + da) - r1 * (float) sin(angle);
|
||||
len = (float) sqrt(u * u + v * v);
|
||||
u /= len;
|
||||
v /= len;
|
||||
glNormal3f(v, -u, 0.0);
|
||||
glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f);
|
||||
glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f);
|
||||
glNormal3f((float) cos(angle), (float) sin(angle), 0.f);
|
||||
glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f);
|
||||
glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f);
|
||||
u = r1 * (float) cos(angle + 3 * da) - r2 * (float) cos(angle + 2 * da);
|
||||
v = r1 * (float) sin(angle + 3 * da) - r2 * (float) sin(angle + 2 * da);
|
||||
glNormal3f(v, -u, 0.f);
|
||||
glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f);
|
||||
glNormal3f((float) cos(angle), (float) sin(angle), 0.f);
|
||||
}
|
||||
|
||||
glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), width * 0.5f);
|
||||
glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), -width * 0.5f);
|
||||
|
||||
glEnd();
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
/* draw inside radius cylinder */
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for (i = 0; i <= teeth; i++) {
|
||||
angle = i * 2.f * (float) M_PI / teeth;
|
||||
glNormal3f(-(float) cos(angle), -(float) sin(angle), 0.f);
|
||||
glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f);
|
||||
glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f);
|
||||
}
|
||||
glEnd();
|
||||
|
||||
}
|
||||
|
||||
|
||||
static GLfloat view_rotx = 20.f, view_roty = 30.f, view_rotz = 0.f;
|
||||
static GLint gear1, gear2, gear3;
|
||||
static GLfloat angle = 0.f;
|
||||
|
||||
/* OpenGL draw function & timing */
|
||||
static void draw(void)
|
||||
{
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPushMatrix();
|
||||
glRotatef(view_rotx, 1.0, 0.0, 0.0);
|
||||
glRotatef(view_roty, 0.0, 1.0, 0.0);
|
||||
glRotatef(view_rotz, 0.0, 0.0, 1.0);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(-3.0, -2.0, 0.0);
|
||||
glRotatef(angle, 0.0, 0.0, 1.0);
|
||||
glCallList(gear1);
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(3.1f, -2.f, 0.f);
|
||||
glRotatef(-2.f * angle - 9.f, 0.f, 0.f, 1.f);
|
||||
glCallList(gear2);
|
||||
glPopMatrix();
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(-3.1f, 4.2f, 0.f);
|
||||
glRotatef(-2.f * angle - 25.f, 0.f, 0.f, 1.f);
|
||||
glCallList(gear3);
|
||||
glPopMatrix();
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
/* update animation parameters */
|
||||
static void animate(void)
|
||||
{
|
||||
angle = 100.f * (float) glfwGetTime();
|
||||
}
|
||||
|
||||
|
||||
/* change view angle, exit upon ESC */
|
||||
void key( GLFWwindow* window, int k, int s, int action, int mods )
|
||||
{
|
||||
if( action != GLFW_PRESS ) return;
|
||||
|
||||
switch (k) {
|
||||
case GLFW_KEY_Z:
|
||||
if( mods & GLFW_MOD_SHIFT )
|
||||
view_rotz -= 5.0;
|
||||
else
|
||||
view_rotz += 5.0;
|
||||
break;
|
||||
case GLFW_KEY_ESCAPE:
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
break;
|
||||
case GLFW_KEY_UP:
|
||||
view_rotx += 5.0;
|
||||
break;
|
||||
case GLFW_KEY_DOWN:
|
||||
view_rotx -= 5.0;
|
||||
break;
|
||||
case GLFW_KEY_LEFT:
|
||||
view_roty += 5.0;
|
||||
break;
|
||||
case GLFW_KEY_RIGHT:
|
||||
view_roty -= 5.0;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* new window size */
|
||||
void reshape( GLFWwindow* window, int width, int height )
|
||||
{
|
||||
GLfloat h = (GLfloat) height / (GLfloat) width;
|
||||
GLfloat xmax, znear, zfar;
|
||||
|
||||
znear = 5.0f;
|
||||
zfar = 30.0f;
|
||||
xmax = znear * 0.5f;
|
||||
|
||||
glViewport( 0, 0, (GLint) width, (GLint) height );
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
glFrustum( -xmax, xmax, -xmax*h, xmax*h, znear, zfar );
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
glTranslatef( 0.0, 0.0, -20.0 );
|
||||
}
|
||||
|
||||
|
||||
/* program & OpenGL initialization */
|
||||
static void init(void)
|
||||
{
|
||||
static GLfloat pos[4] = {5.f, 5.f, 10.f, 0.f};
|
||||
static GLfloat red[4] = {0.8f, 0.1f, 0.f, 1.f};
|
||||
static GLfloat green[4] = {0.f, 0.8f, 0.2f, 1.f};
|
||||
static GLfloat blue[4] = {0.2f, 0.2f, 1.f, 1.f};
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, pos);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
/* make the gears */
|
||||
gear1 = glGenLists(1);
|
||||
glNewList(gear1, GL_COMPILE);
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
|
||||
gear(1.f, 4.f, 1.f, 20, 0.7f);
|
||||
glEndList();
|
||||
|
||||
gear2 = glGenLists(1);
|
||||
glNewList(gear2, GL_COMPILE);
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
|
||||
gear(0.5f, 2.f, 2.f, 10, 0.7f);
|
||||
glEndList();
|
||||
|
||||
gear3 = glGenLists(1);
|
||||
glNewList(gear3, GL_COMPILE);
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
|
||||
gear(1.3f, 2.f, 0.5f, 10, 0.7f);
|
||||
glEndList();
|
||||
|
||||
glEnable(GL_NORMALIZE);
|
||||
}
|
||||
|
||||
|
||||
/* program entry */
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
GLFWwindow* window;
|
||||
int width, height;
|
||||
|
||||
if( !glfwInit() )
|
||||
{
|
||||
fprintf( stderr, "Failed to initialize GLFW\n" );
|
||||
exit( EXIT_FAILURE );
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_DEPTH_BITS, 16);
|
||||
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
|
||||
|
||||
window = glfwCreateWindow( 300, 300, "Gears", NULL, NULL );
|
||||
if (!window)
|
||||
{
|
||||
fprintf( stderr, "Failed to open GLFW window\n" );
|
||||
glfwTerminate();
|
||||
exit( EXIT_FAILURE );
|
||||
}
|
||||
|
||||
// Set callback functions
|
||||
glfwSetFramebufferSizeCallback(window, reshape);
|
||||
glfwSetKeyCallback(window, key);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSwapInterval( 1 );
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
reshape(window, width, height);
|
||||
|
||||
// Parse command-line options
|
||||
init();
|
||||
|
||||
// Main loop
|
||||
while( !glfwWindowShouldClose(window) )
|
||||
{
|
||||
// Draw gears
|
||||
draw();
|
||||
|
||||
// Update animation
|
||||
animate();
|
||||
|
||||
// Swap buffers
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
// Terminate GLFW
|
||||
glfwTerminate();
|
||||
|
||||
// Exit program
|
||||
exit( EXIT_SUCCESS );
|
||||
}
|
||||
|
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 21 KiB |
@ -1,3 +0,0 @@
|
||||
|
||||
GLFW_ICON ICON "glfw.ico"
|
||||
|
@ -1,513 +0,0 @@
|
||||
//========================================================================
|
||||
// Heightmap example program using OpenGL 3 core profile
|
||||
// Copyright (c) 2010 Olivier Delannoy
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
#include <assert.h>
|
||||
#include <stddef.h>
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
/* Map height updates */
|
||||
#define MAX_CIRCLE_SIZE (5.0f)
|
||||
#define MAX_DISPLACEMENT (1.0f)
|
||||
#define DISPLACEMENT_SIGN_LIMIT (0.3f)
|
||||
#define MAX_ITER (200)
|
||||
#define NUM_ITER_AT_A_TIME (1)
|
||||
|
||||
/* Map general information */
|
||||
#define MAP_SIZE (10.0f)
|
||||
#define MAP_NUM_VERTICES (80)
|
||||
#define MAP_NUM_TOTAL_VERTICES (MAP_NUM_VERTICES*MAP_NUM_VERTICES)
|
||||
#define MAP_NUM_LINES (3* (MAP_NUM_VERTICES - 1) * (MAP_NUM_VERTICES - 1) + \
|
||||
2 * (MAP_NUM_VERTICES - 1))
|
||||
|
||||
|
||||
/**********************************************************************
|
||||
* Default shader programs
|
||||
*********************************************************************/
|
||||
|
||||
static const char* vertex_shader_text =
|
||||
"#version 150\n"
|
||||
"uniform mat4 project;\n"
|
||||
"uniform mat4 modelview;\n"
|
||||
"in float x;\n"
|
||||
"in float y;\n"
|
||||
"in float z;\n"
|
||||
"\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = project * modelview * vec4(x, y, z, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static const char* fragment_shader_text =
|
||||
"#version 150\n"
|
||||
"out vec4 color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" color = vec4(0.2, 1.0, 0.2, 1.0); \n"
|
||||
"}\n";
|
||||
|
||||
/**********************************************************************
|
||||
* Values for shader uniforms
|
||||
*********************************************************************/
|
||||
|
||||
/* Frustum configuration */
|
||||
static GLfloat view_angle = 45.0f;
|
||||
static GLfloat aspect_ratio = 4.0f/3.0f;
|
||||
static GLfloat z_near = 1.0f;
|
||||
static GLfloat z_far = 100.f;
|
||||
|
||||
/* Projection matrix */
|
||||
static GLfloat projection_matrix[16] = {
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f
|
||||
};
|
||||
|
||||
/* Model view matrix */
|
||||
static GLfloat modelview_matrix[16] = {
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f
|
||||
};
|
||||
|
||||
/**********************************************************************
|
||||
* Heightmap vertex and index data
|
||||
*********************************************************************/
|
||||
|
||||
static GLfloat map_vertices[3][MAP_NUM_TOTAL_VERTICES];
|
||||
static GLuint map_line_indices[2*MAP_NUM_LINES];
|
||||
|
||||
/* Store uniform location for the shaders
|
||||
* Those values are setup as part of the process of creating
|
||||
* the shader program. They should not be used before creating
|
||||
* the program.
|
||||
*/
|
||||
static GLuint mesh;
|
||||
static GLuint mesh_vbo[4];
|
||||
|
||||
/**********************************************************************
|
||||
* OpenGL helper functions
|
||||
*********************************************************************/
|
||||
|
||||
/* Creates a shader object of the specified type using the specified text
|
||||
*/
|
||||
static GLuint make_shader(GLenum type, const char* text)
|
||||
{
|
||||
GLuint shader;
|
||||
GLint shader_ok;
|
||||
GLsizei log_length;
|
||||
char info_log[8192];
|
||||
|
||||
shader = glCreateShader(type);
|
||||
if (shader != 0)
|
||||
{
|
||||
glShaderSource(shader, 1, (const GLchar**)&text, NULL);
|
||||
glCompileShader(shader);
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_ok);
|
||||
if (shader_ok != GL_TRUE)
|
||||
{
|
||||
fprintf(stderr, "ERROR: Failed to compile %s shader\n", (type == GL_FRAGMENT_SHADER) ? "fragment" : "vertex" );
|
||||
glGetShaderInfoLog(shader, 8192, &log_length,info_log);
|
||||
fprintf(stderr, "ERROR: \n%s\n\n", info_log);
|
||||
glDeleteShader(shader);
|
||||
shader = 0;
|
||||
}
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
/* Creates a program object using the specified vertex and fragment text
|
||||
*/
|
||||
static GLuint make_shader_program(const char* vs_text, const char* fs_text)
|
||||
{
|
||||
GLuint program = 0u;
|
||||
GLint program_ok;
|
||||
GLuint vertex_shader = 0u;
|
||||
GLuint fragment_shader = 0u;
|
||||
GLsizei log_length;
|
||||
char info_log[8192];
|
||||
|
||||
vertex_shader = make_shader(GL_VERTEX_SHADER, vs_text);
|
||||
if (vertex_shader != 0u)
|
||||
{
|
||||
fragment_shader = make_shader(GL_FRAGMENT_SHADER, fs_text);
|
||||
if (fragment_shader != 0u)
|
||||
{
|
||||
/* make the program that connect the two shader and link it */
|
||||
program = glCreateProgram();
|
||||
if (program != 0u)
|
||||
{
|
||||
/* attach both shader and link */
|
||||
glAttachShader(program, vertex_shader);
|
||||
glAttachShader(program, fragment_shader);
|
||||
glLinkProgram(program);
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &program_ok);
|
||||
|
||||
if (program_ok != GL_TRUE)
|
||||
{
|
||||
fprintf(stderr, "ERROR, failed to link shader program\n");
|
||||
glGetProgramInfoLog(program, 8192, &log_length, info_log);
|
||||
fprintf(stderr, "ERROR: \n%s\n\n", info_log);
|
||||
glDeleteProgram(program);
|
||||
glDeleteShader(fragment_shader);
|
||||
glDeleteShader(vertex_shader);
|
||||
program = 0u;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fprintf(stderr, "ERROR: Unable to load fragment shader\n");
|
||||
glDeleteShader(vertex_shader);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fprintf(stderr, "ERROR: Unable to load vertex shader\n");
|
||||
}
|
||||
return program;
|
||||
}
|
||||
|
||||
/**********************************************************************
|
||||
* Geometry creation functions
|
||||
*********************************************************************/
|
||||
|
||||
/* Generate vertices and indices for the heightmap
|
||||
*/
|
||||
static void init_map(void)
|
||||
{
|
||||
int i;
|
||||
int j;
|
||||
int k;
|
||||
GLfloat step = MAP_SIZE / (MAP_NUM_VERTICES - 1);
|
||||
GLfloat x = 0.0f;
|
||||
GLfloat z = 0.0f;
|
||||
/* Create a flat grid */
|
||||
k = 0;
|
||||
for (i = 0 ; i < MAP_NUM_VERTICES ; ++i)
|
||||
{
|
||||
for (j = 0 ; j < MAP_NUM_VERTICES ; ++j)
|
||||
{
|
||||
map_vertices[0][k] = x;
|
||||
map_vertices[1][k] = 0.0f;
|
||||
map_vertices[2][k] = z;
|
||||
z += step;
|
||||
++k;
|
||||
}
|
||||
x += step;
|
||||
z = 0.0f;
|
||||
}
|
||||
#if DEBUG_ENABLED
|
||||
for (i = 0 ; i < MAP_NUM_TOTAL_VERTICES ; ++i)
|
||||
{
|
||||
printf ("Vertice %d (%f, %f, %f)\n",
|
||||
i, map_vertices[0][i], map_vertices[1][i], map_vertices[2][i]);
|
||||
|
||||
}
|
||||
#endif
|
||||
/* create indices */
|
||||
/* line fan based on i
|
||||
* i+1
|
||||
* | / i + n + 1
|
||||
* | /
|
||||
* |/
|
||||
* i --- i + n
|
||||
*/
|
||||
|
||||
/* close the top of the square */
|
||||
k = 0;
|
||||
for (i = 0 ; i < MAP_NUM_VERTICES -1 ; ++i)
|
||||
{
|
||||
map_line_indices[k++] = (i + 1) * MAP_NUM_VERTICES -1;
|
||||
map_line_indices[k++] = (i + 2) * MAP_NUM_VERTICES -1;
|
||||
}
|
||||
/* close the right of the square */
|
||||
for (i = 0 ; i < MAP_NUM_VERTICES -1 ; ++i)
|
||||
{
|
||||
map_line_indices[k++] = (MAP_NUM_VERTICES - 1) * MAP_NUM_VERTICES + i;
|
||||
map_line_indices[k++] = (MAP_NUM_VERTICES - 1) * MAP_NUM_VERTICES + i + 1;
|
||||
}
|
||||
|
||||
for (i = 0 ; i < (MAP_NUM_VERTICES - 1) ; ++i)
|
||||
{
|
||||
for (j = 0 ; j < (MAP_NUM_VERTICES - 1) ; ++j)
|
||||
{
|
||||
int ref = i * (MAP_NUM_VERTICES) + j;
|
||||
map_line_indices[k++] = ref;
|
||||
map_line_indices[k++] = ref + 1;
|
||||
|
||||
map_line_indices[k++] = ref;
|
||||
map_line_indices[k++] = ref + MAP_NUM_VERTICES;
|
||||
|
||||
map_line_indices[k++] = ref;
|
||||
map_line_indices[k++] = ref + MAP_NUM_VERTICES + 1;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
for (k = 0 ; k < 2 * MAP_NUM_LINES ; k += 2)
|
||||
{
|
||||
int beg, end;
|
||||
beg = map_line_indices[k];
|
||||
end = map_line_indices[k+1];
|
||||
printf ("Line %d: %d -> %d (%f, %f, %f) -> (%f, %f, %f)\n",
|
||||
k / 2, beg, end,
|
||||
map_vertices[0][beg], map_vertices[1][beg], map_vertices[2][beg],
|
||||
map_vertices[0][end], map_vertices[1][end], map_vertices[2][end]);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void generate_heightmap__circle(float* center_x, float* center_y,
|
||||
float* size, float* displacement)
|
||||
{
|
||||
float sign;
|
||||
/* random value for element in between [0-1.0] */
|
||||
*center_x = (MAP_SIZE * rand()) / (float) RAND_MAX;
|
||||
*center_y = (MAP_SIZE * rand()) / (float) RAND_MAX;
|
||||
*size = (MAX_CIRCLE_SIZE * rand()) / (float) RAND_MAX;
|
||||
sign = (1.0f * rand()) / (float) RAND_MAX;
|
||||
sign = (sign < DISPLACEMENT_SIGN_LIMIT) ? -1.0f : 1.0f;
|
||||
*displacement = (sign * (MAX_DISPLACEMENT * rand())) / (float) RAND_MAX;
|
||||
}
|
||||
|
||||
/* Run the specified number of iterations of the generation process for the
|
||||
* heightmap
|
||||
*/
|
||||
static void update_map(int num_iter)
|
||||
{
|
||||
assert(num_iter > 0);
|
||||
while(num_iter)
|
||||
{
|
||||
/* center of the circle */
|
||||
float center_x;
|
||||
float center_z;
|
||||
float circle_size;
|
||||
float disp;
|
||||
size_t ii;
|
||||
generate_heightmap__circle(¢er_x, ¢er_z, &circle_size, &disp);
|
||||
disp = disp / 2.0f;
|
||||
for (ii = 0u ; ii < MAP_NUM_TOTAL_VERTICES ; ++ii)
|
||||
{
|
||||
GLfloat dx = center_x - map_vertices[0][ii];
|
||||
GLfloat dz = center_z - map_vertices[2][ii];
|
||||
GLfloat pd = (2.0f * (float) sqrt((dx * dx) + (dz * dz))) / circle_size;
|
||||
if (fabs(pd) <= 1.0f)
|
||||
{
|
||||
/* tx,tz is within the circle */
|
||||
GLfloat new_height = disp + (float) (cos(pd*3.14f)*disp);
|
||||
map_vertices[1][ii] += new_height;
|
||||
}
|
||||
}
|
||||
--num_iter;
|
||||
}
|
||||
}
|
||||
|
||||
/**********************************************************************
|
||||
* OpenGL helper functions
|
||||
*********************************************************************/
|
||||
|
||||
/* Create VBO, IBO and VAO objects for the heightmap geometry and bind them to
|
||||
* the specified program object
|
||||
*/
|
||||
static void make_mesh(GLuint program)
|
||||
{
|
||||
GLuint attrloc;
|
||||
|
||||
glGenVertexArrays(1, &mesh);
|
||||
glGenBuffers(4, mesh_vbo);
|
||||
glBindVertexArray(mesh);
|
||||
/* Prepare the data for drawing through a buffer inidices */
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh_vbo[3]);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint)* MAP_NUM_LINES * 2, map_line_indices, GL_STATIC_DRAW);
|
||||
|
||||
/* Prepare the attributes for rendering */
|
||||
attrloc = glGetAttribLocation(program, "x");
|
||||
glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[0][0], GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(attrloc);
|
||||
glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
|
||||
attrloc = glGetAttribLocation(program, "z");
|
||||
glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[2][0], GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(attrloc);
|
||||
glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
|
||||
attrloc = glGetAttribLocation(program, "y");
|
||||
glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0], GL_DYNAMIC_DRAW);
|
||||
glEnableVertexAttribArray(attrloc);
|
||||
glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
}
|
||||
|
||||
/* Update VBO vertices from source data
|
||||
*/
|
||||
static void update_mesh(void)
|
||||
{
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0]);
|
||||
}
|
||||
|
||||
/**********************************************************************
|
||||
* GLFW callback functions
|
||||
*********************************************************************/
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case GLFW_KEY_ESCAPE:
|
||||
/* Exit program on Escape */
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
GLFWwindow* window;
|
||||
int iter;
|
||||
double dt;
|
||||
double last_update_time;
|
||||
int frame;
|
||||
float f;
|
||||
GLint uloc_modelview;
|
||||
GLint uloc_project;
|
||||
int width, height;
|
||||
|
||||
GLuint shader_program;
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
|
||||
|
||||
window = glfwCreateWindow(800, 600, "GLFW OpenGL3 Heightmap demo", NULL, NULL);
|
||||
if (! window )
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
/* Register events callback */
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
|
||||
/* Prepare opengl resources for rendering */
|
||||
shader_program = make_shader_program(vertex_shader_text, fragment_shader_text);
|
||||
|
||||
if (shader_program == 0u)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glUseProgram(shader_program);
|
||||
uloc_project = glGetUniformLocation(shader_program, "project");
|
||||
uloc_modelview = glGetUniformLocation(shader_program, "modelview");
|
||||
|
||||
/* Compute the projection matrix */
|
||||
f = 1.0f / tanf(view_angle / 2.0f);
|
||||
projection_matrix[0] = f / aspect_ratio;
|
||||
projection_matrix[5] = f;
|
||||
projection_matrix[10] = (z_far + z_near)/ (z_near - z_far);
|
||||
projection_matrix[11] = -1.0f;
|
||||
projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far);
|
||||
glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix);
|
||||
|
||||
/* Set the camera position */
|
||||
modelview_matrix[12] = -5.0f;
|
||||
modelview_matrix[13] = -5.0f;
|
||||
modelview_matrix[14] = -20.0f;
|
||||
glUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix);
|
||||
|
||||
/* Create mesh data */
|
||||
init_map();
|
||||
make_mesh(shader_program);
|
||||
|
||||
/* Create vao + vbo to store the mesh */
|
||||
/* Create the vbo to store all the information for the grid and the height */
|
||||
|
||||
/* setup the scene ready for rendering */
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
/* main loop */
|
||||
frame = 0;
|
||||
iter = 0;
|
||||
last_update_time = glfwGetTime();
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
++frame;
|
||||
/* render the next frame */
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glDrawElements(GL_LINES, 2* MAP_NUM_LINES , GL_UNSIGNED_INT, 0);
|
||||
|
||||
/* display and process events through callbacks */
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
/* Check the frame rate and update the heightmap if needed */
|
||||
dt = glfwGetTime();
|
||||
if ((dt - last_update_time) > 0.2)
|
||||
{
|
||||
/* generate the next iteration of the heightmap */
|
||||
if (iter < MAX_ITER)
|
||||
{
|
||||
update_map(NUM_ITER_AT_A_TIME);
|
||||
update_mesh();
|
||||
iter += NUM_ITER_AT_A_TIME;
|
||||
}
|
||||
last_update_time = dt;
|
||||
frame = 0;
|
||||
}
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
@ -1,165 +0,0 @@
|
||||
//========================================================================
|
||||
// Offscreen rendering example
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include "linmath.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
#include <stb_image_write.h>
|
||||
|
||||
static const struct
|
||||
{
|
||||
float x, y;
|
||||
float r, g, b;
|
||||
} vertices[3] =
|
||||
{
|
||||
{ -0.6f, -0.4f, 1.f, 0.f, 0.f },
|
||||
{ 0.6f, -0.4f, 0.f, 1.f, 0.f },
|
||||
{ 0.f, 0.6f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
|
||||
static const char* vertex_shader_text =
|
||||
"#version 110\n"
|
||||
"uniform mat4 MVP;\n"
|
||||
"attribute vec3 vCol;\n"
|
||||
"attribute vec2 vPos;\n"
|
||||
"varying vec3 color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
|
||||
" color = vCol;\n"
|
||||
"}\n";
|
||||
|
||||
static const char* fragment_shader_text =
|
||||
"#version 110\n"
|
||||
"varying vec3 color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = vec4(color, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
GLFWwindow* window;
|
||||
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
|
||||
GLint mvp_location, vpos_location, vcol_location;
|
||||
float ratio;
|
||||
int width, height;
|
||||
mat4x4 mvp;
|
||||
char* buffer;
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
|
||||
|
||||
window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
|
||||
// NOTE: OpenGL error checks have been omitted for brevity
|
||||
|
||||
glGenBuffers(1, &vertex_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
|
||||
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
|
||||
glCompileShader(vertex_shader);
|
||||
|
||||
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
|
||||
glCompileShader(fragment_shader);
|
||||
|
||||
program = glCreateProgram();
|
||||
glAttachShader(program, vertex_shader);
|
||||
glAttachShader(program, fragment_shader);
|
||||
glLinkProgram(program);
|
||||
|
||||
mvp_location = glGetUniformLocation(program, "MVP");
|
||||
vpos_location = glGetAttribLocation(program, "vPos");
|
||||
vcol_location = glGetAttribLocation(program, "vCol");
|
||||
|
||||
glEnableVertexAttribArray(vpos_location);
|
||||
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
|
||||
sizeof(vertices[0]), (void*) 0);
|
||||
glEnableVertexAttribArray(vcol_location);
|
||||
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
|
||||
sizeof(vertices[0]), (void*) (sizeof(float) * 2));
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
ratio = width / (float) height;
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
mat4x4_ortho(mvp, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
|
||||
|
||||
glUseProgram(program);
|
||||
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glFinish();
|
||||
|
||||
buffer = calloc(4, width * height);
|
||||
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
||||
|
||||
// Write image Y-flipped because OpenGL
|
||||
stbi_write_png("offscreen.png",
|
||||
width, height, 4,
|
||||
buffer + (width * 4 * (height - 1)),
|
||||
-width * 4);
|
||||
|
||||
free(buffer);
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
1074
examples/particles.c
1074
examples/particles.c
File diff suppressed because it is too large
Load Diff
@ -1,235 +0,0 @@
|
||||
//========================================================================
|
||||
// Context sharing example
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "getopt.h"
|
||||
#include "linmath.h"
|
||||
|
||||
static const char* vertex_shader_text =
|
||||
"#version 110\n"
|
||||
"uniform mat4 MVP;\n"
|
||||
"attribute vec2 vPos;\n"
|
||||
"varying vec2 texcoord;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
|
||||
" texcoord = vPos;\n"
|
||||
"}\n";
|
||||
|
||||
static const char* fragment_shader_text =
|
||||
"#version 110\n"
|
||||
"uniform sampler2D texture;\n"
|
||||
"uniform vec3 color;\n"
|
||||
"varying vec2 texcoord;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = vec4(color * texture2D(texture, texcoord).rgb, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static const vec2 vertices[4] =
|
||||
{
|
||||
{ 0.f, 0.f },
|
||||
{ 1.f, 0.f },
|
||||
{ 1.f, 1.f },
|
||||
{ 0.f, 1.f }
|
||||
};
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
GLFWwindow* windows[2];
|
||||
GLuint texture, program, vertex_buffer;
|
||||
GLint mvp_location, vpos_location, color_location, texture_location;
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
|
||||
windows[0] = glfwCreateWindow(400, 400, "First", NULL, NULL);
|
||||
if (!windows[0])
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetKeyCallback(windows[0], key_callback);
|
||||
|
||||
glfwMakeContextCurrent(windows[0]);
|
||||
|
||||
// Only enable vsync for the first of the windows to be swapped to
|
||||
// avoid waiting out the interval for each window
|
||||
glfwSwapInterval(1);
|
||||
|
||||
// The contexts are created with the same APIs so the function
|
||||
// pointers should be re-usable between them
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
|
||||
// Create the OpenGL objects inside the first context, created above
|
||||
// All objects will be shared with the second context, created below
|
||||
{
|
||||
int x, y;
|
||||
char pixels[16 * 16];
|
||||
GLuint vertex_shader, fragment_shader;
|
||||
|
||||
glGenTextures(1, &texture);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
|
||||
srand((unsigned int) glfwGetTimerValue());
|
||||
|
||||
for (y = 0; y < 16; y++)
|
||||
{
|
||||
for (x = 0; x < 16; x++)
|
||||
pixels[y * 16 + x] = rand() % 256;
|
||||
}
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 16, 16, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
|
||||
glCompileShader(vertex_shader);
|
||||
|
||||
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
|
||||
glCompileShader(fragment_shader);
|
||||
|
||||
program = glCreateProgram();
|
||||
glAttachShader(program, vertex_shader);
|
||||
glAttachShader(program, fragment_shader);
|
||||
glLinkProgram(program);
|
||||
|
||||
mvp_location = glGetUniformLocation(program, "MVP");
|
||||
color_location = glGetUniformLocation(program, "color");
|
||||
texture_location = glGetUniformLocation(program, "texture");
|
||||
vpos_location = glGetAttribLocation(program, "vPos");
|
||||
|
||||
glGenBuffers(1, &vertex_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
glUseProgram(program);
|
||||
glUniform1i(texture_location, 0);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||
glEnableVertexAttribArray(vpos_location);
|
||||
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
|
||||
sizeof(vertices[0]), (void*) 0);
|
||||
|
||||
windows[1] = glfwCreateWindow(400, 400, "Second", NULL, windows[0]);
|
||||
if (!windows[1])
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
// Place the second window to the right of the first
|
||||
{
|
||||
int xpos, ypos, left, right, width;
|
||||
|
||||
glfwGetWindowSize(windows[0], &width, NULL);
|
||||
glfwGetWindowFrameSize(windows[0], &left, NULL, &right, NULL);
|
||||
glfwGetWindowPos(windows[0], &xpos, &ypos);
|
||||
|
||||
glfwSetWindowPos(windows[1], xpos + width + left + right, ypos);
|
||||
}
|
||||
|
||||
glfwSetKeyCallback(windows[1], key_callback);
|
||||
|
||||
glfwMakeContextCurrent(windows[1]);
|
||||
|
||||
// While objects are shared, the global context state is not and will
|
||||
// need to be set up for each context
|
||||
|
||||
glUseProgram(program);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||
glEnableVertexAttribArray(vpos_location);
|
||||
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
|
||||
sizeof(vertices[0]), (void*) 0);
|
||||
|
||||
while (!glfwWindowShouldClose(windows[0]) &&
|
||||
!glfwWindowShouldClose(windows[1]))
|
||||
{
|
||||
int i;
|
||||
const vec3 colors[2] =
|
||||
{
|
||||
{ 0.8f, 0.4f, 1.f },
|
||||
{ 0.3f, 0.4f, 1.f }
|
||||
};
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
int width, height;
|
||||
mat4x4 mvp;
|
||||
|
||||
glfwGetFramebufferSize(windows[i], &width, &height);
|
||||
glfwMakeContextCurrent(windows[i]);
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
mat4x4_ortho(mvp, 0.f, 1.f, 0.f, 1.f, 0.f, 1.f);
|
||||
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
|
||||
glUniform3fv(color_location, 1, colors[i]);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
glfwSwapBuffers(windows[i]);
|
||||
}
|
||||
|
||||
glfwWaitEvents();
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
@ -1,547 +0,0 @@
|
||||
//========================================================================
|
||||
// This is an example program for the GLFW library
|
||||
//
|
||||
// The program uses a "split window" view, rendering four views of the
|
||||
// same scene in one window (e.g. useful for 3D modelling software). This
|
||||
// demo uses scissors to separate the four different rendering areas from
|
||||
// each other.
|
||||
//
|
||||
// (If the code seems a little bit strange here and there, it may be
|
||||
// because I am not a friend of orthogonal projections)
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
// Make MS math.h define M_PI
|
||||
#define _USE_MATH_DEFINES
|
||||
#endif
|
||||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <linmath.h>
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Global variables
|
||||
//========================================================================
|
||||
|
||||
// Mouse position
|
||||
static double xpos = 0, ypos = 0;
|
||||
|
||||
// Window size
|
||||
static int width, height;
|
||||
|
||||
// Active view: 0 = none, 1 = upper left, 2 = upper right, 3 = lower left,
|
||||
// 4 = lower right
|
||||
static int active_view = 0;
|
||||
|
||||
// Rotation around each axis
|
||||
static int rot_x = 0, rot_y = 0, rot_z = 0;
|
||||
|
||||
// Do redraw?
|
||||
static int do_redraw = 1;
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Draw a solid torus (use a display list for the model)
|
||||
//========================================================================
|
||||
|
||||
#define TORUS_MAJOR 1.5
|
||||
#define TORUS_MINOR 0.5
|
||||
#define TORUS_MAJOR_RES 32
|
||||
#define TORUS_MINOR_RES 32
|
||||
|
||||
static void drawTorus(void)
|
||||
{
|
||||
static GLuint torus_list = 0;
|
||||
int i, j, k;
|
||||
double s, t, x, y, z, nx, ny, nz, scale, twopi;
|
||||
|
||||
if (!torus_list)
|
||||
{
|
||||
// Start recording displaylist
|
||||
torus_list = glGenLists(1);
|
||||
glNewList(torus_list, GL_COMPILE_AND_EXECUTE);
|
||||
|
||||
// Draw torus
|
||||
twopi = 2.0 * M_PI;
|
||||
for (i = 0; i < TORUS_MINOR_RES; i++)
|
||||
{
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
for (j = 0; j <= TORUS_MAJOR_RES; j++)
|
||||
{
|
||||
for (k = 1; k >= 0; k--)
|
||||
{
|
||||
s = (i + k) % TORUS_MINOR_RES + 0.5;
|
||||
t = j % TORUS_MAJOR_RES;
|
||||
|
||||
// Calculate point on surface
|
||||
x = (TORUS_MAJOR + TORUS_MINOR * cos(s * twopi / TORUS_MINOR_RES)) * cos(t * twopi / TORUS_MAJOR_RES);
|
||||
y = TORUS_MINOR * sin(s * twopi / TORUS_MINOR_RES);
|
||||
z = (TORUS_MAJOR + TORUS_MINOR * cos(s * twopi / TORUS_MINOR_RES)) * sin(t * twopi / TORUS_MAJOR_RES);
|
||||
|
||||
// Calculate surface normal
|
||||
nx = x - TORUS_MAJOR * cos(t * twopi / TORUS_MAJOR_RES);
|
||||
ny = y;
|
||||
nz = z - TORUS_MAJOR * sin(t * twopi / TORUS_MAJOR_RES);
|
||||
scale = 1.0 / sqrt(nx*nx + ny*ny + nz*nz);
|
||||
nx *= scale;
|
||||
ny *= scale;
|
||||
nz *= scale;
|
||||
|
||||
glNormal3f((float) nx, (float) ny, (float) nz);
|
||||
glVertex3f((float) x, (float) y, (float) z);
|
||||
}
|
||||
}
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
// Stop recording displaylist
|
||||
glEndList();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Playback displaylist
|
||||
glCallList(torus_list);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Draw the scene (a rotating torus)
|
||||
//========================================================================
|
||||
|
||||
static void drawScene(void)
|
||||
{
|
||||
const GLfloat model_diffuse[4] = {1.0f, 0.8f, 0.8f, 1.0f};
|
||||
const GLfloat model_specular[4] = {0.6f, 0.6f, 0.6f, 1.0f};
|
||||
const GLfloat model_shininess = 20.0f;
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
// Rotate the object
|
||||
glRotatef((GLfloat) rot_x * 0.5f, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef((GLfloat) rot_y * 0.5f, 0.0f, 1.0f, 0.0f);
|
||||
glRotatef((GLfloat) rot_z * 0.5f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
// Set model color (used for orthogonal views, lighting disabled)
|
||||
glColor4fv(model_diffuse);
|
||||
|
||||
// Set model material (used for perspective view, lighting enabled)
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, model_diffuse);
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, model_specular);
|
||||
glMaterialf(GL_FRONT, GL_SHININESS, model_shininess);
|
||||
|
||||
// Draw torus
|
||||
drawTorus();
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Draw a 2D grid (used for orthogonal views)
|
||||
//========================================================================
|
||||
|
||||
static void drawGrid(float scale, int steps)
|
||||
{
|
||||
int i;
|
||||
float x, y;
|
||||
mat4x4 view;
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
// Set background to some dark bluish grey
|
||||
glClearColor(0.05f, 0.05f, 0.2f, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// Setup modelview matrix (flat XY view)
|
||||
{
|
||||
vec3 eye = { 0.f, 0.f, 1.f };
|
||||
vec3 center = { 0.f, 0.f, 0.f };
|
||||
vec3 up = { 0.f, 1.f, 0.f };
|
||||
mat4x4_look_at(view, eye, center, up);
|
||||
}
|
||||
glLoadMatrixf((const GLfloat*) view);
|
||||
|
||||
// We don't want to update the Z-buffer
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
// Set grid color
|
||||
glColor3f(0.0f, 0.5f, 0.5f);
|
||||
|
||||
glBegin(GL_LINES);
|
||||
|
||||
// Horizontal lines
|
||||
x = scale * 0.5f * (float) (steps - 1);
|
||||
y = -scale * 0.5f * (float) (steps - 1);
|
||||
for (i = 0; i < steps; i++)
|
||||
{
|
||||
glVertex3f(-x, y, 0.0f);
|
||||
glVertex3f(x, y, 0.0f);
|
||||
y += scale;
|
||||
}
|
||||
|
||||
// Vertical lines
|
||||
x = -scale * 0.5f * (float) (steps - 1);
|
||||
y = scale * 0.5f * (float) (steps - 1);
|
||||
for (i = 0; i < steps; i++)
|
||||
{
|
||||
glVertex3f(x, -y, 0.0f);
|
||||
glVertex3f(x, y, 0.0f);
|
||||
x += scale;
|
||||
}
|
||||
|
||||
glEnd();
|
||||
|
||||
// Enable Z-buffer writing again
|
||||
glDepthMask(GL_TRUE);
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Draw all views
|
||||
//========================================================================
|
||||
|
||||
static void drawAllViews(void)
|
||||
{
|
||||
const GLfloat light_position[4] = {0.0f, 8.0f, 8.0f, 1.0f};
|
||||
const GLfloat light_diffuse[4] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
const GLfloat light_specular[4] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
const GLfloat light_ambient[4] = {0.2f, 0.2f, 0.3f, 1.0f};
|
||||
float aspect;
|
||||
mat4x4 view, projection;
|
||||
|
||||
// Calculate aspect of window
|
||||
if (height > 0)
|
||||
aspect = (float) width / (float) height;
|
||||
else
|
||||
aspect = 1.f;
|
||||
|
||||
// Clear screen
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// Enable scissor test
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
// Enable depth test
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
|
||||
// ** ORTHOGONAL VIEWS **
|
||||
|
||||
// For orthogonal views, use wireframe rendering
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
|
||||
// Enable line anti-aliasing
|
||||
glEnable(GL_LINE_SMOOTH);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// Setup orthogonal projection matrix
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(-3.0 * aspect, 3.0 * aspect, -3.0, 3.0, 1.0, 50.0);
|
||||
|
||||
// Upper left view (TOP VIEW)
|
||||
glViewport(0, height / 2, width / 2, height / 2);
|
||||
glScissor(0, height / 2, width / 2, height / 2);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
{
|
||||
vec3 eye = { 0.f, 10.f, 1e-3f };
|
||||
vec3 center = { 0.f, 0.f, 0.f };
|
||||
vec3 up = { 0.f, 1.f, 0.f };
|
||||
mat4x4_look_at( view, eye, center, up );
|
||||
}
|
||||
glLoadMatrixf((const GLfloat*) view);
|
||||
drawGrid(0.5, 12);
|
||||
drawScene();
|
||||
|
||||
// Lower left view (FRONT VIEW)
|
||||
glViewport(0, 0, width / 2, height / 2);
|
||||
glScissor(0, 0, width / 2, height / 2);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
{
|
||||
vec3 eye = { 0.f, 0.f, 10.f };
|
||||
vec3 center = { 0.f, 0.f, 0.f };
|
||||
vec3 up = { 0.f, 1.f, 0.f };
|
||||
mat4x4_look_at( view, eye, center, up );
|
||||
}
|
||||
glLoadMatrixf((const GLfloat*) view);
|
||||
drawGrid(0.5, 12);
|
||||
drawScene();
|
||||
|
||||
// Lower right view (SIDE VIEW)
|
||||
glViewport(width / 2, 0, width / 2, height / 2);
|
||||
glScissor(width / 2, 0, width / 2, height / 2);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
{
|
||||
vec3 eye = { 10.f, 0.f, 0.f };
|
||||
vec3 center = { 0.f, 0.f, 0.f };
|
||||
vec3 up = { 0.f, 1.f, 0.f };
|
||||
mat4x4_look_at( view, eye, center, up );
|
||||
}
|
||||
glLoadMatrixf((const GLfloat*) view);
|
||||
drawGrid(0.5, 12);
|
||||
drawScene();
|
||||
|
||||
// Disable line anti-aliasing
|
||||
glDisable(GL_LINE_SMOOTH);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
// ** PERSPECTIVE VIEW **
|
||||
|
||||
// For perspective view, use solid rendering
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
|
||||
// Enable face culling (faster rendering)
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
glFrontFace(GL_CW);
|
||||
|
||||
// Setup perspective projection matrix
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
mat4x4_perspective(projection,
|
||||
65.f * (float) M_PI / 180.f,
|
||||
aspect,
|
||||
1.f, 50.f);
|
||||
glLoadMatrixf((const GLfloat*) projection);
|
||||
|
||||
// Upper right view (PERSPECTIVE VIEW)
|
||||
glViewport(width / 2, height / 2, width / 2, height / 2);
|
||||
glScissor(width / 2, height / 2, width / 2, height / 2);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
{
|
||||
vec3 eye = { 3.f, 1.5f, 3.f };
|
||||
vec3 center = { 0.f, 0.f, 0.f };
|
||||
vec3 up = { 0.f, 1.f, 0.f };
|
||||
mat4x4_look_at( view, eye, center, up );
|
||||
}
|
||||
glLoadMatrixf((const GLfloat*) view);
|
||||
|
||||
// Configure and enable light source 1
|
||||
glLightfv(GL_LIGHT1, GL_POSITION, light_position);
|
||||
glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient);
|
||||
glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse);
|
||||
glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular);
|
||||
glEnable(GL_LIGHT1);
|
||||
glEnable(GL_LIGHTING);
|
||||
|
||||
// Draw scene
|
||||
drawScene();
|
||||
|
||||
// Disable lighting
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
// Disable face culling
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
// Disable depth test
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
// Disable scissor test
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
|
||||
// Draw a border around the active view
|
||||
if (active_view > 0 && active_view != 2)
|
||||
{
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0, 2.0, 0.0, 2.0, 0.0, 1.0);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef((GLfloat) ((active_view - 1) & 1), (GLfloat) (1 - (active_view - 1) / 2), 0.0f);
|
||||
|
||||
glColor3f(1.0f, 1.0f, 0.6f);
|
||||
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2i(0, 0);
|
||||
glVertex2i(1, 0);
|
||||
glVertex2i(1, 1);
|
||||
glVertex2i(0, 1);
|
||||
glVertex2i(0, 0);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Framebuffer size callback function
|
||||
//========================================================================
|
||||
|
||||
static void framebufferSizeFun(GLFWwindow* window, int w, int h)
|
||||
{
|
||||
width = w;
|
||||
height = h > 0 ? h : 1;
|
||||
do_redraw = 1;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Window refresh callback function
|
||||
//========================================================================
|
||||
|
||||
static void windowRefreshFun(GLFWwindow* window)
|
||||
{
|
||||
drawAllViews();
|
||||
glfwSwapBuffers(window);
|
||||
do_redraw = 0;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Mouse position callback function
|
||||
//========================================================================
|
||||
|
||||
static void cursorPosFun(GLFWwindow* window, double x, double y)
|
||||
{
|
||||
int wnd_width, wnd_height, fb_width, fb_height;
|
||||
double scale;
|
||||
|
||||
glfwGetWindowSize(window, &wnd_width, &wnd_height);
|
||||
glfwGetFramebufferSize(window, &fb_width, &fb_height);
|
||||
|
||||
scale = (double) fb_width / (double) wnd_width;
|
||||
|
||||
x *= scale;
|
||||
y *= scale;
|
||||
|
||||
// Depending on which view was selected, rotate around different axes
|
||||
switch (active_view)
|
||||
{
|
||||
case 1:
|
||||
rot_x += (int) (y - ypos);
|
||||
rot_z += (int) (x - xpos);
|
||||
do_redraw = 1;
|
||||
break;
|
||||
case 3:
|
||||
rot_x += (int) (y - ypos);
|
||||
rot_y += (int) (x - xpos);
|
||||
do_redraw = 1;
|
||||
break;
|
||||
case 4:
|
||||
rot_y += (int) (x - xpos);
|
||||
rot_z += (int) (y - ypos);
|
||||
do_redraw = 1;
|
||||
break;
|
||||
default:
|
||||
// Do nothing for perspective view, or if no view is selected
|
||||
break;
|
||||
}
|
||||
|
||||
// Remember cursor position
|
||||
xpos = x;
|
||||
ypos = y;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Mouse button callback function
|
||||
//========================================================================
|
||||
|
||||
static void mouseButtonFun(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
if ((button == GLFW_MOUSE_BUTTON_LEFT) && action == GLFW_PRESS)
|
||||
{
|
||||
// Detect which of the four views was clicked
|
||||
active_view = 1;
|
||||
if (xpos >= width / 2)
|
||||
active_view += 1;
|
||||
if (ypos >= height / 2)
|
||||
active_view += 2;
|
||||
}
|
||||
else if (button == GLFW_MOUSE_BUTTON_LEFT)
|
||||
{
|
||||
// Deselect any previously selected view
|
||||
active_view = 0;
|
||||
}
|
||||
|
||||
do_redraw = 1;
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// main
|
||||
//========================================================================
|
||||
|
||||
int main(void)
|
||||
{
|
||||
GLFWwindow* window;
|
||||
|
||||
// Initialise GLFW
|
||||
if (!glfwInit())
|
||||
{
|
||||
fprintf(stderr, "Failed to initialize GLFW\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_SAMPLES, 4);
|
||||
|
||||
// Open OpenGL window
|
||||
window = glfwCreateWindow(500, 500, "Split view demo", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
fprintf(stderr, "Failed to open GLFW window\n");
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
// Set callback functions
|
||||
glfwSetFramebufferSizeCallback(window, framebufferSizeFun);
|
||||
glfwSetWindowRefreshCallback(window, windowRefreshFun);
|
||||
glfwSetCursorPosCallback(window, cursorPosFun);
|
||||
glfwSetMouseButtonCallback(window, mouseButtonFun);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
// Enable vsync
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
if (GLAD_GL_ARB_multisample || GLAD_GL_VERSION_1_3)
|
||||
glEnable(GL_MULTISAMPLE_ARB);
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
framebufferSizeFun(window, width, height);
|
||||
|
||||
// Main loop
|
||||
for (;;)
|
||||
{
|
||||
// Only redraw if we need to
|
||||
if (do_redraw)
|
||||
windowRefreshFun(window);
|
||||
|
||||
// Wait for new events
|
||||
glfwWaitEvents();
|
||||
|
||||
// Check if the window should be closed
|
||||
if (glfwWindowShouldClose(window))
|
||||
break;
|
||||
}
|
||||
|
||||
// Close OpenGL window and terminate GLFW
|
||||
glfwTerminate();
|
||||
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
@ -1,171 +0,0 @@
|
||||
//========================================================================
|
||||
// OpenGL triangle example
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//! [code]
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include "linmath.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stddef.h>
|
||||
#include <stdio.h>
|
||||
|
||||
typedef struct Vertex
|
||||
{
|
||||
vec2 pos;
|
||||
vec3 col;
|
||||
} Vertex;
|
||||
|
||||
static const Vertex vertices[3] =
|
||||
{
|
||||
{ { -0.6f, -0.4f }, { 1.f, 0.f, 0.f } },
|
||||
{ { 0.6f, -0.4f }, { 0.f, 1.f, 0.f } },
|
||||
{ { 0.f, 0.6f }, { 0.f, 0.f, 1.f } }
|
||||
};
|
||||
|
||||
static const char* vertex_shader_text =
|
||||
"#version 330\n"
|
||||
"uniform mat4 MVP;\n"
|
||||
"in vec3 vCol;\n"
|
||||
"in vec2 vPos;\n"
|
||||
"out vec3 color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
|
||||
" color = vCol;\n"
|
||||
"}\n";
|
||||
|
||||
static const char* fragment_shader_text =
|
||||
"#version 330\n"
|
||||
"in vec3 color;\n"
|
||||
"out vec4 fragment;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" fragment = vec4(color, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "OpenGL Triangle", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
// NOTE: OpenGL error checks have been omitted for brevity
|
||||
|
||||
GLuint vertex_buffer;
|
||||
glGenBuffers(1, &vertex_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
|
||||
const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
|
||||
glCompileShader(vertex_shader);
|
||||
|
||||
const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
|
||||
glCompileShader(fragment_shader);
|
||||
|
||||
const GLuint program = glCreateProgram();
|
||||
glAttachShader(program, vertex_shader);
|
||||
glAttachShader(program, fragment_shader);
|
||||
glLinkProgram(program);
|
||||
|
||||
const GLint mvp_location = glGetUniformLocation(program, "MVP");
|
||||
const GLint vpos_location = glGetAttribLocation(program, "vPos");
|
||||
const GLint vcol_location = glGetAttribLocation(program, "vCol");
|
||||
|
||||
GLuint vertex_array;
|
||||
glGenVertexArrays(1, &vertex_array);
|
||||
glBindVertexArray(vertex_array);
|
||||
glEnableVertexAttribArray(vpos_location);
|
||||
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
|
||||
sizeof(Vertex), (void*) offsetof(Vertex, pos));
|
||||
glEnableVertexAttribArray(vcol_location);
|
||||
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
|
||||
sizeof(Vertex), (void*) offsetof(Vertex, col));
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
int width, height;
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
const float ratio = width / (float) height;
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
mat4x4 m, p, mvp;
|
||||
mat4x4_identity(m);
|
||||
mat4x4_rotate_Z(m, m, (float) glfwGetTime());
|
||||
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
|
||||
mat4x4_mul(mvp, p, m);
|
||||
|
||||
glUseProgram(program);
|
||||
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp);
|
||||
glBindVertexArray(vertex_array);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
//! [code]
|
@ -1,170 +0,0 @@
|
||||
//========================================================================
|
||||
// OpenGL ES 2.0 triangle example
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GLES2_IMPLEMENTATION
|
||||
#include <glad/gles2.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include "linmath.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stddef.h>
|
||||
#include <stdio.h>
|
||||
|
||||
typedef struct Vertex
|
||||
{
|
||||
vec2 pos;
|
||||
vec3 col;
|
||||
} Vertex;
|
||||
|
||||
static const Vertex vertices[3] =
|
||||
{
|
||||
{ { -0.6f, -0.4f }, { 1.f, 0.f, 0.f } },
|
||||
{ { 0.6f, -0.4f }, { 0.f, 1.f, 0.f } },
|
||||
{ { 0.f, 0.6f }, { 0.f, 0.f, 1.f } }
|
||||
};
|
||||
|
||||
static const char* vertex_shader_text =
|
||||
"#version 100\n"
|
||||
"precision mediump float;\n"
|
||||
"uniform mat4 MVP;\n"
|
||||
"attribute vec3 vCol;\n"
|
||||
"attribute vec2 vPos;\n"
|
||||
"varying vec3 color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
|
||||
" color = vCol;\n"
|
||||
"}\n";
|
||||
|
||||
static const char* fragment_shader_text =
|
||||
"#version 100\n"
|
||||
"precision mediump float;\n"
|
||||
"varying vec3 color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = vec4(color, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "GLFW Error: %s\n", description);
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
|
||||
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "OpenGL ES 2.0 Triangle (EGL)", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
|
||||
window = glfwCreateWindow(640, 480, "OpenGL ES 2.0 Triangle", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGLES2(glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
GLuint vertex_buffer;
|
||||
glGenBuffers(1, &vertex_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
|
||||
const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
|
||||
glCompileShader(vertex_shader);
|
||||
|
||||
const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
|
||||
glCompileShader(fragment_shader);
|
||||
|
||||
const GLuint program = glCreateProgram();
|
||||
glAttachShader(program, vertex_shader);
|
||||
glAttachShader(program, fragment_shader);
|
||||
glLinkProgram(program);
|
||||
|
||||
const GLint mvp_location = glGetUniformLocation(program, "MVP");
|
||||
const GLint vpos_location = glGetAttribLocation(program, "vPos");
|
||||
const GLint vcol_location = glGetAttribLocation(program, "vCol");
|
||||
|
||||
glEnableVertexAttribArray(vpos_location);
|
||||
glEnableVertexAttribArray(vcol_location);
|
||||
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
|
||||
sizeof(Vertex), (void*) offsetof(Vertex, pos));
|
||||
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
|
||||
sizeof(Vertex), (void*) offsetof(Vertex, col));
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
int width, height;
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
const float ratio = width / (float) height;
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
mat4x4 m, p, mvp;
|
||||
mat4x4_identity(m);
|
||||
mat4x4_rotate_Z(m, m, (float) glfwGetTime());
|
||||
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
|
||||
mat4x4_mul(mvp, p, m);
|
||||
|
||||
glUseProgram(program);
|
||||
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
463
examples/wave.c
463
examples/wave.c
@ -1,463 +0,0 @@
|
||||
/*****************************************************************************
|
||||
* Wave Simulation in OpenGL
|
||||
* (C) 2002 Jakob Thomsen
|
||||
* http://home.in.tum.de/~thomsen
|
||||
* Modified for GLFW by Sylvain Hellegouarch - sh@programmationworld.com
|
||||
* Modified for variable frame rate by Marcus Geelnard
|
||||
* 2003-Jan-31: Minor cleanups and speedups / MG
|
||||
* 2010-10-24: Formatting and cleanup - Camilla Löwy
|
||||
*****************************************************************************/
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
// Make MS math.h define M_PI
|
||||
#define _USE_MATH_DEFINES
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <linmath.h>
|
||||
|
||||
// Maximum delta T to allow for differential calculations
|
||||
#define MAX_DELTA_T 0.01
|
||||
|
||||
// Animation speed (10.0 looks good)
|
||||
#define ANIMATION_SPEED 10.0
|
||||
|
||||
GLfloat alpha = 210.f, beta = -70.f;
|
||||
GLfloat zoom = 2.f;
|
||||
|
||||
double cursorX;
|
||||
double cursorY;
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
GLfloat x, y, z;
|
||||
GLfloat r, g, b;
|
||||
};
|
||||
|
||||
#define GRIDW 50
|
||||
#define GRIDH 50
|
||||
#define VERTEXNUM (GRIDW*GRIDH)
|
||||
|
||||
#define QUADW (GRIDW - 1)
|
||||
#define QUADH (GRIDH - 1)
|
||||
#define QUADNUM (QUADW*QUADH)
|
||||
|
||||
GLuint quad[4 * QUADNUM];
|
||||
struct Vertex vertex[VERTEXNUM];
|
||||
|
||||
/* The grid will look like this:
|
||||
*
|
||||
* 3 4 5
|
||||
* *---*---*
|
||||
* | | |
|
||||
* | 0 | 1 |
|
||||
* | | |
|
||||
* *---*---*
|
||||
* 0 1 2
|
||||
*/
|
||||
|
||||
//========================================================================
|
||||
// Initialize grid geometry
|
||||
//========================================================================
|
||||
|
||||
void init_vertices(void)
|
||||
{
|
||||
int x, y, p;
|
||||
|
||||
// Place the vertices in a grid
|
||||
for (y = 0; y < GRIDH; y++)
|
||||
{
|
||||
for (x = 0; x < GRIDW; x++)
|
||||
{
|
||||
p = y * GRIDW + x;
|
||||
|
||||
vertex[p].x = (GLfloat) (x - GRIDW / 2) / (GLfloat) (GRIDW / 2);
|
||||
vertex[p].y = (GLfloat) (y - GRIDH / 2) / (GLfloat) (GRIDH / 2);
|
||||
vertex[p].z = 0;
|
||||
|
||||
if ((x % 4 < 2) ^ (y % 4 < 2))
|
||||
vertex[p].r = 0.0;
|
||||
else
|
||||
vertex[p].r = 1.0;
|
||||
|
||||
vertex[p].g = (GLfloat) y / (GLfloat) GRIDH;
|
||||
vertex[p].b = 1.f - ((GLfloat) x / (GLfloat) GRIDW + (GLfloat) y / (GLfloat) GRIDH) / 2.f;
|
||||
}
|
||||
}
|
||||
|
||||
for (y = 0; y < QUADH; y++)
|
||||
{
|
||||
for (x = 0; x < QUADW; x++)
|
||||
{
|
||||
p = 4 * (y * QUADW + x);
|
||||
|
||||
quad[p + 0] = y * GRIDW + x; // Some point
|
||||
quad[p + 1] = y * GRIDW + x + 1; // Neighbor at the right side
|
||||
quad[p + 2] = (y + 1) * GRIDW + x + 1; // Upper right neighbor
|
||||
quad[p + 3] = (y + 1) * GRIDW + x; // Upper neighbor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
double dt;
|
||||
double p[GRIDW][GRIDH];
|
||||
double vx[GRIDW][GRIDH], vy[GRIDW][GRIDH];
|
||||
double ax[GRIDW][GRIDH], ay[GRIDW][GRIDH];
|
||||
|
||||
//========================================================================
|
||||
// Initialize grid
|
||||
//========================================================================
|
||||
|
||||
void init_grid(void)
|
||||
{
|
||||
int x, y;
|
||||
double dx, dy, d;
|
||||
|
||||
for (y = 0; y < GRIDH; y++)
|
||||
{
|
||||
for (x = 0; x < GRIDW; x++)
|
||||
{
|
||||
dx = (double) (x - GRIDW / 2);
|
||||
dy = (double) (y - GRIDH / 2);
|
||||
d = sqrt(dx * dx + dy * dy);
|
||||
if (d < 0.1 * (double) (GRIDW / 2))
|
||||
{
|
||||
d = d * 10.0;
|
||||
p[x][y] = -cos(d * (M_PI / (double)(GRIDW * 4))) * 100.0;
|
||||
}
|
||||
else
|
||||
p[x][y] = 0.0;
|
||||
|
||||
vx[x][y] = 0.0;
|
||||
vy[x][y] = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Draw scene
|
||||
//========================================================================
|
||||
|
||||
void draw_scene(GLFWwindow* window)
|
||||
{
|
||||
// Clear the color and depth buffers
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// We don't want to modify the projection matrix
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
// Move back
|
||||
glTranslatef(0.0, 0.0, -zoom);
|
||||
// Rotate the view
|
||||
glRotatef(beta, 1.0, 0.0, 0.0);
|
||||
glRotatef(alpha, 0.0, 0.0, 1.0);
|
||||
|
||||
glDrawElements(GL_QUADS, 4 * QUADNUM, GL_UNSIGNED_INT, quad);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Initialize Miscellaneous OpenGL state
|
||||
//========================================================================
|
||||
|
||||
void init_opengl(void)
|
||||
{
|
||||
// Use Gouraud (smooth) shading
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
// Switch on the z-buffer
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, sizeof(struct Vertex), vertex);
|
||||
glColorPointer(3, GL_FLOAT, sizeof(struct Vertex), &vertex[0].r); // Pointer to the first color
|
||||
|
||||
glPointSize(2.0);
|
||||
|
||||
// Background color is black
|
||||
glClearColor(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Modify the height of each vertex according to the pressure
|
||||
//========================================================================
|
||||
|
||||
void adjust_grid(void)
|
||||
{
|
||||
int pos;
|
||||
int x, y;
|
||||
|
||||
for (y = 0; y < GRIDH; y++)
|
||||
{
|
||||
for (x = 0; x < GRIDW; x++)
|
||||
{
|
||||
pos = y * GRIDW + x;
|
||||
vertex[pos].z = (float) (p[x][y] * (1.0 / 50.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Calculate wave propagation
|
||||
//========================================================================
|
||||
|
||||
void calc_grid(void)
|
||||
{
|
||||
int x, y, x2, y2;
|
||||
double time_step = dt * ANIMATION_SPEED;
|
||||
|
||||
// Compute accelerations
|
||||
for (x = 0; x < GRIDW; x++)
|
||||
{
|
||||
x2 = (x + 1) % GRIDW;
|
||||
for(y = 0; y < GRIDH; y++)
|
||||
ax[x][y] = p[x][y] - p[x2][y];
|
||||
}
|
||||
|
||||
for (y = 0; y < GRIDH; y++)
|
||||
{
|
||||
y2 = (y + 1) % GRIDH;
|
||||
for(x = 0; x < GRIDW; x++)
|
||||
ay[x][y] = p[x][y] - p[x][y2];
|
||||
}
|
||||
|
||||
// Compute speeds
|
||||
for (x = 0; x < GRIDW; x++)
|
||||
{
|
||||
for (y = 0; y < GRIDH; y++)
|
||||
{
|
||||
vx[x][y] = vx[x][y] + ax[x][y] * time_step;
|
||||
vy[x][y] = vy[x][y] + ay[x][y] * time_step;
|
||||
}
|
||||
}
|
||||
|
||||
// Compute pressure
|
||||
for (x = 1; x < GRIDW; x++)
|
||||
{
|
||||
x2 = x - 1;
|
||||
for (y = 1; y < GRIDH; y++)
|
||||
{
|
||||
y2 = y - 1;
|
||||
p[x][y] = p[x][y] + (vx[x2][y] - vx[x][y] + vy[x][y2] - vy[x][y]) * time_step;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Print errors
|
||||
//========================================================================
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Handle key strokes
|
||||
//========================================================================
|
||||
|
||||
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (action != GLFW_PRESS)
|
||||
return;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_ESCAPE:
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
break;
|
||||
case GLFW_KEY_SPACE:
|
||||
init_grid();
|
||||
break;
|
||||
case GLFW_KEY_LEFT:
|
||||
alpha += 5;
|
||||
break;
|
||||
case GLFW_KEY_RIGHT:
|
||||
alpha -= 5;
|
||||
break;
|
||||
case GLFW_KEY_UP:
|
||||
beta -= 5;
|
||||
break;
|
||||
case GLFW_KEY_DOWN:
|
||||
beta += 5;
|
||||
break;
|
||||
case GLFW_KEY_PAGE_UP:
|
||||
zoom -= 0.25f;
|
||||
if (zoom < 0.f)
|
||||
zoom = 0.f;
|
||||
break;
|
||||
case GLFW_KEY_PAGE_DOWN:
|
||||
zoom += 0.25f;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Callback function for mouse button events
|
||||
//========================================================================
|
||||
|
||||
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
if (button != GLFW_MOUSE_BUTTON_LEFT)
|
||||
return;
|
||||
|
||||
if (action == GLFW_PRESS)
|
||||
{
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
glfwGetCursorPos(window, &cursorX, &cursorY);
|
||||
}
|
||||
else
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Callback function for cursor motion events
|
||||
//========================================================================
|
||||
|
||||
void cursor_position_callback(GLFWwindow* window, double x, double y)
|
||||
{
|
||||
if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
|
||||
{
|
||||
alpha += (GLfloat) (x - cursorX) / 10.f;
|
||||
beta += (GLfloat) (y - cursorY) / 10.f;
|
||||
|
||||
cursorX = x;
|
||||
cursorY = y;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Callback function for scroll events
|
||||
//========================================================================
|
||||
|
||||
void scroll_callback(GLFWwindow* window, double x, double y)
|
||||
{
|
||||
zoom += (float) y / 4.f;
|
||||
if (zoom < 0)
|
||||
zoom = 0;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Callback function for framebuffer resize events
|
||||
//========================================================================
|
||||
|
||||
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
||||
{
|
||||
float ratio = 1.f;
|
||||
mat4x4 projection;
|
||||
|
||||
if (height > 0)
|
||||
ratio = (float) width / (float) height;
|
||||
|
||||
// Setup viewport
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
// Change to the projection matrix and set our viewing volume
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
mat4x4_perspective(projection,
|
||||
60.f * (float) M_PI / 180.f,
|
||||
ratio,
|
||||
1.f, 1024.f);
|
||||
glLoadMatrixf((const GLfloat*) projection);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// main
|
||||
//========================================================================
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
GLFWwindow* window;
|
||||
double t, dt_total, t_old;
|
||||
int width, height;
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
window = glfwCreateWindow(640, 480, "Wave Simulation", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
|
||||
glfwSetMouseButtonCallback(window, mouse_button_callback);
|
||||
glfwSetCursorPosCallback(window, cursor_position_callback);
|
||||
glfwSetScrollCallback(window, scroll_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
framebuffer_size_callback(window, width, height);
|
||||
|
||||
// Initialize OpenGL
|
||||
init_opengl();
|
||||
|
||||
// Initialize simulation
|
||||
init_vertices();
|
||||
init_grid();
|
||||
adjust_grid();
|
||||
|
||||
// Initialize timer
|
||||
t_old = glfwGetTime() - 0.01;
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
t = glfwGetTime();
|
||||
dt_total = t - t_old;
|
||||
t_old = t;
|
||||
|
||||
// Safety - iterate if dt_total is too large
|
||||
while (dt_total > 0.f)
|
||||
{
|
||||
// Select iteration time step
|
||||
dt = dt_total > MAX_DELTA_T ? MAX_DELTA_T : dt_total;
|
||||
dt_total -= dt;
|
||||
|
||||
// Calculate wave propagation
|
||||
calc_grid();
|
||||
}
|
||||
|
||||
// Compute height of each vertex
|
||||
adjust_grid();
|
||||
|
||||
// Draw wave grid to OpenGL display
|
||||
draw_scene(window);
|
||||
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
@ -1,106 +0,0 @@
|
||||
//========================================================================
|
||||
// Simple multi-window example
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
int xpos, ypos, height;
|
||||
const char* description;
|
||||
GLFWwindow* windows[4];
|
||||
|
||||
if (!glfwInit())
|
||||
{
|
||||
glfwGetError(&description);
|
||||
printf("Error: %s\n", description);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_DECORATED, GLFW_FALSE);
|
||||
|
||||
glfwGetMonitorWorkarea(glfwGetPrimaryMonitor(), &xpos, &ypos, NULL, &height);
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
const int size = height / 5;
|
||||
const struct
|
||||
{
|
||||
float r, g, b;
|
||||
} colors[] =
|
||||
{
|
||||
{ 0.95f, 0.32f, 0.11f },
|
||||
{ 0.50f, 0.80f, 0.16f },
|
||||
{ 0.f, 0.68f, 0.94f },
|
||||
{ 0.98f, 0.74f, 0.04f }
|
||||
};
|
||||
|
||||
if (i > 0)
|
||||
glfwWindowHint(GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
|
||||
|
||||
glfwWindowHint(GLFW_POSITION_X, xpos + size * (1 + (i & 1)));
|
||||
glfwWindowHint(GLFW_POSITION_Y, ypos + size * (1 + (i >> 1)));
|
||||
|
||||
windows[i] = glfwCreateWindow(size, size, "Multi-Window Example", NULL, NULL);
|
||||
if (!windows[i])
|
||||
{
|
||||
glfwGetError(&description);
|
||||
printf("Error: %s\n", description);
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetInputMode(windows[i], GLFW_STICKY_KEYS, GLFW_TRUE);
|
||||
|
||||
glfwMakeContextCurrent(windows[i]);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glClearColor(colors[i].r, colors[i].g, colors[i].b, 1.f);
|
||||
}
|
||||
|
||||
for (;;)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
glfwMakeContextCurrent(windows[i]);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glfwSwapBuffers(windows[i]);
|
||||
|
||||
if (glfwWindowShouldClose(windows[i]) ||
|
||||
glfwGetKey(windows[i], GLFW_KEY_ESCAPE))
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
}
|
||||
|
||||
glfwWaitEvents();
|
||||
}
|
||||
}
|
||||
|
@ -1,96 +0,0 @@
|
||||
|
||||
link_libraries(glfw)
|
||||
|
||||
include_directories("${GLFW_SOURCE_DIR}/deps")
|
||||
|
||||
if (MATH_LIBRARY)
|
||||
link_libraries("${MATH_LIBRARY}")
|
||||
endif()
|
||||
|
||||
# Workaround for the MS CRT deprecating parts of the standard library
|
||||
if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
endif()
|
||||
|
||||
set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h")
|
||||
set(GLAD_VULKAN "${GLFW_SOURCE_DIR}/deps/glad/vulkan.h")
|
||||
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
|
||||
"${GLFW_SOURCE_DIR}/deps/getopt.c")
|
||||
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
|
||||
"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
|
||||
|
||||
add_executable(allocator allocator.c ${GLAD_GL})
|
||||
add_executable(clipboard clipboard.c ${GETOPT} ${GLAD_GL})
|
||||
add_executable(events events.c ${GETOPT} ${GLAD_GL})
|
||||
add_executable(msaa msaa.c ${GETOPT} ${GLAD_GL})
|
||||
add_executable(glfwinfo glfwinfo.c ${GETOPT} ${GLAD_GL} ${GLAD_VULKAN})
|
||||
add_executable(iconify iconify.c ${GETOPT} ${GLAD_GL})
|
||||
add_executable(monitors monitors.c ${GETOPT} ${GLAD_GL})
|
||||
add_executable(reopen reopen.c ${GLAD_GL})
|
||||
add_executable(cursor cursor.c ${GLAD_GL})
|
||||
|
||||
add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD} ${GLAD_GL})
|
||||
add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD_GL})
|
||||
add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD_GL})
|
||||
add_executable(input_text WIN32 MACOSX_BUNDLE input_text.c ${GETOPT} ${GLAD_GL})
|
||||
add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD_GL})
|
||||
add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD_GL})
|
||||
add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GLAD_GL})
|
||||
add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD_GL})
|
||||
add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD_GL})
|
||||
add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD_GL})
|
||||
add_executable(triangle-vulkan WIN32 triangle-vulkan.c ${GLAD_VULKAN})
|
||||
add_executable(window WIN32 MACOSX_BUNDLE window.c ${GLAD_GL})
|
||||
|
||||
target_link_libraries(empty Threads::Threads)
|
||||
target_link_libraries(threads Threads::Threads)
|
||||
if (RT_LIBRARY)
|
||||
target_link_libraries(empty "${RT_LIBRARY}")
|
||||
target_link_libraries(threads "${RT_LIBRARY}")
|
||||
endif()
|
||||
|
||||
if (GLFW_BUILD_X11 OR GLFW_BUILD_WAYLAND)
|
||||
find_package(Fontconfig)
|
||||
if (FONTCONFIG_FOUND)
|
||||
target_compile_definitions(input_text PRIVATE FONTCONFIG_ENABLED)
|
||||
target_link_libraries(input_text fontconfig)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(GUI_ONLY_BINARIES empty gamma icon input_text inputlag joysticks tearing
|
||||
threads timeout title triangle-vulkan window)
|
||||
set(CONSOLE_BINARIES allocator clipboard events msaa glfwinfo iconify monitors
|
||||
reopen cursor)
|
||||
|
||||
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
|
||||
C_STANDARD 99
|
||||
FOLDER "GLFW3/Tests")
|
||||
|
||||
if (MSVC)
|
||||
# Tell MSVC to use main instead of WinMain
|
||||
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
|
||||
LINK_FLAGS "/ENTRY:mainCRTStartup")
|
||||
elseif (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
|
||||
# Tell Clang using MS CRT to use main instead of WinMain
|
||||
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
|
||||
LINK_FLAGS "-Wl,/entry:mainCRTStartup")
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event")
|
||||
set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma")
|
||||
set_target_properties(input_text PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Text")
|
||||
set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag")
|
||||
set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks")
|
||||
set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
|
||||
set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
|
||||
set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")
|
||||
set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
|
||||
set_target_properties(window PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Window")
|
||||
|
||||
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
|
||||
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
|
||||
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in")
|
||||
endif()
|
||||
|
@ -1,142 +0,0 @@
|
||||
//========================================================================
|
||||
// Custom heap allocator test
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <assert.h>
|
||||
|
||||
#define CALL(x) (function_name = #x, x)
|
||||
static const char* function_name = NULL;
|
||||
|
||||
struct allocator_stats
|
||||
{
|
||||
size_t total;
|
||||
size_t current;
|
||||
size_t maximum;
|
||||
};
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
static void* allocate(size_t size, void* user)
|
||||
{
|
||||
struct allocator_stats* stats = user;
|
||||
assert(size > 0);
|
||||
|
||||
stats->total += size;
|
||||
stats->current += size;
|
||||
if (stats->current > stats->maximum)
|
||||
stats->maximum = stats->current;
|
||||
|
||||
printf("%s: allocate %zu bytes (current %zu maximum %zu total %zu)\n",
|
||||
function_name, size, stats->current, stats->maximum, stats->total);
|
||||
|
||||
size_t* real_block = malloc(size + sizeof(size_t));
|
||||
assert(real_block != NULL);
|
||||
*real_block = size;
|
||||
return real_block + 1;
|
||||
}
|
||||
|
||||
static void deallocate(void* block, void* user)
|
||||
{
|
||||
struct allocator_stats* stats = user;
|
||||
assert(block != NULL);
|
||||
|
||||
size_t* real_block = (size_t*) block - 1;
|
||||
stats->current -= *real_block;
|
||||
|
||||
printf("%s: deallocate %zu bytes (current %zu maximum %zu total %zu)\n",
|
||||
function_name, *real_block, stats->current, stats->maximum, stats->total);
|
||||
|
||||
free(real_block);
|
||||
}
|
||||
|
||||
static void* reallocate(void* block, size_t size, void* user)
|
||||
{
|
||||
struct allocator_stats* stats = user;
|
||||
assert(block != NULL);
|
||||
assert(size > 0);
|
||||
|
||||
size_t* real_block = (size_t*) block - 1;
|
||||
stats->total += size;
|
||||
stats->current += size - *real_block;
|
||||
if (stats->current > stats->maximum)
|
||||
stats->maximum = stats->current;
|
||||
|
||||
printf("%s: reallocate %zu bytes to %zu bytes (current %zu maximum %zu total %zu)\n",
|
||||
function_name, *real_block, size, stats->current, stats->maximum, stats->total);
|
||||
|
||||
real_block = realloc(real_block, size + sizeof(size_t));
|
||||
assert(real_block != NULL);
|
||||
*real_block = size;
|
||||
return real_block + 1;
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
struct allocator_stats stats = {0};
|
||||
const GLFWallocator allocator =
|
||||
{
|
||||
.allocate = allocate,
|
||||
.deallocate = deallocate,
|
||||
.reallocate = reallocate,
|
||||
.user = &stats
|
||||
};
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
glfwInitAllocator(&allocator);
|
||||
|
||||
if (!CALL(glfwInit)())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
GLFWwindow* window = CALL(glfwCreateWindow)(400, 400, "Custom allocator test", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
CALL(glfwMakeContextCurrent)(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
CALL(glfwSwapInterval)(1);
|
||||
|
||||
while (!CALL(glfwWindowShouldClose)(window))
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
CALL(glfwSwapBuffers)(window);
|
||||
CALL(glfwWaitEvents)();
|
||||
}
|
||||
|
||||
CALL(glfwTerminate)();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
@ -1,146 +0,0 @@
|
||||
//========================================================================
|
||||
// Clipboard test program
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This program is used to test the clipboard functionality.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "getopt.h"
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#define MODIFIER GLFW_MOD_SUPER
|
||||
#else
|
||||
#define MODIFIER GLFW_MOD_CONTROL
|
||||
#endif
|
||||
|
||||
static void usage(void)
|
||||
{
|
||||
printf("Usage: clipboard [-h]\n");
|
||||
}
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (action != GLFW_PRESS)
|
||||
return;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_ESCAPE:
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
break;
|
||||
|
||||
case GLFW_KEY_V:
|
||||
if (mods == MODIFIER)
|
||||
{
|
||||
const char* string;
|
||||
|
||||
string = glfwGetClipboardString(NULL);
|
||||
if (string)
|
||||
printf("Clipboard contains \"%s\"\n", string);
|
||||
else
|
||||
printf("Clipboard does not contain a string\n");
|
||||
}
|
||||
break;
|
||||
|
||||
case GLFW_KEY_C:
|
||||
if (mods == MODIFIER)
|
||||
{
|
||||
const char* string = "Hello GLFW World!";
|
||||
glfwSetClipboardString(NULL, string);
|
||||
printf("Setting clipboard to \"%s\"\n", string);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
int ch;
|
||||
GLFWwindow* window;
|
||||
|
||||
while ((ch = getopt(argc, argv, "h")) != -1)
|
||||
{
|
||||
switch (ch)
|
||||
{
|
||||
case 'h':
|
||||
usage();
|
||||
exit(EXIT_SUCCESS);
|
||||
|
||||
default:
|
||||
usage();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
{
|
||||
fprintf(stderr, "Failed to initialize GLFW\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(200, 200, "Clipboard Test", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
|
||||
fprintf(stderr, "Failed to open GLFW window\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
glClearColor(0.5f, 0.5f, 0.5f, 0);
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
glfwWaitEvents();
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
495
tests/cursor.c
495
tests/cursor.c
@ -1,495 +0,0 @@
|
||||
//========================================================================
|
||||
// Cursor & input mode tests
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This test provides an interface to the cursor image and cursor mode
|
||||
// parts of the API.
|
||||
//
|
||||
// Custom cursor image generation by urraka.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
// Make MS math.h define M_PI
|
||||
#define _USE_MATH_DEFINES
|
||||
#endif
|
||||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "linmath.h"
|
||||
|
||||
#define CURSOR_FRAME_COUNT 60
|
||||
|
||||
static const char* vertex_shader_text =
|
||||
"#version 110\n"
|
||||
"uniform mat4 MVP;\n"
|
||||
"attribute vec2 vPos;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static const char* fragment_shader_text =
|
||||
"#version 110\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = vec4(1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static double cursor_x;
|
||||
static double cursor_y;
|
||||
static int swap_interval = 1;
|
||||
static int wait_events = GLFW_TRUE;
|
||||
static int animate_cursor = GLFW_FALSE;
|
||||
static int track_cursor = GLFW_FALSE;
|
||||
static GLFWcursor* standard_cursors[10];
|
||||
static GLFWcursor* tracking_cursor = NULL;
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
static float star(int x, int y, float t)
|
||||
{
|
||||
const float c = 64 / 2.f;
|
||||
|
||||
const float i = (0.25f * (float) sin(2.f * M_PI * t) + 0.75f);
|
||||
const float k = 64 * 0.046875f * i;
|
||||
|
||||
const float dist = (float) sqrt((x - c) * (x - c) + (y - c) * (y - c));
|
||||
|
||||
const float salpha = 1.f - dist / c;
|
||||
const float xalpha = (float) x == c ? c : k / (float) fabs(x - c);
|
||||
const float yalpha = (float) y == c ? c : k / (float) fabs(y - c);
|
||||
|
||||
return (float) fmax(0.f, fmin(1.f, i * salpha * 0.2f + salpha * xalpha * yalpha));
|
||||
}
|
||||
|
||||
static GLFWcursor* create_cursor_frame(float t)
|
||||
{
|
||||
int i = 0, x, y;
|
||||
unsigned char buffer[64 * 64 * 4];
|
||||
const GLFWimage image = { 64, 64, buffer };
|
||||
|
||||
for (y = 0; y < image.width; y++)
|
||||
{
|
||||
for (x = 0; x < image.height; x++)
|
||||
{
|
||||
buffer[i++] = 255;
|
||||
buffer[i++] = 255;
|
||||
buffer[i++] = 255;
|
||||
buffer[i++] = (unsigned char) (255 * star(x, y, t));
|
||||
}
|
||||
}
|
||||
|
||||
return glfwCreateCursor(&image, image.width / 2, image.height / 2);
|
||||
}
|
||||
|
||||
static GLFWcursor* create_tracking_cursor(void)
|
||||
{
|
||||
int i = 0, x, y;
|
||||
unsigned char buffer[32 * 32 * 4];
|
||||
const GLFWimage image = { 32, 32, buffer };
|
||||
|
||||
for (y = 0; y < image.width; y++)
|
||||
{
|
||||
for (x = 0; x < image.height; x++)
|
||||
{
|
||||
if (x == 7 || y == 7)
|
||||
{
|
||||
buffer[i++] = 255;
|
||||
buffer[i++] = 0;
|
||||
buffer[i++] = 0;
|
||||
buffer[i++] = 255;
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer[i++] = 0;
|
||||
buffer[i++] = 0;
|
||||
buffer[i++] = 0;
|
||||
buffer[i++] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return glfwCreateCursor(&image, 7, 7);
|
||||
}
|
||||
|
||||
static void cursor_position_callback(GLFWwindow* window, double x, double y)
|
||||
{
|
||||
printf("%0.3f: Cursor position: %f %f (%+f %+f)\n",
|
||||
glfwGetTime(),
|
||||
x, y, x - cursor_x, y - cursor_y);
|
||||
|
||||
cursor_x = x;
|
||||
cursor_y = y;
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (action != GLFW_PRESS)
|
||||
return;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_A:
|
||||
{
|
||||
animate_cursor = !animate_cursor;
|
||||
if (!animate_cursor)
|
||||
glfwSetCursor(window, NULL);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case GLFW_KEY_ESCAPE:
|
||||
{
|
||||
const int mode = glfwGetInputMode(window, GLFW_CURSOR);
|
||||
if (mode != GLFW_CURSOR_DISABLED && mode != GLFW_CURSOR_CAPTURED)
|
||||
{
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
break;
|
||||
}
|
||||
|
||||
/* FALLTHROUGH */
|
||||
}
|
||||
|
||||
case GLFW_KEY_N:
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
glfwGetCursorPos(window, &cursor_x, &cursor_y);
|
||||
printf("(( cursor is normal ))\n");
|
||||
break;
|
||||
|
||||
case GLFW_KEY_D:
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
printf("(( cursor is disabled ))\n");
|
||||
break;
|
||||
|
||||
case GLFW_KEY_H:
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
printf("(( cursor is hidden ))\n");
|
||||
break;
|
||||
|
||||
case GLFW_KEY_C:
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_CAPTURED);
|
||||
printf("(( cursor is captured ))\n");
|
||||
break;
|
||||
|
||||
case GLFW_KEY_R:
|
||||
if (!glfwRawMouseMotionSupported())
|
||||
break;
|
||||
|
||||
if (glfwGetInputMode(window, GLFW_RAW_MOUSE_MOTION))
|
||||
{
|
||||
glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_FALSE);
|
||||
printf("(( raw input is disabled ))\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
|
||||
printf("(( raw input is enabled ))\n");
|
||||
}
|
||||
break;
|
||||
|
||||
case GLFW_KEY_SPACE:
|
||||
swap_interval = 1 - swap_interval;
|
||||
printf("(( swap interval: %i ))\n", swap_interval);
|
||||
glfwSwapInterval(swap_interval);
|
||||
break;
|
||||
|
||||
case GLFW_KEY_W:
|
||||
wait_events = !wait_events;
|
||||
printf("(( %sing for events ))\n", wait_events ? "wait" : "poll");
|
||||
break;
|
||||
|
||||
case GLFW_KEY_T:
|
||||
track_cursor = !track_cursor;
|
||||
if (track_cursor)
|
||||
glfwSetCursor(window, tracking_cursor);
|
||||
else
|
||||
glfwSetCursor(window, NULL);
|
||||
|
||||
break;
|
||||
|
||||
case GLFW_KEY_P:
|
||||
{
|
||||
double x, y;
|
||||
glfwGetCursorPos(window, &x, &y);
|
||||
|
||||
printf("Query before set: %f %f (%+f %+f)\n",
|
||||
x, y, x - cursor_x, y - cursor_y);
|
||||
cursor_x = x;
|
||||
cursor_y = y;
|
||||
|
||||
glfwSetCursorPos(window, cursor_x, cursor_y);
|
||||
glfwGetCursorPos(window, &x, &y);
|
||||
|
||||
printf("Query after set: %f %f (%+f %+f)\n",
|
||||
x, y, x - cursor_x, y - cursor_y);
|
||||
cursor_x = x;
|
||||
cursor_y = y;
|
||||
break;
|
||||
}
|
||||
|
||||
case GLFW_KEY_UP:
|
||||
glfwSetCursorPos(window, 0, 0);
|
||||
glfwGetCursorPos(window, &cursor_x, &cursor_y);
|
||||
break;
|
||||
|
||||
case GLFW_KEY_DOWN:
|
||||
{
|
||||
int width, height;
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
glfwSetCursorPos(window, width - 1, height - 1);
|
||||
glfwGetCursorPos(window, &cursor_x, &cursor_y);
|
||||
break;
|
||||
}
|
||||
|
||||
case GLFW_KEY_0:
|
||||
glfwSetCursor(window, NULL);
|
||||
break;
|
||||
|
||||
case GLFW_KEY_1:
|
||||
case GLFW_KEY_2:
|
||||
case GLFW_KEY_3:
|
||||
case GLFW_KEY_4:
|
||||
case GLFW_KEY_5:
|
||||
case GLFW_KEY_6:
|
||||
case GLFW_KEY_7:
|
||||
case GLFW_KEY_8:
|
||||
case GLFW_KEY_9:
|
||||
{
|
||||
int index = key - GLFW_KEY_1;
|
||||
if (mods & GLFW_MOD_SHIFT)
|
||||
index += 9;
|
||||
|
||||
if (index < sizeof(standard_cursors) / sizeof(standard_cursors[0]))
|
||||
glfwSetCursor(window, standard_cursors[index]);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case GLFW_KEY_F11:
|
||||
case GLFW_KEY_ENTER:
|
||||
{
|
||||
static int x, y, width, height;
|
||||
|
||||
if (mods != GLFW_MOD_ALT)
|
||||
return;
|
||||
|
||||
if (glfwGetWindowMonitor(window))
|
||||
glfwSetWindowMonitor(window, NULL, x, y, width, height, 0);
|
||||
else
|
||||
{
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
glfwGetWindowPos(window, &x, &y);
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
glfwSetWindowMonitor(window, monitor,
|
||||
0, 0, mode->width, mode->height,
|
||||
mode->refreshRate);
|
||||
}
|
||||
|
||||
glfwGetCursorPos(window, &cursor_x, &cursor_y);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
int i;
|
||||
GLFWwindow* window;
|
||||
GLFWcursor* star_cursors[CURSOR_FRAME_COUNT];
|
||||
GLFWcursor* current_frame = NULL;
|
||||
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
|
||||
GLint mvp_location, vpos_location;
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
tracking_cursor = create_tracking_cursor();
|
||||
if (!tracking_cursor)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
for (i = 0; i < CURSOR_FRAME_COUNT; i++)
|
||||
{
|
||||
star_cursors[i] = create_cursor_frame(i / (float) CURSOR_FRAME_COUNT);
|
||||
if (!star_cursors[i])
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < sizeof(standard_cursors) / sizeof(standard_cursors[0]); i++)
|
||||
{
|
||||
const int shapes[] = {
|
||||
GLFW_ARROW_CURSOR,
|
||||
GLFW_IBEAM_CURSOR,
|
||||
GLFW_CROSSHAIR_CURSOR,
|
||||
GLFW_POINTING_HAND_CURSOR,
|
||||
GLFW_RESIZE_EW_CURSOR,
|
||||
GLFW_RESIZE_NS_CURSOR,
|
||||
GLFW_RESIZE_NWSE_CURSOR,
|
||||
GLFW_RESIZE_NESW_CURSOR,
|
||||
GLFW_RESIZE_ALL_CURSOR,
|
||||
GLFW_NOT_ALLOWED_CURSOR
|
||||
};
|
||||
|
||||
standard_cursors[i] = glfwCreateStandardCursor(shapes[i]);
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
|
||||
window = glfwCreateWindow(640, 480, "Cursor Test", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
|
||||
glGenBuffers(1, &vertex_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||
|
||||
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
|
||||
glCompileShader(vertex_shader);
|
||||
|
||||
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
|
||||
glCompileShader(fragment_shader);
|
||||
|
||||
program = glCreateProgram();
|
||||
glAttachShader(program, vertex_shader);
|
||||
glAttachShader(program, fragment_shader);
|
||||
glLinkProgram(program);
|
||||
|
||||
mvp_location = glGetUniformLocation(program, "MVP");
|
||||
vpos_location = glGetAttribLocation(program, "vPos");
|
||||
|
||||
glEnableVertexAttribArray(vpos_location);
|
||||
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
|
||||
sizeof(vec2), (void*) 0);
|
||||
glUseProgram(program);
|
||||
|
||||
glfwGetCursorPos(window, &cursor_x, &cursor_y);
|
||||
printf("Cursor position: %f %f\n", cursor_x, cursor_y);
|
||||
|
||||
glfwSetCursorPosCallback(window, cursor_position_callback);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
if (track_cursor)
|
||||
{
|
||||
int wnd_width, wnd_height, fb_width, fb_height;
|
||||
float scale;
|
||||
vec2 vertices[4];
|
||||
mat4x4 mvp;
|
||||
|
||||
glfwGetWindowSize(window, &wnd_width, &wnd_height);
|
||||
glfwGetFramebufferSize(window, &fb_width, &fb_height);
|
||||
|
||||
glViewport(0, 0, fb_width, fb_height);
|
||||
|
||||
scale = (float) fb_width / (float) wnd_width;
|
||||
vertices[0][0] = 0.5f;
|
||||
vertices[0][1] = (float) (fb_height - floor(cursor_y * scale) - 1.f + 0.5f);
|
||||
vertices[1][0] = (float) fb_width + 0.5f;
|
||||
vertices[1][1] = (float) (fb_height - floor(cursor_y * scale) - 1.f + 0.5f);
|
||||
vertices[2][0] = (float) floor(cursor_x * scale) + 0.5f;
|
||||
vertices[2][1] = 0.5f;
|
||||
vertices[3][0] = (float) floor(cursor_x * scale) + 0.5f;
|
||||
vertices[3][1] = (float) fb_height + 0.5f;
|
||||
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(vertices),
|
||||
vertices,
|
||||
GL_STREAM_DRAW);
|
||||
|
||||
mat4x4_ortho(mvp, 0.f, (float) fb_width, 0.f, (float) fb_height, 0.f, 1.f);
|
||||
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
|
||||
|
||||
glDrawArrays(GL_LINES, 0, 4);
|
||||
}
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
|
||||
if (animate_cursor)
|
||||
{
|
||||
const int i = (int) (glfwGetTime() * 30.0) % CURSOR_FRAME_COUNT;
|
||||
if (current_frame != star_cursors[i])
|
||||
{
|
||||
glfwSetCursor(window, star_cursors[i]);
|
||||
current_frame = star_cursors[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
current_frame = NULL;
|
||||
|
||||
if (wait_events)
|
||||
{
|
||||
if (animate_cursor)
|
||||
glfwWaitEventsTimeout(1.0 / 30.0);
|
||||
else
|
||||
glfwWaitEvents();
|
||||
}
|
||||
else
|
||||
glfwPollEvents();
|
||||
|
||||
// Workaround for an issue with msvcrt and mintty
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
||||
for (i = 0; i < CURSOR_FRAME_COUNT; i++)
|
||||
glfwDestroyCursor(star_cursors[i]);
|
||||
|
||||
for (i = 0; i < sizeof(standard_cursors) / sizeof(standard_cursors[0]); i++)
|
||||
glfwDestroyCursor(standard_cursors[i]);
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
133
tests/empty.c
133
tests/empty.c
@ -1,133 +0,0 @@
|
||||
//========================================================================
|
||||
// Empty event test
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This test is intended to verify that posting of empty events works
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "tinycthread.h"
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
static volatile int running = GLFW_TRUE;
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
static int thread_main(void* data)
|
||||
{
|
||||
struct timespec time;
|
||||
|
||||
while (running)
|
||||
{
|
||||
clock_gettime(CLOCK_REALTIME, &time);
|
||||
time.tv_sec += 1;
|
||||
thrd_sleep(&time, NULL);
|
||||
|
||||
glfwPostEmptyEvent();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
}
|
||||
|
||||
static float nrand(void)
|
||||
{
|
||||
return (float) rand() / (float) RAND_MAX;
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
int result;
|
||||
thrd_t thread;
|
||||
GLFWwindow* window;
|
||||
|
||||
srand((unsigned int) time(NULL));
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
window = glfwCreateWindow(640, 480, "Empty Event Test", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
if (thrd_create(&thread, thread_main, NULL) != thrd_success)
|
||||
{
|
||||
fprintf(stderr, "Failed to create secondary thread\n");
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
while (running)
|
||||
{
|
||||
int width, height;
|
||||
float r = nrand(), g = nrand(), b = nrand();
|
||||
float l = (float) sqrt(r * r + g * g + b * b);
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClearColor(r / l, g / l, b / l, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glfwSwapBuffers(window);
|
||||
|
||||
glfwWaitEvents();
|
||||
|
||||
if (glfwWindowShouldClose(window))
|
||||
running = GLFW_FALSE;
|
||||
}
|
||||
|
||||
glfwHideWindow(window);
|
||||
thrd_join(thread, &result);
|
||||
glfwDestroyWindow(window);
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
726
tests/events.c
726
tests/events.c
@ -1,726 +0,0 @@
|
||||
//========================================================================
|
||||
// Event linter (event spewer)
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This test hooks every available callback and outputs their arguments
|
||||
//
|
||||
// Log messages go to stdout, error messages to stderr
|
||||
//
|
||||
// Every event also gets a (sequential) number to aid discussion of logs
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <ctype.h>
|
||||
#include <string.h>
|
||||
#include <locale.h>
|
||||
|
||||
#include "getopt.h"
|
||||
|
||||
// Event index
|
||||
static unsigned int counter = 0;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GLFWwindow* window;
|
||||
int number;
|
||||
int closeable;
|
||||
} Slot;
|
||||
|
||||
static void usage(void)
|
||||
{
|
||||
printf("Usage: events [-f] [-h] [-n WINDOWS]\n");
|
||||
printf("Options:\n");
|
||||
printf(" -f use full screen\n");
|
||||
printf(" -h show this help\n");
|
||||
printf(" -n the number of windows to create\n");
|
||||
}
|
||||
|
||||
static const char* get_key_name(int key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
// Printable keys
|
||||
case GLFW_KEY_A: return "A";
|
||||
case GLFW_KEY_B: return "B";
|
||||
case GLFW_KEY_C: return "C";
|
||||
case GLFW_KEY_D: return "D";
|
||||
case GLFW_KEY_E: return "E";
|
||||
case GLFW_KEY_F: return "F";
|
||||
case GLFW_KEY_G: return "G";
|
||||
case GLFW_KEY_H: return "H";
|
||||
case GLFW_KEY_I: return "I";
|
||||
case GLFW_KEY_J: return "J";
|
||||
case GLFW_KEY_K: return "K";
|
||||
case GLFW_KEY_L: return "L";
|
||||
case GLFW_KEY_M: return "M";
|
||||
case GLFW_KEY_N: return "N";
|
||||
case GLFW_KEY_O: return "O";
|
||||
case GLFW_KEY_P: return "P";
|
||||
case GLFW_KEY_Q: return "Q";
|
||||
case GLFW_KEY_R: return "R";
|
||||
case GLFW_KEY_S: return "S";
|
||||
case GLFW_KEY_T: return "T";
|
||||
case GLFW_KEY_U: return "U";
|
||||
case GLFW_KEY_V: return "V";
|
||||
case GLFW_KEY_W: return "W";
|
||||
case GLFW_KEY_X: return "X";
|
||||
case GLFW_KEY_Y: return "Y";
|
||||
case GLFW_KEY_Z: return "Z";
|
||||
case GLFW_KEY_1: return "1";
|
||||
case GLFW_KEY_2: return "2";
|
||||
case GLFW_KEY_3: return "3";
|
||||
case GLFW_KEY_4: return "4";
|
||||
case GLFW_KEY_5: return "5";
|
||||
case GLFW_KEY_6: return "6";
|
||||
case GLFW_KEY_7: return "7";
|
||||
case GLFW_KEY_8: return "8";
|
||||
case GLFW_KEY_9: return "9";
|
||||
case GLFW_KEY_0: return "0";
|
||||
case GLFW_KEY_SPACE: return "SPACE";
|
||||
case GLFW_KEY_MINUS: return "MINUS";
|
||||
case GLFW_KEY_EQUAL: return "EQUAL";
|
||||
case GLFW_KEY_LEFT_BRACKET: return "LEFT BRACKET";
|
||||
case GLFW_KEY_RIGHT_BRACKET: return "RIGHT BRACKET";
|
||||
case GLFW_KEY_BACKSLASH: return "BACKSLASH";
|
||||
case GLFW_KEY_SEMICOLON: return "SEMICOLON";
|
||||
case GLFW_KEY_APOSTROPHE: return "APOSTROPHE";
|
||||
case GLFW_KEY_GRAVE_ACCENT: return "GRAVE ACCENT";
|
||||
case GLFW_KEY_COMMA: return "COMMA";
|
||||
case GLFW_KEY_PERIOD: return "PERIOD";
|
||||
case GLFW_KEY_SLASH: return "SLASH";
|
||||
case GLFW_KEY_WORLD_1: return "WORLD 1";
|
||||
case GLFW_KEY_WORLD_2: return "WORLD 2";
|
||||
|
||||
// Function keys
|
||||
case GLFW_KEY_ESCAPE: return "ESCAPE";
|
||||
case GLFW_KEY_F1: return "F1";
|
||||
case GLFW_KEY_F2: return "F2";
|
||||
case GLFW_KEY_F3: return "F3";
|
||||
case GLFW_KEY_F4: return "F4";
|
||||
case GLFW_KEY_F5: return "F5";
|
||||
case GLFW_KEY_F6: return "F6";
|
||||
case GLFW_KEY_F7: return "F7";
|
||||
case GLFW_KEY_F8: return "F8";
|
||||
case GLFW_KEY_F9: return "F9";
|
||||
case GLFW_KEY_F10: return "F10";
|
||||
case GLFW_KEY_F11: return "F11";
|
||||
case GLFW_KEY_F12: return "F12";
|
||||
case GLFW_KEY_F13: return "F13";
|
||||
case GLFW_KEY_F14: return "F14";
|
||||
case GLFW_KEY_F15: return "F15";
|
||||
case GLFW_KEY_F16: return "F16";
|
||||
case GLFW_KEY_F17: return "F17";
|
||||
case GLFW_KEY_F18: return "F18";
|
||||
case GLFW_KEY_F19: return "F19";
|
||||
case GLFW_KEY_F20: return "F20";
|
||||
case GLFW_KEY_F21: return "F21";
|
||||
case GLFW_KEY_F22: return "F22";
|
||||
case GLFW_KEY_F23: return "F23";
|
||||
case GLFW_KEY_F24: return "F24";
|
||||
case GLFW_KEY_F25: return "F25";
|
||||
case GLFW_KEY_UP: return "UP";
|
||||
case GLFW_KEY_DOWN: return "DOWN";
|
||||
case GLFW_KEY_LEFT: return "LEFT";
|
||||
case GLFW_KEY_RIGHT: return "RIGHT";
|
||||
case GLFW_KEY_LEFT_SHIFT: return "LEFT SHIFT";
|
||||
case GLFW_KEY_RIGHT_SHIFT: return "RIGHT SHIFT";
|
||||
case GLFW_KEY_LEFT_CONTROL: return "LEFT CONTROL";
|
||||
case GLFW_KEY_RIGHT_CONTROL: return "RIGHT CONTROL";
|
||||
case GLFW_KEY_LEFT_ALT: return "LEFT ALT";
|
||||
case GLFW_KEY_RIGHT_ALT: return "RIGHT ALT";
|
||||
case GLFW_KEY_TAB: return "TAB";
|
||||
case GLFW_KEY_ENTER: return "ENTER";
|
||||
case GLFW_KEY_BACKSPACE: return "BACKSPACE";
|
||||
case GLFW_KEY_INSERT: return "INSERT";
|
||||
case GLFW_KEY_DELETE: return "DELETE";
|
||||
case GLFW_KEY_PAGE_UP: return "PAGE UP";
|
||||
case GLFW_KEY_PAGE_DOWN: return "PAGE DOWN";
|
||||
case GLFW_KEY_HOME: return "HOME";
|
||||
case GLFW_KEY_END: return "END";
|
||||
case GLFW_KEY_KP_0: return "KEYPAD 0";
|
||||
case GLFW_KEY_KP_1: return "KEYPAD 1";
|
||||
case GLFW_KEY_KP_2: return "KEYPAD 2";
|
||||
case GLFW_KEY_KP_3: return "KEYPAD 3";
|
||||
case GLFW_KEY_KP_4: return "KEYPAD 4";
|
||||
case GLFW_KEY_KP_5: return "KEYPAD 5";
|
||||
case GLFW_KEY_KP_6: return "KEYPAD 6";
|
||||
case GLFW_KEY_KP_7: return "KEYPAD 7";
|
||||
case GLFW_KEY_KP_8: return "KEYPAD 8";
|
||||
case GLFW_KEY_KP_9: return "KEYPAD 9";
|
||||
case GLFW_KEY_KP_DIVIDE: return "KEYPAD DIVIDE";
|
||||
case GLFW_KEY_KP_MULTIPLY: return "KEYPAD MULTIPLY";
|
||||
case GLFW_KEY_KP_SUBTRACT: return "KEYPAD SUBTRACT";
|
||||
case GLFW_KEY_KP_ADD: return "KEYPAD ADD";
|
||||
case GLFW_KEY_KP_DECIMAL: return "KEYPAD DECIMAL";
|
||||
case GLFW_KEY_KP_EQUAL: return "KEYPAD EQUAL";
|
||||
case GLFW_KEY_KP_ENTER: return "KEYPAD ENTER";
|
||||
case GLFW_KEY_PRINT_SCREEN: return "PRINT SCREEN";
|
||||
case GLFW_KEY_NUM_LOCK: return "NUM LOCK";
|
||||
case GLFW_KEY_CAPS_LOCK: return "CAPS LOCK";
|
||||
case GLFW_KEY_SCROLL_LOCK: return "SCROLL LOCK";
|
||||
case GLFW_KEY_PAUSE: return "PAUSE";
|
||||
case GLFW_KEY_LEFT_SUPER: return "LEFT SUPER";
|
||||
case GLFW_KEY_RIGHT_SUPER: return "RIGHT SUPER";
|
||||
case GLFW_KEY_MENU: return "MENU";
|
||||
|
||||
default: return "UNKNOWN";
|
||||
}
|
||||
}
|
||||
|
||||
static const char* get_action_name(int action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GLFW_PRESS:
|
||||
return "pressed";
|
||||
case GLFW_RELEASE:
|
||||
return "released";
|
||||
case GLFW_REPEAT:
|
||||
return "repeated";
|
||||
}
|
||||
|
||||
return "caused unknown action";
|
||||
}
|
||||
|
||||
static const char* get_button_name(int button)
|
||||
{
|
||||
switch (button)
|
||||
{
|
||||
case GLFW_MOUSE_BUTTON_LEFT:
|
||||
return "left";
|
||||
case GLFW_MOUSE_BUTTON_RIGHT:
|
||||
return "right";
|
||||
case GLFW_MOUSE_BUTTON_MIDDLE:
|
||||
return "middle";
|
||||
default:
|
||||
{
|
||||
static char name[16];
|
||||
snprintf(name, sizeof(name), "%i", button);
|
||||
return name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static const char* get_mods_name(int mods)
|
||||
{
|
||||
static char name[512];
|
||||
|
||||
if (mods == 0)
|
||||
return " no mods";
|
||||
|
||||
name[0] = '\0';
|
||||
|
||||
if (mods & GLFW_MOD_SHIFT)
|
||||
strcat(name, " shift");
|
||||
if (mods & GLFW_MOD_CONTROL)
|
||||
strcat(name, " control");
|
||||
if (mods & GLFW_MOD_ALT)
|
||||
strcat(name, " alt");
|
||||
if (mods & GLFW_MOD_SUPER)
|
||||
strcat(name, " super");
|
||||
if (mods & GLFW_MOD_CAPS_LOCK)
|
||||
strcat(name, " capslock-on");
|
||||
if (mods & GLFW_MOD_NUM_LOCK)
|
||||
strcat(name, " numlock-on");
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
static size_t encode_utf8(char* s, unsigned int ch)
|
||||
{
|
||||
size_t count = 0;
|
||||
|
||||
if (ch < 0x80)
|
||||
s[count++] = (char) ch;
|
||||
else if (ch < 0x800)
|
||||
{
|
||||
s[count++] = (ch >> 6) | 0xc0;
|
||||
s[count++] = (ch & 0x3f) | 0x80;
|
||||
}
|
||||
else if (ch < 0x10000)
|
||||
{
|
||||
s[count++] = (ch >> 12) | 0xe0;
|
||||
s[count++] = ((ch >> 6) & 0x3f) | 0x80;
|
||||
s[count++] = (ch & 0x3f) | 0x80;
|
||||
}
|
||||
else if (ch < 0x110000)
|
||||
{
|
||||
s[count++] = (ch >> 18) | 0xf0;
|
||||
s[count++] = ((ch >> 12) & 0x3f) | 0x80;
|
||||
s[count++] = ((ch >> 6) & 0x3f) | 0x80;
|
||||
s[count++] = (ch & 0x3f) | 0x80;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
static void window_pos_callback(GLFWwindow* window, int x, int y)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
printf("%08x to %i at %0.3f: Window position: %i %i\n",
|
||||
counter++, slot->number, glfwGetTime(), x, y);
|
||||
}
|
||||
|
||||
static void window_size_callback(GLFWwindow* window, int width, int height)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
printf("%08x to %i at %0.3f: Window size: %i %i\n",
|
||||
counter++, slot->number, glfwGetTime(), width, height);
|
||||
}
|
||||
|
||||
static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
printf("%08x to %i at %0.3f: Framebuffer size: %i %i\n",
|
||||
counter++, slot->number, glfwGetTime(), width, height);
|
||||
}
|
||||
|
||||
static void window_content_scale_callback(GLFWwindow* window, float xscale, float yscale)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
printf("%08x to %i at %0.3f: Window content scale: %0.3f %0.3f\n",
|
||||
counter++, slot->number, glfwGetTime(), xscale, yscale);
|
||||
}
|
||||
|
||||
static void window_close_callback(GLFWwindow* window)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
printf("%08x to %i at %0.3f: Window close\n",
|
||||
counter++, slot->number, glfwGetTime());
|
||||
|
||||
if (!slot->closeable)
|
||||
{
|
||||
printf("(( closing is disabled, press %s to re-enable )\n",
|
||||
glfwGetKeyName(GLFW_KEY_C, 0));
|
||||
}
|
||||
|
||||
glfwSetWindowShouldClose(window, slot->closeable);
|
||||
}
|
||||
|
||||
static void window_refresh_callback(GLFWwindow* window)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
printf("%08x to %i at %0.3f: Window refresh\n",
|
||||
counter++, slot->number, glfwGetTime());
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
static void window_focus_callback(GLFWwindow* window, int focused)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
printf("%08x to %i at %0.3f: Window %s\n",
|
||||
counter++, slot->number, glfwGetTime(),
|
||||
focused ? "focused" : "defocused");
|
||||
}
|
||||
|
||||
static void window_iconify_callback(GLFWwindow* window, int iconified)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
printf("%08x to %i at %0.3f: Window was %s\n",
|
||||
counter++, slot->number, glfwGetTime(),
|
||||
iconified ? "iconified" : "uniconified");
|
||||
}
|
||||
|
||||
static void window_maximize_callback(GLFWwindow* window, int maximized)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
printf("%08x to %i at %0.3f: Window was %s\n",
|
||||
counter++, slot->number, glfwGetTime(),
|
||||
maximized ? "maximized" : "unmaximized");
|
||||
}
|
||||
|
||||
static void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
printf("%08x to %i at %0.3f: Mouse button %i (%s) (with%s) was %s\n",
|
||||
counter++, slot->number, glfwGetTime(), button,
|
||||
get_button_name(button),
|
||||
get_mods_name(mods),
|
||||
get_action_name(action));
|
||||
}
|
||||
|
||||
static void cursor_position_callback(GLFWwindow* window, double x, double y)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
printf("%08x to %i at %0.3f: Cursor position: %f %f\n",
|
||||
counter++, slot->number, glfwGetTime(), x, y);
|
||||
}
|
||||
|
||||
static void cursor_enter_callback(GLFWwindow* window, int entered)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
printf("%08x to %i at %0.3f: Cursor %s window\n",
|
||||
counter++, slot->number, glfwGetTime(),
|
||||
entered ? "entered" : "left");
|
||||
}
|
||||
|
||||
static void scroll_callback(GLFWwindow* window, double x, double y)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
printf("%08x to %i at %0.3f: Scroll: %0.3f %0.3f\n",
|
||||
counter++, slot->number, glfwGetTime(), x, y);
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
const char* name = glfwGetKeyName(key, scancode);
|
||||
|
||||
if (name)
|
||||
{
|
||||
printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (%s) (with%s) was %s\n",
|
||||
counter++, slot->number, glfwGetTime(), key, scancode,
|
||||
get_key_name(key),
|
||||
name,
|
||||
get_mods_name(mods),
|
||||
get_action_name(action));
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (with%s) was %s\n",
|
||||
counter++, slot->number, glfwGetTime(), key, scancode,
|
||||
get_key_name(key),
|
||||
get_mods_name(mods),
|
||||
get_action_name(action));
|
||||
}
|
||||
|
||||
if (action != GLFW_PRESS)
|
||||
return;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_C:
|
||||
{
|
||||
slot->closeable = !slot->closeable;
|
||||
|
||||
printf("(( closing %s ))\n", slot->closeable ? "enabled" : "disabled");
|
||||
break;
|
||||
}
|
||||
|
||||
case GLFW_KEY_L:
|
||||
{
|
||||
const int state = glfwGetInputMode(window, GLFW_LOCK_KEY_MODS);
|
||||
glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, !state);
|
||||
|
||||
printf("(( lock key mods %s ))\n", !state ? "enabled" : "disabled");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void char_callback(GLFWwindow* window, unsigned int codepoint)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
char string[5] = "";
|
||||
|
||||
encode_utf8(string, codepoint);
|
||||
printf("%08x to %i at %0.3f: Character 0x%08x (%s) input\n",
|
||||
counter++, slot->number, glfwGetTime(), codepoint, string);
|
||||
}
|
||||
|
||||
static void preedit_callback(GLFWwindow* window, int preeditCount,
|
||||
unsigned int* preeditString, int blockCount,
|
||||
int* blockSizes, int focusedBlock, int caret)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
int i, blockIndex = -1, remainingBlockSize = 0;
|
||||
int width, height;
|
||||
char encoded[5] = "";
|
||||
size_t encodedCount = 0;
|
||||
printf("%08x to %i at %0.3f: Preedit text ",
|
||||
counter++, slot->number, glfwGetTime());
|
||||
if (preeditCount == 0 || blockCount == 0)
|
||||
{
|
||||
printf("(empty)\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < preeditCount; i++)
|
||||
{
|
||||
if (remainingBlockSize == 0)
|
||||
{
|
||||
if (blockIndex == focusedBlock)
|
||||
printf("]");
|
||||
blockIndex++;
|
||||
remainingBlockSize = blockSizes[blockIndex];
|
||||
printf("\n block %d: ", blockIndex);
|
||||
if (blockIndex == focusedBlock)
|
||||
printf("[");
|
||||
}
|
||||
if (i == caret)
|
||||
printf("|");
|
||||
encodedCount = encode_utf8(encoded, preeditString[i]);
|
||||
encoded[encodedCount] = '\0';
|
||||
printf("%s", encoded);
|
||||
remainingBlockSize--;
|
||||
}
|
||||
if (blockIndex == focusedBlock)
|
||||
printf("]");
|
||||
if (caret == preeditCount)
|
||||
printf("|");
|
||||
printf("\n");
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
glfwSetPreeditCursorRectangle(window, width/2, height/2, 1, 20);
|
||||
}
|
||||
}
|
||||
|
||||
static void ime_callback(GLFWwindow* window)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
printf("%08x to %i at %0.3f: IME switched\n",
|
||||
counter++, slot->number, glfwGetTime());
|
||||
}
|
||||
|
||||
static void drop_callback(GLFWwindow* window, int count, const char* paths[])
|
||||
{
|
||||
int i;
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
|
||||
printf("%08x to %i at %0.3f: Drop input\n",
|
||||
counter++, slot->number, glfwGetTime());
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
printf(" %i: \"%s\"\n", i, paths[i]);
|
||||
}
|
||||
|
||||
static void monitor_callback(GLFWmonitor* monitor, int event)
|
||||
{
|
||||
if (event == GLFW_CONNECTED)
|
||||
{
|
||||
int x, y, widthMM, heightMM;
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
|
||||
glfwGetMonitorPos(monitor, &x, &y);
|
||||
glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM);
|
||||
|
||||
printf("%08x at %0.3f: Monitor %s (%ix%i at %ix%i, %ix%i mm) was connected\n",
|
||||
counter++,
|
||||
glfwGetTime(),
|
||||
glfwGetMonitorName(monitor),
|
||||
mode->width, mode->height,
|
||||
x, y,
|
||||
widthMM, heightMM);
|
||||
}
|
||||
else if (event == GLFW_DISCONNECTED)
|
||||
{
|
||||
printf("%08x at %0.3f: Monitor %s was disconnected\n",
|
||||
counter++,
|
||||
glfwGetTime(),
|
||||
glfwGetMonitorName(monitor));
|
||||
}
|
||||
}
|
||||
|
||||
static void joystick_callback(int jid, int event)
|
||||
{
|
||||
if (event == GLFW_CONNECTED)
|
||||
{
|
||||
int axisCount, buttonCount, hatCount;
|
||||
|
||||
glfwGetJoystickAxes(jid, &axisCount);
|
||||
glfwGetJoystickButtons(jid, &buttonCount);
|
||||
glfwGetJoystickHats(jid, &hatCount);
|
||||
|
||||
printf("%08x at %0.3f: Joystick %i (%s) was connected with %i axes, %i buttons, and %i hats\n",
|
||||
counter++, glfwGetTime(),
|
||||
jid,
|
||||
glfwGetJoystickName(jid),
|
||||
axisCount,
|
||||
buttonCount,
|
||||
hatCount);
|
||||
|
||||
if (glfwJoystickIsGamepad(jid))
|
||||
{
|
||||
printf(" Joystick %i (%s) has a gamepad mapping (%s)\n",
|
||||
jid,
|
||||
glfwGetJoystickGUID(jid),
|
||||
glfwGetGamepadName(jid));
|
||||
}
|
||||
else
|
||||
{
|
||||
printf(" Joystick %i (%s) has no gamepad mapping\n",
|
||||
jid,
|
||||
glfwGetJoystickGUID(jid));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("%08x at %0.3f: Joystick %i was disconnected\n",
|
||||
counter++, glfwGetTime(), jid);
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
Slot* slots;
|
||||
GLFWmonitor* monitor = NULL;
|
||||
int ch, i, width, height, count = 1;
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
printf("Library initialized\n");
|
||||
|
||||
glfwSetMonitorCallback(monitor_callback);
|
||||
glfwSetJoystickCallback(joystick_callback);
|
||||
|
||||
while ((ch = getopt(argc, argv, "hfn:")) != -1)
|
||||
{
|
||||
switch (ch)
|
||||
{
|
||||
case 'h':
|
||||
usage();
|
||||
exit(EXIT_SUCCESS);
|
||||
|
||||
case 'f':
|
||||
monitor = glfwGetPrimaryMonitor();
|
||||
break;
|
||||
|
||||
case 'n':
|
||||
count = (int) strtoul(optarg, NULL, 10);
|
||||
break;
|
||||
|
||||
default:
|
||||
usage();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
if (monitor)
|
||||
{
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
|
||||
glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
|
||||
glfwWindowHint(GLFW_RED_BITS, mode->redBits);
|
||||
glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
|
||||
glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
|
||||
|
||||
width = mode->width;
|
||||
height = mode->height;
|
||||
}
|
||||
else
|
||||
{
|
||||
width = 640;
|
||||
height = 480;
|
||||
}
|
||||
|
||||
slots = calloc(count, sizeof(Slot));
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
char title[128];
|
||||
|
||||
slots[i].closeable = GLFW_TRUE;
|
||||
slots[i].number = i + 1;
|
||||
|
||||
snprintf(title, sizeof(title), "Event Linter (Window %i)", slots[i].number);
|
||||
|
||||
if (monitor)
|
||||
{
|
||||
printf("Creating full screen window %i (%ix%i on %s)\n",
|
||||
slots[i].number,
|
||||
width, height,
|
||||
glfwGetMonitorName(monitor));
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Creating windowed mode window %i (%ix%i)\n",
|
||||
slots[i].number,
|
||||
width, height);
|
||||
}
|
||||
|
||||
slots[i].window = glfwCreateWindow(width, height, title, monitor, NULL);
|
||||
if (!slots[i].window)
|
||||
{
|
||||
free(slots);
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetWindowUserPointer(slots[i].window, slots + i);
|
||||
|
||||
glfwSetWindowPosCallback(slots[i].window, window_pos_callback);
|
||||
glfwSetWindowSizeCallback(slots[i].window, window_size_callback);
|
||||
glfwSetFramebufferSizeCallback(slots[i].window, framebuffer_size_callback);
|
||||
glfwSetWindowContentScaleCallback(slots[i].window, window_content_scale_callback);
|
||||
glfwSetWindowCloseCallback(slots[i].window, window_close_callback);
|
||||
glfwSetWindowRefreshCallback(slots[i].window, window_refresh_callback);
|
||||
glfwSetWindowFocusCallback(slots[i].window, window_focus_callback);
|
||||
glfwSetWindowIconifyCallback(slots[i].window, window_iconify_callback);
|
||||
glfwSetWindowMaximizeCallback(slots[i].window, window_maximize_callback);
|
||||
glfwSetMouseButtonCallback(slots[i].window, mouse_button_callback);
|
||||
glfwSetCursorPosCallback(slots[i].window, cursor_position_callback);
|
||||
glfwSetCursorEnterCallback(slots[i].window, cursor_enter_callback);
|
||||
glfwSetScrollCallback(slots[i].window, scroll_callback);
|
||||
glfwSetKeyCallback(slots[i].window, key_callback);
|
||||
glfwSetCharCallback(slots[i].window, char_callback);
|
||||
glfwSetPreeditCallback(slots[i].window, preedit_callback);
|
||||
glfwSetIMEStatusCallback(slots[i].window, ime_callback);
|
||||
glfwSetDropCallback(slots[i].window, drop_callback);
|
||||
|
||||
glfwMakeContextCurrent(slots[i].window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSwapBuffers(slots[i].window);
|
||||
}
|
||||
|
||||
printf("Main loop starting\n");
|
||||
|
||||
for (;;)
|
||||
{
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
if (glfwWindowShouldClose(slots[i].window))
|
||||
break;
|
||||
}
|
||||
|
||||
if (i < count)
|
||||
break;
|
||||
|
||||
glfwWaitEvents();
|
||||
|
||||
// Workaround for an issue with msvcrt and mintty
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
free(slots);
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
187
tests/gamma.c
187
tests/gamma.c
@ -1,187 +0,0 @@
|
||||
//========================================================================
|
||||
// Gamma correction test program
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This program is used to test the gamma correction functionality for
|
||||
// both full screen and windowed mode windows
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#define NK_IMPLEMENTATION
|
||||
#define NK_INCLUDE_FIXED_TYPES
|
||||
#define NK_INCLUDE_FONT_BAKING
|
||||
#define NK_INCLUDE_DEFAULT_FONT
|
||||
#define NK_INCLUDE_DEFAULT_ALLOCATOR
|
||||
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
|
||||
#define NK_INCLUDE_STANDARD_VARARGS
|
||||
#define NK_BUTTON_TRIGGER_ON_RELEASE
|
||||
#include <nuklear.h>
|
||||
|
||||
#define NK_GLFW_GL2_IMPLEMENTATION
|
||||
#include <nuklear_glfw_gl2.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
}
|
||||
|
||||
static void chart_ramp_array(struct nk_context* nk,
|
||||
struct nk_color color,
|
||||
int count, unsigned short int* values)
|
||||
{
|
||||
if (nk_chart_begin_colored(nk, NK_CHART_LINES,
|
||||
color, nk_rgb(255, 255, 255),
|
||||
count, 0, 65535))
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
char buffer[1024];
|
||||
if (nk_chart_push(nk, values[i]))
|
||||
{
|
||||
snprintf(buffer, sizeof(buffer), "#%u: %u (%0.5f) ",
|
||||
i, values[i], values[i] / 65535.f);
|
||||
nk_tooltip(nk, buffer);
|
||||
}
|
||||
}
|
||||
|
||||
nk_chart_end(nk);
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
GLFWmonitor* monitor = NULL;
|
||||
GLFWwindow* window;
|
||||
GLFWgammaramp orig_ramp;
|
||||
struct nk_context* nk;
|
||||
struct nk_font_atlas* atlas;
|
||||
float gamma_value = 1.f;
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
monitor = glfwGetPrimaryMonitor();
|
||||
|
||||
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
|
||||
glfwWindowHint(GLFW_WIN32_KEYBOARD_MENU, GLFW_TRUE);
|
||||
|
||||
window = glfwCreateWindow(800, 400, "Gamma Test", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
{
|
||||
const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
|
||||
if (!ramp)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
const size_t array_size = ramp->size * sizeof(short);
|
||||
orig_ramp.size = ramp->size;
|
||||
orig_ramp.red = malloc(array_size);
|
||||
orig_ramp.green = malloc(array_size);
|
||||
orig_ramp.blue = malloc(array_size);
|
||||
memcpy(orig_ramp.red, ramp->red, array_size);
|
||||
memcpy(orig_ramp.green, ramp->green, array_size);
|
||||
memcpy(orig_ramp.blue, ramp->blue, array_size);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
|
||||
nk_glfw3_font_stash_begin(&atlas);
|
||||
nk_glfw3_font_stash_end();
|
||||
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
int width, height;
|
||||
struct nk_rect area;
|
||||
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
area = nk_rect(0.f, 0.f, (float) width, (float) height);
|
||||
nk_window_set_bounds(nk, "", area);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
nk_glfw3_new_frame();
|
||||
if (nk_begin(nk, "", area, 0))
|
||||
{
|
||||
const GLFWgammaramp* ramp;
|
||||
|
||||
nk_layout_row_dynamic(nk, 30, 3);
|
||||
if (nk_slider_float(nk, 0.1f, &gamma_value, 5.f, 0.1f))
|
||||
glfwSetGamma(monitor, gamma_value);
|
||||
nk_labelf(nk, NK_TEXT_LEFT, "%0.1f", gamma_value);
|
||||
if (nk_button_label(nk, "Revert"))
|
||||
glfwSetGammaRamp(monitor, &orig_ramp);
|
||||
|
||||
ramp = glfwGetGammaRamp(monitor);
|
||||
|
||||
nk_layout_row_dynamic(nk, height - 60.f, 3);
|
||||
chart_ramp_array(nk, nk_rgb(255, 0, 0), ramp->size, ramp->red);
|
||||
chart_ramp_array(nk, nk_rgb(0, 255, 0), ramp->size, ramp->green);
|
||||
chart_ramp_array(nk, nk_rgb(0, 0, 255), ramp->size, ramp->blue);
|
||||
}
|
||||
|
||||
nk_end(nk);
|
||||
nk_glfw3_render(NK_ANTI_ALIASING_ON);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
glfwWaitEventsTimeout(1.0);
|
||||
}
|
||||
|
||||
free(orig_ramp.red);
|
||||
free(orig_ramp.green);
|
||||
free(orig_ramp.blue);
|
||||
|
||||
nk_glfw3_shutdown();
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
1100
tests/glfwinfo.c
1100
tests/glfwinfo.c
File diff suppressed because it is too large
Load Diff
150
tests/icon.c
150
tests/icon.c
@ -1,150 +0,0 @@
|
||||
//========================================================================
|
||||
// Window icon test program
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This program is used to test the icon feature.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
// a simple glfw logo
|
||||
const char* const logo[] =
|
||||
{
|
||||
"................",
|
||||
"................",
|
||||
"...0000..0......",
|
||||
"...0.....0......",
|
||||
"...0.00..0......",
|
||||
"...0..0..0......",
|
||||
"...0000..0000...",
|
||||
"................",
|
||||
"................",
|
||||
"...000..0...0...",
|
||||
"...0....0...0...",
|
||||
"...000..0.0.0...",
|
||||
"...0....0.0.0...",
|
||||
"...0....00000...",
|
||||
"................",
|
||||
"................"
|
||||
};
|
||||
|
||||
const unsigned char icon_colors[5][4] =
|
||||
{
|
||||
{ 0, 0, 0, 255 }, // black
|
||||
{ 255, 0, 0, 255 }, // red
|
||||
{ 0, 255, 0, 255 }, // green
|
||||
{ 0, 0, 255, 255 }, // blue
|
||||
{ 255, 255, 255, 255 } // white
|
||||
};
|
||||
|
||||
static int cur_icon_color = 0;
|
||||
|
||||
static void set_icon(GLFWwindow* window, int icon_color)
|
||||
{
|
||||
int x, y;
|
||||
unsigned char pixels[16 * 16 * 4];
|
||||
unsigned char* target = pixels;
|
||||
GLFWimage img = { 16, 16, pixels };
|
||||
|
||||
for (y = 0; y < img.width; y++)
|
||||
{
|
||||
for (x = 0; x < img.height; x++)
|
||||
{
|
||||
if (logo[y][x] == '0')
|
||||
memcpy(target, icon_colors[icon_color], 4);
|
||||
else
|
||||
memset(target, 0, 4);
|
||||
|
||||
target += 4;
|
||||
}
|
||||
}
|
||||
|
||||
glfwSetWindowIcon(window, 1, &img);
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (action != GLFW_PRESS)
|
||||
return;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_ESCAPE:
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
break;
|
||||
case GLFW_KEY_SPACE:
|
||||
cur_icon_color = (cur_icon_color + 1) % 5;
|
||||
set_icon(window, cur_icon_color);
|
||||
break;
|
||||
case GLFW_KEY_X:
|
||||
glfwSetWindowIcon(window, 0, NULL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
GLFWwindow* window;
|
||||
|
||||
if (!glfwInit())
|
||||
{
|
||||
fprintf(stderr, "Failed to initialize GLFW\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(200, 200, "Window Icon", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
|
||||
fprintf(stderr, "Failed to open GLFW window\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
set_icon(window, cur_icon_color);
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glfwSwapBuffers(window);
|
||||
glfwWaitEvents();
|
||||
}
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
298
tests/iconify.c
298
tests/iconify.c
@ -1,298 +0,0 @@
|
||||
//========================================================================
|
||||
// Iconify/restore test program
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This program is used to test the iconify/restore functionality for
|
||||
// both full screen and windowed mode windows
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "getopt.h"
|
||||
|
||||
static int windowed_xpos, windowed_ypos, windowed_width = 640, windowed_height = 480;
|
||||
|
||||
static void usage(void)
|
||||
{
|
||||
printf("Usage: iconify [-h] [-f [-a] [-n]]\n");
|
||||
printf("Options:\n");
|
||||
printf(" -a create windows for all monitors\n");
|
||||
printf(" -f create full screen window(s)\n");
|
||||
printf(" -h show this help\n");
|
||||
}
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
printf("%0.2f Key %s\n",
|
||||
glfwGetTime(),
|
||||
action == GLFW_PRESS ? "pressed" : "released");
|
||||
|
||||
if (action != GLFW_PRESS)
|
||||
return;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_I:
|
||||
glfwIconifyWindow(window);
|
||||
break;
|
||||
case GLFW_KEY_M:
|
||||
glfwMaximizeWindow(window);
|
||||
break;
|
||||
case GLFW_KEY_R:
|
||||
glfwRestoreWindow(window);
|
||||
break;
|
||||
case GLFW_KEY_ESCAPE:
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
break;
|
||||
case GLFW_KEY_A:
|
||||
glfwSetWindowAttrib(window, GLFW_AUTO_ICONIFY, !glfwGetWindowAttrib(window, GLFW_AUTO_ICONIFY));
|
||||
break;
|
||||
case GLFW_KEY_B:
|
||||
glfwSetWindowAttrib(window, GLFW_RESIZABLE, !glfwGetWindowAttrib(window, GLFW_RESIZABLE));
|
||||
break;
|
||||
case GLFW_KEY_D:
|
||||
glfwSetWindowAttrib(window, GLFW_DECORATED, !glfwGetWindowAttrib(window, GLFW_DECORATED));
|
||||
break;
|
||||
case GLFW_KEY_F:
|
||||
glfwSetWindowAttrib(window, GLFW_FLOATING, !glfwGetWindowAttrib(window, GLFW_FLOATING));
|
||||
break;
|
||||
case GLFW_KEY_F11:
|
||||
case GLFW_KEY_ENTER:
|
||||
{
|
||||
if (mods != GLFW_MOD_ALT)
|
||||
return;
|
||||
|
||||
if (glfwGetWindowMonitor(window))
|
||||
{
|
||||
glfwSetWindowMonitor(window, NULL,
|
||||
windowed_xpos, windowed_ypos,
|
||||
windowed_width, windowed_height,
|
||||
0);
|
||||
}
|
||||
else
|
||||
{
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
if (monitor)
|
||||
{
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
glfwGetWindowPos(window, &windowed_xpos, &windowed_ypos);
|
||||
glfwGetWindowSize(window, &windowed_width, &windowed_height);
|
||||
glfwSetWindowMonitor(window, monitor,
|
||||
0, 0, mode->width, mode->height,
|
||||
mode->refreshRate);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void window_size_callback(GLFWwindow* window, int width, int height)
|
||||
{
|
||||
printf("%0.2f Window resized to %ix%i\n", glfwGetTime(), width, height);
|
||||
}
|
||||
|
||||
static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
||||
{
|
||||
printf("%0.2f Framebuffer resized to %ix%i\n", glfwGetTime(), width, height);
|
||||
}
|
||||
|
||||
static void window_focus_callback(GLFWwindow* window, int focused)
|
||||
{
|
||||
printf("%0.2f Window %s\n",
|
||||
glfwGetTime(),
|
||||
focused ? "focused" : "defocused");
|
||||
}
|
||||
|
||||
static void window_iconify_callback(GLFWwindow* window, int iconified)
|
||||
{
|
||||
printf("%0.2f Window %s\n",
|
||||
glfwGetTime(),
|
||||
iconified ? "iconified" : "uniconified");
|
||||
}
|
||||
|
||||
static void window_maximize_callback(GLFWwindow* window, int maximized)
|
||||
{
|
||||
printf("%0.2f Window %s\n",
|
||||
glfwGetTime(),
|
||||
maximized ? "maximized" : "unmaximized");
|
||||
}
|
||||
|
||||
static void window_refresh_callback(GLFWwindow* window)
|
||||
{
|
||||
printf("%0.2f Window refresh\n", glfwGetTime());
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
static GLFWwindow* create_window(GLFWmonitor* monitor)
|
||||
{
|
||||
int width, height;
|
||||
GLFWwindow* window;
|
||||
|
||||
if (monitor)
|
||||
{
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
|
||||
glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
|
||||
glfwWindowHint(GLFW_RED_BITS, mode->redBits);
|
||||
glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
|
||||
glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
|
||||
|
||||
width = mode->width;
|
||||
height = mode->height;
|
||||
}
|
||||
else
|
||||
{
|
||||
width = windowed_width;
|
||||
height = windowed_height;
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(width, height, "Iconify", monitor, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
int ch, i, window_count;
|
||||
int fullscreen = GLFW_FALSE, all_monitors = GLFW_FALSE;
|
||||
GLFWwindow** windows;
|
||||
|
||||
while ((ch = getopt(argc, argv, "afhn")) != -1)
|
||||
{
|
||||
switch (ch)
|
||||
{
|
||||
case 'a':
|
||||
all_monitors = GLFW_TRUE;
|
||||
break;
|
||||
|
||||
case 'h':
|
||||
usage();
|
||||
exit(EXIT_SUCCESS);
|
||||
|
||||
case 'f':
|
||||
fullscreen = GLFW_TRUE;
|
||||
break;
|
||||
|
||||
default:
|
||||
usage();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
if (fullscreen && all_monitors)
|
||||
{
|
||||
int monitor_count;
|
||||
GLFWmonitor** monitors = glfwGetMonitors(&monitor_count);
|
||||
|
||||
window_count = monitor_count;
|
||||
windows = calloc(window_count, sizeof(GLFWwindow*));
|
||||
|
||||
for (i = 0; i < monitor_count; i++)
|
||||
{
|
||||
windows[i] = create_window(monitors[i]);
|
||||
if (!windows[i])
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GLFWmonitor* monitor = NULL;
|
||||
|
||||
if (fullscreen)
|
||||
monitor = glfwGetPrimaryMonitor();
|
||||
|
||||
window_count = 1;
|
||||
windows = calloc(window_count, sizeof(GLFWwindow*));
|
||||
windows[0] = create_window(monitor);
|
||||
}
|
||||
|
||||
for (i = 0; i < window_count; i++)
|
||||
{
|
||||
glfwSetKeyCallback(windows[i], key_callback);
|
||||
glfwSetFramebufferSizeCallback(windows[i], framebuffer_size_callback);
|
||||
glfwSetWindowSizeCallback(windows[i], window_size_callback);
|
||||
glfwSetWindowFocusCallback(windows[i], window_focus_callback);
|
||||
glfwSetWindowIconifyCallback(windows[i], window_iconify_callback);
|
||||
glfwSetWindowMaximizeCallback(windows[i], window_maximize_callback);
|
||||
glfwSetWindowRefreshCallback(windows[i], window_refresh_callback);
|
||||
|
||||
window_refresh_callback(windows[i]);
|
||||
|
||||
printf("Window is %s and %s\n",
|
||||
glfwGetWindowAttrib(windows[i], GLFW_ICONIFIED) ? "iconified" : "restored",
|
||||
glfwGetWindowAttrib(windows[i], GLFW_FOCUSED) ? "focused" : "defocused");
|
||||
}
|
||||
|
||||
for (;;)
|
||||
{
|
||||
glfwWaitEvents();
|
||||
|
||||
for (i = 0; i < window_count; i++)
|
||||
{
|
||||
if (glfwWindowShouldClose(windows[i]))
|
||||
break;
|
||||
}
|
||||
|
||||
if (i < window_count)
|
||||
break;
|
||||
|
||||
// Workaround for an issue with msvcrt and mintty
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
@ -1,838 +0,0 @@
|
||||
//========================================================================
|
||||
// Input Test
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
// Copyright (c) Daijiro Fukuda <fukuda@clear-code.com>
|
||||
// Copyright (c) Takuro Ashie <ashie@clear-code.com>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// For font handiling, I reffered to https://github.com/Immediate-Mode-UI/Nuklear/wiki/Complete-font-guide.
|
||||
// For nuklear handling, I reffered to tests/window.c.
|
||||
//
|
||||
// Currently, it is made for Japanese input only.
|
||||
// You have to select the correct font to display Japanese texts.
|
||||
// To handle other languages, you need to add correct ranges to nk_font_config.
|
||||
//
|
||||
// On X11 or Wayland, you can choose a font by GUI if "fontconfig" libarary is enabled.
|
||||
//
|
||||
// On Win32, "Yu Mincho" is selected by default if it is installed. This font is
|
||||
// included in the FOD packages, so it will be installed automatically when you
|
||||
// enable Japanese input on your environment, or you can install it by
|
||||
// "Manage optional features" in "Apps & features".
|
||||
// Refer: https://learn.microsoft.com/en-us/typography/fonts/windows_10_font_list#japanese-supplemental-fonts
|
||||
//
|
||||
// On macOS, "Arial Unicode MS" is selected by default if it is installed.
|
||||
// I assume that this font is usually installed, but if it is not installed,
|
||||
// please install it manually.
|
||||
//
|
||||
// You can also specify a TTF filepath and use your own favorite font by setting
|
||||
// TTF_FONT_FILEPATH below.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
// Please comment out and set font filepath here to change default font
|
||||
// #define TTF_FONT_FILEPATH ""
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
#define NK_IMPLEMENTATION
|
||||
#define NK_INCLUDE_STANDARD_IO
|
||||
#define NK_KEYSTATE_BASED_INPUT
|
||||
#define NK_INCLUDE_FIXED_TYPES
|
||||
#define NK_INCLUDE_FONT_BAKING
|
||||
#define NK_INCLUDE_DEFAULT_FONT
|
||||
#define NK_INCLUDE_DEFAULT_ALLOCATOR
|
||||
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
|
||||
#define NK_INCLUDE_STANDARD_VARARGS
|
||||
#define NK_BUTTON_TRIGGER_ON_RELEASE
|
||||
|
||||
// To increase the number of characters that can be entered at one time
|
||||
#define NK_INPUT_MAX 64
|
||||
|
||||
#include <nuklear.h>
|
||||
|
||||
#define NK_GLFW_GL2_IMPLEMENTATION
|
||||
#include <nuklear_glfw_gl2.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <limits.h>
|
||||
|
||||
#include "getopt.h"
|
||||
|
||||
#if defined(FONTCONFIG_ENABLED)
|
||||
#include <fontconfig/fontconfig.h>
|
||||
#endif
|
||||
|
||||
#define MAX_BUFFER_LEN 1024
|
||||
|
||||
// https://github.com/Immediate-Mode-UI/Nuklear/wiki/Complete-font-guide
|
||||
// https://unicode-table.com
|
||||
// To handle other languages, you need to fix these ranges.
|
||||
static nk_rune rangesJapan[] = {
|
||||
0x0020, 0x007E, // Basic Latin
|
||||
0x2000, 0x206F, // General Punctuation
|
||||
0x3000, 0x303F, // CJK Symbols and Punctuation
|
||||
0x3041, 0x309F, // Hiragana
|
||||
0x30A0, 0x30FF, // Katakana
|
||||
0x4E00, 0x9FFF, // All Kanji
|
||||
0xFF01, 0xFFEF, // Halfwidth and Fullwidth Forms
|
||||
0
|
||||
};
|
||||
|
||||
#define MAX_FONTS_LEN 512
|
||||
#define MAX_FONT_FAMILY_NAME_LEN 128
|
||||
#define MAX_FONT_FILEPATH_LEN 256
|
||||
|
||||
static struct nk_font* currentFont;
|
||||
static char** fontFamilyNames;
|
||||
static char** fontFilePaths;
|
||||
static int fontNum = 0;
|
||||
static int currentFontIndex = 0;
|
||||
|
||||
static int currentIMEStatus = GLFW_FALSE;
|
||||
#define MAX_PREEDIT_LEN 128
|
||||
static char preeditBuf[MAX_PREEDIT_LEN] = "";
|
||||
|
||||
// Assuming that the page-size is 10 at most.
|
||||
static char candidateBuf[9][MAX_PREEDIT_LEN];
|
||||
static int candidatePageSize = 0;
|
||||
|
||||
void usage(void)
|
||||
{
|
||||
printf("Usage: input_text [-h] [-s] [-c]\n");
|
||||
printf("Options:\n");
|
||||
printf(" -s Use on-the-spot sytle on X11. This is ignored on other platforms.\n");
|
||||
printf(" -c Use manage-preedit-candidate on Win32. This is ignored on other platforms.\n");
|
||||
printf(" -h Show this help\n");
|
||||
}
|
||||
|
||||
static size_t encode_utf8(char* s, unsigned int ch)
|
||||
{
|
||||
size_t count = 0;
|
||||
|
||||
if (ch < 0x80)
|
||||
s[count++] = (char) ch;
|
||||
else if (ch < 0x800)
|
||||
{
|
||||
s[count++] = (ch >> 6) | 0xc0;
|
||||
s[count++] = (ch & 0x3f) | 0x80;
|
||||
}
|
||||
else if (ch < 0x10000)
|
||||
{
|
||||
s[count++] = (ch >> 12) | 0xe0;
|
||||
s[count++] = ((ch >> 6) & 0x3f) | 0x80;
|
||||
s[count++] = (ch & 0x3f) | 0x80;
|
||||
}
|
||||
else if (ch < 0x110000)
|
||||
{
|
||||
s[count++] = (ch >> 18) | 0xf0;
|
||||
s[count++] = ((ch >> 12) & 0x3f) | 0x80;
|
||||
s[count++] = ((ch >> 6) & 0x3f) | 0x80;
|
||||
s[count++] = (ch & 0x3f) | 0x80;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
static int add_font(const char* familyName, const char* ttfFilePath, int checkExistence)
|
||||
{
|
||||
if (MAX_FONTS_LEN <= fontNum)
|
||||
return GLFW_FALSE;
|
||||
|
||||
if (MAX_FONT_FAMILY_NAME_LEN <= strlen(familyName) || MAX_FONT_FILEPATH_LEN <= strlen(ttfFilePath))
|
||||
return GLFW_FALSE;
|
||||
|
||||
if (checkExistence)
|
||||
{
|
||||
FILE* fp = fopen(ttfFilePath, "rb");
|
||||
if (!fp)
|
||||
return GLFW_FALSE;
|
||||
fclose(fp);
|
||||
}
|
||||
|
||||
fontFamilyNames[fontNum] = (char*) malloc(1 + strlen(familyName));
|
||||
assert(fontFamilyNames[fontNum]);
|
||||
strcpy(fontFamilyNames[fontNum], familyName);
|
||||
|
||||
fontFilePaths[fontNum] = (char*) malloc(1 + strlen(ttfFilePath));
|
||||
assert(fontFilePaths[fontNum]);
|
||||
strcpy(fontFilePaths[fontNum], ttfFilePath);
|
||||
|
||||
fontNum++;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
static int replace_font(int index, const char* familyName, const char* ttfFilePath, int checkExistence)
|
||||
{
|
||||
if (index == 0 || fontNum <= index)
|
||||
return GLFW_FALSE;
|
||||
if (MAX_FONT_FAMILY_NAME_LEN <= strlen(familyName) || MAX_FONT_FILEPATH_LEN <= strlen(ttfFilePath))
|
||||
return GLFW_FALSE;
|
||||
|
||||
if (checkExistence)
|
||||
{
|
||||
FILE* fp = fopen(ttfFilePath, "rb");
|
||||
if (!fp)
|
||||
return GLFW_FALSE;
|
||||
fclose(fp);
|
||||
}
|
||||
|
||||
free(fontFamilyNames[index]);
|
||||
free(fontFilePaths[index]);
|
||||
|
||||
fontFamilyNames[index] = (char*) malloc(1 + strlen(familyName));
|
||||
assert(fontFamilyNames[index]);
|
||||
strcpy(fontFamilyNames[index], familyName);
|
||||
|
||||
fontFilePaths[index] = (char*) malloc(1 + strlen(ttfFilePath));
|
||||
assert(fontFilePaths[index]);
|
||||
strcpy(fontFilePaths[index], ttfFilePath);
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
#if defined(TTF_FONT_FILEPATH)
|
||||
static int load_custom_font()
|
||||
{
|
||||
if (MAX_FONTS_LEN <= fontNum)
|
||||
return GLFW_FALSE;
|
||||
if (!(TTF_FONT_FILEPATH && *TTF_FONT_FILEPATH))
|
||||
return GLFW_FALSE;
|
||||
|
||||
return add_font("Custom", TTF_FONT_FILEPATH, GLFW_TRUE);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(FONTCONFIG_ENABLED)
|
||||
static void load_font_list_by_fontconfig()
|
||||
{
|
||||
FcConfig* config = FcInitLoadConfigAndFonts();
|
||||
FcFontSet* fontset = FcConfigGetFonts(config, FcSetSystem);
|
||||
|
||||
if (!fontset)
|
||||
{
|
||||
printf("load_font_list_by_fontconfig failed.\n");
|
||||
FcConfigDestroy(config);
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < fontset->nfont; i++)
|
||||
{
|
||||
FcValue fvalue, dvalue;
|
||||
if (FcResultMatch == FcPatternGet(fontset->fonts[i], FC_FAMILY, 0, &fvalue))
|
||||
{
|
||||
if (FcResultMatch == FcPatternGet(fontset->fonts[i], FC_FILE, 0, &dvalue))
|
||||
{
|
||||
const char* familyName = (const char*) fvalue.u.s;
|
||||
const char* filePath = (const char*) dvalue.u.s;
|
||||
int existsFamily = GLFW_FALSE;
|
||||
int existingIndex = 0;
|
||||
|
||||
if (!strstr(filePath, ".ttf"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int j = 1; j < fontNum; ++j)
|
||||
{
|
||||
if (strcmp(fontFamilyNames[j], familyName) == 0)
|
||||
{
|
||||
existsFamily = GLFW_TRUE;
|
||||
existingIndex = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (existsFamily)
|
||||
{
|
||||
// Prefer "regular" to the others.
|
||||
if (strstr(filePath, "regular") || strstr(filePath, "Regular"))
|
||||
replace_font(existingIndex, familyName, filePath, GLFW_FALSE);
|
||||
}
|
||||
else
|
||||
add_font(familyName, filePath, GLFW_FALSE);
|
||||
|
||||
if (MAX_FONTS_LEN <= fontNum)
|
||||
{
|
||||
printf("MAX_FONTS_LEN reached. Could not load some fonts.\n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FcConfigDestroy(config);
|
||||
}
|
||||
#endif
|
||||
|
||||
static void load_default_font_for_each_platform()
|
||||
{
|
||||
int hasSucceeded = GLFW_FALSE;
|
||||
if (MAX_FONTS_LEN <= fontNum)
|
||||
return;
|
||||
|
||||
if (glfwGetPlatform() == GLFW_PLATFORM_COCOA)
|
||||
hasSucceeded = add_font("Arial Unicode MS", "/Library/Fonts/Arial Unicode.ttf", GLFW_TRUE);
|
||||
else if(glfwGetPlatform() == GLFW_PLATFORM_WIN32)
|
||||
{
|
||||
// Use "Yu Mincho" since it is the only TTF for Japanese in the FOD packages on Windows10 and Windows11.
|
||||
// https://learn.microsoft.com/en-us/typography/fonts/windows_10_font_list#japanese-supplemental-fonts
|
||||
char filepath[MAX_FONT_FILEPATH_LEN];
|
||||
char* winDir = getenv("systemroot");
|
||||
if (winDir)
|
||||
snprintf(filepath, MAX_FONT_FILEPATH_LEN, "%s\\Fonts\\Yumin.ttf", winDir);
|
||||
else
|
||||
strcpy(filepath, "C:\\Windows\\Fonts\\Yumin.ttf");
|
||||
hasSucceeded = add_font("Yu Mincho Regular", filepath, GLFW_TRUE);
|
||||
}
|
||||
|
||||
if (hasSucceeded)
|
||||
currentFontIndex = fontNum - 1;
|
||||
}
|
||||
|
||||
static void init_font_list()
|
||||
{
|
||||
int useCustomFont = GLFW_FALSE;
|
||||
int customFontIndex = 0;
|
||||
|
||||
fontFamilyNames = (char**) malloc(sizeof(char*) * MAX_FONTS_LEN);
|
||||
assert(fontFamilyNames);
|
||||
fontFilePaths = (char**) malloc(sizeof(char*) * MAX_FONTS_LEN);
|
||||
assert(fontFilePaths);
|
||||
|
||||
fontFamilyNames[0] = "GLFW default";
|
||||
fontFilePaths[0] = "";
|
||||
fontNum++;
|
||||
|
||||
#if defined(TTF_FONT_FILEPATH)
|
||||
useCustomFont = load_custom_font();
|
||||
if (useCustomFont)
|
||||
customFontIndex = fontNum - 1;
|
||||
#endif
|
||||
|
||||
load_default_font_for_each_platform();
|
||||
|
||||
#if defined(FONTCONFIG_ENABLED)
|
||||
load_font_list_by_fontconfig();
|
||||
#endif
|
||||
|
||||
if (useCustomFont)
|
||||
currentFontIndex = customFontIndex;
|
||||
}
|
||||
|
||||
static void deinit_font_list()
|
||||
{
|
||||
for (int i = 1; i < fontNum; ++i)
|
||||
{
|
||||
free(fontFamilyNames[i]);
|
||||
free(fontFilePaths[i]);
|
||||
}
|
||||
|
||||
free(fontFamilyNames);
|
||||
free(fontFilePaths);
|
||||
}
|
||||
|
||||
// https://github.com/Immediate-Mode-UI/Nuklear/wiki/Complete-font-guide
|
||||
static void update_font(struct nk_context* nk, float height)
|
||||
{
|
||||
struct nk_font_atlas* atlas;
|
||||
|
||||
nk_glfw3_font_stash_begin(&atlas);
|
||||
|
||||
if (currentFontIndex == 0)
|
||||
{
|
||||
currentFont = nk_font_atlas_add_default(atlas, height, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
struct nk_font* new_font;
|
||||
struct nk_font_config cfg;
|
||||
cfg = nk_font_config(0);
|
||||
cfg.range = rangesJapan;
|
||||
cfg.oversample_h = 1;
|
||||
cfg.oversample_v = 1;
|
||||
cfg.pixel_snap = true;
|
||||
|
||||
new_font = nk_font_atlas_add_from_file(atlas, fontFilePaths[currentFontIndex], height, &cfg);
|
||||
if (new_font)
|
||||
{
|
||||
currentFont = new_font;
|
||||
printf("Succeeded to load font file: %s\n", fontFilePaths[currentFontIndex]);
|
||||
}
|
||||
else
|
||||
printf("Failed to load font file: %s\n", fontFilePaths[currentFontIndex]);
|
||||
}
|
||||
|
||||
nk_glfw3_font_stash_end();
|
||||
nk_style_set_font(nk, ¤tFont->handle);
|
||||
}
|
||||
|
||||
static void set_menu_buttons(GLFWwindow* window, struct nk_context* nk, int height)
|
||||
{
|
||||
static int windowedX, windowedY, windowedWidth, windowedHeight;
|
||||
|
||||
nk_layout_row_dynamic(nk, height, 2);
|
||||
if (nk_button_label(nk, "Toggle Fullscreen"))
|
||||
{
|
||||
if (glfwGetWindowMonitor(window))
|
||||
{
|
||||
glfwSetWindowMonitor(window, NULL,
|
||||
windowedX, windowedY,
|
||||
windowedWidth, windowedHeight, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
glfwGetWindowPos(window, &windowedX, &windowedY);
|
||||
glfwGetWindowSize(window, &windowedWidth, &windowedHeight);
|
||||
glfwSetWindowMonitor(window, monitor,
|
||||
0, 0, mode->width, mode->height,
|
||||
mode->refreshRate);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
int auto_iconify = glfwGetWindowAttrib(window, GLFW_AUTO_ICONIFY);
|
||||
if (nk_checkbox_label(nk, "Auto Iconify", &auto_iconify))
|
||||
glfwSetWindowAttrib(window, GLFW_AUTO_ICONIFY, auto_iconify);
|
||||
}
|
||||
}
|
||||
|
||||
static int set_font_selecter(GLFWwindow* window, struct nk_context* nk, int height, int fontHeight)
|
||||
{
|
||||
int newSelectedIndex;
|
||||
|
||||
nk_layout_row_begin(nk, NK_DYNAMIC, height, 2);
|
||||
|
||||
nk_layout_row_push(nk, 1.f / 3.f);
|
||||
nk_label(nk, "Font", NK_TEXT_LEFT);
|
||||
|
||||
nk_layout_row_push(nk, 2.f / 3.f);
|
||||
newSelectedIndex = nk_combo(nk, (const char**) fontFamilyNames, fontNum, currentFontIndex, fontHeight, nk_vec2(300, 400));
|
||||
|
||||
nk_layout_row_end(nk);
|
||||
|
||||
if (newSelectedIndex == currentFontIndex)
|
||||
return GLFW_FALSE;
|
||||
|
||||
currentFontIndex = newSelectedIndex;
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
static void set_ime_buttons(GLFWwindow* window, struct nk_context* nk, int height)
|
||||
{
|
||||
nk_layout_row_dynamic(nk, height, 2);
|
||||
|
||||
if (nk_button_label(nk, "Toggle IME status"))
|
||||
{
|
||||
glfwSetInputMode(window, GLFW_IME, !currentIMEStatus);
|
||||
}
|
||||
|
||||
if (nk_button_label(nk, "Reset preedit text"))
|
||||
{
|
||||
glfwResetPreeditText(window);
|
||||
}
|
||||
}
|
||||
|
||||
static void set_preedit_cursor_edit(GLFWwindow* window, struct nk_context* nk, int height, int* isAutoUpdating)
|
||||
{
|
||||
static int lastX = -1, lastY = -1, lastW = -1, lastH = -1;
|
||||
static char xBuf[12] = "", yBuf[12] = "", wBuf[12] = "", hBuf[12] = "";
|
||||
|
||||
const nk_flags flags = NK_EDIT_FIELD |
|
||||
NK_EDIT_SIG_ENTER |
|
||||
NK_EDIT_GOTO_END_ON_ACTIVATE;
|
||||
nk_flags events;
|
||||
int x, y, w, h;
|
||||
|
||||
glfwGetPreeditCursorRectangle(window, &x, &y, &w, &h);
|
||||
|
||||
if (x != lastX)
|
||||
sprintf(xBuf, "%i", x);
|
||||
if (y != lastY)
|
||||
sprintf(yBuf, "%i", y);
|
||||
if (w != lastW)
|
||||
sprintf(wBuf, "%i", w);
|
||||
if (h != lastH)
|
||||
sprintf(hBuf, "%i", h);
|
||||
|
||||
nk_layout_row_begin(nk, NK_DYNAMIC, height, 5);
|
||||
|
||||
nk_layout_row_push(nk, 4.f / 9.f);
|
||||
nk_label(nk, "Preedit cursor (x,y,w,h)", NK_TEXT_LEFT);
|
||||
|
||||
nk_layout_row_push(nk, 1.f / 9.f);
|
||||
events = nk_edit_string_zero_terminated(nk, flags, xBuf,
|
||||
sizeof(xBuf),
|
||||
nk_filter_decimal);
|
||||
if (events & NK_EDIT_COMMITED)
|
||||
{
|
||||
x = atoi(xBuf);
|
||||
*isAutoUpdating = GLFW_FALSE;
|
||||
glfwSetPreeditCursorRectangle(window, x, y, w, h);
|
||||
}
|
||||
else if (events & NK_EDIT_DEACTIVATED)
|
||||
sprintf(xBuf, "%i", x);
|
||||
|
||||
nk_layout_row_push(nk, 1.f / 9.f);
|
||||
events = nk_edit_string_zero_terminated(nk, flags, yBuf,
|
||||
sizeof(yBuf),
|
||||
nk_filter_decimal);
|
||||
if (events & NK_EDIT_COMMITED)
|
||||
{
|
||||
y = atoi(yBuf);
|
||||
*isAutoUpdating = GLFW_FALSE;
|
||||
glfwSetPreeditCursorRectangle(window, x, y, w, h);
|
||||
}
|
||||
else if (events & NK_EDIT_DEACTIVATED)
|
||||
sprintf(yBuf, "%i", y);
|
||||
|
||||
nk_layout_row_push(nk, 1.f / 9.f);
|
||||
events = nk_edit_string_zero_terminated(nk, flags, wBuf,
|
||||
sizeof(wBuf),
|
||||
nk_filter_decimal);
|
||||
if (events & NK_EDIT_COMMITED)
|
||||
{
|
||||
w = atoi(wBuf);
|
||||
*isAutoUpdating = GLFW_FALSE;
|
||||
glfwSetPreeditCursorRectangle(window, x, y, w, h);
|
||||
}
|
||||
else if (events & NK_EDIT_DEACTIVATED)
|
||||
sprintf(wBuf, "%i", w);
|
||||
|
||||
nk_layout_row_push(nk, 1.f / 9.f);
|
||||
events = nk_edit_string_zero_terminated(nk, flags, hBuf,
|
||||
sizeof(hBuf),
|
||||
nk_filter_decimal);
|
||||
if (events & NK_EDIT_COMMITED)
|
||||
{
|
||||
h = atoi(hBuf);
|
||||
*isAutoUpdating = GLFW_FALSE;
|
||||
glfwSetPreeditCursorRectangle(window, x, y, w, h);
|
||||
}
|
||||
else if (events & NK_EDIT_DEACTIVATED)
|
||||
sprintf(hBuf, "%i", h);
|
||||
|
||||
nk_layout_row_push(nk, 1.f / 9.f);
|
||||
nk_checkbox_label(nk, "Auto", isAutoUpdating);
|
||||
|
||||
nk_layout_row_end(nk);
|
||||
|
||||
lastX = x;
|
||||
lastY = y;
|
||||
lastW = w;
|
||||
lastH = h;
|
||||
}
|
||||
|
||||
static void set_ime_stauts_labels(GLFWwindow* window, struct nk_context* nk, int height)
|
||||
{
|
||||
nk_layout_row_dynamic(nk, height, 1);
|
||||
nk_value_bool(nk, "IME status", currentIMEStatus);
|
||||
}
|
||||
|
||||
static void set_preedit_labels(GLFWwindow* window, struct nk_context* nk, int height)
|
||||
{
|
||||
nk_layout_row_begin(nk, NK_DYNAMIC, height, 5);
|
||||
|
||||
nk_layout_row_push(nk, 1.f / 3.f);
|
||||
nk_label(nk, "Preedit info:", NK_TEXT_LEFT);
|
||||
|
||||
nk_layout_row_push(nk, 2.f / 3.f);
|
||||
nk_label(nk, (const char*) preeditBuf, NK_TEXT_LEFT);
|
||||
|
||||
nk_layout_row_end(nk);
|
||||
}
|
||||
|
||||
static void set_candidate_labels(GLFWwindow* window, struct nk_context* nk)
|
||||
{
|
||||
for (int i = 0; i < 5; ++i)
|
||||
{
|
||||
nk_layout_row_begin(nk, NK_DYNAMIC, 30, 3);
|
||||
nk_layout_row_push(nk, 1.f / 3.f);
|
||||
if (i == 0)
|
||||
nk_label(nk, "Candidates:", NK_TEXT_LEFT);
|
||||
else
|
||||
nk_label(nk, "", NK_TEXT_LEFT);
|
||||
nk_layout_row_push(nk, 1.f / 3.f);
|
||||
if (candidatePageSize > i)
|
||||
nk_label(nk, (const char*) candidateBuf[i], NK_TEXT_LEFT);
|
||||
nk_layout_row_push(nk, 1.f / 3.f);
|
||||
if (candidatePageSize > i + 5)
|
||||
nk_label(nk, (const char*) candidateBuf[i + 5], NK_TEXT_LEFT);
|
||||
nk_layout_row_end(nk);
|
||||
}
|
||||
}
|
||||
|
||||
// If it is possible to take the text-cursor position calculated in `nk_do_edit` function in `deps/nuklear.h`,
|
||||
// we can set preedit-cursor position more easily.
|
||||
// However, there doesn't seem to be a way to do that, so this does a simplified calculation only for the end
|
||||
// of the text. (Can not trace the cursor movement)
|
||||
static void update_cursor_pos(GLFWwindow* window, struct nk_context* nk, struct nk_user_font* f,
|
||||
char* boxBuffer, int boxLen, int boxX, int boxY)
|
||||
{
|
||||
float lineWidth = 0;
|
||||
int totalLines = 1;
|
||||
|
||||
const char* text;
|
||||
int textPos = 0;
|
||||
|
||||
struct nk_str nkString;
|
||||
nk_str_init_fixed(&nkString, boxBuffer, (nk_size) MAX_BUFFER_LEN);
|
||||
nkString.buffer.allocated = (nk_size) boxLen;
|
||||
nkString.len = nk_utf_len(boxBuffer, boxLen);
|
||||
|
||||
text = nk_str_get_const(&nkString);
|
||||
|
||||
while (textPos < boxLen)
|
||||
{
|
||||
nk_rune unicode = 0;
|
||||
int remainedBoxLen = boxLen - textPos;
|
||||
int nextGlyphSize = nk_utf_decode(text + textPos, &unicode, remainedBoxLen);
|
||||
if (!nextGlyphSize)
|
||||
break;
|
||||
|
||||
if (unicode == '\n')
|
||||
{
|
||||
textPos++;
|
||||
totalLines++;
|
||||
lineWidth = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
textPos += nextGlyphSize;
|
||||
lineWidth += f->width(f->userdata, f->height, text + textPos, nextGlyphSize);
|
||||
}
|
||||
|
||||
{
|
||||
int lineHeight = f->height + nk->style.edit.row_padding;
|
||||
|
||||
int cursorPosX = boxX + lineWidth;
|
||||
int cursorPosY = boxY + lineHeight * (totalLines - 1);
|
||||
int cursorHeight = lineHeight;
|
||||
int cursorWidth;
|
||||
|
||||
// Keep the value of width since it doesn't need to be updated.
|
||||
glfwGetPreeditCursorRectangle(window, NULL, NULL, &cursorWidth, NULL);
|
||||
|
||||
glfwSetPreeditCursorRectangle(window, cursorPosX, cursorPosY, cursorWidth, cursorHeight);
|
||||
}
|
||||
}
|
||||
|
||||
static void ime_callback(GLFWwindow* window)
|
||||
{
|
||||
currentIMEStatus = glfwGetInputMode(window, GLFW_IME);
|
||||
printf("IME switched: %s\n", currentIMEStatus ? "ON" : "OFF");
|
||||
}
|
||||
|
||||
static void preedit_callback(GLFWwindow* window, int preeditCount,
|
||||
unsigned int* preeditString, int blockCount,
|
||||
int* blockSizes, int focusedBlock, int caret)
|
||||
{
|
||||
int blockIndex = -1, remainingBlockSize = 0;
|
||||
if (preeditCount == 0 || blockCount == 0)
|
||||
{
|
||||
strcpy(preeditBuf, "(empty)");
|
||||
return;
|
||||
}
|
||||
|
||||
strcpy(preeditBuf, "");
|
||||
|
||||
for (int i = 0; i < preeditCount; i++)
|
||||
{
|
||||
char encoded[5] = "";
|
||||
size_t encodedCount = 0;
|
||||
|
||||
if (i == caret)
|
||||
{
|
||||
if (strlen(preeditBuf) + strlen("|") < MAX_PREEDIT_LEN)
|
||||
strcat(preeditBuf, "|");
|
||||
}
|
||||
if (remainingBlockSize == 0)
|
||||
{
|
||||
if (blockIndex == focusedBlock)
|
||||
{
|
||||
if (strlen(preeditBuf) + strlen("]") < MAX_PREEDIT_LEN)
|
||||
strcat(preeditBuf, "]");
|
||||
}
|
||||
blockIndex++;
|
||||
remainingBlockSize = blockSizes[blockIndex];
|
||||
if (blockIndex == focusedBlock)
|
||||
{
|
||||
if (strlen(preeditBuf) + strlen("[") < MAX_PREEDIT_LEN)
|
||||
strcat(preeditBuf, "[");
|
||||
}
|
||||
}
|
||||
encodedCount = encode_utf8(encoded, preeditString[i]);
|
||||
encoded[encodedCount] = '\0';
|
||||
if (strlen(preeditBuf) + strlen(encoded) < MAX_PREEDIT_LEN)
|
||||
strcat(preeditBuf, encoded);
|
||||
remainingBlockSize--;
|
||||
}
|
||||
if (blockIndex == focusedBlock)
|
||||
{
|
||||
if (strlen(preeditBuf) + strlen("]") < MAX_PREEDIT_LEN)
|
||||
strcat(preeditBuf, "]");
|
||||
}
|
||||
if (caret == preeditCount)
|
||||
{
|
||||
if (strlen(preeditBuf) + strlen("|") < MAX_PREEDIT_LEN)
|
||||
strcat(preeditBuf, "|");
|
||||
}
|
||||
}
|
||||
|
||||
static void candidate_callback(GLFWwindow* window, int candidates_count,
|
||||
int selected_index, int page_start, int page_size)
|
||||
{
|
||||
int i, j;
|
||||
candidatePageSize = page_size;
|
||||
for (i = 0; i < page_size; ++i)
|
||||
{
|
||||
int index = i + page_start;
|
||||
int textCount;
|
||||
unsigned int* text = glfwGetPreeditCandidate(window, index, &textCount);
|
||||
if (index == selected_index)
|
||||
strcpy(candidateBuf[i], "> ");
|
||||
else
|
||||
strcpy(candidateBuf[i], "");
|
||||
for (j = 0; j < textCount; ++j)
|
||||
{
|
||||
char encoded[5] = "";
|
||||
encode_utf8(encoded, text[j]);
|
||||
if (strlen(candidateBuf[i]) + strlen(encoded) < MAX_PREEDIT_LEN)
|
||||
strcat(candidateBuf[i], encoded);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
GLFWwindow* window;
|
||||
struct nk_context* nk;
|
||||
int width, height;
|
||||
char boxBuffer[MAX_BUFFER_LEN] = "Input text here.";
|
||||
int boxLen = strlen(boxBuffer);
|
||||
int isAutoUpdatingCursorPosEnabled = GLFW_TRUE;
|
||||
int managePreeditCandidate = GLFW_FALSE;
|
||||
int ch;
|
||||
|
||||
while ((ch = getopt(argc, argv, "hsc")) != -1)
|
||||
{
|
||||
switch (ch)
|
||||
{
|
||||
case 'h':
|
||||
usage();
|
||||
exit(EXIT_SUCCESS);
|
||||
|
||||
case 's':
|
||||
glfwInitHint(GLFW_X11_ONTHESPOT, GLFW_TRUE);
|
||||
break;
|
||||
|
||||
case 'c':
|
||||
glfwInitHint(GLFW_MANAGE_PREEDIT_CANDIDATE, GLFW_TRUE);
|
||||
managePreeditCandidate = GLFW_TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
|
||||
glfwWindowHint(GLFW_WIN32_KEYBOARD_MENU, GLFW_TRUE);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
|
||||
|
||||
window = glfwCreateWindow(600, 600, "Input Text", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
currentIMEStatus = glfwGetInputMode(window, GLFW_IME);
|
||||
glfwSetPreeditCursorRectangle(window, 0, 0, 1, 1);
|
||||
glfwSetIMEStatusCallback(window, ime_callback);
|
||||
glfwSetPreeditCallback(window, preedit_callback);
|
||||
glfwSetPreeditCandidateCallback(window, candidate_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSwapInterval(0);
|
||||
|
||||
nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
|
||||
init_font_list();
|
||||
update_font(nk, 18);
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
struct nk_rect area;
|
||||
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
|
||||
area = nk_rect(0.f, 0.f, (float) width, (float) height);
|
||||
nk_window_set_bounds(nk, "main", area);
|
||||
|
||||
nk_glfw3_new_frame();
|
||||
if (nk_begin(nk, "main", area, 0))
|
||||
{
|
||||
set_menu_buttons(window, nk, 30);
|
||||
if (set_font_selecter(window, nk, 30, 18))
|
||||
update_font(nk, 18);
|
||||
set_ime_buttons(window, nk, 30);
|
||||
set_preedit_cursor_edit(window, nk, 30, &isAutoUpdatingCursorPosEnabled);
|
||||
set_ime_stauts_labels(window, nk, 30);
|
||||
set_preedit_labels(window, nk, 30);
|
||||
if (managePreeditCandidate)
|
||||
set_candidate_labels(window, nk);
|
||||
|
||||
nk_layout_row_dynamic(nk, height - 250, 1);
|
||||
nk_edit_string(nk, NK_EDIT_BOX, boxBuffer, &boxLen, MAX_BUFFER_LEN, nk_filter_default);
|
||||
}
|
||||
nk_end(nk);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
nk_glfw3_render(NK_ANTI_ALIASING_ON);
|
||||
glfwSwapBuffers(window);
|
||||
|
||||
if (isAutoUpdatingCursorPosEnabled)
|
||||
// I don't know how to get the layout info of `nk_edit_string`.
|
||||
update_cursor_pos(window, nk, ¤tFont->handle, boxBuffer, boxLen, 10,
|
||||
managePreeditCandidate ? 385 : 220);
|
||||
|
||||
glfwWaitEvents();
|
||||
}
|
||||
|
||||
deinit_font_list();
|
||||
|
||||
nk_glfw3_shutdown();
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
310
tests/inputlag.c
310
tests/inputlag.c
@ -1,310 +0,0 @@
|
||||
//========================================================================
|
||||
// Input lag test
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This test renders a marker at the cursor position reported by GLFW to
|
||||
// check how much it lags behind the hardware mouse cursor
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#define NK_IMPLEMENTATION
|
||||
#define NK_INCLUDE_FIXED_TYPES
|
||||
#define NK_INCLUDE_FONT_BAKING
|
||||
#define NK_INCLUDE_DEFAULT_FONT
|
||||
#define NK_INCLUDE_DEFAULT_ALLOCATOR
|
||||
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
|
||||
#define NK_INCLUDE_STANDARD_VARARGS
|
||||
#include <nuklear.h>
|
||||
|
||||
#define NK_GLFW_GL2_IMPLEMENTATION
|
||||
#include <nuklear_glfw_gl2.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "getopt.h"
|
||||
|
||||
void usage(void)
|
||||
{
|
||||
printf("Usage: inputlag [-h] [-f]\n");
|
||||
printf("Options:\n");
|
||||
printf(" -f create full screen window\n");
|
||||
printf(" -h show this help\n");
|
||||
}
|
||||
|
||||
struct nk_vec2 cursor_new, cursor_pos, cursor_vel;
|
||||
enum { cursor_sync_query, cursor_input_message } cursor_method = cursor_sync_query;
|
||||
|
||||
void sample_input(GLFWwindow* window)
|
||||
{
|
||||
float a = .25; // exponential smoothing factor
|
||||
|
||||
if (cursor_method == cursor_sync_query) {
|
||||
double x, y;
|
||||
glfwGetCursorPos(window, &x, &y);
|
||||
cursor_new.x = (float) x;
|
||||
cursor_new.y = (float) y;
|
||||
}
|
||||
|
||||
cursor_vel.x = (cursor_new.x - cursor_pos.x) * a + cursor_vel.x * (1 - a);
|
||||
cursor_vel.y = (cursor_new.y - cursor_pos.y) * a + cursor_vel.y * (1 - a);
|
||||
cursor_pos = cursor_new;
|
||||
}
|
||||
|
||||
void cursor_pos_callback(GLFWwindow* window, double xpos, double ypos)
|
||||
{
|
||||
cursor_new.x = (float) xpos;
|
||||
cursor_new.y = (float) ypos;
|
||||
}
|
||||
|
||||
int enable_vsync = nk_true;
|
||||
|
||||
void update_vsync()
|
||||
{
|
||||
glfwSwapInterval(enable_vsync == nk_true ? 1 : 0);
|
||||
}
|
||||
|
||||
int swap_clear = nk_false;
|
||||
int swap_finish = nk_true;
|
||||
int swap_occlusion_query = nk_false;
|
||||
int swap_read_pixels = nk_false;
|
||||
GLuint occlusion_query;
|
||||
|
||||
void swap_buffers(GLFWwindow* window)
|
||||
{
|
||||
glfwSwapBuffers(window);
|
||||
|
||||
if (swap_clear)
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
if (swap_finish)
|
||||
glFinish();
|
||||
|
||||
if (swap_occlusion_query) {
|
||||
GLint occlusion_result;
|
||||
if (!occlusion_query)
|
||||
glGenQueries(1, &occlusion_query);
|
||||
glBeginQuery(GL_SAMPLES_PASSED, occlusion_query);
|
||||
glBegin(GL_POINTS);
|
||||
glVertex2f(0, 0);
|
||||
glEnd();
|
||||
glEndQuery(GL_SAMPLES_PASSED);
|
||||
glGetQueryObjectiv(occlusion_query, GL_QUERY_RESULT, &occlusion_result);
|
||||
}
|
||||
|
||||
if (swap_read_pixels) {
|
||||
unsigned char rgba[4];
|
||||
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, rgba);
|
||||
}
|
||||
}
|
||||
|
||||
void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (action != GLFW_PRESS)
|
||||
return;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_ESCAPE:
|
||||
glfwSetWindowShouldClose(window, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void draw_marker(struct nk_command_buffer* canvas, int lead, struct nk_vec2 pos)
|
||||
{
|
||||
struct nk_color colors[4] = { nk_rgb(255,0,0), nk_rgb(255,255,0), nk_rgb(0,255,0), nk_rgb(0,96,255) };
|
||||
struct nk_rect rect = { -5 + pos.x, -5 + pos.y, 10, 10 };
|
||||
nk_fill_circle(canvas, rect, colors[lead]);
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
int ch, width, height;
|
||||
unsigned long frame_count = 0;
|
||||
double last_time, current_time;
|
||||
double frame_rate = 0;
|
||||
int fullscreen = GLFW_FALSE;
|
||||
GLFWmonitor* monitor = NULL;
|
||||
GLFWwindow* window;
|
||||
struct nk_context* nk;
|
||||
struct nk_font_atlas* atlas;
|
||||
|
||||
int show_forecasts = nk_true;
|
||||
|
||||
while ((ch = getopt(argc, argv, "fh")) != -1)
|
||||
{
|
||||
switch (ch)
|
||||
{
|
||||
case 'h':
|
||||
usage();
|
||||
exit(EXIT_SUCCESS);
|
||||
|
||||
case 'f':
|
||||
fullscreen = GLFW_TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
if (fullscreen)
|
||||
{
|
||||
const GLFWvidmode* mode;
|
||||
|
||||
monitor = glfwGetPrimaryMonitor();
|
||||
mode = glfwGetVideoMode(monitor);
|
||||
|
||||
width = mode->width;
|
||||
height = mode->height;
|
||||
}
|
||||
else
|
||||
{
|
||||
width = 640;
|
||||
height = 480;
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
|
||||
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
|
||||
glfwWindowHint(GLFW_WIN32_KEYBOARD_MENU, GLFW_TRUE);
|
||||
|
||||
window = glfwCreateWindow(width, height, "Input lag test", monitor, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
update_vsync();
|
||||
|
||||
last_time = glfwGetTime();
|
||||
|
||||
nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
|
||||
nk_glfw3_font_stash_begin(&atlas);
|
||||
nk_glfw3_font_stash_end();
|
||||
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetCursorPosCallback(window, cursor_pos_callback);
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
int width, height;
|
||||
struct nk_rect area;
|
||||
|
||||
glfwPollEvents();
|
||||
sample_input(window);
|
||||
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
area = nk_rect(0.f, 0.f, (float) width, (float) height);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
nk_glfw3_new_frame();
|
||||
if (nk_begin(nk, "", area, 0))
|
||||
{
|
||||
nk_flags align_left = NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE;
|
||||
struct nk_command_buffer *canvas = nk_window_get_canvas(nk);
|
||||
int lead;
|
||||
|
||||
for (lead = show_forecasts ? 3 : 0; lead >= 0; lead--)
|
||||
draw_marker(canvas, lead, nk_vec2(cursor_pos.x + cursor_vel.x * lead,
|
||||
cursor_pos.y + cursor_vel.y * lead));
|
||||
|
||||
// print instructions
|
||||
nk_layout_row_dynamic(nk, 20, 1);
|
||||
nk_label(nk, "Move mouse uniformly and check marker under cursor:", align_left);
|
||||
for (lead = 0; lead <= 3; lead++) {
|
||||
nk_layout_row_begin(nk, NK_STATIC, 12, 2);
|
||||
nk_layout_row_push(nk, 25);
|
||||
draw_marker(canvas, lead, nk_layout_space_to_screen(nk, nk_vec2(20, 5)));
|
||||
nk_label(nk, "", 0);
|
||||
nk_layout_row_push(nk, 500);
|
||||
if (lead == 0)
|
||||
nk_label(nk, "- current cursor position (no input lag)", align_left);
|
||||
else
|
||||
nk_labelf(nk, align_left, "- %d-frame forecast (input lag is %d frame)", lead, lead);
|
||||
nk_layout_row_end(nk);
|
||||
}
|
||||
|
||||
nk_layout_row_dynamic(nk, 20, 1);
|
||||
|
||||
nk_checkbox_label(nk, "Show forecasts", &show_forecasts);
|
||||
nk_label(nk, "Input method:", align_left);
|
||||
if (nk_option_label(nk, "glfwGetCursorPos (sync query)", cursor_method == cursor_sync_query))
|
||||
cursor_method = cursor_sync_query;
|
||||
if (nk_option_label(nk, "glfwSetCursorPosCallback (latest input message)", cursor_method == cursor_input_message))
|
||||
cursor_method = cursor_input_message;
|
||||
|
||||
nk_label(nk, "", 0); // separator
|
||||
|
||||
nk_value_float(nk, "FPS", (float) frame_rate);
|
||||
if (nk_checkbox_label(nk, "Enable vsync", &enable_vsync))
|
||||
update_vsync();
|
||||
|
||||
nk_label(nk, "", 0); // separator
|
||||
|
||||
nk_label(nk, "After swap:", align_left);
|
||||
nk_checkbox_label(nk, "glClear", &swap_clear);
|
||||
nk_checkbox_label(nk, "glFinish", &swap_finish);
|
||||
nk_checkbox_label(nk, "draw with occlusion query", &swap_occlusion_query);
|
||||
nk_checkbox_label(nk, "glReadPixels", &swap_read_pixels);
|
||||
}
|
||||
|
||||
nk_end(nk);
|
||||
nk_glfw3_render(NK_ANTI_ALIASING_ON);
|
||||
|
||||
swap_buffers(window);
|
||||
|
||||
frame_count++;
|
||||
|
||||
current_time = glfwGetTime();
|
||||
if (current_time - last_time > 1.0)
|
||||
{
|
||||
frame_rate = frame_count / (current_time - last_time);
|
||||
frame_count = 0;
|
||||
last_time = current_time;
|
||||
}
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
@ -1,346 +0,0 @@
|
||||
//========================================================================
|
||||
// Joystick input test
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This test displays the state of every button and axis of every connected
|
||||
// joystick and/or gamepad
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#define NK_IMPLEMENTATION
|
||||
#define NK_INCLUDE_FIXED_TYPES
|
||||
#define NK_INCLUDE_FONT_BAKING
|
||||
#define NK_INCLUDE_DEFAULT_FONT
|
||||
#define NK_INCLUDE_DEFAULT_ALLOCATOR
|
||||
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
|
||||
#define NK_INCLUDE_STANDARD_VARARGS
|
||||
#define NK_BUTTON_TRIGGER_ON_RELEASE
|
||||
#include <nuklear.h>
|
||||
|
||||
#define NK_GLFW_GL2_IMPLEMENTATION
|
||||
#include <nuklear_glfw_gl2.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define strdup(x) _strdup(x)
|
||||
#endif
|
||||
|
||||
static GLFWwindow* window;
|
||||
static int joysticks[GLFW_JOYSTICK_LAST + 1];
|
||||
static int joystick_count = 0;
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
static void joystick_callback(int jid, int event)
|
||||
{
|
||||
if (event == GLFW_CONNECTED)
|
||||
joysticks[joystick_count++] = jid;
|
||||
else if (event == GLFW_DISCONNECTED)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < joystick_count; i++)
|
||||
{
|
||||
if (joysticks[i] == jid)
|
||||
break;
|
||||
}
|
||||
|
||||
for (i = i + 1; i < joystick_count; i++)
|
||||
joysticks[i - 1] = joysticks[i];
|
||||
|
||||
joystick_count--;
|
||||
}
|
||||
|
||||
if (!glfwGetWindowAttrib(window, GLFW_FOCUSED))
|
||||
glfwRequestWindowAttention(window);
|
||||
}
|
||||
|
||||
static void drop_callback(GLFWwindow* window, int count, const char* paths[])
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
long size;
|
||||
char* text;
|
||||
FILE* stream = fopen(paths[i], "rb");
|
||||
if (!stream)
|
||||
continue;
|
||||
|
||||
fseek(stream, 0, SEEK_END);
|
||||
size = ftell(stream);
|
||||
fseek(stream, 0, SEEK_SET);
|
||||
|
||||
text = malloc(size + 1);
|
||||
text[size] = '\0';
|
||||
if (fread(text, 1, size, stream) == size)
|
||||
glfwUpdateGamepadMappings(text);
|
||||
|
||||
free(text);
|
||||
fclose(stream);
|
||||
}
|
||||
}
|
||||
|
||||
static const char* joystick_label(int jid)
|
||||
{
|
||||
static char label[1024];
|
||||
snprintf(label, sizeof(label), "%i: %s", jid + 1, glfwGetJoystickName(jid));
|
||||
return label;
|
||||
}
|
||||
|
||||
static void hat_widget(struct nk_context* nk, unsigned char state)
|
||||
{
|
||||
float radius;
|
||||
struct nk_rect area;
|
||||
struct nk_vec2 center;
|
||||
|
||||
if (nk_widget(&area, nk) == NK_WIDGET_INVALID)
|
||||
return;
|
||||
|
||||
center = nk_vec2(area.x + area.w / 2.f, area.y + area.h / 2.f);
|
||||
radius = NK_MIN(area.w, area.h) / 2.f;
|
||||
|
||||
nk_stroke_circle(nk_window_get_canvas(nk),
|
||||
nk_rect(center.x - radius,
|
||||
center.y - radius,
|
||||
radius * 2.f,
|
||||
radius * 2.f),
|
||||
1.f,
|
||||
nk_rgb(175, 175, 175));
|
||||
|
||||
if (state)
|
||||
{
|
||||
const float angles[] =
|
||||
{
|
||||
0.f, 0.f,
|
||||
NK_PI * 1.5f, NK_PI * 1.75f,
|
||||
NK_PI, 0.f,
|
||||
NK_PI * 1.25f, 0.f,
|
||||
NK_PI * 0.5f, NK_PI * 0.25f,
|
||||
0.f, 0.f,
|
||||
NK_PI * 0.75f, 0.f,
|
||||
};
|
||||
const float cosa = nk_cos(angles[state]);
|
||||
const float sina = nk_sin(angles[state]);
|
||||
const struct nk_vec2 p0 = nk_vec2(0.f, -radius);
|
||||
const struct nk_vec2 p1 = nk_vec2( radius / 2.f, -radius / 3.f);
|
||||
const struct nk_vec2 p2 = nk_vec2(-radius / 2.f, -radius / 3.f);
|
||||
|
||||
nk_fill_triangle(nk_window_get_canvas(nk),
|
||||
center.x + cosa * p0.x + sina * p0.y,
|
||||
center.y + cosa * p0.y - sina * p0.x,
|
||||
center.x + cosa * p1.x + sina * p1.y,
|
||||
center.y + cosa * p1.y - sina * p1.x,
|
||||
center.x + cosa * p2.x + sina * p2.y,
|
||||
center.y + cosa * p2.y - sina * p2.x,
|
||||
nk_rgb(175, 175, 175));
|
||||
}
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
int jid, hat_buttons = GLFW_FALSE;
|
||||
struct nk_context* nk;
|
||||
struct nk_font_atlas* atlas;
|
||||
|
||||
memset(joysticks, 0, sizeof(joysticks));
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
|
||||
glfwWindowHint(GLFW_WIN32_KEYBOARD_MENU, GLFW_TRUE);
|
||||
|
||||
window = glfwCreateWindow(800, 600, "Joystick Test", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
|
||||
nk_glfw3_font_stash_begin(&atlas);
|
||||
nk_glfw3_font_stash_end();
|
||||
|
||||
for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (glfwJoystickPresent(jid))
|
||||
joysticks[joystick_count++] = jid;
|
||||
}
|
||||
|
||||
glfwSetJoystickCallback(joystick_callback);
|
||||
glfwSetDropCallback(window, drop_callback);
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
int i, width, height;
|
||||
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
nk_glfw3_new_frame();
|
||||
|
||||
if (nk_begin(nk,
|
||||
"Joysticks",
|
||||
nk_rect(width - 200.f, 0.f, 200.f, (float) height),
|
||||
NK_WINDOW_MINIMIZABLE |
|
||||
NK_WINDOW_TITLE))
|
||||
{
|
||||
nk_layout_row_dynamic(nk, 30, 1);
|
||||
|
||||
nk_checkbox_label(nk, "Hat buttons", &hat_buttons);
|
||||
|
||||
if (joystick_count)
|
||||
{
|
||||
for (i = 0; i < joystick_count; i++)
|
||||
{
|
||||
if (nk_button_label(nk, joystick_label(joysticks[i])))
|
||||
nk_window_set_focus(nk, joystick_label(joysticks[i]));
|
||||
}
|
||||
}
|
||||
else
|
||||
nk_label(nk, "No joysticks connected", NK_TEXT_LEFT);
|
||||
}
|
||||
|
||||
nk_end(nk);
|
||||
|
||||
for (i = 0; i < joystick_count; i++)
|
||||
{
|
||||
if (nk_begin(nk,
|
||||
joystick_label(joysticks[i]),
|
||||
nk_rect(i * 20.f, i * 20.f, 550.f, 570.f),
|
||||
NK_WINDOW_BORDER |
|
||||
NK_WINDOW_MOVABLE |
|
||||
NK_WINDOW_SCALABLE |
|
||||
NK_WINDOW_MINIMIZABLE |
|
||||
NK_WINDOW_TITLE))
|
||||
{
|
||||
int j, axis_count, button_count, hat_count;
|
||||
const float* axes;
|
||||
const unsigned char* buttons;
|
||||
const unsigned char* hats;
|
||||
GLFWgamepadstate state;
|
||||
|
||||
nk_layout_row_dynamic(nk, 30, 1);
|
||||
nk_labelf(nk, NK_TEXT_LEFT, "Hardware GUID %s",
|
||||
glfwGetJoystickGUID(joysticks[i]));
|
||||
nk_label(nk, "Joystick state", NK_TEXT_LEFT);
|
||||
|
||||
axes = glfwGetJoystickAxes(joysticks[i], &axis_count);
|
||||
buttons = glfwGetJoystickButtons(joysticks[i], &button_count);
|
||||
hats = glfwGetJoystickHats(joysticks[i], &hat_count);
|
||||
|
||||
if (!hat_buttons)
|
||||
button_count -= hat_count * 4;
|
||||
|
||||
for (j = 0; j < axis_count; j++)
|
||||
nk_slide_float(nk, -1.f, axes[j], 1.f, 0.1f);
|
||||
|
||||
nk_layout_row_dynamic(nk, 30, 12);
|
||||
|
||||
for (j = 0; j < button_count; j++)
|
||||
{
|
||||
char name[16];
|
||||
snprintf(name, sizeof(name), "%i", j + 1);
|
||||
nk_select_label(nk, name, NK_TEXT_CENTERED, buttons[j]);
|
||||
}
|
||||
|
||||
nk_layout_row_dynamic(nk, 30, 8);
|
||||
|
||||
for (j = 0; j < hat_count; j++)
|
||||
hat_widget(nk, hats[j]);
|
||||
|
||||
nk_layout_row_dynamic(nk, 30, 1);
|
||||
|
||||
if (glfwGetGamepadState(joysticks[i], &state))
|
||||
{
|
||||
int hat = 0;
|
||||
const char* names[GLFW_GAMEPAD_BUTTON_LAST + 1 - 4] =
|
||||
{
|
||||
"A", "B", "X", "Y",
|
||||
"LB", "RB",
|
||||
"Back", "Start", "Guide",
|
||||
"LT", "RT",
|
||||
};
|
||||
|
||||
nk_labelf(nk, NK_TEXT_LEFT,
|
||||
"Gamepad state: %s",
|
||||
glfwGetGamepadName(joysticks[i]));
|
||||
|
||||
nk_layout_row_dynamic(nk, 30, 2);
|
||||
|
||||
for (j = 0; j <= GLFW_GAMEPAD_AXIS_LAST; j++)
|
||||
nk_slide_float(nk, -1.f, state.axes[j], 1.f, 0.1f);
|
||||
|
||||
nk_layout_row_dynamic(nk, 30, GLFW_GAMEPAD_BUTTON_LAST + 1 - 4);
|
||||
|
||||
for (j = 0; j <= GLFW_GAMEPAD_BUTTON_LAST - 4; j++)
|
||||
nk_select_label(nk, names[j], NK_TEXT_CENTERED, state.buttons[j]);
|
||||
|
||||
if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_UP])
|
||||
hat |= GLFW_HAT_UP;
|
||||
if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_RIGHT])
|
||||
hat |= GLFW_HAT_RIGHT;
|
||||
if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_DOWN])
|
||||
hat |= GLFW_HAT_DOWN;
|
||||
if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_LEFT])
|
||||
hat |= GLFW_HAT_LEFT;
|
||||
|
||||
nk_layout_row_dynamic(nk, 30, 8);
|
||||
hat_widget(nk, hat);
|
||||
}
|
||||
else
|
||||
nk_label(nk, "Joystick has no gamepad mapping", NK_TEXT_LEFT);
|
||||
}
|
||||
|
||||
nk_end(nk);
|
||||
}
|
||||
|
||||
nk_glfw3_render(NK_ANTI_ALIASING_ON);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
263
tests/monitors.c
263
tests/monitors.c
@ -1,263 +0,0 @@
|
||||
//========================================================================
|
||||
// Monitor information tool
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This test prints monitor and video mode information or verifies video
|
||||
// modes
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "getopt.h"
|
||||
|
||||
enum Mode
|
||||
{
|
||||
LIST_MODE,
|
||||
TEST_MODE
|
||||
};
|
||||
|
||||
static void usage(void)
|
||||
{
|
||||
printf("Usage: monitors [-t]\n");
|
||||
printf(" monitors -h\n");
|
||||
}
|
||||
|
||||
static int euclid(int a, int b)
|
||||
{
|
||||
return b ? euclid(b, a % b) : a;
|
||||
}
|
||||
|
||||
static const char* format_mode(const GLFWvidmode* mode)
|
||||
{
|
||||
static char buffer[512];
|
||||
const int gcd = euclid(mode->width, mode->height);
|
||||
|
||||
snprintf(buffer,
|
||||
sizeof(buffer),
|
||||
"%i x %i x %i (%i:%i) (%i %i %i) %i Hz",
|
||||
mode->width, mode->height,
|
||||
mode->redBits + mode->greenBits + mode->blueBits,
|
||||
mode->width / gcd, mode->height / gcd,
|
||||
mode->redBits, mode->greenBits, mode->blueBits,
|
||||
mode->refreshRate);
|
||||
|
||||
buffer[sizeof(buffer) - 1] = '\0';
|
||||
return buffer;
|
||||
}
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
||||
{
|
||||
printf("Framebuffer resized to %ix%i\n", width, height);
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_ESCAPE)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
}
|
||||
|
||||
static void list_modes(GLFWmonitor* monitor)
|
||||
{
|
||||
int count, x, y, width_mm, height_mm, i;
|
||||
int workarea_x, workarea_y, workarea_width, workarea_height;
|
||||
float xscale, yscale;
|
||||
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
|
||||
|
||||
glfwGetMonitorPos(monitor, &x, &y);
|
||||
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
|
||||
glfwGetMonitorContentScale(monitor, &xscale, &yscale);
|
||||
glfwGetMonitorWorkarea(monitor, &workarea_x, &workarea_y, &workarea_width, &workarea_height);
|
||||
|
||||
printf("Name: %s (%s)\n",
|
||||
glfwGetMonitorName(monitor),
|
||||
glfwGetPrimaryMonitor() == monitor ? "primary" : "secondary");
|
||||
printf("Current mode: %s\n", format_mode(mode));
|
||||
printf("Virtual position: %i, %i\n", x, y);
|
||||
printf("Content scale: %f x %f\n", xscale, yscale);
|
||||
|
||||
printf("Physical size: %i x %i mm (%0.2f dpi at %i x %i)\n",
|
||||
width_mm, height_mm, mode->width * 25.4f / width_mm, mode->width, mode->height);
|
||||
printf("Monitor work area: %i x %i starting at %i, %i\n",
|
||||
workarea_width, workarea_height, workarea_x, workarea_y);
|
||||
|
||||
printf("Modes:\n");
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
printf("%3u: %s", (unsigned int) i, format_mode(modes + i));
|
||||
|
||||
if (memcmp(mode, modes + i, sizeof(GLFWvidmode)) == 0)
|
||||
printf(" (current mode)");
|
||||
|
||||
putchar('\n');
|
||||
}
|
||||
}
|
||||
|
||||
static void test_modes(GLFWmonitor* monitor)
|
||||
{
|
||||
int i, count;
|
||||
GLFWwindow* window;
|
||||
const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
const GLFWvidmode* mode = modes + i;
|
||||
GLFWvidmode current;
|
||||
|
||||
glfwWindowHint(GLFW_RED_BITS, mode->redBits);
|
||||
glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
|
||||
glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
|
||||
glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
|
||||
|
||||
printf("Testing mode %u on monitor %s: %s\n",
|
||||
(unsigned int) i,
|
||||
glfwGetMonitorName(monitor),
|
||||
format_mode(mode));
|
||||
|
||||
window = glfwCreateWindow(mode->width, mode->height,
|
||||
"Video Mode Test",
|
||||
glfwGetPrimaryMonitor(),
|
||||
NULL);
|
||||
if (!window)
|
||||
{
|
||||
printf("Failed to enter mode %u: %s\n",
|
||||
(unsigned int) i,
|
||||
format_mode(mode));
|
||||
continue;
|
||||
}
|
||||
|
||||
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
glfwSetTime(0.0);
|
||||
|
||||
while (glfwGetTime() < 5.0)
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
|
||||
if (glfwWindowShouldClose(window))
|
||||
{
|
||||
printf("User terminated program\n");
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
}
|
||||
|
||||
glGetIntegerv(GL_RED_BITS, ¤t.redBits);
|
||||
glGetIntegerv(GL_GREEN_BITS, ¤t.greenBits);
|
||||
glGetIntegerv(GL_BLUE_BITS, ¤t.blueBits);
|
||||
|
||||
glfwGetWindowSize(window, ¤t.width, ¤t.height);
|
||||
|
||||
if (current.redBits != mode->redBits ||
|
||||
current.greenBits != mode->greenBits ||
|
||||
current.blueBits != mode->blueBits)
|
||||
{
|
||||
printf("*** Color bit mismatch: (%i %i %i) instead of (%i %i %i)\n",
|
||||
current.redBits, current.greenBits, current.blueBits,
|
||||
mode->redBits, mode->greenBits, mode->blueBits);
|
||||
}
|
||||
|
||||
if (current.width != mode->width || current.height != mode->height)
|
||||
{
|
||||
printf("*** Size mismatch: %ix%i instead of %ix%i\n",
|
||||
current.width, current.height,
|
||||
mode->width, mode->height);
|
||||
}
|
||||
|
||||
printf("Closing window\n");
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
window = NULL;
|
||||
|
||||
glfwPollEvents();
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
int ch, i, count, mode = LIST_MODE;
|
||||
GLFWmonitor** monitors;
|
||||
|
||||
while ((ch = getopt(argc, argv, "th")) != -1)
|
||||
{
|
||||
switch (ch)
|
||||
{
|
||||
case 'h':
|
||||
usage();
|
||||
exit(EXIT_SUCCESS);
|
||||
case 't':
|
||||
mode = TEST_MODE;
|
||||
break;
|
||||
default:
|
||||
usage();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
monitors = glfwGetMonitors(&count);
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
if (mode == LIST_MODE)
|
||||
list_modes(monitors[i]);
|
||||
else if (mode == TEST_MODE)
|
||||
test_modes(monitors[i]);
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
221
tests/msaa.c
221
tests/msaa.c
@ -1,221 +0,0 @@
|
||||
//========================================================================
|
||||
// Multisample anti-aliasing test
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This test renders two high contrast, slowly rotating quads, one aliased
|
||||
// and one (hopefully) anti-aliased, thus allowing for visual verification
|
||||
// of whether MSAA is indeed enabled
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
// Make MS math.h define M_PI
|
||||
#define _USE_MATH_DEFINES
|
||||
#endif
|
||||
|
||||
#include "linmath.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "getopt.h"
|
||||
|
||||
static const vec2 vertices[4] =
|
||||
{
|
||||
{ -0.6f, -0.6f },
|
||||
{ 0.6f, -0.6f },
|
||||
{ 0.6f, 0.6f },
|
||||
{ -0.6f, 0.6f }
|
||||
};
|
||||
|
||||
static const char* vertex_shader_text =
|
||||
"#version 110\n"
|
||||
"uniform mat4 MVP;\n"
|
||||
"attribute vec2 vPos;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static const char* fragment_shader_text =
|
||||
"#version 110\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = vec4(1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (action != GLFW_PRESS)
|
||||
return;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_SPACE:
|
||||
glfwSetTime(0.0);
|
||||
break;
|
||||
case GLFW_KEY_ESCAPE:
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void usage(void)
|
||||
{
|
||||
printf("Usage: msaa [-h] [-s SAMPLES]\n");
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
int ch, samples = 4;
|
||||
GLFWwindow* window;
|
||||
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
|
||||
GLint mvp_location, vpos_location;
|
||||
|
||||
while ((ch = getopt(argc, argv, "hs:")) != -1)
|
||||
{
|
||||
switch (ch)
|
||||
{
|
||||
case 'h':
|
||||
usage();
|
||||
exit(EXIT_SUCCESS);
|
||||
case 's':
|
||||
samples = atoi(optarg);
|
||||
break;
|
||||
default:
|
||||
usage();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
if (samples)
|
||||
printf("Requesting MSAA with %i samples\n", samples);
|
||||
else
|
||||
printf("Requesting that MSAA not be available\n");
|
||||
|
||||
glfwWindowHint(GLFW_SAMPLES, samples);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
|
||||
window = glfwCreateWindow(800, 400, "Aliasing Detector", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
glGetIntegerv(GL_SAMPLES, &samples);
|
||||
if (samples)
|
||||
printf("Context reports MSAA is available with %i samples\n", samples);
|
||||
else
|
||||
printf("Context reports MSAA is unavailable\n");
|
||||
|
||||
glGenBuffers(1, &vertex_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
|
||||
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
|
||||
glCompileShader(vertex_shader);
|
||||
|
||||
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
|
||||
glCompileShader(fragment_shader);
|
||||
|
||||
program = glCreateProgram();
|
||||
glAttachShader(program, vertex_shader);
|
||||
glAttachShader(program, fragment_shader);
|
||||
glLinkProgram(program);
|
||||
|
||||
mvp_location = glGetUniformLocation(program, "MVP");
|
||||
vpos_location = glGetAttribLocation(program, "vPos");
|
||||
|
||||
glEnableVertexAttribArray(vpos_location);
|
||||
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
|
||||
sizeof(vertices[0]), (void*) 0);
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
float ratio;
|
||||
int width, height;
|
||||
mat4x4 m, p, mvp;
|
||||
const double angle = glfwGetTime() * M_PI / 180.0;
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
ratio = width / (float) height;
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glUseProgram(program);
|
||||
|
||||
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 0.f, 1.f);
|
||||
|
||||
mat4x4_translate(m, -1.f, 0.f, 0.f);
|
||||
mat4x4_rotate_Z(m, m, (float) angle);
|
||||
mat4x4_mul(mvp, p, m);
|
||||
|
||||
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
|
||||
glDisable(GL_MULTISAMPLE);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
mat4x4_translate(m, 1.f, 0.f, 0.f);
|
||||
mat4x4_rotate_Z(m, m, (float) angle);
|
||||
mat4x4_mul(mvp, p, m);
|
||||
|
||||
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
|
||||
glEnable(GL_MULTISAMPLE);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
241
tests/reopen.c
241
tests/reopen.c
@ -1,241 +0,0 @@
|
||||
//========================================================================
|
||||
// Window re-opener (open/close stress test)
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This test came about as the result of bug #1262773
|
||||
//
|
||||
// It closes and re-opens the GLFW window every five seconds, alternating
|
||||
// between windowed and full screen mode
|
||||
//
|
||||
// It also times and logs opening and closing actions and attempts to separate
|
||||
// user initiated window closing from its own
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <time.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "linmath.h"
|
||||
|
||||
static const char* vertex_shader_text =
|
||||
"#version 110\n"
|
||||
"uniform mat4 MVP;\n"
|
||||
"attribute vec2 vPos;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static const char* fragment_shader_text =
|
||||
"#version 110\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = vec4(1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static const vec2 vertices[4] =
|
||||
{
|
||||
{ -0.5f, -0.5f },
|
||||
{ 0.5f, -0.5f },
|
||||
{ 0.5f, 0.5f },
|
||||
{ -0.5f, 0.5f }
|
||||
};
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
static void window_close_callback(GLFWwindow* window)
|
||||
{
|
||||
printf("Close callback triggered\n");
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (action != GLFW_PRESS)
|
||||
return;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_Q:
|
||||
case GLFW_KEY_ESCAPE:
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void close_window(GLFWwindow* window)
|
||||
{
|
||||
double base = glfwGetTime();
|
||||
glfwDestroyWindow(window);
|
||||
printf("Closing window took %0.3f seconds\n", glfwGetTime() - base);
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
int count = 0;
|
||||
double base;
|
||||
GLFWwindow* window;
|
||||
|
||||
srand((unsigned int) time(NULL));
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
|
||||
for (;;)
|
||||
{
|
||||
int width, height;
|
||||
GLFWmonitor* monitor = NULL;
|
||||
GLuint vertex_shader, fragment_shader, program, vertex_buffer;
|
||||
GLint mvp_location, vpos_location;
|
||||
|
||||
if (count & 1)
|
||||
{
|
||||
int monitorCount;
|
||||
GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
|
||||
monitor = monitors[rand() % monitorCount];
|
||||
}
|
||||
|
||||
if (monitor)
|
||||
{
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
width = mode->width;
|
||||
height = mode->height;
|
||||
}
|
||||
else
|
||||
{
|
||||
width = 640;
|
||||
height = 480;
|
||||
}
|
||||
|
||||
base = glfwGetTime();
|
||||
|
||||
window = glfwCreateWindow(width, height, "Window Re-opener", monitor, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
if (monitor)
|
||||
{
|
||||
printf("Opening full screen window on monitor %s took %0.3f seconds\n",
|
||||
glfwGetMonitorName(monitor),
|
||||
glfwGetTime() - base);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Opening regular window took %0.3f seconds\n",
|
||||
glfwGetTime() - base);
|
||||
}
|
||||
|
||||
glfwSetWindowCloseCallback(window, window_close_callback);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
|
||||
glCompileShader(vertex_shader);
|
||||
|
||||
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
|
||||
glCompileShader(fragment_shader);
|
||||
|
||||
program = glCreateProgram();
|
||||
glAttachShader(program, vertex_shader);
|
||||
glAttachShader(program, fragment_shader);
|
||||
glLinkProgram(program);
|
||||
|
||||
mvp_location = glGetUniformLocation(program, "MVP");
|
||||
vpos_location = glGetAttribLocation(program, "vPos");
|
||||
|
||||
glGenBuffers(1, &vertex_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
|
||||
glEnableVertexAttribArray(vpos_location);
|
||||
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
|
||||
sizeof(vertices[0]), (void*) 0);
|
||||
|
||||
glfwSetTime(0.0);
|
||||
|
||||
while (glfwGetTime() < 5.0)
|
||||
{
|
||||
float ratio;
|
||||
int width, height;
|
||||
mat4x4 m, p, mvp;
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
ratio = width / (float) height;
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 0.f, 1.f);
|
||||
|
||||
mat4x4_identity(m);
|
||||
mat4x4_rotate_Z(m, m, (float) glfwGetTime());
|
||||
mat4x4_mul(mvp, p, m);
|
||||
|
||||
glUseProgram(program);
|
||||
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
|
||||
if (glfwWindowShouldClose(window))
|
||||
{
|
||||
close_window(window);
|
||||
printf("User closed window\n");
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
}
|
||||
|
||||
printf("Closing window\n");
|
||||
close_window(window);
|
||||
|
||||
count++;
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
}
|
||||
|
251
tests/tearing.c
251
tests/tearing.c
@ -1,251 +0,0 @@
|
||||
//========================================================================
|
||||
// Vsync enabling test
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This test renders a high contrast, horizontally moving bar, allowing for
|
||||
// visual verification of whether the set swap interval is indeed obeyed
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "linmath.h"
|
||||
|
||||
static const struct
|
||||
{
|
||||
float x, y;
|
||||
} vertices[4] =
|
||||
{
|
||||
{ -0.25f, -1.f },
|
||||
{ 0.25f, -1.f },
|
||||
{ 0.25f, 1.f },
|
||||
{ -0.25f, 1.f }
|
||||
};
|
||||
|
||||
static const char* vertex_shader_text =
|
||||
"#version 110\n"
|
||||
"uniform mat4 MVP;\n"
|
||||
"attribute vec2 vPos;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static const char* fragment_shader_text =
|
||||
"#version 110\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = vec4(1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static int swap_tear;
|
||||
static int swap_interval;
|
||||
static double frame_rate;
|
||||
|
||||
static void update_window_title(GLFWwindow* window)
|
||||
{
|
||||
char title[256];
|
||||
|
||||
snprintf(title, sizeof(title), "Tearing detector (interval %i%s, %0.1f Hz)",
|
||||
swap_interval,
|
||||
(swap_tear && swap_interval < 0) ? " (swap tear)" : "",
|
||||
frame_rate);
|
||||
|
||||
glfwSetWindowTitle(window, title);
|
||||
}
|
||||
|
||||
static void set_swap_interval(GLFWwindow* window, int interval)
|
||||
{
|
||||
swap_interval = interval;
|
||||
glfwSwapInterval(swap_interval);
|
||||
update_window_title(window);
|
||||
}
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (action != GLFW_PRESS)
|
||||
return;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_UP:
|
||||
{
|
||||
if (swap_interval + 1 > swap_interval)
|
||||
set_swap_interval(window, swap_interval + 1);
|
||||
break;
|
||||
}
|
||||
|
||||
case GLFW_KEY_DOWN:
|
||||
{
|
||||
if (swap_tear)
|
||||
{
|
||||
if (swap_interval - 1 < swap_interval)
|
||||
set_swap_interval(window, swap_interval - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (swap_interval - 1 >= 0)
|
||||
set_swap_interval(window, swap_interval - 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case GLFW_KEY_ESCAPE:
|
||||
glfwSetWindowShouldClose(window, 1);
|
||||
break;
|
||||
|
||||
case GLFW_KEY_F11:
|
||||
case GLFW_KEY_ENTER:
|
||||
{
|
||||
static int x, y, width, height;
|
||||
|
||||
if (mods != GLFW_MOD_ALT)
|
||||
return;
|
||||
|
||||
if (glfwGetWindowMonitor(window))
|
||||
glfwSetWindowMonitor(window, NULL, x, y, width, height, 0);
|
||||
else
|
||||
{
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
glfwGetWindowPos(window, &x, &y);
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
glfwSetWindowMonitor(window, monitor,
|
||||
0, 0, mode->width, mode->height,
|
||||
mode->refreshRate);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
unsigned long frame_count = 0;
|
||||
double last_time, current_time;
|
||||
GLFWwindow* window;
|
||||
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
|
||||
GLint mvp_location, vpos_location;
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
|
||||
window = glfwCreateWindow(640, 480, "Tearing detector", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
set_swap_interval(window, 0);
|
||||
|
||||
last_time = glfwGetTime();
|
||||
frame_rate = 0.0;
|
||||
swap_tear = (glfwExtensionSupported("WGL_EXT_swap_control_tear") ||
|
||||
glfwExtensionSupported("GLX_EXT_swap_control_tear"));
|
||||
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
glGenBuffers(1, &vertex_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
|
||||
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
|
||||
glCompileShader(vertex_shader);
|
||||
|
||||
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
|
||||
glCompileShader(fragment_shader);
|
||||
|
||||
program = glCreateProgram();
|
||||
glAttachShader(program, vertex_shader);
|
||||
glAttachShader(program, fragment_shader);
|
||||
glLinkProgram(program);
|
||||
|
||||
mvp_location = glGetUniformLocation(program, "MVP");
|
||||
vpos_location = glGetAttribLocation(program, "vPos");
|
||||
|
||||
glEnableVertexAttribArray(vpos_location);
|
||||
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
|
||||
sizeof(vertices[0]), (void*) 0);
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
int width, height;
|
||||
mat4x4 m, p, mvp;
|
||||
float position = cosf((float) glfwGetTime() * 4.f) * 0.75f;
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
mat4x4_ortho(p, -1.f, 1.f, -1.f, 1.f, 0.f, 1.f);
|
||||
mat4x4_translate(m, position, 0.f, 0.f);
|
||||
mat4x4_mul(mvp, p, m);
|
||||
|
||||
glUseProgram(program);
|
||||
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
|
||||
frame_count++;
|
||||
|
||||
current_time = glfwGetTime();
|
||||
if (current_time - last_time > 1.0)
|
||||
{
|
||||
frame_rate = frame_count / (current_time - last_time);
|
||||
frame_count = 0;
|
||||
last_time = current_time;
|
||||
update_window_title(window);
|
||||
}
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
151
tests/threads.c
151
tests/threads.c
@ -1,151 +0,0 @@
|
||||
//========================================================================
|
||||
// Multi-threading test
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This test is intended to verify whether the OpenGL context part of
|
||||
// the GLFW API is able to be used from multiple threads
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "tinycthread.h"
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GLFWwindow* window;
|
||||
const char* title;
|
||||
float r, g, b;
|
||||
thrd_t id;
|
||||
} Thread;
|
||||
|
||||
static volatile int running = GLFW_TRUE;
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
}
|
||||
|
||||
static int thread_main(void* data)
|
||||
{
|
||||
const Thread* thread = data;
|
||||
|
||||
glfwMakeContextCurrent(thread->window);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
while (running)
|
||||
{
|
||||
const float v = (float) fabs(sin(glfwGetTime() * 2.f));
|
||||
glClearColor(thread->r * v, thread->g * v, thread->b * v, 0.f);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glfwSwapBuffers(thread->window);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
int i, result;
|
||||
Thread threads[] =
|
||||
{
|
||||
{ NULL, "Red", 1.f, 0.f, 0.f, 0 },
|
||||
{ NULL, "Green", 0.f, 1.f, 0.f, 0 },
|
||||
{ NULL, "Blue", 0.f, 0.f, 1.f, 0 }
|
||||
};
|
||||
const int count = sizeof(threads) / sizeof(Thread);
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
glfwWindowHint(GLFW_POSITION_X, 200 + 250 * i);
|
||||
glfwWindowHint(GLFW_POSITION_Y, 200);
|
||||
|
||||
threads[i].window = glfwCreateWindow(200, 200,
|
||||
threads[i].title,
|
||||
NULL, NULL);
|
||||
if (!threads[i].window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetKeyCallback(threads[i].window, key_callback);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(threads[0].window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwMakeContextCurrent(NULL);
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
if (thrd_create(&threads[i].id, thread_main, threads + i) !=
|
||||
thrd_success)
|
||||
{
|
||||
fprintf(stderr, "Failed to create secondary thread\n");
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
while (running)
|
||||
{
|
||||
glfwWaitEvents();
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
if (glfwWindowShouldClose(threads[i].window))
|
||||
running = GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
glfwHideWindow(threads[i].window);
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
thrd_join(threads[i].id, &result);
|
||||
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
@ -1,99 +0,0 @@
|
||||
//========================================================================
|
||||
// Event wait timeout test
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This test is intended to verify that waiting for events with timeout works
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <time.h>
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
}
|
||||
|
||||
static float nrand(void)
|
||||
{
|
||||
return (float) rand() / (float) RAND_MAX;
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
GLFWwindow* window;
|
||||
|
||||
srand((unsigned int) time(NULL));
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
window = glfwCreateWindow(640, 480, "Event Wait Timeout Test", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
int width, height;
|
||||
float r = nrand(), g = nrand(), b = nrand();
|
||||
float l = (float) sqrt(r * r + g * g + b * b);
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClearColor(r / l, g / l, b / l, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glfwSwapBuffers(window);
|
||||
|
||||
glfwWaitEventsTimeout(1.0);
|
||||
}
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
@ -1,73 +0,0 @@
|
||||
//========================================================================
|
||||
// UTF-8 window title test
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This test sets a UTF-8 window title
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
GLFWwindow* window;
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
window = glfwCreateWindow(400, 400, "English 日本語 русский язык 官話", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glfwSwapBuffers(window);
|
||||
glfwWaitEvents();
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
428
tests/window.c
428
tests/window.c
@ -1,428 +0,0 @@
|
||||
//========================================================================
|
||||
// Window properties test
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
#define NK_IMPLEMENTATION
|
||||
#define NK_INCLUDE_FIXED_TYPES
|
||||
#define NK_INCLUDE_FONT_BAKING
|
||||
#define NK_INCLUDE_DEFAULT_FONT
|
||||
#define NK_INCLUDE_DEFAULT_ALLOCATOR
|
||||
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
|
||||
#define NK_INCLUDE_STANDARD_VARARGS
|
||||
#define NK_BUTTON_TRIGGER_ON_RELEASE
|
||||
#include <nuklear.h>
|
||||
|
||||
#define NK_GLFW_GL2_IMPLEMENTATION
|
||||
#include <nuklear_glfw_gl2.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <limits.h>
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
int windowed_x, windowed_y, windowed_width, windowed_height;
|
||||
int last_xpos = INT_MIN, last_ypos = INT_MIN;
|
||||
int last_width = INT_MIN, last_height = INT_MIN;
|
||||
int limit_aspect_ratio = false, aspect_numer = 1, aspect_denom = 1;
|
||||
int limit_min_size = false, min_width = 400, min_height = 400;
|
||||
int limit_max_size = false, max_width = 400, max_height = 400;
|
||||
char width_buffer[12] = "", height_buffer[12] = "";
|
||||
char xpos_buffer[12] = "", ypos_buffer[12] = "";
|
||||
char numer_buffer[12] = "", denom_buffer[12] = "";
|
||||
char min_width_buffer[12] = "", min_height_buffer[12] = "";
|
||||
char max_width_buffer[12] = "", max_height_buffer[12] = "";
|
||||
int may_close = true;
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
|
||||
glfwWindowHint(GLFW_WIN32_KEYBOARD_MENU, GLFW_TRUE);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
|
||||
|
||||
GLFWwindow* window = glfwCreateWindow(600, 600, "Window Features", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glfwSwapInterval(0);
|
||||
|
||||
bool position_supported = true;
|
||||
|
||||
glfwGetError(NULL);
|
||||
glfwGetWindowPos(window, &last_xpos, &last_ypos);
|
||||
sprintf(xpos_buffer, "%i", last_xpos);
|
||||
sprintf(ypos_buffer, "%i", last_ypos);
|
||||
if (glfwGetError(NULL) == GLFW_FEATURE_UNAVAILABLE)
|
||||
position_supported = false;
|
||||
|
||||
glfwGetWindowSize(window, &last_width, &last_height);
|
||||
sprintf(width_buffer, "%i", last_width);
|
||||
sprintf(height_buffer, "%i", last_height);
|
||||
|
||||
sprintf(numer_buffer, "%i", aspect_numer);
|
||||
sprintf(denom_buffer, "%i", aspect_denom);
|
||||
|
||||
sprintf(min_width_buffer, "%i", min_width);
|
||||
sprintf(min_height_buffer, "%i", min_height);
|
||||
sprintf(max_width_buffer, "%i", max_width);
|
||||
sprintf(max_height_buffer, "%i", max_height);
|
||||
|
||||
struct nk_context* nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
|
||||
|
||||
struct nk_font_atlas* atlas;
|
||||
nk_glfw3_font_stash_begin(&atlas);
|
||||
nk_glfw3_font_stash_end();
|
||||
|
||||
while (!(may_close && glfwWindowShouldClose(window)))
|
||||
{
|
||||
int width, height;
|
||||
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
|
||||
struct nk_rect area = nk_rect(0.f, 0.f, (float) width, (float) height);
|
||||
nk_window_set_bounds(nk, "main", area);
|
||||
|
||||
nk_glfw3_new_frame();
|
||||
if (nk_begin(nk, "main", area, 0))
|
||||
{
|
||||
nk_layout_row_dynamic(nk, 30, 5);
|
||||
|
||||
if (nk_button_label(nk, "Toggle Fullscreen"))
|
||||
{
|
||||
if (glfwGetWindowMonitor(window))
|
||||
{
|
||||
glfwSetWindowMonitor(window, NULL,
|
||||
windowed_x, windowed_y,
|
||||
windowed_width, windowed_height, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
glfwGetWindowPos(window, &windowed_x, &windowed_y);
|
||||
glfwGetWindowSize(window, &windowed_width, &windowed_height);
|
||||
glfwSetWindowMonitor(window, monitor,
|
||||
0, 0, mode->width, mode->height,
|
||||
mode->refreshRate);
|
||||
}
|
||||
}
|
||||
|
||||
if (nk_button_label(nk, "Maximize"))
|
||||
glfwMaximizeWindow(window);
|
||||
if (nk_button_label(nk, "Iconify"))
|
||||
glfwIconifyWindow(window);
|
||||
if (nk_button_label(nk, "Restore"))
|
||||
glfwRestoreWindow(window);
|
||||
if (nk_button_label(nk, "Hide (briefly)"))
|
||||
{
|
||||
glfwHideWindow(window);
|
||||
|
||||
const double time = glfwGetTime() + 3.0;
|
||||
while (glfwGetTime() < time)
|
||||
glfwWaitEventsTimeout(1.0);
|
||||
|
||||
glfwShowWindow(window);
|
||||
}
|
||||
|
||||
nk_layout_row_dynamic(nk, 30, 1);
|
||||
|
||||
if (glfwGetWindowAttrib(window, GLFW_MOUSE_PASSTHROUGH))
|
||||
{
|
||||
nk_label(nk, "Press H to disable mouse passthrough", NK_TEXT_CENTERED);
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_H))
|
||||
glfwSetWindowAttrib(window, GLFW_MOUSE_PASSTHROUGH, false);
|
||||
}
|
||||
|
||||
nk_label(nk, "Press Enter in a text field to set value", NK_TEXT_CENTERED);
|
||||
|
||||
nk_flags events;
|
||||
const nk_flags flags = NK_EDIT_FIELD |
|
||||
NK_EDIT_SIG_ENTER |
|
||||
NK_EDIT_GOTO_END_ON_ACTIVATE;
|
||||
|
||||
if (position_supported)
|
||||
{
|
||||
int xpos, ypos;
|
||||
glfwGetWindowPos(window, &xpos, &ypos);
|
||||
|
||||
nk_layout_row_dynamic(nk, 30, 3);
|
||||
nk_label(nk, "Position", NK_TEXT_LEFT);
|
||||
|
||||
events = nk_edit_string_zero_terminated(nk, flags, xpos_buffer,
|
||||
sizeof(xpos_buffer),
|
||||
nk_filter_decimal);
|
||||
if (events & NK_EDIT_COMMITED)
|
||||
{
|
||||
xpos = atoi(xpos_buffer);
|
||||
glfwSetWindowPos(window, xpos, ypos);
|
||||
}
|
||||
else if (xpos != last_xpos || (events & NK_EDIT_DEACTIVATED))
|
||||
sprintf(xpos_buffer, "%i", xpos);
|
||||
|
||||
events = nk_edit_string_zero_terminated(nk, flags, ypos_buffer,
|
||||
sizeof(ypos_buffer),
|
||||
nk_filter_decimal);
|
||||
if (events & NK_EDIT_COMMITED)
|
||||
{
|
||||
ypos = atoi(ypos_buffer);
|
||||
glfwSetWindowPos(window, xpos, ypos);
|
||||
}
|
||||
else if (ypos != last_ypos || (events & NK_EDIT_DEACTIVATED))
|
||||
sprintf(ypos_buffer, "%i", ypos);
|
||||
|
||||
last_xpos = xpos;
|
||||
last_ypos = ypos;
|
||||
}
|
||||
else
|
||||
nk_label(nk, "Position not supported", NK_TEXT_LEFT);
|
||||
|
||||
nk_layout_row_dynamic(nk, 30, 3);
|
||||
nk_label(nk, "Size", NK_TEXT_LEFT);
|
||||
|
||||
events = nk_edit_string_zero_terminated(nk, flags, width_buffer,
|
||||
sizeof(width_buffer),
|
||||
nk_filter_decimal);
|
||||
if (events & NK_EDIT_COMMITED)
|
||||
{
|
||||
width = atoi(width_buffer);
|
||||
glfwSetWindowSize(window, width, height);
|
||||
}
|
||||
else if (width != last_width || (events & NK_EDIT_DEACTIVATED))
|
||||
sprintf(width_buffer, "%i", width);
|
||||
|
||||
events = nk_edit_string_zero_terminated(nk, flags, height_buffer,
|
||||
sizeof(height_buffer),
|
||||
nk_filter_decimal);
|
||||
if (events & NK_EDIT_COMMITED)
|
||||
{
|
||||
height = atoi(height_buffer);
|
||||
glfwSetWindowSize(window, width, height);
|
||||
}
|
||||
else if (height != last_height || (events & NK_EDIT_DEACTIVATED))
|
||||
sprintf(height_buffer, "%i", height);
|
||||
|
||||
last_width = width;
|
||||
last_height = height;
|
||||
|
||||
bool update_ratio_limit = false;
|
||||
if (nk_checkbox_label(nk, "Aspect Ratio", &limit_aspect_ratio))
|
||||
update_ratio_limit = true;
|
||||
|
||||
events = nk_edit_string_zero_terminated(nk, flags, numer_buffer,
|
||||
sizeof(numer_buffer),
|
||||
nk_filter_decimal);
|
||||
if (events & NK_EDIT_COMMITED)
|
||||
{
|
||||
aspect_numer = abs(atoi(numer_buffer));
|
||||
update_ratio_limit = true;
|
||||
}
|
||||
else if (events & NK_EDIT_DEACTIVATED)
|
||||
sprintf(numer_buffer, "%i", aspect_numer);
|
||||
|
||||
events = nk_edit_string_zero_terminated(nk, flags, denom_buffer,
|
||||
sizeof(denom_buffer),
|
||||
nk_filter_decimal);
|
||||
if (events & NK_EDIT_COMMITED)
|
||||
{
|
||||
aspect_denom = abs(atoi(denom_buffer));
|
||||
update_ratio_limit = true;
|
||||
}
|
||||
else if (events & NK_EDIT_DEACTIVATED)
|
||||
sprintf(denom_buffer, "%i", aspect_denom);
|
||||
|
||||
if (update_ratio_limit)
|
||||
{
|
||||
if (limit_aspect_ratio)
|
||||
glfwSetWindowAspectRatio(window, aspect_numer, aspect_denom);
|
||||
else
|
||||
glfwSetWindowAspectRatio(window, GLFW_DONT_CARE, GLFW_DONT_CARE);
|
||||
}
|
||||
|
||||
bool update_size_limit = false;
|
||||
|
||||
if (nk_checkbox_label(nk, "Minimum Size", &limit_min_size))
|
||||
update_size_limit = true;
|
||||
|
||||
events = nk_edit_string_zero_terminated(nk, flags, min_width_buffer,
|
||||
sizeof(min_width_buffer),
|
||||
nk_filter_decimal);
|
||||
if (events & NK_EDIT_COMMITED)
|
||||
{
|
||||
min_width = abs(atoi(min_width_buffer));
|
||||
update_size_limit = true;
|
||||
}
|
||||
else if (events & NK_EDIT_DEACTIVATED)
|
||||
sprintf(min_width_buffer, "%i", min_width);
|
||||
|
||||
events = nk_edit_string_zero_terminated(nk, flags, min_height_buffer,
|
||||
sizeof(min_height_buffer),
|
||||
nk_filter_decimal);
|
||||
if (events & NK_EDIT_COMMITED)
|
||||
{
|
||||
min_height = abs(atoi(min_height_buffer));
|
||||
update_size_limit = true;
|
||||
}
|
||||
else if (events & NK_EDIT_DEACTIVATED)
|
||||
sprintf(min_height_buffer, "%i", min_height);
|
||||
|
||||
if (nk_checkbox_label(nk, "Maximum Size", &limit_max_size))
|
||||
update_size_limit = true;
|
||||
|
||||
events = nk_edit_string_zero_terminated(nk, flags, max_width_buffer,
|
||||
sizeof(max_width_buffer),
|
||||
nk_filter_decimal);
|
||||
if (events & NK_EDIT_COMMITED)
|
||||
{
|
||||
max_width = abs(atoi(max_width_buffer));
|
||||
update_size_limit = true;
|
||||
}
|
||||
else if (events & NK_EDIT_DEACTIVATED)
|
||||
sprintf(max_width_buffer, "%i", max_width);
|
||||
|
||||
events = nk_edit_string_zero_terminated(nk, flags, max_height_buffer,
|
||||
sizeof(max_height_buffer),
|
||||
nk_filter_decimal);
|
||||
if (events & NK_EDIT_COMMITED)
|
||||
{
|
||||
max_height = abs(atoi(max_height_buffer));
|
||||
update_size_limit = true;
|
||||
}
|
||||
else if (events & NK_EDIT_DEACTIVATED)
|
||||
sprintf(max_height_buffer, "%i", max_height);
|
||||
|
||||
if (update_size_limit)
|
||||
{
|
||||
glfwSetWindowSizeLimits(window,
|
||||
limit_min_size ? min_width : GLFW_DONT_CARE,
|
||||
limit_min_size ? min_height : GLFW_DONT_CARE,
|
||||
limit_max_size ? max_width : GLFW_DONT_CARE,
|
||||
limit_max_size ? max_height : GLFW_DONT_CARE);
|
||||
}
|
||||
|
||||
int fb_width, fb_height;
|
||||
glfwGetFramebufferSize(window, &fb_width, &fb_height);
|
||||
nk_label(nk, "Framebuffer Size", NK_TEXT_LEFT);
|
||||
nk_labelf(nk, NK_TEXT_LEFT, "%i", fb_width);
|
||||
nk_labelf(nk, NK_TEXT_LEFT, "%i", fb_height);
|
||||
|
||||
float xscale, yscale;
|
||||
glfwGetWindowContentScale(window, &xscale, &yscale);
|
||||
nk_label(nk, "Content Scale", NK_TEXT_LEFT);
|
||||
nk_labelf(nk, NK_TEXT_LEFT, "%f", xscale);
|
||||
nk_labelf(nk, NK_TEXT_LEFT, "%f", yscale);
|
||||
|
||||
nk_layout_row_begin(nk, NK_DYNAMIC, 30, 5);
|
||||
int frame_left, frame_top, frame_right, frame_bottom;
|
||||
glfwGetWindowFrameSize(window, &frame_left, &frame_top, &frame_right, &frame_bottom);
|
||||
nk_layout_row_push(nk, 1.f / 3.f);
|
||||
nk_label(nk, "Frame Size:", NK_TEXT_LEFT);
|
||||
nk_layout_row_push(nk, 1.f / 6.f);
|
||||
nk_labelf(nk, NK_TEXT_LEFT, "%i", frame_left);
|
||||
nk_layout_row_push(nk, 1.f / 6.f);
|
||||
nk_labelf(nk, NK_TEXT_LEFT, "%i", frame_top);
|
||||
nk_layout_row_push(nk, 1.f / 6.f);
|
||||
nk_labelf(nk, NK_TEXT_LEFT, "%i", frame_right);
|
||||
nk_layout_row_push(nk, 1.f / 6.f);
|
||||
nk_labelf(nk, NK_TEXT_LEFT, "%i", frame_bottom);
|
||||
nk_layout_row_end(nk);
|
||||
|
||||
nk_layout_row_begin(nk, NK_DYNAMIC, 30, 2);
|
||||
float opacity = glfwGetWindowOpacity(window);
|
||||
nk_layout_row_push(nk, 1.f / 3.f);
|
||||
nk_labelf(nk, NK_TEXT_LEFT, "Opacity: %0.3f", opacity);
|
||||
nk_layout_row_push(nk, 2.f / 3.f);
|
||||
if (nk_slider_float(nk, 0.f, &opacity, 1.f, 0.001f))
|
||||
glfwSetWindowOpacity(window, opacity);
|
||||
nk_layout_row_end(nk);
|
||||
|
||||
nk_layout_row_begin(nk, NK_DYNAMIC, 30, 2);
|
||||
int should_close = glfwWindowShouldClose(window);
|
||||
nk_layout_row_push(nk, 1.f / 3.f);
|
||||
if (nk_checkbox_label(nk, "Should Close", &should_close))
|
||||
glfwSetWindowShouldClose(window, should_close);
|
||||
nk_layout_row_push(nk, 2.f / 3.f);
|
||||
nk_checkbox_label(nk, "May Close", &may_close);
|
||||
nk_layout_row_end(nk);
|
||||
|
||||
nk_layout_row_dynamic(nk, 30, 1);
|
||||
nk_label(nk, "Attributes", NK_TEXT_CENTERED);
|
||||
|
||||
nk_layout_row_dynamic(nk, 30, width > 200 ? width / 200 : 1);
|
||||
|
||||
int decorated = glfwGetWindowAttrib(window, GLFW_DECORATED);
|
||||
if (nk_checkbox_label(nk, "Decorated", &decorated))
|
||||
glfwSetWindowAttrib(window, GLFW_DECORATED, decorated);
|
||||
|
||||
int resizable = glfwGetWindowAttrib(window, GLFW_RESIZABLE);
|
||||
if (nk_checkbox_label(nk, "Resizable", &resizable))
|
||||
glfwSetWindowAttrib(window, GLFW_RESIZABLE, resizable);
|
||||
|
||||
int floating = glfwGetWindowAttrib(window, GLFW_FLOATING);
|
||||
if (nk_checkbox_label(nk, "Floating", &floating))
|
||||
glfwSetWindowAttrib(window, GLFW_FLOATING, floating);
|
||||
|
||||
int passthrough = glfwGetWindowAttrib(window, GLFW_MOUSE_PASSTHROUGH);
|
||||
if (nk_checkbox_label(nk, "Mouse Passthrough", &passthrough))
|
||||
glfwSetWindowAttrib(window, GLFW_MOUSE_PASSTHROUGH, passthrough);
|
||||
|
||||
int auto_iconify = glfwGetWindowAttrib(window, GLFW_AUTO_ICONIFY);
|
||||
if (nk_checkbox_label(nk, "Auto Iconify", &auto_iconify))
|
||||
glfwSetWindowAttrib(window, GLFW_AUTO_ICONIFY, auto_iconify);
|
||||
|
||||
nk_value_bool(nk, "Focused", glfwGetWindowAttrib(window, GLFW_FOCUSED));
|
||||
nk_value_bool(nk, "Hovered", glfwGetWindowAttrib(window, GLFW_HOVERED));
|
||||
nk_value_bool(nk, "Visible", glfwGetWindowAttrib(window, GLFW_VISIBLE));
|
||||
nk_value_bool(nk, "Iconified", glfwGetWindowAttrib(window, GLFW_ICONIFIED));
|
||||
nk_value_bool(nk, "Maximized", glfwGetWindowAttrib(window, GLFW_MAXIMIZED));
|
||||
}
|
||||
nk_end(nk);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
nk_glfw3_render(NK_ANTI_ALIASING_ON);
|
||||
glfwSwapBuffers(window);
|
||||
|
||||
glfwWaitEvents();
|
||||
}
|
||||
|
||||
nk_glfw3_shutdown();
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user