Split out application delegate into separate class, minor formatting.
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33b2195fb9
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6ab8cd62d5
@ -232,6 +232,10 @@ int _glfwPlatformTerminate( void )
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{
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{
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// TODO: Probably other cleanup
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// TODO: Probably other cleanup
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[NSApp setDelegate:nil];
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[_glfwLibrary.NS.delegate release];
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_glfwLibrary.NS.delegate = nil;
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[_glfwLibrary.NS.autoreleasePool release];
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[_glfwLibrary.NS.autoreleasePool release];
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_glfwLibrary.NS.autoreleasePool = nil;
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_glfwLibrary.NS.autoreleasePool = nil;
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@ -29,9 +29,9 @@
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#include "internal.h"
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#include "internal.h"
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//========================================================================
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//========================================================================
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// Delegate for window related notifications
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// Delegate for window related notifications
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// (but also used as an application delegate)
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//========================================================================
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//========================================================================
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@interface GLFWWindowDelegate : NSObject
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@interface GLFWWindowDelegate : NSObject
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@ -39,13 +39,13 @@
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_GLFWwindow* window;
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_GLFWwindow* window;
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}
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}
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- (id)initWithRats:(_GLFWwindow*)initWndow;
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- (id)initWithGlfwWindow:(_GLFWwindow*)initWndow;
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@end
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@end
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@implementation GLFWWindowDelegate
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@implementation GLFWWindowDelegate
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- (id)initWithRats:(_GLFWwindow*)initWindow
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- (id)initWithGlfwWindow:(_GLFWwindow*)initWindow
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{
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{
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self = [super init];
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self = [super init];
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if (self != nil)
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if (self != nil)
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@ -56,13 +56,8 @@
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- (BOOL)windowShouldClose:(id)sender
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- (BOOL)windowShouldClose:(id)sender
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{
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{
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if (window->windowCloseCallback)
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{
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if (!window->windowCloseCallback(window))
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return NO;
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}
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window->closed = GL_TRUE;
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window->closed = GL_TRUE;
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return NO;
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return NO;
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}
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}
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@ -79,20 +74,56 @@
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window->windowSizeCallback(window, window->width, window->height);
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window->windowSizeCallback(window, window->width, window->height);
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}
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}
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- (void)windowDidMiniaturize:(NSNotification*)notification
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{
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window->iconified = GL_TRUE;
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}
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- (void)windowDidDeminiaturize:(NSNotification*)notification
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{
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window->iconified = GL_FALSE;
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}
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- (void)windowDidBecomeKey:(NSNotification*)notification
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{
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_glfwLibrary.activeWindow = window;
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}
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- (void)windowDidResignKey:(NSNotification*)notification
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{
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if (window == _glfwLibrary.activeWindow)
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_glfwLibrary.activeWindow = NULL;
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_glfwClearInput(window);
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}
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@end
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//========================================================================
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// Delegate for application related notifications
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//========================================================================
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@interface GLFWApplicationDelegate : NSObject
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@end
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@implementation GLFWApplicationDelegate
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
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{
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{
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if (window->windowCloseCallback)
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_GLFWwindow* window;
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{
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if (!window->windowCloseCallback(window))
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return NSTerminateCancel;
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}
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for (window = _glfwLibrary.windowListHead; window; window = window->next)
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window->closed = GL_TRUE;
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window->closed = GL_TRUE;
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return NSTerminateCancel;
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return NSTerminateCancel;
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}
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}
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@end
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@end
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//========================================================================
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// Keyboard symbol translation table
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//========================================================================
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// TODO: Need to find mappings for F13-F15, volume down/up/mute, and eject.
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// TODO: Need to find mappings for F13-F15, volume down/up/mute, and eject.
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static const unsigned int MAC_TO_GLFW_KEYCODE_MAPPING[128] =
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static const unsigned int MAC_TO_GLFW_KEYCODE_MAPPING[128] =
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{
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{
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@ -250,13 +281,13 @@ static int convertMacKeyCode(unsigned int macKeyCode)
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_GLFWwindow* window;
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_GLFWwindow* window;
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}
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}
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- (id)initWithRats:(_GLFWwindow*)initWindow;
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- (id)initWithGlfwWindow:(_GLFWwindow*)initWindow;
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@end
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@end
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@implementation GLFWContentView
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@implementation GLFWContentView
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- (id)initWithRats:(_GLFWwindow*)initWindow
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- (id)initWithGlfwWindow:(_GLFWwindow*)initWindow
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{
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{
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self = [super init];
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self = [super init];
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if (self != nil)
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if (self != nil)
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@ -429,14 +460,26 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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return GL_FALSE;
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return GL_FALSE;
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}
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}
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window->NS.delegate = [[GLFWWindowDelegate alloc] initWithRats:window];
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// We can only have one application delegate, but we only allocate it the
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if (window->NS.delegate == nil)
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// first time we create a window to keep all window code in this file
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if (_glfwLibrary.NS.delegate == nil)
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{
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_glfwLibrary.NS.delegate = [[GLFWApplicationDelegate alloc] init];
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if (_glfwLibrary.NS.delegate == nil)
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{
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{
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_glfwSetError(GLFW_INTERNAL_ERROR);
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_glfwSetError(GLFW_INTERNAL_ERROR);
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return GL_FALSE;
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return GL_FALSE;
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}
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}
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[NSApp setDelegate:window->NS.delegate];
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[NSApp setDelegate:_glfwLibrary.NS.delegate];
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}
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window->NS.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window];
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if (window->NS.delegate == nil)
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{
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_glfwSetError(GLFW_INTERNAL_ERROR);
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return GL_FALSE;
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}
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// Mac OS X needs non-zero color size, so set resonable values
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// Mac OS X needs non-zero color size, so set resonable values
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int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
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int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
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@ -470,15 +513,18 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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kCGDisplayModeIsSafeForHardware,
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kCGDisplayModeIsSafeForHardware,
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NULL);
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NULL);
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window->width = [[(id)fullscreenMode objectForKey:(id)kCGDisplayWidth] intValue];
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window->width =
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window->height = [[(id)fullscreenMode objectForKey:(id)kCGDisplayHeight] intValue];
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[[(id)fullscreenMode objectForKey:(id)kCGDisplayWidth] intValue];
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window->height =
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[[(id)fullscreenMode objectForKey:(id)kCGDisplayHeight] intValue];
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}
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}
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unsigned int styleMask = 0;
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unsigned int styleMask = 0;
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if (wndconfig->mode == GLFW_WINDOWED)
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if (wndconfig->mode == GLFW_WINDOWED)
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{
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{
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styleMask = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask;
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styleMask = NSTitledWindowMask | NSClosableWindowMask |
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NSMiniaturizableWindowMask;
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if (!wndconfig->windowNoResize)
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if (!wndconfig->windowNoResize)
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styleMask |= NSResizableWindowMask;
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styleMask |= NSResizableWindowMask;
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@ -495,7 +541,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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[window->NS.window setTitle:[NSString stringWithCString:wndconfig->title
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[window->NS.window setTitle:[NSString stringWithCString:wndconfig->title
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encoding:NSISOLatin1StringEncoding]];
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encoding:NSISOLatin1StringEncoding]];
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[window->NS.window setContentView:[[GLFWContentView alloc] initWithRats:window]];
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[window->NS.window setContentView:[[GLFWContentView alloc] initWithGlfwWindow:window]];
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[window->NS.window setDelegate:window->NS.delegate];
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[window->NS.window setDelegate:window->NS.delegate];
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[window->NS.window setAcceptsMouseMovedEvents:YES];
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[window->NS.window setAcceptsMouseMovedEvents:YES];
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[window->NS.window center];
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[window->NS.window center];
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@ -507,10 +553,12 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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}
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}
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unsigned int attribute_count = 0;
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unsigned int attribute_count = 0;
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#define ADD_ATTR(x) attributes[attribute_count++] = x
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#define ADD_ATTR(x) attributes[attribute_count++] = x
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#define ADD_ATTR2(x, y) (void)({ ADD_ATTR(x); ADD_ATTR(y); })
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#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
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#define MAX_ATTRS 24 // urgh
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NSOpenGLPixelFormatAttribute attributes[MAX_ATTRS];
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// Arbitrary array size here
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NSOpenGLPixelFormatAttribute attributes[24];
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ADD_ATTR(NSOpenGLPFADoubleBuffer);
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ADD_ATTR(NSOpenGLPFADoubleBuffer);
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@ -553,14 +601,19 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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ADD_ATTR(0);
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ADD_ATTR(0);
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window->NSGL.pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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#undef ADD_ATTR
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#undef ADD_ATTR2
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window->NSGL.pixelFormat =
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[[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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if (window->NSGL.pixelFormat == nil)
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if (window->NSGL.pixelFormat == nil)
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{
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{
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_glfwSetError(GLFW_NO_PIXEL_FORMAT);
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_glfwSetError(GLFW_NO_PIXEL_FORMAT);
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return GL_FALSE;
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return GL_FALSE;
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}
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}
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window->NSGL.context = [[NSOpenGLContext alloc] initWithFormat:window->NSGL.pixelFormat
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window->NSGL.context =
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[[NSOpenGLContext alloc] initWithFormat:window->NSGL.pixelFormat
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shareContext:nil];
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shareContext:nil];
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if (window->NSGL.context == nil)
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if (window->NSGL.context == nil)
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{
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{
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@ -660,7 +713,8 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
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void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
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void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
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{
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{
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NSRect contentRect = [window->NS.window contentRectForFrameRect:[window->NS.window frame]];
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NSRect contentRect =
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[window->NS.window contentRectForFrameRect:[window->NS.window frame]];
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// We assume here that the client code wants to position the window within the
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// We assume here that the client code wants to position the window within the
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// screen the window currently occupies
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// screen the window currently occupies
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@ -875,7 +929,8 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
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CGPoint mainScreenOrigin = CGDisplayBounds( CGMainDisplayID() ).origin;
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CGPoint mainScreenOrigin = CGDisplayBounds( CGMainDisplayID() ).origin;
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double mainScreenHeight = CGDisplayBounds( CGMainDisplayID() ).size.height;
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double mainScreenHeight = CGDisplayBounds( CGMainDisplayID() ).size.height;
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CGPoint targetPoint = CGPointMake( globalPoint.x - mainScreenOrigin.x,
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CGPoint targetPoint = CGPointMake( globalPoint.x - mainScreenOrigin.x,
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mainScreenHeight - globalPoint.y - mainScreenOrigin.y );
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mainScreenHeight - globalPoint.y -
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mainScreenOrigin.y );
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CGDisplayMoveCursorToPoint( CGMainDisplayID(), targetPoint );
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CGDisplayMoveCursorToPoint( CGMainDisplayID(), targetPoint );
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}
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}
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@ -94,20 +94,16 @@ typedef struct _GLFWwindowNS
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//------------------------------------------------------------------------
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//------------------------------------------------------------------------
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typedef struct _GLFWlibraryNS
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typedef struct _GLFWlibraryNS
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{
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{
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// Timer data
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struct {
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struct {
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double t0;
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double t0;
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} timer;
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} timer;
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// dlopen handle for dynamically-loading extension function pointers
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// dlopen handle for dynamically loading OpenGL extension entry points
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void* OpenGLFramework;
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void* OpenGLFramework;
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int unbundled;
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int unbundled;
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id desktopMode;
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id desktopMode;
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id delegate;
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id autoreleasePool;
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id autoreleasePool;
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} _GLFWlibraryNS;
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} _GLFWlibraryNS;
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