Added proper monitor comparison.
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@ -305,6 +305,11 @@ _GLFWmonitor** _glfwPlatformGetMonitors(int* count)
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return monitors;
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}
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GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
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{
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return first->ns.displayID == second->ns.displayID;
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}
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void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
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{
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const CGRect bounds = CGDisplayBounds(monitor->ns.displayID);
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@ -363,6 +363,16 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
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*/
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_GLFWmonitor** _glfwPlatformGetMonitors(int* count);
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/*! @brief Checks whether two monitor objects represent the same monitor.
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*
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* @param[in] first The first monitor.
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* @param[in] second The second monitor.
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* @return @c GL_TRUE if the monitor objects represent the same monitor, or @c
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* GL_FALSE otherwise.
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* @ingroup platform
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*/
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GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second);
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/*! @copydoc glfwGetMonitorPos
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* @ingroup platform
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*/
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@ -106,7 +106,7 @@ void _glfwInputMonitorChange(void)
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if (_glfw.monitors[j] == NULL)
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continue;
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if (strcmp(monitors[i]->name, _glfw.monitors[j]->name) == 0)
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if (_glfwPlatformIsSameMonitor(monitors[i], _glfw.monitors[j]))
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{
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// This monitor was connected before, so re-use the existing
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// monitor object to preserve its address and user pointer
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@ -174,6 +174,11 @@ _GLFWmonitor** _glfwPlatformGetMonitors(int* count)
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return monitors;
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}
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GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
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{
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return wcscmp(first->win32.name, second->win32.name);
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}
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void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
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{
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DEVMODE settings;
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@ -224,6 +224,11 @@ _GLFWmonitor** _glfwPlatformGetMonitors(int* found)
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return monitors;
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}
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GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
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{
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return first->x11.crtc == second->x11.crtc;
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}
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void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
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{
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if (_glfw.x11.randr.available)
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