Removed remnants of Unicode character actions.
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@ -181,13 +181,11 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action)
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void _glfwInputChar(_GLFWwindow* window, int character)
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{
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int keyrepeat = 0;
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// Valid Unicode (ISO 10646) character?
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if (!((character >= 32 && character <= 126) || character >= 160))
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return;
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if (window->charCallback && (window->keyRepeat || !keyrepeat))
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if (window->charCallback)
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window->charCallback(window, character);
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}
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