Moved scroll offset clearing to shared code.
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a4a860057d
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@ -1690,12 +1690,6 @@ void _glfwPlatformPollEvents(void)
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MSG msg;
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_GLFWwindow* window;
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for (window = _glfwLibrary.windowListHead; window; window = window->next)
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{
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window->scrollX = 0;
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window->scrollY = 0;
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}
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window = _glfwLibrary.cursorLockWindow;
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if (window)
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{
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22
src/window.c
22
src/window.c
@ -70,6 +70,22 @@ static void closeFlaggedWindows(void)
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}
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//========================================================================
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// Clear scroll offsets for all windows
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//========================================================================
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void clearScrollOffsets(void)
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{
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_GLFWwindow* window;
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for (window = _glfwLibrary.windowListHead; window; window = window->next)
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{
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window->scrollX = 0;
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window->scrollY = 0;
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}
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}
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//========================================================================
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// Clear all input state
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//========================================================================
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@ -90,7 +106,7 @@ void clearInputState(_GLFWwindow* window)
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window->mousePosX = 0;
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window->mousePosY = 0;
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// Set mouse wheel position to 0
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// Set scroll offsets to (0,0)
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window->scrollX = 0;
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window->scrollY = 0;
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@ -1193,6 +1209,8 @@ GLFWAPI void glfwPollEvents(void)
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return;
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}
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clearScrollOffsets();
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_glfwPlatformPollEvents();
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closeFlaggedWindows();
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@ -1211,6 +1229,8 @@ GLFWAPI void glfwWaitEvents(void)
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return;
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}
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clearScrollOffsets();
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_glfwPlatformWaitEvents();
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closeFlaggedWindows();
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@ -1813,12 +1813,6 @@ void _glfwPlatformPollEvents(void)
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{
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_GLFWwindow* window;
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for (window = _glfwLibrary.windowListHead; window; window = window->next)
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{
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window->scrollX = 0;
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window->scrollY = 0;
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}
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// Flag that the cursor has not moved
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window = _glfwLibrary.cursorLockWindow;
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if (window)
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