Merge remote-tracking branch 'drag/drag-window-dev'

This commit is contained in:
Reece Wilson 2023-11-05 00:15:03 +00:00
commit 54aab7840c
18 changed files with 82 additions and 0 deletions

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@ -3943,6 +3943,23 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
*/
GLFWAPI void glfwFocusWindow(GLFWwindow* window);
/*! @brief Starts drag operation to the specified window.
*
* This function starts the drag operation of the specified window.
*
* @param[in] window The window to start the dragging operation.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @since Added in version 3.4.
*
* @ingroup window
*/
GLFWAPI void glfwDragWindow(GLFWwindow* handle);
/*! @brief Requests user attention to the specified window.
*
* This function requests user attention to the specified window. On

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@ -608,6 +608,7 @@ GLFWbool _glfwConnectCocoa(int platformID, _GLFWplatform* platform)
_glfwHideWindowCocoa,
_glfwRequestWindowAttentionCocoa,
_glfwFocusWindowCocoa,
_glfwDragWindowCocoa,
_glfwSetWindowMonitorCocoa,
_glfwWindowFocusedCocoa,
_glfwWindowIconifiedCocoa,

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@ -264,6 +264,7 @@ void _glfwShowWindowCocoa(_GLFWwindow* window);
void _glfwHideWindowCocoa(_GLFWwindow* window);
void _glfwRequestWindowAttentionCocoa(_GLFWwindow* window);
void _glfwFocusWindowCocoa(_GLFWwindow* window);
void _glfwDragWindowCocoa(_GLFWwindow* window);
void _glfwSetWindowMonitorCocoa(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
GLFWbool _glfwWindowFocusedCocoa(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedCocoa(_GLFWwindow* window);

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@ -1347,6 +1347,11 @@ void _glfwFocusWindowCocoa(_GLFWwindow* window)
} // autoreleasepool
}
void _glfwDragWindowCocoa(_GLFWwindow* window)
{
// TODO
}
void _glfwSetWindowMonitorCocoa(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,

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@ -781,6 +781,7 @@ struct _GLFWplatform
void (*hideWindow)(_GLFWwindow*);
void (*requestWindowAttention)(_GLFWwindow*);
void (*focusWindow)(_GLFWwindow*);
void (*dragWindow)(_GLFWwindow*);
void (*setWindowMonitor)(_GLFWwindow*,_GLFWmonitor*,int,int,int,int,int);
GLFWbool (*windowFocused)(_GLFWwindow*);
GLFWbool (*windowIconified)(_GLFWwindow*);

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@ -94,6 +94,7 @@ GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform)
_glfwHideWindowNull,
_glfwRequestWindowAttentionNull,
_glfwFocusWindowNull,
_glfwDragWindowNull,
_glfwSetWindowMonitorNull,
_glfwWindowFocusedNull,
_glfwWindowIconifiedNull,

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@ -242,6 +242,7 @@ void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
void _glfwHideWindowNull(_GLFWwindow* window);
void _glfwFocusWindowNull(_GLFWwindow* window);
void _glfwDragWindowNull(_GLFWwindow* window);
GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedNull(_GLFWwindow* window);
GLFWbool _glfwWindowVisibleNull(_GLFWwindow* window);

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@ -470,6 +470,11 @@ void _glfwFocusWindowNull(_GLFWwindow* window)
_glfwInputWindowFocus(window, GLFW_TRUE);
}
void _glfwDragWindowNull(_GLFWwindow* window)
{
// TODO
}
GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window)
{
return _glfw.null.focusedWindow == window;

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@ -710,6 +710,7 @@ GLFWbool _glfwConnectWin32(int platformID, _GLFWplatform* platform)
_glfwHideWindowWin32,
_glfwRequestWindowAttentionWin32,
_glfwFocusWindowWin32,
_glfwDragWindowWin32,
_glfwSetWindowMonitorWin32,
_glfwWindowFocusedWin32,
_glfwWindowIconifiedWin32,

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@ -874,6 +874,7 @@ void _glfwShowWindowWin32(_GLFWwindow* window);
void _glfwHideWindowWin32(_GLFWwindow* window);
void _glfwRequestWindowAttentionWin32(_GLFWwindow* window);
void _glfwFocusWindowWin32(_GLFWwindow* window);
void _glfwDragWindowWin32(_GLFWwindow* window);
void _glfwSetWindowMonitorWin32(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
GLFWbool _glfwWindowFocusedWin32(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedWin32(_GLFWwindow* window);

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@ -2141,6 +2141,12 @@ void _glfwFocusWindowWin32(_GLFWwindow* window)
SetFocus(window->win32.handle);
}
void _glfwDragWindowWin32(_GLFWwindow* window)
{
ReleaseCapture();
SendMessage(window->win32.handle, WM_NCLBUTTONDOWN, HTCAPTION, 0);
}
void _glfwSetWindowMonitorWin32(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,

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@ -853,6 +853,16 @@ GLFWAPI void glfwFocusWindow(GLFWwindow* handle)
_glfw.platform.focusWindow(window);
}
GLFWAPI void glfwDragWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
_glfw.platform.dragWindow(window);
}
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
{
_GLFWwindow* window = (_GLFWwindow*) handle;

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@ -475,6 +475,7 @@ GLFWbool _glfwConnectWayland(int platformID, _GLFWplatform* platform)
_glfwHideWindowWayland,
_glfwRequestWindowAttentionWayland,
_glfwFocusWindowWayland,
_glfwDragWindowWayland,
_glfwSetWindowMonitorWayland,
_glfwWindowFocusedWayland,
_glfwWindowIconifiedWayland,

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@ -638,6 +638,7 @@ void _glfwShowWindowWayland(_GLFWwindow* window);
void _glfwHideWindowWayland(_GLFWwindow* window);
void _glfwRequestWindowAttentionWayland(_GLFWwindow* window);
void _glfwFocusWindowWayland(_GLFWwindow* window);
void _glfwDragWindowWayland(_GLFWwindow* window);
void _glfwSetWindowMonitorWayland(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
GLFWbool _glfwWindowFocusedWayland(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedWayland(_GLFWwindow* window);

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@ -2763,6 +2763,11 @@ void _glfwFocusWindowWayland(_GLFWwindow* window)
"Wayland: The platform does not support setting the input focus");
}
void _glfwDragWindowWayland(_GLFWwindow* window)
{
xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, _glfw.wl.pointerEnterSerial);
}
void _glfwSetWindowMonitorWayland(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,

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@ -1234,6 +1234,7 @@ GLFWbool _glfwConnectX11(int platformID, _GLFWplatform* platform)
_glfwHideWindowX11,
_glfwRequestWindowAttentionX11,
_glfwFocusWindowX11,
_glfwDragWindowX11,
_glfwSetWindowMonitorX11,
_glfwWindowFocusedX11,
_glfwWindowIconifiedX11,

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@ -947,6 +947,7 @@ void _glfwShowWindowX11(_GLFWwindow* window);
void _glfwHideWindowX11(_GLFWwindow* window);
void _glfwRequestWindowAttentionX11(_GLFWwindow* window);
void _glfwFocusWindowX11(_GLFWwindow* window);
void _glfwDragWindowX11(_GLFWwindow* window);
void _glfwSetWindowMonitorX11(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
GLFWbool _glfwWindowFocusedX11(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedX11(_GLFWwindow* window);

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@ -47,6 +47,7 @@
#define _NET_WM_STATE_REMOVE 0
#define _NET_WM_STATE_ADD 1
#define _NET_WM_STATE_TOGGLE 2
#define _NET_WM_MOVERESIZE_MOVE 8
// Additional mouse button names for XButtonEvent
#define Button6 6
@ -2678,6 +2679,28 @@ void _glfwFocusWindowX11(_GLFWwindow* window)
XFlush(_glfw.x11.display);
}
void _glfwDragWindowX11(_GLFWwindow* window)
{
int winXpos, winYpos;
double curXpos, curYpos;
XClientMessageEvent xclient;
memset(&xclient, 0, sizeof(XClientMessageEvent));
XUngrabPointer(_glfw.x11.display, 0);
XFlush(_glfw.x11.display);
_glfwGetCursorPosX11(window, &curXpos, &curYpos);
_glfwGetWindowPosX11(window, &winXpos, &winYpos);
xclient.type = ClientMessage;
xclient.window = window->x11.handle;
xclient.message_type = XInternAtom(_glfw.x11.display, "_NET_WM_MOVERESIZE", False);
xclient.format = 32;
xclient.data.l[0] = winXpos + curXpos;
xclient.data.l[1] = winYpos + curYpos;
xclient.data.l[2] = _NET_WM_MOVERESIZE_MOVE;
xclient.data.l[3] = 0;
xclient.data.l[4] = 0;
XSendEvent(_glfw.x11.display, _glfw.x11.root, False, SubstructureRedirectMask | SubstructureNotifyMask, (XEvent *)&xclient);
}
void _glfwSetWindowMonitorX11(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,