From 4405b12fa6a61abc2e45584b3eeda26f1b478e69 Mon Sep 17 00:00:00 2001 From: Jamie Reece Wilson Date: Fri, 3 Nov 2023 00:13:42 +0000 Subject: [PATCH] [*] Update readme --- README.md | 422 +----------------------------------------------------- 1 file changed, 5 insertions(+), 417 deletions(-) diff --git a/README.md b/README.md index a86aba63..6e69f944 100644 --- a/README.md +++ b/README.md @@ -1,25 +1,15 @@ -# GLFW - -[![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions) -[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw) -[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw) +# GLFW (fork) ## Introduction -GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan +This fork of GLFW is an Open Source, cross-platform library for sometimes-Vulkan application development. It provides a simple, platform-independent API for -creating windows, contexts and surfaces, reading input, handling events, etc. +creating windows, the occasional Vk surface, reading input, handling events, etc. GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On Linux both X11 and Wayland are supported. -GLFW is licensed under the [zlib/libpng -license](https://www.glfw.org/license.html). - -You can [download](https://www.glfw.org/download.html) the latest stable release -as source or Windows binaries, or fetch the `latest` branch from GitHub. Each -release starting with 3.0 also has a corresponding [annotated -tag](https://github.com/glfw/glfw/releases) with source and binary archives. +GLFW is licensed under the [zlib/libpng license](https://www.glfw.org/license.html). The [documentation](https://www.glfw.org/docs/latest/) is available online and is included in all source and binary archives. See the [release @@ -27,56 +17,11 @@ notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and deprecations in the latest release. For more details see the [version history](https://www.glfw.org/changelog.html). -The `master` branch is the stable integration branch and _should_ always compile -and run on all supported platforms, although details of newly added features may -change until they have been included in a release. New features and many bug -fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until -they are stable enough to merge. - -If you are new to GLFW, you may find the -[tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If -you have used GLFW 2 in the past, there is a [transition -guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW -3 API. - -GLFW exists because of the contributions of [many people](CONTRIBUTORS.md) -around the world, whether by reporting bugs, providing community support, adding -features, reviewing or testing code, debugging, proofreading docs, suggesting -features or fixing bugs. - - -## Compiling GLFW - -GLFW itself requires only the headers and libraries for your OS and window -system. It does not need the headers for any context creation API (WGL, GLX, -EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable -support for them. - -GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and -MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC -and Clang. It will likely compile in other environments as well, but this is -not regularly tested. - -There are [pre-compiled Windows binaries](https://www.glfw.org/download.html) -available for all supported compilers. - -See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for -more information about how to compile GLFW yourself. - - ## Using GLFW See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides and the API reference. - -## Contributing to GLFW - -See the [contribution -guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for -more information. - - ## System requirements GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other @@ -85,361 +30,4 @@ a desktop environment or modern extensions, although some features require a running window or clipboard manager. The OSMesa backend requires Mesa 6.3. See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html) -in the documentation for more information. - - -## Dependencies - -GLFW itself needs only CMake 3.1 or later and the headers and libraries for your -OS and window system. - -The examples and test programs depend on a number of tiny libraries. These are -located in the `deps/` directory. - - - [getopt\_port](https://github.com/kimgr/getopt_port/) for examples - with command-line options - - [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded - examples - - [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan - functions - - [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in - examples - - [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI - - [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk - -The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can -find that tool. - - -## Reporting bugs - -Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues). -Please check the [contribution -guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for -information on what to include when reporting a bug. - - -## Changelog - - - Added `glfwSetPreeditCandidateCallback` function and - `GLFWpreeditcandidatefun` type for preedit candidates (#2130) - - Added `glfwGetPreeditCandidate` function to get a preeidt candidate text - (#2130) - - Added `GLFW_MANAGE_PREEDIT_CANDIDATE` init hint for displaying preedit - candidates on the application side (supported only on Windows currently) - (#2130) - - Added `glfwSetPreeditCallback` function and `GLFWpreeditfun` type for - preedit of input method (#2130) - - Added `glfwSetIMEStatusCallback` function and `GLFWimestatusfun` type for - status of input method (#2130) - - Added `glfwSetPreeditCursorRectangle` function to set the preedit cursor - area that is used to decide the position of the candidate window of input - method (#2130) - - Added `glfwGetPreeditCursorRectangle` function to get the preedit cursor - area (#2130) - - Added `glfwResetPreeditText` function to reset preedit of input method - (#2130) - - Added `GLFW_IME` input mode for `glfwGetInputMode` and `glfwSetInputMode` - (#2130) - - Added `GLFW_X11_ONTHESPOT` init hint for using on-the-spot input method - style on X11 (#2130) - - Added `GLFW_PLATFORM` init hint for runtime platform selection (#1958) - - Added `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, - `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and `GLFW_PLATFORM_NULL` symbols to - specify the desired platform (#1958) - - Added `glfwGetPlatform` function to query what platform was selected (#1655,#1958) - - Added `glfwPlatformSupported` function to query if a platform is supported - (#1655,#1958) - - Added `glfwInitAllocator` for setting a custom memory allocator (#544,#1628,#1947) - - Added `GLFWallocator` struct and `GLFWallocatefun`, `GLFWreallocatefun` and - `GLFWdeallocatefun` types (#544,#1628,#1947) - - Added `glfwInitVulkanLoader` for using a non-default Vulkan loader (#1374,#1890) - - Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`, - `GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427) - - Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427) - - Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427) - - Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427) - - Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass - through the window (#1236,#1568) - - Added `GLFW_CURSOR_CAPTURED` cursor mode to confine the cursor to the window - content area (#58) - - Added `GLFW_POSITION_X` and `GLFW_POSITION_Y` window hints for initial position - (#1603,#1747) - - Added `GLFW_ANY_POSITION` hint value for letting the window manager choose (#1603,#1747) - - Added `GLFW_PLATFORM_UNAVAILABLE` error for platform detection failures (#1958) - - Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692) - - Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692) - - Added `GLFW_WAYLAND_APP_ID` window hint string for Wayland app\_id selection - (#2121,#2122) - - Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*` - values to select ANGLE backend (#1380) - - Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan - surface extension (#1793) - - Added `GLFW_NATIVE_INCLUDE_NONE` for disabling inclusion of native headers (#1348) - - Added `GLFW_BUILD_WIN32` CMake option for enabling Win32 support (#1958) - - Added `GLFW_BUILD_COCOA` CMake option for enabling Cocoa support (#1958) - - Added `GLFW_BUILD_X11` CMake option for enabling X11 support (#1958) - - Added `GLFW_LIBRARY_TYPE` CMake variable for overriding the library type - (#279,#1307,#1497,#1574,#1928) - - Added `GLFW_PKG_CONFIG_REQUIRES_PRIVATE` and `GLFW_PKG_CONFIG_LIBS_PRIVATE` CMake - variables exposing pkg-config dependencies (#1307) - - Made joystick subsystem initialize at first use (#1284,#1646) - - Made `GLFW_DOUBLEBUFFER` a read-only window attribute - - Updated the minimum required CMake version to 3.1 - - Updated gamepad mappings from upstream - - Disabled tests and examples by default when built as a CMake subdirectory - - Renamed `GLFW_USE_WAYLAND` CMake option to `GLFW_BUILD_WAYLAND` (#1958) - - Removed `GLFW_USE_OSMESA` CMake option enabling the Null platform (#1958) - - Removed CMake generated configuration header - - Bugfix: The CMake config-file package used an absolute path and was not - relocatable (#1470) - - Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556) - - Bugfix: Compiling with -Wextra-semi caused warnings (#1440) - - Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583) - - Bugfix: Some extension loader headers did not prevent default OpenGL header - inclusion (#1695) - - Bugfix: Buffers were swapped at creation on single-buffered windows (#1873) - - Bugfix: Gamepad mapping updates could spam `GLFW_INVALID_VALUE` due to - incompatible controllers sharing hardware ID (#1763) - - Bugfix: Native access functions for context handles did not check that the API matched - - Bugfix: `glfwMakeContextCurrent` would access TLS slot before initialization - - Bugfix: `glfwSetGammaRamp` could emit `GLFW_INVALID_VALUE` before initialization - - Bugfix: `glfwGetJoystickUserPointer` returned `NULL` during disconnection (#2092) - - [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access - to the window menu - - [Win32] Added a version info resource to the GLFW DLL - - [Win32] Made hidden helper window use its own window class - - [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are - opaque (#1512) - - [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused - symbol redefinition (#1524) - - [Win32] Bugfix: The cursor position event was emitted before its cursor enter - event (#1490) - - [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the - window (#1499) - - [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions - - [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622) - - [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an - invalid pointer - - [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN` - (#1623) - - [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16 - - [Win32] Bugfix: Monitor functions could return invalid values after - configuration change (#1761) - - [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775) - - [Win32] Bugfix: Duplicate size events were not filtered (#1610) - - [Win32] Bugfix: Full screen windows were incorrectly resized by DPI changes - (#1582) - - [Win32] Bugfix: `GLFW_SCALE_TO_MONITOR` had no effect on systems older than - Windows 10 version 1703 (#1511) - - [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or - later (#1783,#1796) - - [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874) - - [Win32] Bugfix: The foreground lock timeout was overridden, ignoring the user - - [Win32] Bugfix: Content scale queries could fail silently (#1615) - - [Win32] Bugfix: Content scales could have garbage values if monitor was recently - disconnected (#1615) - - [Win32] Bugfix: A window created maximized and undecorated would cover the whole - monitor (#1806) - - [Win32] Bugfix: The default restored window position was lost when creating a maximized - window - - [Win32] Bugfix: `glfwMaximizeWindow` would make a hidden window visible - - [Win32] Bugfix: `Alt+PrtSc` would emit `GLFW_KEY_UNKNOWN` and a different - scancode than `PrtSc` (#1993) - - [Win32] Bugfix: `GLFW_KEY_PAUSE` scancode from `glfwGetKeyScancode` did not - match event scancode (#1993) - - [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395) - - [Win32] Bugfix: The OSMesa library was not unloaded on termination - - [Win32] Bugfix: Right shift emitted `GLFW_KEY_UNKNOWN` when using a CJK IME (#2050) - - [Cocoa] Added support for `VK_EXT_metal_surface` (#1619) - - [Cocoa] Added locating the Vulkan loader at runtime in an application bundle - - [Cocoa] Moved main menu creation to GLFW initialization time (#1649) - - [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169) - - [Cocoa] Changed F13 key to report Print Screen for cross-platform consistency - (#1786) - - [Cocoa] Disabled macOS fullscreen when `GLFW_RESIZABLE` is false - - [Cocoa] Removed dependency on the CoreVideo framework - - [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553) - - [Cocoa] Bugfix: Window remained on screen after destruction until event poll - (#1412) - - [Cocoa] Bugfix: Event processing before window creation would assert (#1543) - - [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS - - [Cocoa] Bugfix: Touching event queue from secondary thread before main thread - would abort (#1649) - - [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16 - (#1635) - - [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays - could leak memory - - [Cocoa] Bugfix: Objective-C files were compiled as C with CMake 3.19 (#1787) - - [Cocoa] Bugfix: Duplicate video modes were not filtered out (#1830) - - [Cocoa] Bugfix: Menu bar was not clickable on macOS 10.15+ until it lost and - regained focus (#1648,#1802) - - [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833) - - [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504) - - [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after - related events were emitted - - [Cocoa] Bugfix: Moving the cursor programmatically would freeze it for - a fraction of a second (#1962) - - [Cocoa] Bugfix: `kIOMasterPortDefault` was deprecated in macOS 12.0 (#1980) - - [Cocoa] Bugfix: `kUTTypeURL` was deprecated in macOS 12.0 (#2003) - - [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791) - - [Cocoa] Bugfix: The EGL and OSMesa libraries were not unloaded on termination - - [Cocoa] Bugfix: `GLFW_MAXIMIZED` was always true when `GLFW_RESIZABLE` was false - - [Cocoa] Bugfix: Changing `GLFW_DECORATED` in macOS fullscreen would abort - application (#1886) - - [Cocoa] Bugfix: Setting a monitor from macOS fullscreen would abort - application (#2110) - - [Cocoa] Bugfix: The Vulkan loader was not loaded from the `Frameworks` bundle - subdirectory (#2113,#2120) - - [X11] Bugfix: The CMake files did not check for the XInput headers (#1480) - - [X11] Bugfix: Key names were not updated when the keyboard layout changed - (#1462,#1528) - - [X11] Bugfix: Decorations could not be enabled after window creation (#1566) - - [X11] Bugfix: Content scale fallback value could be inconsistent (#1578) - - [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows - - [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read - - [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail - - [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows - - [X11] Bugfix: Monitor physical dimensions could be reported as zero mm - - [X11] Bugfix: Window position events were not emitted during resizing (#1613) - - [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM - - [X11] Bugfix: Querying a disconnected monitor could segfault (#1602) - - [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636) - - [X11] Bugfix: Termination would segfault if the IM had been destroyed - - [X11] Bugfix: Any IM started after initialization would not be detected - - [X11] Bugfix: Xlib errors caused by other parts of the application could be - reported as GLFW errors - - [X11] Bugfix: A handle race condition could cause a `BadWindow` error (#1633) - - [X11] Bugfix: XKB path used keysyms instead of physical locations for - non-printable keys (#1598) - - [X11] Bugfix: Function keys were mapped to `GLFW_KEY_UNKNOWN` for some layout - combinations (#1598) - - [X11] Bugfix: Keys pressed simultaneously with others were not always - reported (#1112,#1415,#1472,#1616) - - [X11] Bugfix: Some window attributes were not applied on leaving fullscreen - (#1863) - - [X11] Bugfix: Changing `GLFW_FLOATING` could leak memory - - [X11] Bugfix: Icon pixel format conversion worked only by accident, relying on - undefined behavior (#1986) - - [X11] Bugfix: Dynamic loading on OpenBSD failed due to soname differences - - [X11] Bugfix: Waiting for events would fail if file descriptor was too large - (#2024) - - [X11] Bugfix: Joystick events could lead to busy-waiting (#1872) - - [X11] Bugfix: `glfwWaitEvents*` did not continue for joystick events - - [X11] Bugfix: `glfwPostEmptyEvent` could be ignored due to race condition - (#379,#1281,#1285,#2033) - - [X11] Bugfix: Dynamic loading on NetBSD failed due to soname differences - - [X11] Bugfix: Left shift of int constant relied on undefined behavior (#1951) - - [X11] Bugfix: The OSMesa libray was not unloaded on termination - - [X11] Bugfix: A malformed response during selection transfer could cause a segfault - - [X11] Bugfix: Some calls would reset Xlib to the default error handler (#2108) - - [Wayland] Added improved fallback window decorations via libdecor (#1639,#1693) - - [Wayland] Added dynamic loading of all Wayland libraries - - [Wayland] Added support for key names via xkbcommon - - [Wayland] Added support for file path drop events (#2040) - - [Wayland] Added support for more human-readable monitor names where available - - [Wayland] Disabled alpha channel for opaque windows on systems lacking - `EGL_EXT_present_opaque` (#1895) - - [Wayland] Removed support for `wl_shell` (#1443) - - [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432) - - [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled - - [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704) - - [Wayland] Bugfix: Retrieving partial framebuffer size would segfault - - [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms - (#1463) - - [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong order - (#1798) - - [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792) - - [Wayland] Bugfix: Some keys were not repeating in Wayland (#1908) - - [Wayland] Bugfix: Non-arrow cursors are offset from the hotspot (#1706,#1899) - - [Wayland] Bugfix: The `O_CLOEXEC` flag was not defined on FreeBSD - - [Wayland] Bugfix: Key repeat could lead to a race condition (#1710) - - [Wayland] Bugfix: Activating a window would emit two input focus events - - [Wayland] Bugfix: Disable key repeat mechanism when window loses input focus - - [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731) - - [Wayland] Bugfix: A key being repeated was not released when window lost focus - - [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event - - [Wayland] Bugfix: Full screen window creation did not ignore `GLFW_VISIBLE` - - [Wayland] Bugfix: Some keys were reported as wrong key or `GLFW_KEY_UNKNOWN` - - [Wayland] Bugfix: Text input did not repeat along with key repeat - - [Wayland] Bugfix: `glfwPostEmptyEvent` sometimes had no effect (#1520,#1521) - - [Wayland] Bugfix: `glfwSetClipboardString` would fail if set to result of - `glfwGetClipboardString` - - [Wayland] Bugfix: Data source creation error would cause double free at termination - - [Wayland] Bugfix: Partial writes of clipboard string would cause beginning to repeat - - [Wayland] Bugfix: Some errors would cause clipboard string transfer to hang - - [Wayland] Bugfix: Drag and drop data was misinterpreted as clipboard string - - [Wayland] Bugfix: MIME type matching was not performed for clipboard string - - [Wayland] Bugfix: The OSMesa library was not unloaded on termination - - [Wayland] Bugfix: `glfwCreateWindow` could emit `GLFW_FEATURE_UNAVAILABLE` - - [Wayland] Bugfix: Lock key modifier bits were only set when lock keys were pressed - - [Wayland] Bugfix: A window leaving full screen mode would be iconified (#1995) - - [Wayland] Bugfix: A window leaving full screen mode ignored its desired size - - [Wayland] Bugfix: `glfwSetWindowMonitor` did not update windowed mode size - - [Wayland] Bugfix: `glfwRestoreWindow` would make a full screen window windowed - - [Wayland] Bugfix: A window maximized or restored by the user would enter an - inconsistent state - - [Wayland] Bugfix: Window maximization events were not emitted - - [Wayland] Bugfix: `glfwRestoreWindow` assumed it was always in windowed mode - - [Wayland] Bugfix: `glfwSetWindowSize` would resize a full screen window - - [Wayland] Bugfix: A window content scale event would be emitted every time - the window resized - - [Wayland] Bugfix: If `glfwInit` failed it would close stdin - - [Wayland] Bugfix: Manual resizing with fallback decorations behaved erratically - (#1991,#2115,#2127) - - [Wayland] Bugfix: Size limits included frame size for fallback decorations - - [Wayland] Bugfix: Updating `GLFW_DECORATED` had no effect on server-side - decorations - - [Wayland] Bugfix: A monitor would be reported as connected again if its scale - changed - - [Wayland] Bugfix: `glfwTerminate` would segfault if any monitor had changed - scale - - [Wayland] Bugfix: Window content scale events were not emitted when monitor - scale changed - - [Wayland] Bugfix: `glfwSetWindowAspectRatio` reported an error instead of - applying the specified ratio - - [Wayland] Bugfix: `GLFW_MAXIMIZED` window hint had no effect - - [Wayland] Bugfix: `glfwRestoreWindow` had no effect before first show - - [Wayland] Bugfix: Hiding and then showing a window caused program abort on - wlroots compositors (#1268) - - [Wayland] Bugfix: `GLFW_DECORATED` was ignored when showing a window with XDG - decorations - - [Wayland] Bugfix: Connecting a mouse after `glfwInit` would segfault (#1450) - - [Wayland] Bugfix: Joysticks connected after `glfwInit` were not detected (#2198) - - [Wayland] Bugfix: Fallback decorations emitted `GLFW_CURSOR_UNAVAILABLE` errors - - [POSIX] Removed use of deprecated function `gettimeofday` - - [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled - - [Linux] Bugfix: Joysticks without buttons were ignored (#2042,#2043) - - [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072) - - [NSGL] Removed enforcement of forward-compatible flag for core contexts - - [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer - macOS versions (#1442) - - [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483) - - [NSGL] Bugfix: Defining `GL_SILENCE_DEPRECATION` externally caused - a duplicate definition warning (#1840) - - [EGL] Added platform selection via the `EGL_EXT_platform_base` extension - (#442) - - [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension - (#1380) - [EGL] Added loading of glvnd `libOpenGL.so.0` where available for OpenGL - - [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843) - - [GLX] Added loading of glvnd `libGLX.so.0` where available - - [GLX] Bugfix: Context creation failed if GLX 1.4 was not exported by GLX library - - -## Contact - -On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as -well as news, documentation and other information about the project. - -If you have questions related to the use of GLFW, we have a -[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on -[Libera.Chat](https://libera.chat/). - -If you have a bug to report, a patch to submit or a feature you'd like to -request, please file it in the -[issue tracker](https://github.com/glfw/glfw/issues) on GitHub. - -Finally, if you're interested in helping out with the development of GLFW or -porting it to your favorite platform, join us on the forum, GitHub or IRC. - +in the documentation for more information. \ No newline at end of file