Win32: Remove timeGetTime fallback for timer
The performance counter API is guaranteed to succeed on Windows XP and later so there is no need for a fallback. This removes our last dependency on winmm.
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@ -71,17 +71,6 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
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//
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static GLFWbool loadLibraries(void)
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{
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_glfw.win32.winmm.instance = _glfwPlatformLoadModule("winmm.dll");
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if (!_glfw.win32.winmm.instance)
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{
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_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
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"Win32: Failed to load winmm.dll");
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return GLFW_FALSE;
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}
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_glfw.win32.winmm.GetTime = (PFN_timeGetTime)
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_glfwPlatformGetModuleSymbol(_glfw.win32.winmm.instance, "timeGetTime");
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_glfw.win32.user32.instance = _glfwPlatformLoadModule("user32.dll");
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if (!_glfw.win32.user32.instance)
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{
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@ -179,9 +168,6 @@ static void freeLibraries(void)
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if (_glfw.win32.dinput8.instance)
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_glfwPlatformFreeModule(_glfw.win32.dinput8.instance);
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if (_glfw.win32.winmm.instance)
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_glfwPlatformFreeModule(_glfw.win32.winmm.instance);
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if (_glfw.win32.user32.instance)
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_glfwPlatformFreeModule(_glfw.win32.user32.instance);
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@ -266,10 +266,6 @@ typedef enum
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#define ERROR_INVALID_PROFILE_ARB 0x2096
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#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
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// winmm.dll function pointer typedefs
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typedef DWORD (WINAPI * PFN_timeGetTime)(void);
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#define timeGetTime _glfw.win32.winmm.GetTime
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// xinput.dll function pointer typedefs
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typedef DWORD (WINAPI * PFN_XInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*);
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typedef DWORD (WINAPI * PFN_XInputGetState)(DWORD,XINPUT_STATE*);
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@ -459,11 +455,6 @@ typedef struct _GLFWlibraryWin32
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int rawInputSize;
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UINT mouseTrailSize;
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struct {
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HINSTANCE instance;
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PFN_timeGetTime GetTime;
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} winmm;
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struct {
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HINSTANCE instance;
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PFN_DirectInput8Create Create;
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@ -531,7 +522,6 @@ typedef struct _GLFWcursorWin32
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//
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typedef struct _GLFWtimerWin32
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{
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GLFWbool hasPC;
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uint64_t frequency;
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} _GLFWtimerWin32;
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@ -36,30 +36,14 @@
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void _glfwPlatformInitTimer(void)
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{
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uint64_t frequency;
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if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency))
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{
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_glfw.timer.win32.hasPC = GLFW_TRUE;
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_glfw.timer.win32.frequency = frequency;
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}
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else
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{
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_glfw.timer.win32.hasPC = GLFW_FALSE;
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_glfw.timer.win32.frequency = 1000;
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}
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QueryPerformanceFrequency((LARGE_INTEGER*) &_glfw.timer.win32.frequency);
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}
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uint64_t _glfwPlatformGetTimerValue(void)
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{
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if (_glfw.timer.win32.hasPC)
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{
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uint64_t value;
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QueryPerformanceCounter((LARGE_INTEGER*) &value);
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return value;
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}
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else
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return (uint64_t) timeGetTime();
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}
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uint64_t _glfwPlatformGetTimerFrequency(void)
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