Cocoa: Unify CG display to NS screen mapping
This moves the matching of CG displays to NS screens to monitor enumeration time.
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@ -39,24 +39,21 @@
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// Get the name of the specified display, or NULL
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//
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static char* getDisplayName(CGDirectDisplayID displayID)
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static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen)
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{
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// IOKit doesn't work on Apple Silicon anymore. Luckilly, 10.15 introduced -[NSScreen localizedName].
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// IOKit doesn't work on Apple Silicon anymore
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// Luckily, 10.15 introduced -[NSScreen localizedName].
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// Use it if available, and fall back to IOKit otherwise.
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if ([NSScreen instancesRespondToSelector:@selector(localizedName)])
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if (screen)
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{
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for(NSScreen *screen in [NSScreen screens])
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if ([screen respondsToSelector:@selector(localizedName)])
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{
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if ([[[screen deviceDescription] objectForKey:@"NSScreenNumber"] intValue] == displayID)
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{
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NSString *name = [screen valueForKey:@"localizedName"];
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if (name)
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{
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return _glfw_strdup([name UTF8String]);
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}
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}
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NSString* name = [screen valueForKey:@"localizedName"];
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if (name)
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return _glfw_strdup([name UTF8String]);
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}
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}
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io_iterator_t it;
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io_service_t service;
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CFDictionaryRef info;
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@ -225,31 +222,6 @@ static void endFadeReservation(CGDisplayFadeReservationToken token)
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}
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}
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// Finds and caches the NSScreen corresponding to the specified monitor
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//
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static GLFWbool refreshMonitorScreen(_GLFWmonitor* monitor)
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{
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if (monitor->ns.screen)
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return GLFW_TRUE;
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for (NSScreen* screen in [NSScreen screens])
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{
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NSNumber* displayID = [screen deviceDescription][@"NSScreenNumber"];
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// HACK: Compare unit numbers instead of display IDs to work around
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// display replacement on machines with automatic graphics
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// switching
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if (monitor->ns.unitNumber == CGDisplayUnitNumber([displayID unsignedIntValue]))
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{
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monitor->ns.screen = screen;
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return GLFW_TRUE;
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}
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}
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_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to find a screen for monitor");
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return GLFW_FALSE;
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}
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// Returns the display refresh rate queried from the I/O registry
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//
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static double getFallbackRefreshRate(CGDirectDisplayID displayID)
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@ -350,15 +322,29 @@ void _glfwPollMonitorsNS(void)
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if (CGDisplayIsAsleep(displays[i]))
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continue;
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const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
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NSScreen* screen = nil;
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for (screen in [NSScreen screens])
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{
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NSNumber* screenNumber = [screen deviceDescription][@"NSScreenNumber"];
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// HACK: Compare unit numbers instead of display IDs to work around
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// display replacement on machines with automatic graphics
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// switching
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if (CGDisplayUnitNumber([screenNumber unsignedIntValue]) == unitNumber)
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break;
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}
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// HACK: Compare unit numbers instead of display IDs to work around
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// display replacement on machines with automatic graphics
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// switching
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const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
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uint32_t j;
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for (j = 0; j < disconnectedCount; j++)
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{
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if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber)
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{
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disconnected[j]->ns.screen = screen;
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disconnected[j] = NULL;
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break;
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}
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@ -368,13 +354,14 @@ void _glfwPollMonitorsNS(void)
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continue;
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const CGSize size = CGDisplayScreenSize(displays[i]);
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char* name = getDisplayName(displays[i]);
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char* name = getMonitorName(displays[i], screen);
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if (!name)
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name = _glfw_strdup("Unknown");
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_GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height);
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monitor->ns.displayID = displays[i];
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monitor->ns.unitNumber = unitNumber;
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monitor->ns.screen = screen;
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free(name);
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@ -483,8 +470,11 @@ void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
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{
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@autoreleasepool {
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if (!refreshMonitorScreen(monitor))
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return;
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if (!monitor->ns.screen)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Cannot query content scale without screen");
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}
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const NSRect points = [monitor->ns.screen frame];
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const NSRect pixels = [monitor->ns.screen convertRectToBacking:points];
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@ -503,8 +493,11 @@ void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
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{
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@autoreleasepool {
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if (!refreshMonitorScreen(monitor))
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return;
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if (!monitor->ns.screen)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Cannot query workarea without screen");
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}
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const NSRect frameRect = [monitor->ns.screen visibleFrame];
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