[-] include/: strip platform specific loader apis
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4027d03c60
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@ -123,38 +123,6 @@ extern "C" {
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#include <wayland-client.h>
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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/* WGL is declared by windows.h */
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_NSGL)
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/* NSGL is declared by Cocoa.h */
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_GLX)
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/* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
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* default it also acts as an OpenGL header
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* However, glx.h will include gl.h, which will define it unconditionally
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*/
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#if defined(GLFW_GLAPIENTRY_DEFINED)
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#undef GLAPIENTRY
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#undef GLFW_GLAPIENTRY_DEFINED
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#endif
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#include <GL/glx.h>
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_EGL)
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#include <EGL/egl.h>
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
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/* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
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* default it also acts as an OpenGL header
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* However, osmesa.h will include gl.h, which will define it unconditionally
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*/
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#if defined(GLFW_GLAPIENTRY_DEFINED)
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#undef GLAPIENTRY
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#undef GLFW_GLAPIENTRY_DEFINED
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#endif
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#include <GL/osmesa.h>
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#endif
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#endif /*GLFW_NATIVE_INCLUDE_NONE*/
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@ -222,33 +190,6 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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/*! @brief Returns the `HGLRC` of the specified window.
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*
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* @return The `HGLRC` of the specified window, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
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* GLFW_NOT_INITIALIZED.
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*
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* @remark The `HDC` associated with the window can be queried with the
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* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
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* function.
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* @code
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* HDC dc = GetDC(glfwGetWin32Window(window));
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* @endcode
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* This DC is private and does not need to be released.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_COCOA)
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/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
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*
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@ -418,42 +359,6 @@ GLFWAPI void glfwSetX11SelectionString(const char* string);
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GLFWAPI const char* glfwGetX11SelectionString(void);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_GLX)
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/*! @brief Returns the `GLXContext` of the specified window.
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*
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* @return The `GLXContext` of the specified window, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
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* GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
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/*! @brief Returns the `GLXWindow` of the specified window.
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*
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* @return The `GLXWindow` of the specified window, or `None` if an
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* [error](@ref error_handling) occurred.
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*
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* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
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* GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.2.
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*
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* @ingroup native
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*/
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GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
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/*! @brief Returns the `struct wl_display*` used by GLFW.
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*
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@ -504,128 +409,6 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
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GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_EGL)
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/*! @brief Returns the `EGLDisplay` used by GLFW.
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*
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* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
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* [error](@ref error_handling) occurred.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
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*
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* @remark Because EGL is initialized on demand, this function will return
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* `EGL_NO_DISPLAY` until the first context has been created via EGL.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
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/*! @brief Returns the `EGLContext` of the specified window.
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*
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* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
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* [error](@ref error_handling) occurred.
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*
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* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
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* GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
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/*! @brief Returns the `EGLSurface` of the specified window.
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*
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* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
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* [error](@ref error_handling) occurred.
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*
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* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
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* GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
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/*! @brief Retrieves the color buffer associated with the specified window.
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*
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* @param[in] window The window whose color buffer to retrieve.
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* @param[out] width Where to store the width of the color buffer, or `NULL`.
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* @param[out] height Where to store the height of the color buffer, or `NULL`.
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* @param[out] format Where to store the OSMesa pixel format of the color
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* buffer, or `NULL`.
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* @param[out] buffer Where to store the address of the color buffer, or
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* `NULL`.
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* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
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* [error](@ref error_handling) occurred.
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*
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* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
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* GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.3.
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*
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* @ingroup native
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*/
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GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
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/*! @brief Retrieves the depth buffer associated with the specified window.
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*
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* @param[in] window The window whose depth buffer to retrieve.
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* @param[out] width Where to store the width of the depth buffer, or `NULL`.
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* @param[out] height Where to store the height of the depth buffer, or `NULL`.
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* @param[out] bytesPerValue Where to store the number of bytes per depth
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* buffer element, or `NULL`.
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* @param[out] buffer Where to store the address of the depth buffer, or
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* `NULL`.
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* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
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* [error](@ref error_handling) occurred.
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*
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* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
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* GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.3.
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*
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* @ingroup native
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*/
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GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
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/*! @brief Returns the `OSMesaContext` of the specified window.
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*
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* @return The `OSMesaContext` of the specified window, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
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* GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.3.
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*
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* @ingroup native
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*/
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GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
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#endif
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#ifdef __cplusplus
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}
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#endif
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