Reintroduced glfwGetWindowPos, glfwSetWindowPos.
This commit is contained in:
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ee5f30ea8f
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@ -232,6 +232,7 @@ GLFW.
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changes in the set of available monitors
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* Added `GLFWwindow` and updated window-related functions and callbacks to take
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a window handle
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* Added `glfwGetWindowPos` for retrieving the position of a window
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* Added `glfwDefaultWindowHints` for resetting all window hints to their
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default values
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* Added `glfwMakeContextCurrent` for making the context of the specified window
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@ -270,8 +271,6 @@ GLFW.
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`GLES2/gl2.h` instead of `GL/gl.h`
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* Added `GLFW_VISIBLE` window hint and parameter for controlling and polling
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window visibility
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* Added `GLFW_POSITION_X` and `GLFW_POSITION_Y` window hints and parameter for
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controlling and polling window position
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* Added `windows` simple multi-window test program
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* Added `sharing` simple OpenGL object sharing test program
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* Added `modes` video mode enumeration and setting test program
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@ -487,8 +487,6 @@ extern "C" {
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#define GLFW_SHOULD_CLOSE 0x00020003
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#define GLFW_RESIZABLE 0x00022007
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#define GLFW_VISIBLE 0x00022008
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#define GLFW_POSITION_X 0x00022009
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#define GLFW_POSITION_Y 0x0002200A
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#define GLFW_CONTEXT_REVISION 0x00020004
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#define GLFW_RED_BITS 0x00021000
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@ -1038,9 +1036,6 @@ GLFWAPI void glfwDefaultWindowHints(void);
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* The @ref GLFW_VISIBLE hint specifies whether the window will be initially
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* visible. This hint is ignored for fullscreen windows.
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*
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* The @ref GLFW_POSITION_X and @ref GLFW_POSITION_Y hints specify the initial
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* position of the window. These hints are ignored for fullscreen windows.
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*
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* @note This function may only be called from the main thread.
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*
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* @sa glfwDefaultWindowHints
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@ -1121,6 +1116,48 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
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*/
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GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
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/*! @brief Retrieves the position of the client area of the specified window.
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* @param[in] window The window to query.
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* @param[out] xpos The x-coordinate of the upper-left corner of the client area.
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* @param[out] ypos The y-coordinate of the upper-left corner of the client area.
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* @ingroup window
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*
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* @remarks Either or both coordinate parameters may be @c NULL.
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*
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* @sa glfwSetWindowPos
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*/
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GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
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/*! @brief Sets the position of the client area of the specified window.
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* @param[in] window The window to query.
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* @param[in] xpos The x-coordinate of the upper-left corner of the client area.
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* @param[in] ypos The y-coordinate of the upper-left corner of the client area.
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* @ingroup window
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*
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* @remarks The position is the screen coordinate of the upper-left corner of
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* the client area of the window.
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*
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* @remarks If you wish to set an initial window position you should create
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* a hidden window (using @ref glfwWindowHint and @ref GLFW_VISIBLE), set its
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* position and then show it.
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*
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* @note It is very rarely a good idea to move an already visible window, as it
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* will confuse and annoy the user.
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*
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* @note This function may only be called from the main thread.
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*
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* @note The window manager may put limits on what positions are allowed.
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*
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* @bug <b>X11:</b> Some window managers ignore the set position of hidden
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* (i.e. unmapped) windows, instead placing them where it thinks is
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* appropriate once they are shown.
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*
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* @bug <b>Mac OS X:</b> The screen coordinate system is inverted.
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*
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* @sa glfwGetWindowPos
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*/
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GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int x, int y);
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/*! @brief Retrieves the size of the client area of the specified window.
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* @param[in] window The window whose size to retrieve.
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* @param[out] width The width of the client area.
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@ -1226,10 +1263,6 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
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* The @ref GLFW_SHOULD_CLOSE property indicates whether the window has been
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* requested by the user to close.
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*
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* The @ref GLFW_POSITION_X and @ref GLFW_POSITION_Y properties indicate the
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* screen position, in pixels, of the upper-left corner of the window's client
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* area.
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*
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* @par Context properties
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*
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* The @ref GLFW_CLIENT_API property indicates the client API provided by the
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@ -67,26 +67,18 @@
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{
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[window->nsgl.context update];
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NSRect contentRect =
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[window->ns.object contentRectForFrameRect:[window->ns.object frame]];
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_glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
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int width, height;
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_glfwPlatformGetWindowSize(window, &width, &height);
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_glfwInputWindowSize(window, width, height);
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}
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- (void)windowDidMove:(NSNotification *)notification
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{
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[window->nsgl.context update];
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NSRect contentRect =
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[window->ns.object contentRectForFrameRect:[window->ns.object frame]];
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CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin;
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double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height;
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CGPoint flippedPos = CGPointMake(contentRect.origin.x - mainScreenOrigin.x,
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mainScreenHeight - contentRect.origin.y -
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mainScreenOrigin.y - window->height);
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_glfwInputWindowPos(window, flippedPos.x, flippedPos.y);
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int x, y;
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_glfwPlatformGetWindowPos(window, &x, &y);
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_glfwInputWindowPos(window, x, y);
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}
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- (void)windowDidMiniaturize:(NSNotification *)notification
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@ -690,11 +682,8 @@ static GLboolean createWindow(_GLFWwindow* window,
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styleMask |= NSResizableWindowMask;
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}
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NSRect contentRect = NSMakeRect(wndconfig->positionX, wndconfig->positionY,
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wndconfig->width, wndconfig->height);
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window->ns.object = [[NSWindow alloc]
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initWithContentRect:contentRect
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initWithContentRect:NSMakeRect(0, 0, wndconfig->width, wndconfig->height);
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styleMask:styleMask
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backing:NSBackingStoreBuffered
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defer:NO];
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@ -822,9 +811,27 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
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[window->ns.object setTitle:[NSString stringWithUTF8String:title]];
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}
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void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
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{
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const NSRect contentRect =
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[window->ns.object contentRectForFrameRect:[window->ns.object frame]];
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if (xpos)
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*xpos = contentRect.origin.x;
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if (ypos)
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*ypos = contentRect.origin.y;
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}
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void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
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{
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const NSRect frameRect =
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[window->ns.object frameRectForContentRect:NSMakeRect(x, y, 0, 0)];
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[window->ns.object setFrameOrigin:frameRect.origin];
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}
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void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
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{
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NSRect contentRect =
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const NSRect contentRect =
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[window->ns.object contentRectForFrameRect:[window->ns.object frame]];
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if (width)
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@ -144,8 +144,6 @@ struct _GLFWhints
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GLboolean glDebug;
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int glProfile;
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int glRobustness;
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int positionX;
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int positionY;
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};
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@ -162,8 +160,6 @@ struct _GLFWwndconfig
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const char* title;
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GLboolean resizable;
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GLboolean visible;
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int positionX;
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int positionY;
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int clientAPI;
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int glMajor;
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int glMinor;
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@ -207,7 +203,6 @@ struct _GLFWwindow
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struct _GLFWwindow* next;
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// Window settings and state
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int positionX, positionY;
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GLboolean iconified;
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GLboolean resizable;
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GLboolean visible;
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@ -459,6 +454,14 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window);
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*/
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void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
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/*! @ingroup platform
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*/
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void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos);
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/*! @ingroup platform
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*/
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void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos);
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/*! @ingroup platform
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*/
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void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height);
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@ -715,16 +715,22 @@ static int createWindow(_GLFWwindow* window,
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const _GLFWfbconfig* fbconfig)
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{
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int positionX, positionY, fullWidth, fullHeight;
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POINT pos;
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POINT cursorPos;
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WCHAR* wideTitle;
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// Set window styles common to all window modes
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window->win32.dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
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window->win32.dwExStyle = WS_EX_APPWINDOW;
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// Add mode-dependent window styles
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if (window->monitor)
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{
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window->win32.dwStyle |= WS_POPUP;
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positionX = wndconfig->monitor->positionX;
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positionY = wndconfig->monitor->positionY;
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fullWidth = wndconfig->width;
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fullHeight = wndconfig->height;
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}
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else
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{
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window->win32.dwStyle |= WS_OVERLAPPED | WS_CAPTION |
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@ -735,28 +741,13 @@ static int createWindow(_GLFWwindow* window,
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window->win32.dwStyle |= WS_MAXIMIZEBOX | WS_SIZEBOX;
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window->win32.dwExStyle |= WS_EX_WINDOWEDGE;
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}
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}
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// Adjust window size for frame and title bar
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getFullWindowSize(window,
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wndconfig->width, wndconfig->height,
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&fullWidth, &fullHeight);
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positionX = CW_USEDEFAULT;
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positionY = CW_USEDEFAULT;
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if (window->monitor)
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{
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// Fullscreen windows are always opened in the upper left corner
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// regardless of the desktop working area
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positionX = wndconfig->monitor->positionX;
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positionY = wndconfig->monitor->positionY;
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}
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else
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{
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RECT wa;
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SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0);
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// Adjust window position to working area
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positionX = wndconfig->positionX + wa.left;
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positionY = wndconfig->positionY + wa.top;
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getFullWindowSize(window,
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wndconfig->width, wndconfig->height,
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&fullWidth, &fullHeight);
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}
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wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title);
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@ -772,10 +763,9 @@ static int createWindow(_GLFWwindow* window,
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wideTitle,
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window->win32.dwStyle,
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positionX, positionY,
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fullWidth, // Decorated window width
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fullHeight, // Decorated window height
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NULL, // No parent window
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NULL, // No menu
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fullWidth, fullHeight,
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NULL, // No parent window
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NULL, // No window menu
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GetModuleHandle(NULL),
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window); // Pass GLFW window to WM_CREATE
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@ -788,10 +778,10 @@ static int createWindow(_GLFWwindow* window,
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}
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// Initialize cursor position data
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GetCursorPos(&pos);
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ScreenToClient(window->win32.handle, &pos);
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window->win32.oldCursorX = window->cursorPosX = pos.x;
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window->win32.oldCursorY = window->cursorPosY = pos.y;
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GetCursorPos(&cursorPos);
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ScreenToClient(window->win32.handle, &cursorPos);
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window->win32.oldCursorX = window->cursorPosX = cursorPos.x;
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window->win32.oldCursorY = window->cursorPosY = cursorPos.y;
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if (!_glfwCreateContext(window, wndconfig, fbconfig))
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return GL_FALSE;
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@ -917,6 +907,26 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
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free(wideTitle);
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}
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void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
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{
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POINT pos = { 0, 0 };
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ClientToScreen(window->win32.handle, &pos);
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if (xpos)
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*xpos = pos.x;
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if (ypos)
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*ypos = pos.y;
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}
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void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
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{
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RECT rect = { xpos, ypos, xpos, ypos };
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AdjustWindowRectEx(&rect, window->win32.dwStyle,
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FALSE, window->win32.dwExStyle);
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SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0,
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SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE);
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}
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void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
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{
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RECT area;
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55
src/window.c
55
src/window.c
@ -94,12 +94,6 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused)
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void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
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{
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if (window->positionX == x && window->positionY == y)
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return;
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window->positionX = x;
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window->positionY = y;
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if (window->callbacks.pos)
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window->callbacks.pos((GLFWwindow*) window, x, y);
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}
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@ -189,8 +183,6 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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wndconfig.title = title;
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wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE;
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wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE;
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wndconfig.positionX = _glfw.hints.positionX;
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wndconfig.positionY = _glfw.hints.positionY;
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wndconfig.clientAPI = _glfw.hints.clientAPI;
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wndconfig.glMajor = _glfw.hints.glMajor;
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wndconfig.glMinor = _glfw.hints.glMinor;
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@ -298,10 +290,6 @@ void glfwDefaultWindowHints(void)
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_glfw.hints.resizable = GL_TRUE;
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_glfw.hints.visible = GL_TRUE;
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// The default window position is the upper left corner of the screen
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_glfw.hints.positionX = 0;
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_glfw.hints.positionY = 0;
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// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
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_glfw.hints.redBits = 8;
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_glfw.hints.greenBits = 8;
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@ -362,12 +350,6 @@ GLFWAPI void glfwWindowHint(int target, int hint)
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case GLFW_VISIBLE:
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_glfw.hints.visible = hint;
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break;
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case GLFW_POSITION_X:
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_glfw.hints.positionX = hint;
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break;
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case GLFW_POSITION_Y:
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_glfw.hints.positionY = hint;
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break;
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case GLFW_SAMPLES:
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_glfw.hints.samples = hint;
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break;
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@ -455,6 +437,39 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title)
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_glfwPlatformSetWindowTitle(window, title);
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}
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GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwPlatformGetWindowPos(window, xpos, ypos);
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}
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GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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if (window->monitor)
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{
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_glfwInputError(GLFW_INVALID_VALUE,
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"Fullscreen windows cannot be positioned");
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return;
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}
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_glfwPlatformSetWindowPos(window, xpos, ypos);
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}
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GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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@ -579,10 +594,6 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow* handle, int param)
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return window->resizable;
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case GLFW_VISIBLE:
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return window->visible;
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case GLFW_POSITION_X:
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return window->positionX;
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case GLFW_POSITION_Y:
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return window->positionY;
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case GLFW_CLIENT_API:
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return window->clientAPI;
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case GLFW_CONTEXT_VERSION_MAJOR:
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@ -96,12 +96,6 @@ typedef struct _GLFWwindowX11
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GLboolean cursorCentered; // True if cursor was moved since last poll
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int cursorPosX, cursorPosY;
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// Window position hint (commited the first time the window is shown)
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GLboolean windowPosSet; // False until the window position has
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// been set
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int positionX; // The window position to be set the
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int positionY; // first time the window is shown
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} _GLFWwindowX11;
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@ -120,7 +120,7 @@ static GLboolean createWindow(_GLFWwindow* window,
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window->x11.handle = XCreateWindow(_glfw.x11.display,
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_glfw.x11.root,
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wndconfig->positionX, wndconfig->positionY,
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0, 0,
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wndconfig->width, wndconfig->height,
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0, // Border width
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visual->depth, // Color depth
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@ -137,12 +137,6 @@ static GLboolean createWindow(_GLFWwindow* window,
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to create window");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Request a window position to be set once the window is shown
|
||||
// (see _glfwPlatformShowWindow)
|
||||
window->x11.windowPosSet = GL_FALSE;
|
||||
window->x11.positionX = wndconfig->positionX;
|
||||
window->x11.positionY = wndconfig->positionY;
|
||||
}
|
||||
|
||||
if (window->monitor && !_glfw.x11.hasEWMH)
|
||||
@ -208,13 +202,6 @@ static GLboolean createWindow(_GLFWwindow* window,
|
||||
// Set ICCCM WM_NORMAL_HINTS property (even if no parts are set)
|
||||
{
|
||||
XSizeHints* hints = XAllocSizeHints();
|
||||
if (!hints)
|
||||
{
|
||||
_glfwInputError(GLFW_OUT_OF_MEMORY,
|
||||
"X11: Failed to allocate size hints");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
hints->flags = 0;
|
||||
|
||||
if (wndconfig->monitor)
|
||||
@ -896,6 +883,25 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
|
||||
{
|
||||
Window child;
|
||||
int x, y;
|
||||
|
||||
XTranslateCoordinates(_glfw.x11.display, window->x11.handle, _glfw.x11.root,
|
||||
0, 0, &x, &y, &child);
|
||||
|
||||
if (xpos)
|
||||
*xpos = x;
|
||||
if (ypos)
|
||||
*ypos = y;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
|
||||
{
|
||||
XMoveWindow(_glfw.x11.display, window->x11.handle, xpos, ypos);
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
|
||||
{
|
||||
XWindowAttributes attribs;
|
||||
@ -967,15 +973,6 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
|
||||
{
|
||||
XMapRaised(_glfw.x11.display, window->x11.handle);
|
||||
XFlush(_glfw.x11.display);
|
||||
|
||||
// Set the window position the first time the window is shown
|
||||
// Note: XMoveWindow has no effect before the window has been mapped.
|
||||
if (!window->x11.windowPosSet)
|
||||
{
|
||||
XMoveWindow(_glfw.x11.display, window->x11.handle,
|
||||
window->x11.positionX, window->x11.positionY);
|
||||
window->x11.windowPosSet = GL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformHideWindow(_GLFWwindow* window)
|
||||
|
@ -35,6 +35,7 @@
|
||||
|
||||
#define WIDTH 400
|
||||
#define HEIGHT 400
|
||||
#define OFFSET 50
|
||||
|
||||
static GLFWwindow* windows[2];
|
||||
static GLboolean closed = GL_FALSE;
|
||||
@ -60,14 +61,15 @@ static GLFWwindow* open_window(const char* title, GLFWwindow* share, int posX, i
|
||||
{
|
||||
GLFWwindow* window;
|
||||
|
||||
glfwWindowHint(GLFW_POSITION_X, posX);
|
||||
glfwWindowHint(GLFW_POSITION_Y, posY);
|
||||
glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
|
||||
window = glfwCreateWindow(WIDTH, HEIGHT, title, NULL, share);
|
||||
if (!window)
|
||||
return NULL;
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1);
|
||||
glfwSetWindowPos(window, posX, posY);
|
||||
glfwShowWindow(window);
|
||||
|
||||
glfwSetWindowCloseCallback(window, window_close_callback);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
@ -131,6 +133,7 @@ static void draw_quad(GLuint texture)
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
int x, y, width;
|
||||
GLuint texture;
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
@ -138,7 +141,7 @@ int main(int argc, char** argv)
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
windows[0] = open_window("First", NULL, 0, 0);
|
||||
windows[0] = open_window("First", NULL, OFFSET, OFFSET);
|
||||
if (!windows[0])
|
||||
{
|
||||
glfwTerminate();
|
||||
@ -150,8 +153,11 @@ int main(int argc, char** argv)
|
||||
// It will then be shared with the second context, created below
|
||||
texture = create_texture();
|
||||
|
||||
glfwGetWindowPos(windows[0], &x, &y);
|
||||
glfwGetWindowSize(windows[0], &width, NULL);
|
||||
|
||||
// Put the second window to the right of the first one
|
||||
windows[1] = open_window("Second", windows[0], WIDTH + 50, 0);
|
||||
windows[1] = open_window("Second", windows[0], x + width + OFFSET, y);
|
||||
if (!windows[1])
|
||||
{
|
||||
glfwTerminate();
|
||||
|
@ -90,10 +90,10 @@ int main(void)
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
glfwWindowHint(GLFW_POSITION_X, 200 + 250 * i);
|
||||
glfwWindowHint(GLFW_POSITION_Y, 200);
|
||||
threads[i].window = glfwCreateWindow(200, 200,
|
||||
threads[i].title,
|
||||
NULL, NULL);
|
||||
@ -103,6 +103,9 @@ int main(void)
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200);
|
||||
glfwShowWindow(threads[i].window);
|
||||
|
||||
if (thrd_create(&threads[i].id, thread_main, threads + i) !=
|
||||
thrd_success)
|
||||
{
|
||||
|
@ -56,10 +56,10 @@ int main(void)
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
glfwWindowHint(GLFW_POSITION_X, 100 + (i & 1) * 300);
|
||||
glfwWindowHint(GLFW_POSITION_Y, 100 + (i >> 1) * 300);
|
||||
windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL);
|
||||
if (!windows[i])
|
||||
{
|
||||
@ -72,6 +72,9 @@ int main(void)
|
||||
(GLclampf) (i >> 1),
|
||||
i ? 0.f : 1.f,
|
||||
0.f);
|
||||
|
||||
glfwSetWindowPos(windows[i], 100 + (i & 1) * 300, 100 + (i >> 1) * 300);
|
||||
glfwShowWindow(windows[i]);
|
||||
}
|
||||
|
||||
while (running)
|
||||
|
Loading…
Reference in New Issue
Block a user