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@ -104,15 +104,12 @@ void key_callback(GLFWwindow* window, int key, int scancode, int action, int mod
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@endcode
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The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. The key
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will be `GLFW_KEY_UNKNOWN` if GLFW lacks a key token for it. These keys still
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have unique, if platform-specific scancodes.
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will be `GLFW_KEY_UNKNOWN` if GLFW lacks a key token for it, for example
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_E-mail_ and _Play_ keys.
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The scancode is unique for every key but is platform-specific, so a scancode
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will map to different keys on different platforms.
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The key will be `GLFW_KEY_UNKNOWN` for special keys like _E-mail_ or _Play_ that
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don't have a key token. Those keys will still have unique, if platform-specific
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scancodes.
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The scancode is unique for every key, regardless of whether it has a key token.
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Scancodes are platform-specific but consistent over time, so keys will have
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different scancodes depending on the platform but they are safe to save to disk.
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Key states for [named keys](@ref keys) are also saved in per-window state arrays
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that can be polled with @ref glfwGetKey.
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